SKILLS
Assess Creatures Allows you discern a creature's type and level. If your skill is high enough, you may be able to identify some of its attributes as well. The skill check is made against the creature's Deception. Assess Wounds You are able to analyze and identify ailments and determine the relative health of those around you. Passive Ability.
> Becomes Eyes of the Healer Coin Catcher [Coin Catcher] allows you to designate a container on your person in which your game rewards appear inside when they are released from a reward node. If the item will not fit in the container it will appear at your feet.
> Becomes Helping Hand and then Fetching Fist Deaden Flesh Cause localized numbness in a target within Close range. Cost: Moderate Mana. Dispel Rot Breaks down necrotic tissue in the immediate range. If putrefaction is too severe to be destroyed, the corruption is expelled from the immediate area. Efferous Endurance This skill boosts your maximum and current Stamina by 5% plus .25% for each skill rank you have with this skill. Additionally, Stamina costs are reduced by 10% plus .5% for each skill rank you have with this skill. Targets must be in close range. If your target is a Beast, these values are doubled. Cost: Moderate Mana. Fetching Fist (Upgrade of Helpful Hand): This skill will allow your manifested hand to retrieve items for you on command. You must be familiar with the item and there must be an unobstructed path between you and the item. Additionally, the fist can deliver a bludgeoning attack doing moderate damage based on the rank of the skill. The hand can lift up to 25 pounds of material plus an additional 1.0 pounds for each skill rank you have with this skill. The hand is agile enough to make simple manipulations of objects or creatures. Cost: Moderate Mana. Grit Razor Magically crumble stone into a pile of little flinty fragments which you infuse with destructive mana. The attack is a wide arc of slashing stone splinters within medium range. The level of damage increased the longer the user spends infusing the grit, ranging from minor to major damage. Cost: Moderate Mana. Eyes of the Healer You are able to analyze and identify ailments and determine the relative health of those around you. Additionally, you can use this skill to target your healing to specific injuries, allowing you to repair specialized damage. Passive Ability. Healer’s Ward When you cast a healing spell you gain Moderate Damage Resistance to all forms of Physical and Elemental damage for 10 seconds. Additional uses of healing while the ward is active resets the timer. It does not extend it. Cost: Minor Stamina. Healing Touch Heal a target for 10 health plus 2 points of Health for each skill rank you have with this skill. You must be touching your target. Cost: Modest Mana. Healing Wave Your healing skills can affect as many creatures as you choose within close range. The amount healed is equal to 30% of the skill’s healing amount plus 1% for each skill rank you have with this skill. Your mana expenditure is equal to the skill’s mana cost times the number of creatures affected. Heart Fire Create a small campfire. Any living being in Close range of the manifestation regains 1 point of Health for each skill rank you have with this skill every minute. The fire lasts for one hour. Undead creatures in this area will take damage instead of gaining health. The flames radiate a gentle warmth but will not burn surroundings or living creatures. Cost: Moderate Mana. Helpful Hand This skill allows you to manifest a spectral semi-transparent hand, equal in size to your own, within short range of you. The hand can lift up to 10 pounds of material and is agile enough to make simple manipulations of objects or creatures. Cost: Moderate Mana.
> Becomes Fetching Fist Hunter’s Pursuit This athletics-focused skill improves your ability to run, jump, climb and swim by 5% plus 2% for each skill rank you have with this skill. You will be able to move through natural impediments, such as rocks, brambles, and underbrush, without being significantly slowed. Melee Defense This determines your ability to avoid, block, or deflect attacks, decreasing or negating the amount of damage from those attacks. The higher your [Melee Defense] Skill, the more often it will activate. Cost: Minor Stamina. Morphic Form You can transform your physical form to become more bestial. Temporarily alter your physical attribute appropriately. Your appearance and reasoning will take on aspects of the creature. Cost: Moderate Stamina. Night Eyes Your eyes are far more sensitive to light than normal. You can see in areas of dim light as if it were bright light. Night Eyes will not improve your ability to see in complete darkness. Pack Master You will be able to dominate lupine creatures. Your ability to command, intimidate and charm these creatures gains a 10% to overcome emotional resistances plus 2% for each skill rank you have with this skill. Wolfen creatures will be naturally drawn to follow you. Parry [Parry] determines your ability to block attacks with your melee weapon, negating all damage from the attack. The higher your Parrying Skill, the more often it will activate. Cost: Minor Stamina.
If you come across this story on Amazon, be aware that it has been stolen from Royal Road. Please report it.
> Becomes Melee Defense Purge You remove a minor affliction from a target in close range. Minor afflictions include conditions such as Blinded, Cowed, Dazed, Deafened, Frightened, Shaken or Sickened. Savage Claws Your hands and forearms will become bestial. You will grow talons that can be used as natural weapons. These areas will gain Major Physical Damage Resistance. Your claws will improve your ability to climb on surfaces where they can find purchase. Sense Weakness This ability will allow you to discern areas of vulnerability your enemies possess. Your chance of bypassing resistance increases by 5% plus 2% for each skill rank you have with this skill. Spirit of the Pack You can summon an aura in close range around yourself. While in this aura, allies gain an increase to their movement and awareness. Additionally, the spiritual bond provides them with resistance against fear effects and psychic damage. These bonuses will increase as you gain ranks with this skill. Cost: Moderate Mana. Staff Expertise You are proficient with staves for both offensive attacks and defensive parrying. You may take advanced staff-based skills.
> Becomes Versatile Weapon Expertise Steadfast This skill increases your surefootedness, assisting you in traversing slick terrain such as mud or ice, as well as resisting knockdown skills such as [Trip] or [Shockwave]. Stealth Stealth aids your ability to perform actions unobserved or unnoticed. It applies to movement and hiding, as well as actions such as sleight of hand or thievery. Stun Block This skill increases your resistance against stun or paralysis effects. The [Stun Block] Skill affects both the likelihood of being stunned as well as the duration of the disability. Cost: Minor Stamina. Sundering Strike By striking an object or armor in a precise forceful manner you can break it apart. This skill must overcome the object's or armor's physical resistance to activate. Cost: Minor Stamina. Tracker Your sense of smell is enhanced. You will be able to track, target and locate objects and creatures by scent alone. Versatile Weapon Expertise You are proficient with multi-functioning weapons. Versatile weapons are weapons that are designed to be equally useful for blocking or parrying as well as ranged or melee. Parrying daggers or throwing axes are two such examples. Warding Heal You can impart a ward on a creature against damage for 15 seconds after each use of a healing skill on that target. Damage done to the targets while the ward is in effect is reduced by 15% plus 1% for each skill rank you have with this skill. Cost: Modest Mana.
TRAITS
Anyone Can gain racial or ancestral traits from any race or lineage. Racial No one Immune to Assessment skills & resistant to Divination abilities. Racial Iron Mind You have Major Resistance against Domination and Confusion effects. Hereditary Beastmaster Make your bestial companions better. Your animal companions will gain an attribute point each time you gain one. Achievement Convenience [Coin Catcher] will become advanceable. Achievement Dancer +5% to combat evasion skills Achievement Mystic +10% mana recovery Achievement Overachiever +10% to overcome resistances when fighting enemies with levels higher than your own. Achievement Punching-Bag If an attack would leave you with 0 health, you have a 15% chance to spontaneously cast [Healing Touch] on yourself. Achievement Death's Door Advance [Healers Ward] to Uncommon Achievement Glutton for Punishment +20% to combat evasion skills Achievement Survivalist Healing spells on yourself provide 10% more health. Achievement Undaunted You have Major Resistance against Fear effects. Achievement The Seal of Passing You have received the [Mark of Death]. Your destiny is bound to the aspect of change. Prophetic