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SIETE

First, a head appears, then one half of the arms and feet!

Followed by the torso, other head, the whole body.

It became apparent afterwards, the first ork that entered, was a two headed nob.

More and more of these nobs appeared and secured the area for the eventual arrival of the prophet. They fought against the sentry composed of a mob of terranobz lead by a megaterranob.

Two headed nobz have the strength to easily adapt to any environment, and they have straightforward means of engagement and their inborn advantages make them good when fighting this way!

At first, the two headed nobs were manhandled by the more numerous terranob mob. As more and more appeared, the two headed nobs pushed back, and the terranobz retreated after two of them were slain outright by the unfair advantages of the two headed nobs.

In terms of overall Physique, the terranob is weaker than a two headed nob, and only when they become terrameganobs can they beat them in impact endurance, lung capacity, breaking stress, but only in just that. They still can't match the inborn talent all two headed nobs have in pacing and breath control. If you leave a megaterranob and a two headed nob in an indestructible room to fight to the death, the two headed nob won't fail expectations and would take the win after a very long-drawn-out battle. Not to say that terranobz have weak stamina, in fact, they really are very good in this category, but two headed nobs are practically tireless. Even in the heat of battle, both heads can take turns for a quick power nap.

The privileges given to the terranobz by the Immaterium are also the source of their fatal weakness, as demons, they are considered to be half magical, with all the advantages of magical creatures but none of the debilitating disadvantages, but one particular weakness remains that the Immaterium can never particularly erase, reliance to energy or mana. Unlike the perpetually moving two headed nobs, terranobz need mana. This is where they are trumped by the self-contained two headed nobs. Two headed nob produce their own mana inside themselves, but the terranobz, as darlings of Immaterium, have an over reliance on the Immaterium's rich reserves. Just in case these two meet each other, the terranob or megaterranob would gain overwhelming advantage when they still have mana to spare, but due to the amazing endurance of the two headed nob, he would last long enough with his sufficiently durable body, and once the energy of the terranob is spent, he might still be a hard brick to crack, but for all we know about bricks, they aren't necessarily threatening anymore.

In terms of strength, the terranobz are the best in lifting heavy as if they were light, but two headed nobs, let's just say they hit like a speeding truck going downhill. In magic, two headed nobs beat the terranobz in the control and application of fire. When they finally become two headed meganobz, they lose their only debatable weakness of being unable to attack against distant enemies by gaining better control of their potential,(or rather, lack of, discarded, since the control is now switched to involuntary) allowing them to instinctually infuse their magic and qi in every little muscle contraction or relaxation across their whole body in conjunction with their main movement, forming compressed raw masses of air pressure around them that will blast anything in their wake.

"Diz nobz give ruff, tuff fight!"

Seeing that the 9 meter prophet has entered, the present nobs immediately celebrated their little victory over the original denizens of Immaterium II.

""WAAAAGH!!"

"Da boss is here, wiz nobz is da best!"

As a place terranobz prefer, Immaterium II has lots of thick compressed earth walls that are hard to destroy and easy to smash enemies upon. With powerful gravity and lots of geothermal leylines, it is a paradise for the terranobz. Upon getting inside Immaterium II, the prophet and his men waited for their host to mobilize and assemble as they dug in for the eventual siege of Sunrippa and his army.

It took a few Immaterium days for both sides to mobilize their strength in Immaterium II. When the two waaagh hosts have assembled for the battle, the Prophet suddenly felt fear and dread, followed by Sunrippa on the other side also experiencing the same feeling, emotions which are practically unheard of or experienced by orks.

Soon after, the portal to Immaterium I exploded at this moment, and a wave of lava flowed forth, drowning unlucky orks not quick enough to move out the great deluge submerging Immaterium II.

Uncountable souls of fallen Orks languish in the rivers of lava, as the waves sloshed inside the deep cavernous passages.

Like a flood passing though the sluice gates, the other creations of the Immaterium picked this moment to set upon the Orks. In some planes, terrifying, countless armies dominate, skeletons, ghouls and demons bayed for orkish blood. In a few, gigantic squiggoths with massive tusks, gargantuan zombies, tall liches and overgrown treants move across the planes, preying on Orks for sport. In the others, swarms of insectoids and hunters hunt down orks, disastrous plague vs plaguelike disaster. Across the entire Immaterium, elemental beings appear in droves to suppress Ork magic, while the settlements and garrisons formed from dead symbiotes but are manned by orks turned away from their captors and opened fire upon them with massive reserves of dakka. Even most of the symbiotes that was born with the orkz have turned their backs on them, joining the already overwhelming tide of enemies. In the Immaterium as of now, the unluckiest thing is to be born as Ork.

Although the planar environments are different, they all held malice for the original settlers of Immaterium!

Endless resources are absorbed by the Immaterium in order to be turned into killing machines.

The Immaterium began to refine its production lines and try to improve their overall design.

As a result, in the one hundred planes of the Immaterium, the revolutionary uprising began, and they slowly but surely pushed back the Ork menace to the outermost planes!

Countless orks fell as they fought the creations of the Immaterium.

A soon to be promoted megaterranob, due to all the fighting, almost grew a full subroot.

But before he can reach the next stage of growth, he was split in two by one of the bladed tusks of the immortal squiggoth.

And this squiggoth was then destroyed by the surviving mob, completely losing hope of reforming again for the other terranobz completely tore apart the reincarnating carcass, devouring it thoroughly.

Such tragic scenes occur in every plane in the Immaterium!

Countless orks spores tried speeding up their production.

But among them, traitors like the symbiote are also produced, not to mention the gene mutations like the hunters and the treants, plus other facets of the ork society will feedback a huge part to the Immaterium and produce new enemies.

These recycled goods will be first gathered by the Immaterium and sent en masse to reinforce the weakest performing link in the tightening chain that strangles the orks.

After 4 Gaia days of non-stop fighting, the orks have been pushed back to the last plane, the topmost Immaterium 100. The last orks, numbering about a hundred thousand strong are currently resting. You heard it right. Resting. The belligerent orks have been done in pretty badly by the Immaterium's forces for them to consider resting. But they can't be blamed for this, after such severe bullying of the Immaterium, they finally experienced a moment of respite after finishing off the vanguard force sent by the Immaterium, the supposed foothold of the Immaterium's forces in the outermost plane.

Distracted by the cruel slaughter and annihilation of all ork resistance in every other plane, the Immaterium took some time to gather his entire forces for the final push. It was just waiting for instructions from Chollo when the orks fought back, killing off his occupying force.

In order to not be overwhelmed by the burgeoning forces of the opponent, the orks especially did what others do when facing themselves, burning their own spores, and dead comrades, and limiting the number of warzones. In the entire Immaterium, all orks congregate in this single spot of the map, the entrance to Immaterium 99 and 100. This will reduce the spread of their own kind, but also the places where enemies' reinforcements come from. If they spread their forces too thin, their many enemies' might chew them up one by one.

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The ork side fortified the only passage to Immaterium 100. Bearboys and their mounts came and went in the flanks, snotlings and terranobz prepared themselves to serve as walls of flesh if need be. Hatenobz and sinboyz are behind them, ready to assist the first line with fire support. In the rear guard, alphaboyz and two headed nobz stand side by side, snarling at each other, but willing to set aside their differences just for a chance to turn things around. You can even see Yarr in the background, bossing around his beloved alphaboyz as he looks at the injured and distracted Prophet whose wounds are being attended to. He keeps fidgeting, his fingers itched, he really wants to just draw his pistol and shoot GrimGor, but reason, a rather foreign concept to orks, keeps him in line. He knows the importance of keeping priorities straight.

Just when the Immaterium was getting impatient and about to launch a probing attack, a cracking sound that came from the sky was heard.

"Warning, the Realm of Chaos is being invaded. Warning, the Realm of Chaos is being invaded!"

Chollo, oblivious of the ork's plight, was obviously asleep, but was soon awakened by his helmet's alarm so he quickly got up and wore it on his head.

"Hey, this ogag's world has been found."

"This is great."

"Don't you know who I am? Many thanks to Juan, he told me that he and Chollo are in the same class, under Manny Suarez, so I used my father's connections to get this guy's world number."

"This kid thinks he's the toughest in school, right? Ha! He's only good enough to grow mushrooms. Let's step on them. It must be very fun."

The atmospheric cracks grew bigger and bigger, and finally white light descended, and soon turned into a portal to another world.

There are various creatures that appeared from the portal, including wild boars, goblins, jackals, minotaurs and other beastlike humanoids.

Four human phantoms slowly stepped out of the void and floated in the sky. When the portal finally stabilized, the broken sky gradually returned to normal.

"Huh? What's the matter?"

Cardo looked at the ground in astonishment. The place he appeared in was supposed to be a desert, but it was full of mushrooms, and it seemed pretty huge. Though, the greatest of his concerns was the army of huge orcs sticking like a sore thumb in the conspicuous place.

"Cardo, what do you want to do?"

Chollo's angry voice sounded as he also appeared in the sky to oppose them.

"What are we doing? Of course, we are here to help cultivate your mushrooms, but you are really cunning!"

"You have raised so many orcs. It turns out that mushrooms are just the smokescreen you made, you despicable villain."

"Shameless, it caused our class to be scolded behind our backs, but I didn't expect you'll have such a hole card!"

Cardo and Ador, a cousin of Cardo who is a classmate of Chollo, praised or rather insulted, Chollo with bitter looking faces. They don't know the combat effectiveness of these orks, but they are pretty sure, just from their sizes, they are already more than enough in the physical aspect alone.

"Haha, violating the regulations and invading my domain, am I the shameless one?!"

Chollo laughed scathingly. Before he could reply, Cardo roared angrily: "What are you doing Chollo? You dare to attack our familiars!"

It turned out that the orcs below had already attacked those creatures, and even the two enemies of Grimgor and Yarr unconsciously stood together, roaring and rushing towards the enemy with red eyes.

The main reason for the attack was that they are waiting for the ultimate showdown against the Immaterium to happen, thus they are too tense and excited, and upon seeing there are enemies to fight, they can't help but let go of all their inhibitions and release all their pent-up frustration of these past four years against these new faces. If you are in conflict against everyone, and they are all invading your personal space and another enemy arrives, then you will also rush to engage the enemy you can reach first, lest they get reinforce by the rest of your enemies. Thinking they are a new type of reinforcements of the Immaterium, the enraged orks attacked them furiously. For they thought they were racing against time, that the rest of the enemies might arrive soon afterwards.

Grimgor, with his mighty group of meganobz, easily tore the group of tiger headed beasts only reaching up to their thighs. They pulled the arms and legs of a sufficiently big tiger beast together, completely tearing the corpse apart.

Blood poured into his mouth, staining his body red.

"Small guy iz weak, unorky! Charge again Nobz, Waaagh!"

Grimgor let out a roar, and the surrounding nobz also roared, rushing fanatically towards another group of enemies.

"Actually, I didn't give any order yet. I haven't had time to train them these days, so they are still in a barbaric state."

Chollo spread out his hands, pretending to be helpless.

"What!"

"You ogag!"

"Don't kill them, not my jackals!"

Cardo roared angrily, and then spit out a mouthful of blood in distress. In order to show off, he had especially placed the jackal legion he has painstakingly trained on the vanguard.

All the jackals he was proud of had been killed during the first tilt. With their two to three meter heights, jackals are pretty big already, but when you use them against Chollo's orks, they are like kids to the smaller ork boyz and infants to the much larger nobz and sinboyz. Even the most common ork snots are two meters tall when they stand upright. Sure, there are small snots 1.5 meters tall, but these are scouts and have no business staying in the main battle formation. They move pretty fast so they are always in demand for courier, outrider and various other jobs that see limited action.

The vast difference between physicality, mentality and magic prowess of both sides broke the balance from the start.

"Chollo, stop it!"

"I surrender, please spare my servants, I dont want to do this anymore!"

You have to admit that the ork army that survived in the Immaterium these past few years are too fierce and capable. They have seen too much action, plus with their fearless nature (and huge stature), they easily routed the well trained but inexperienced troops of Cardo and the others. The smaller ork army then easily chased and cornered the combined strength of one million brought by the four with smart planning.

The terranobz took the MVP in this one, with long arms that can reach the knees when standing up, and powerful fingers that can crawl and gallop. These humanoid tanks cut off the retreat of the enemy army with their familiarity of terrain and physical qualities suitable for this type of maneuver.

It's like a joke to them, their deadly grip capable of tearing immortal squiggoths, is unable to fathom how these inferior creatures are not putting up any sort of resistance, as they tear their limbs and crushed their skulls easily.

This is just the misconception by the orks. Their enemies are not really bad, but they are just too good. Years of constant fighting, and escaping to safety have left them all battle hardened. If these guys arrived 4 years ago, they would have been able to put up a fight. But their timing was wrong, they arrived at the worst time possible. The Orks have just rested, and they are well prepared for their enemies coming from the lower planes.

Even if some sporadic resistance can prove fatal, the orks are not afraid of death at all, and because of their special physique, they can withstand injuries that ordinary people cannot bear without dying.

Like a snotling being cut by a tigerman's axe, the right hand and right leg were cut off.

But it still tackled down the larger enemy, even resorting to biting it's throat, his scarlet eyes were more beastlike than the tigerman.

Grimgor waved his hammer, and the bodies of enemies suddenly exploded. He threw the axe he picked from the ground, and it landed with an explosion, ragdolling fourteen or fifteen tigermen around the place.

Seeing that his enemies are not worthy enough for his bolt pistol, Yarr took another chainsword from his boyz and wielded both on each hand He used his swords masterfully, and the enemies around him were not his opponents at all.

"Quick, come back! Retreat!"

Cardo panicked instantly, and wanted to open the world channel for his familiars to return, but it was not possible, he found out that he couldn't open it anymore.

"Chollo, you should stop this instant! I have a cousin in the Department of Education and my dad has friends in the government. "

"It takes a long time for the battle to end. We can have a coffee break for the meantime, everyone, please."

Chollo laughed gallantly, like a nouve riche. With a wave of his hand, a coffee table appeared in the clouds, four stone stools appeared, and a kettle of hot coffee was steaming on the table.

"Blocked all space movement. 10,000 faith."

"Turn fakes into real. According to the total amount of material, 1000 faith."

Chollo took the kettle, poured it on the cup, and took a sip, strong!

"Chollo! Laozi fights with you!"

"Damn you ogag!"

"Um?"

Chollo frowned, and the gigantic Brutal Ork appeared in the sky this instant, making the four feel a tremendous amount of pressure.

"You trespassed into other people's territory and brought troops here. I don't want to pursue it. I kindly invite you to drink coffee to resolve misunderstandings, but you have repeatedly provoked me. Could it be that you think I am easy to bully?"

Chollo finished speaking, sipped some coffee, and looked at the battlefield below with interest.

Cardo was struggling hard, desperately trying to speak, but he was unable to overcome the coercion of brutal, his face was blushing red with exertion, yet cannot speak a word of rebuttal to Chollo.

"Hey, it's almost over."

On the battlefield below, GrimGor stepped on the head of the last surviving enemy, both raised their heads to roar loudly.

"Waaagh!!"

There are piles of corpses, all of them belong to the enemies, and no dead Orks can be seen.

But the orks didn't seem to be enjoying themselves at all, and Yarr kept looking at the entrance to Immaterium 100.

"What a scary army, what a scary race!"

Cardo assessed them after calming down. At this time, he was looking at the orks who were still looking fresh and vigilant, as if the battle had nothing to do with them. They even look like they are preparing for another battle.

"I said, I haven't had time to discipline these familiars of mine. It's you guys who jumped in directly."

Seeing several people have calmed down, Chollo loosened some restraints so that they could speak.