After the busy events that happened these past few days, Chollo was also a little tired. But after receiving his order, he finally wore his helmet. He is now ready to take care of the situation in the domain.
As his consciousness entered the domain, he couldn't help but be excited.
"Thankfully necromancer's book of the dead and the water of life was delivered without any problems."
It turns out that he has already bought a few stuff using the money online. He needs these stuff to improve the gene sequence of his orks to have an unrestricted development.
At present, the number of orcs is maintained at a maximum of about 200,000, and the largest concentration is at the outermost layer.
Two hundred thousand orcs scour the outermost plane and the plane near it, and the new bloodlines were aggressive, fighting to regain the lost territory of the orcs.
In addition to the beast snagga, slugga and shoota boys, there is also tellyporta boy which was unlocked after surviving an attack from another demigod.
"This opens up a new page in the history of the orks."
He took out the cards containing the book of the dead and the water of life. With a flourish of divine spark, the cards turned into a stream of light.
The initial gene design of the ork and tyranid genes are already perfect as it is, but in order to totally fuse both, Chollo has created a more efficient caste system for the orks.
Using the water of life, the ork genetic material improve, and not only will the population will expand, but the most important thing is that the spawning period of the snotlings will be greatly increased.
The change of the initial spawning rate to the current rate is almost quadrupled. Not only that, the snotlings also have their own caste. Fusing the runtherd gene with the snotling gene has made a few improvements to the base ork gene.
Some new snotlings are now bigger than the orks, and this change naturally aroused the attention of the orks.
Some orks felt that the change in size does not equate to fighting power, but these orks soon were nowhere to be found after bullying a few of these bigger snots.
The snolings are now further separated, not only in class but also in caste. The three classes, sword, shield and scout snotlings, and the two castes, snotlings and grots. Snotlings look the same as the old snotlings, but have additional knowledge, while the grots are twice bigger than the snots, sporting more combat power in exchange for double the spawning times.
In the past, snotlings can take up to a month in Gaia time to spawn individually, but now, snotlings and grots can spawn from the community spore nest, a new type of spawning design, which its size accumulates as more snots and grots add more spore cocoons into its outer edges, collectively spawning an army of snotlings and grots every few days. Moreover, snotling cocoons spawn snotlings with size ranges of 1.5 to 3 meters, every 8 days. On the other hand, grot cocoons spawn bigger grots with ranges of 3 to 5 meters, every 16 days. Based on this data, Chollo made grot cocoons form a spore nest, in order to easily form an effective army, while snotling cocoons are spread out widely, to create a buffer area.
When snotlings and grots spawn from their cocoons, they can use all the spores present in their body to create one grot cocoon and three snotling cocoons. The grot cocoon will be added to the nearest spawning nest, and the snotling cocoons will be thrown on the feral outkirts to protect the mother nest. New spores will soon accumulate in the body of the snot, usually taking 15 days to accumulate enough spores for a grot cocoon, but only 3 days for a snotling cocoon.
With the other supporting materials, Chollo used the book of the dead to convert the innermost plane (Immaterium 1 in the past) into the domain's underworld, and connected it to all the other planes. He also used all his divine energy, expanding the territory of the underworld by a huge amount. He then linked all the souls of the snotlings into the underworld, making it so that the snotlings, when they die early, will be sent into the underworld. These snotlings will then be resurrected alive once again after some time, but only when the tomb of the skeleton king is summoned by another snotling in the outside world.
There are a few new skills which greatly empower the snotlings, first, their fake immortality allows them to gather battle experience, experience which will be invaluable for them once they become two headed ork. That's right, they can become two headed ork but only under certain conditions. They have to survive 125 days in the Immaterium, so that they will be sent to the Heaven (Immaterium 100) once they die, where they will compete with other snots that have survived for as long as them. There, they will fight to assimilate another snot or grot, and the combination of the two will create a two headed ork. Once they have fully combined, they will be sent back to the main Immaterium, and the first symbiote to fuse with them will also be improved, and all three of them will be able to choose their class at will, depending on their role. The winner of the assimilation is the gorky head, the classes he will be choosing from are the survivability classes, which will be improving his already potent survival skills. The loser of the assimilation, morky head, will usually be more desperate, a good fit for offensive classes. The symbiote fulfills its function by choosing among the support classes.
But enough of that, we go back to the snotling, and gretchen. The snotlings and grots now spawn with an additional morningstar weapon and they will gain the ability to walk between the underworld and the immaterium. They also gain the skill to create improvised explosive devices, making even the scouts a force to be reckoned with. Their blood is also more corrosive, and can also be used as a weapon, turning the already formidable sword wielding variants into monstrous close combatants.They can also use qi for defense, making the especially more durable shield users more tanky. Their strongest ability tho, is the ability to create an entrance to the underworld in the form of a tomb. From these tombs, countless grots and snotlings from the underworld would march out in an endless tide. The tombs may also spit out tentacle like monsters that are controlled by some snotlings, these can bind and strangle enemies which may fall into its grasps.
The most powerful weapon of the snotlings is a small levitating battleboat that can be crewed by three snotlings or one grot. These are able to travel into the void for a short time and can pound enemies into dust with its two powerful cannons.
"I bring you more forces, now go and retake your lost homeland, to WAAAAGH!"
The huge voice made by Chollo boomed across the skies, and it resounded through the heavens and the earth, agitating all the orks version 1.0 into frenzy.
"Waaaaaaaaaaaaaaagh!"
"God has not forzaken us, waaaaaagh...!"
The old orks gathered for war in an instant, picking up their weapons and tools of war while shouting.
They fought in high mountains and dense forests, around the plains, the orcs were engaging their enemies everywhere.
Basically, Snots and grots are being produced as a group, while those who die are sent to the Underworld to stay there until they will be called to fight by the outside snotlings or grots. Snots and grots who survive 125 Immaterium days, will be sent to Heaven (Immaterium 100, not connected to underworld), and will undergo assimilation into two headed ork. Underworld, or Immaterium 0, as a place for dead snotlings and gretchins to congregate, is large enough to fit 100 Immaterium 100's (outermost plane) combined while Heaven is just Immaterium 100, the largest plane.
Also, in case you wonder, the bosses which were not two headed orks has also undergone the ascension in Heaven and became two headed. Most notable of which, balrog sunrippa and sturmy earthsmasha assimilated each other in order to become Sauron, a terraboy and hateboy multiclass. Another notable hybrid is onehead, who tamed the gigantic bear who survived the great war. Since he is already a two headed ork, he finally grew another head in his body, which became a bearboy to fit the already strong alphaboy class. Since he is not one head anymore, he now prefers to be called Yarrkreed and the bear is known as Kell.
Basically, the underworld is a huge domain in itself, and contains countless snotlings that keep devouring each others soul essence to survive. Their only exit out of this hellscape are the magical tombs which other snotlings or gretchen can open on the outside world. The result of this difficult advancement method is the creation of powerful orks which have survived at least 125 days as a living snot or grot. Be aware tho, that this 125 days is not combined lifetime, but only a single lifetime. It usually takes more than 2 Gaia days or 800 Immaterium days, for a capable snot or grot to gain enough experience to survive this arduous ordeal. And they would usually complete the "at least 125 days lifetime" task after living multiple lifetimes, usually at 3 Gaia days.
Unlucky snots and grots whose souls are not strong enough will become fuel for the other, more capable ones in the underworld. Snots and grots in the underworld have the life meter called soul age, it decreases every moment, and are counted in days. Those with more than -100 days are obliterated, and those with positive soul age or at least -9 days are eligible to leave using the tomb. Those who leave the underworld with positive soul age are called Black king snots or grots, and are able to speed up their progression into two headed orks by stealing the progress of the others in the outside Immaterium, much like how they steal each others progression in the underworld. Stronger ones can steal a weaker ones soul energy, stealing their progress in soul aging, while also increasing their own progress in soul age.
As an added bonus, black kings, upon turning into two headed orks, are considerably stronger than those who are not. The new hierarchy of ork society is now, 2 black kings assimilating each other turns into a black ork, black king assimilating an ordinary veteran survivor turns into a great ork or urukhai, while two veteran survivors assimilating each other is just an ordinary ork.
This narrative has been unlawfully taken from Royal Road. If you see it on Amazon, please report it.
Chollo looked at the three strongest bosses and couldn't help thinking about which one would be first to create a waaagh and become a waaaghboss. The strongest of them is Grimgor, the first of his kind, and a black ork to boot. Second is Sauron, only an urukhai because Sturmy wasnt able to become a black king snot. As for Yarrkreed, only an ordinary ork, but his charismatic outfit made him popular amongst bearboys and alphaboys.
Now the bosses plus their own orc boys are at best a war gang. Only when multiple gangs are united can it be called a tribe, and the warchief governs it.
A successful warlord needs to have at least hundreds of millions of orc boys and various tribes.
And if they want to become a warboss, they must have countless boys, thousands of bosses, hundreds of warchiefs, and tens of warlords. And a waaaghboss is much bigger than that. The immaterium as it is now, is only capable of sustaining one warboss with a billion boys.
Now everything is a long way to go!
Grimgor is the most likely to accomplish all of this, as he is the largest ork at present, but Sauron is a strong competitor. The ordinary team of Yarrkreed and Kell also look good, especially Kell. You can see that its 20-18-16 body ratio is already twice as big than the bearboy's mounts with their 10 meter-length, 8 meter-width and 6 meter-heigh.
As part of the land reclamation campaign, younger black orks under all the bosses were sent out to expand the territory. A detachment of ork's under Grimgor encountered a treant forest and they used their slightly tattered giant axes in their hand to cut down the angry trees. Btw, Grimgor is an ardboy and olog multiclass. Ardboy bloodline was unlocked after Chollo opened an iron reserves card while olog was unlocked after he added a demonic goat herd species card. Their primary weapons are dual axes for melee, lots of throwing axes, and nets to catch goats with.
Ardboyz are usually 1 meter taller than the other classes while ologz are usually 3 meters taller. Combined, an ordinary ardboy olog prevalent in Grimgor's armies start at 11 meters tall, with Grimgor himself being a hulking beast with his 15 meter height. Sauron and his elite hellboy legions can be bigger, with 12 meter terraboy's with subroot, on average, but those with sinboy as the other class can reach a whopping 16 meter height.
"I wonder if these axes can cut enough logs to create a palace!"
Good nob, he even thinks like Grimgor, the most senior ork among the group said as he slashed left and right continuously, massacring the angry trees.
This nob was one of the first of the new orks. A few Immaterium cycles ago, in a certain plane of the Immaterium, a snotling tore open the layer of mucus that was covering his cocoon.
It heard a flapping of wings, then a thwang, and the snot instantly used its sword to deflect a sharp spine aiming for his heart. The flying snakes, outrider troop of the insects, one of the ork's many enemies.
The insects, they never attack alone, always in groups. The neighbor beside him was not as lucky, he was a bit slow in coming out, so he and the cocoon he was staying on was punctured by multiple spines. Its life structure is counted as failure and will not be revived in the Underworld.
Our heroic snot was able to quickly orient his faculties, and by sheer will, he rallied all his surviving brother snots to escape into the wilderness, leaving their mother cocoons alone, unprotected. Hoping that the ambushing flying snakes and their accompanying swarm will be distracted by these cocoons, outliving their usefulness in the process of nurturing the next generation of snots.
Their escape was harrowing, until only our heroic snot was the only one surviving of their group, but fortunately for him, too many snot cocoons and snots were alerted nearby, meaning there could be a grot camp too. Thus our hero is saved from the gruesome death his other snot fellows have suffered.
And tis a grot camp indeed, for after running deeper into the nest, he has found that there are much bigger cocoons than he was born with, and in the process of completion too, for some are now regurgitating their load.
Our hero, at this time was already able to relax for a moment, and it cant help but be awed by the bigger and stronger forms of the grots.
Whenever a new grot comes out of its shell, his eyes will actively begin to shine in worship.
And grot nests are kept in huge groups too. At every direction he can look at, our hero can see hundreds of new life forms are being born.
However, in the direction he came from, tenz of grots only survived for less than few minutes for the insects have already entered the chaotic mass of snots and grots, starting a brutal brawl in the indescribable slop of fungus, mucus, blood and flesh that litter the ground.
The insects, no matter how fearsome they were described in the past few chapters, are simply unable to withstand the newfound fecundity and pugnacity of the orks version 2.0. The swarms they have been so proud of can only launch sporadic raids against small nests of orks. Like a mud ox crossing into the ocean, they are unable to even penetrate the sprawling nestopolises that are being garrisoned by the orks themselves.
The Nestopolises, the closer to the center, the worser the cocoon density. These are the cities the orks have created to supply fodder for their endless wars.
However weak the nemesis of the orks have become, they cannot be taken lightly. Because in the Immaterium, every creature that lives in it is a monster that has passed the test of strength. Just the harsh erratic conditions alone can give a constant increase to a single monster's battle power.
Our heroic snot soon died, trampled by the surging tide of grots clashing against the roaches first line. But his soul was preserved in Underworld. Cursed to wander the lifeless wastes until he will be summoned to fight in the tombs. The tombs, the gateway between the Underworld and the main Immaterium. It's appearance is determined by the fickleness of the Immaterium, but also by the wishes of the Underworld!
The 900th day after being spawned. Our hero finally opened his eyes once again, and looked at everything funnily, showing a slightly tired but happy look. He has finally done it. At first, he was jealous of the grots, but everything changed when he saw the ork for the first time. He swore to himself, I wanna be just like that. After countless sacrifices, he became a black ork too, and he is very grateful to the great god of Waaagh for allowing him the opportunity to climb upwards.
But soon, he remembered, he was already a nob of the prophet, a crusader of the great Waaagh coalition, and there was gigantic treelike branch that came from the ground, ambushing him. Thus, with a renewed sense of achievement and the pressure of responsibility, he took a short glance at his other head that kept them both alive while he was unconscious, felt the symbiote that is linked with their body and souls, and he once again charged at the humongous treant that knocked him into Dreamland, vowing to cut the tree into firewood.
In the past week, Chollo has witnessed the Ork reclamation almost every day!
In order to prevent the Immaterium from tinkering with the Underworld, Chollo has torn a part of his own soul again and placed it in the Underworld, to be used as a medium to cultivate a new "world consciousness", which will become the collective consciousness of the Underworld.
A few hours after, the consciousness of the Underworld was finally born, and with it is it's own accompanying race, a tentacle like monster. The consciousness of the Underworld was a bit perverted and like to use it's tentacle beasts to molest anything it can get its hands on, much like a certain prince in warhammer universe, but after also being disciplined by Chollo, it capitulated and behaved as well.
Chollo finally no longer has to fuse with the Immaterium to understand the surrounding environment. His dual connection with the Immaterium and the Underworld has made his soul stronger than ever before, and he can now feel his domain instinctively.
Because of the birth of the consciousness of the underworld, he found out that he had successfully reached the peak of demigod.
Now he can see every corner of the Immaterium and the Underworld with a single thought.
Whether it is an eternally frozen area or a hellscape, Chollo can investigate clearly in a single thought.
Most important of all, as the master of the Immaterium and the Underworld, he can establish a spiritual connection with any being in his domain!
He can feel all the creatures in his domain, control their behavior, and manipulate their classes.
Even, Chollo can give them more knowledge and power, making some selected creatures evolve faster and more in line with his expectations!
The most important thing is that all these creatures have firm belief in Chollo, even before spawning.
After the heroic ork charged the gigantic tree deep inside the mist, the other boys are not to be outdone, as they also want to compete in who could cut the most firewood.
What? No axe?
One of the boys with a beast snagga and shoota multiclass looked at his staff and wondered if this thing could be used as an axe to chop down trees.
Then, with pure brute force, the staff big enough to be a tree trunk broke the treant into two and the effect was acceptable!
No longer crowded together, all the orcs were curiously exploring their ancestral territory, feeling that their mood improved a lot.
Batch after batch of snots, grots and orks in the Immaterium all rushed forwards, leaving only the spawning nests to produce more reinforcements for them.
Chollo looked at these calmly, and he was at ease. With the Nestopolises' ability to reproduce, it would not be long before the ork's can fill the entire Immaterium with cocoons. By the way, the Underworld and Heaven is devoid of life and cannot be planted with cocoons, much less turn into spawning nests or Nestopolis.
~University of the Phinnipels~
"How's it going?"
In the observation room, Instructor Manny asked an assistant beside him.
As the most senior assistant on weekdays, he was all-powerful, but at this moment he didn't have the courage to check Chollo's world projection.
"Fortunately, Chollo's design didnt fail and it shocked the entire country, but I don't know what went wrong with him again this time, there is a sharp decrease in the number of divine sparks."
Manny sighed, but the surrounding assitants just smiled awkwardly and didn't dare to say more.
"This kid is too rampant. Forget it, even if he made a mistake in his graduation project this time, I can ask him to repeat it for a year. Improve his foundations."
Manny Suarez who greatly hates repeat students the most in the past, became so gentle for the first time.
If other repeat students who have postponed graduation see this scene, they will probably drop their jaws.
"After all, his design is a major attempt."
But to his surprise, before he could declare the "death penalty" for Chollo's graduation project, the assistant said to him with a strange expression.
"Sir, his divine sparks have grown again!"
"And it's rock bottom again!"
"It has risen again."
"Rock bottom."
"This kid, really!"
At this time, the number of divine sparks is being reinvested into the creation and expansion of the underworld, so it's not surprising to see the rising and falling of the divine sparks.
Once again, he has done something no other people with normal mindset have done before.
"What the hell did he do?! He redesigned the world?"
"Yes, he seems to have created a large space for his familiars. And by familiars, he has a lot of them. Really a lot."
Manny was really confused at this time.
Everything Chollo does is beyond his imagination.
So, he directly took over the observation room and aimed all the projection equipment at Chollo's domain.
Because the area of the Immaterium is too large, Manny is ready to study Chollo's design in depth at this time.
When he and his assistants used the entire observation room to carefully observe Chollo's world, they all gasped.
"My goodness!"
"What kind of design is this!"
In the projection, countless orkoids are being spawned crazily in the Nestopolises and spawning nests, and being sent to die in the frontlines! When they die, a new batch will soon replace them, but the souls of the dead will stay in the new space created by Chollo.
As soon as they were born, they began to struggle to adapt to the environment, and at the same time, under the urging of the will of god, they frantically competed with their "enemies" to survive in this world.
Sometimes, there would be magnetic disturbances in the form of cryptlike tombs, allowing the souls of the dead to come back to the world of the living. Sometimes, a thing with an exceptionally strong soul will be sucked into the top plane, combine with another exceptional soul, and return back to the Immaterium as a new product with a sum greater than all its parts.
The two headed orks, they can now evolve into different variants, some, like Grimgor's Ard Ologs, are extremely resistant, some, like Sauron's Hellboys(combination of terrorboy and sinboy or hateboy) are extremely powerful, and some new variants, like beast snaggaboy and sluggaboy or shootboy are born with magical powers, making even one ork boy with this combination create a squad of ork boys at a moment's notice.
And most importantly so, these creatures called orks are a product of the survival of the fittest, only the strongest and the most adaptable can evolve into these perfect creature that greatly surpasses it's past form!