[ Achievements: 58/11,091 - Please speak the name of the Achievement for more details and to claim rewards for gaining that Achievement!
Hybrid Hunter I
Acquisition: Defeat 1 or more Hybrid Boss monsters.
Reward: +5 Unused Stat Points, +1 Gold Coin
Hybrid Hunter II
Acquisition: Defeat 2 or more Hybrid Boss monsters.
Reward: +5 Unused Stat Points, +2 Gold Coins
Hybrid Hunter III
Acquisition: Defeat 3 or more Hybrid Boss monsters.
Reward: +5 Unused Stat Points, +3 Gold Coins
Hybrid Hunter IV
Acquisition: Defeat 4 or more Hybrid Boss monsters.
Reward: +5 Unused Stat Points, +4 Gold Coins
Hybrid Hunter V
Acquisition: Defeat 5 or more Hybrid Boss monsters.
Reward: +5 Unused Stat Points, +5 Gold Coins
Hybrid Hunter VI
Acquisition: Defeat 6 or more Hybrid Boss monsters.
Reward: +5 Unused Stat Points, +6 Gold Coins
Hybrid Hunter VII
Acquisition: Defeat 7 or more Hybrid Boss monsters.
Reward: +5 Unused Stat Points, +7 Gold Coins
Hybrid Hunter VIII
Acquisition: Defeat 8 or more Hybrid Boss monsters.
Reward: +5 Unused Stat Points, +8 Gold Coins
Hybrid Hunter IX
Acquisition: Defeat 9 or more Hybrid Boss monsters.
Reward: +5 Unused Stat Points, +9 Gold Coins
Hybrid Hunter X
Acquisition: Defeat 10 or more Hybrid Boss monsters.
Reward: +5 Unused Stat Points, +10 Gold Coins
Hybrid Hunter XI
Acquisition: Defeat 11 or more Hybrid Boss monsters.
Reward: +5 Unused Stat Points, +11 Gold Coins
Completionist I
Acquisition: Unlock 50 or more Achievements.
Reward: Auto-Collect Rewards from Achievements, +10 Unused Stat Points
Hybrid Hunter XII
Acquisition: Defeat 12 or more Hybrid Boss monsters.
Reward: +5 Unused Stat Points, +12 Gold Coins
Hybrid Hunter XIII
Acquisition: Defeat 13 or more Hybrid Boss monsters.
Reward: +5 Unused Stat Points, +13 Gold Coins
Hybrid Hunter XIV
Acquisition: Defeat 14 or more Hybrid Boss monsters.
Reward: +5 Unused Stat Points, +13 Gold Coins
Lone Wolf
Acquisition: Defeat 100 or more Monsters on your own.
Reward: 1000 EXP to your lowest level Class, +10 Unused Stat Points, +15 Silver Coins
Garbage Disposal
Acquisition: Eat more than your body weight (126.099 kg) in food within one day.
Reward: +5 Constitution, + 200 Base HP
Clashing I
Acquisition: Successfully Clash with an opponent 5 times.
Reward: +1 Strength, +1 Unused Stat Point, +Trait: Clashing
Clashing II
Acquisition: Successfully Clash with an opponent 10 times.
Reward: +2 Strength, +2 Unused Stat Points
Clashing III
Acquisition: Successfully Clash with an opponent 15 times.
Reward: +3 Strength, +3 Unused Stat Points
Clashing IV
Acquisition: Successfully Clash with an opponent 20 times.
Reward: +4 Strength, +4 Unused Stat Points
Clashing V
Acquisition: Successfully Clash with an opponent 25 times.
Reward: +5 Strength, +5 Unused Stat Points
Ascendant
Acquisition: Have 500,000 or more Resource Points of any type at once (Resource
Points are Mana, Stamina, Chi, Soul and Health).
Reward: +20 to each Stat, +5 Orichalcum Coins, +1 God-Rank Unique Item
Diligent I
Acquisition: Defeat 10 or more Bosses in a single day.
Reward: +1 Electrum Coin per Boss Defeated, +1 to each Stat for each Boss Defeated, +10,000 EXP to your lowest level Class
Combo Maker I
Acquisition: Combine 3 or more of your Traits into one Attack.
Reward: +5 Intelligence, +5 Wisdom, +10 Unused Stat Points, +Epic Title: “Combo Maker”, +Trait: Trait Combiner
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Congratulations! You’ve unlocked three new Specializations!
* Clashing
* Personal Fighting Style: {Ross_Olsen}
* Trait Combiner
Check your Character Sheet for more information on these Specializations!
You have killed (14) Monsters, and have gained EXP for each due to surviving until nighttime!
Crike, Shaklokan Alpha Lv. 64 (1) 89,500 EXP (64,000 EXP Per + 25,500 EXP Per - Underleveled Bonus)
Gris, Kanpodomelis Alpha Lv. 62 (1) 71,000 EXP (46,500 EXP Per + 24,500 EXP Per - Underleveled Bonus)
Roo, Shaklokan Alpha Lv. 63 (1) 63,000 EXP (63,000 EXP Per)
Ursch, Kanpodomelis Alpha Lv. 67 (1) 50,250 EXP (50,250 EXP Per)
Badgelore, Kanpodomelis Alpha Lv. 69 (1) 51,750 EXP (51,750 EXP Per)
Oba, Shaklokan Alpha Lv. 63 (1) 63,000 EXP (63,000 EXP Per)
Bakt, Kanpodomelis Alpha Lv. 65 (1) 48,750 EXP (48,750 EXP Per)
Kunch, Shaklokan Alpha Lv. 71 (1) 71,000 EXP (71,000 EXP Per)
Ogle, Kanpodomelis Alpha Lv. 65 (1) 48,750 EXP (48,750 EXP Per)
Ghous, Shaklokan Alpha Lv. 62 (1) 62,000 EXP (62,000 EXP Per)
Sect, Kanpodomelis Alpha Lv. 61 (1) 45,750 EXP (45,750 EXP Per)
Cail, Shaklokan Alpha Lv. 64 (1) 61,000 EXP (61,000 EXP Per)
Kanpodomelis Alpha Lv. 65 (1) 48,750 EXP (48,750 EXP Per)
Dasru, Shaklokan Alpha Lv. 67 (1) 67,000 EXP (67,000 EXP Per)
NOTE: You have defeated more than ten bosses in one day! Defeating more will wield 10% of their normal EXP tomorrow; to remove this debuff, avoid fighting bosses for the next 24 hours! Every boss you defeat before then will refresh the debuff!
“You’re either cheating or exploiting. Either way, consider me impressed.”
Total Monster EXP Gained: 841,500
Adventurer Specialization: Level Up! Level 15
New Specialization Trait Unlocked: Initiate
Adventurer Specialization: Level Up! Level 16
Adventurer Specialization: Level Up! Level 17
Adventurer Specialization: Level Up! Level 18
Adventurer Specialization: Level Up! Level 19
Adventurer Specialization: Level Up! Level 20
New Specialization Trait Unlocked: Journeyman
Adventurer Specialization: Level Up! Level 21
Adventurer Specialization: Level Up! Level 22
Adventurer Specialization: Level Up! Level 23
Adventurer Specialization: Level Up! Level 24
Adventurer Specialization: Level Up! Level 25
New Specialization Trait Unlocked: Adept
Adventurer Specialization: Level Up! Level 26
Adventurer Specialization: Level Up! Level 27
Adventurer Specialization: Level Up! Level 28
Adventurer Specialization: Level Up! Level 29
Adventurer Specialization: Level Up! Level 30
Adventurer Specialization: Level Up! Level 31
Adventurer Specialization: Level Up! Level 32
Adventurer Specialization: Level Up! Level 33
Adventurer Specialization: Level Up! Level 34
Adventurer Specialization: Level Up! Level 35
Adventurer Specialization: Level Up! Level 36
Adventurer Specialization: Level Up! Level 37
Adventurer Specialization: Level Up! Level 38
Adventurer Specialization: Level Up! Level 39
Adventurer Specialization: Level Up! Level 40
New Specialization Trait Unlocked: Advanced
Adventurer Specialization: Level Up! Level 41
Adventurer Specialization: Level Up! Level 42
Adventurer Specialization: Level Up! Level 43
Adventurer Specialization: Level Up! Level 44
Adventurer Specialization: Level Up! Level 45
New Specialization Trait Unlocked: Talented
Adventurer Specialization: Level Up! Level 46
Adventurer Specialization: Level Up! Level 47
Adventurer Specialization: Level Up! Level 48
Adventurer Specialization: Level Up! Level 49
Adventurer Specialization: Level Up! Level 50
New Specialization Trait Unlocked: Expert
EXP to Adventurer Specialization Lv. 51: 6,290
Overall EXP Gained for the Day: 841,500
Level Up! You have increased your {Full_Counter_ERROR} level from (13) to (29)! You have gained (160) unused Stat Points! Open your Character Sheet to assign the stat points!
You have gained (2) new Subclass Trait Evolutions!
This narrative has been purloined without the author's approval. Report any appearances on Amazon.
* Advanced True Absorption I
* Advanced Retaliation I
You have gained (2) new Class Trait Evolutions!
* Advanced Armorless Defense I
* Advanced Endurance
EXP Points needed to Level Up {Full_Counter_Error} to Lv. 30: 47,760
You have reached a Milestone Level! Cape of True Reversal has gained an effect! You can now use Protism, Amulet of the Unyielding Savior! Protism, Amulet of the Unyielding Savior has gained an effect! Check your inventory to see what the growth items are now capable of.
You have reached Level 25. Please choose a Prestige!
{System_ERR0R}
You have reached Level 25 in {Full_Counter_ERROR}. Prestige automatically selected: {BIDE_Err0R}. You gain 50 Unused Stat Points.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
God-Rank Unique Armor: Harness of the Herculean Heretic
Defense, Offense, Growth, Blessed, Soulbound
You gain Defense equal to your current AP. The maximum amount of Defense you can gain is limited to X, where X is your current {Full_Counter_Error} Level x10. This increases to x20 at Level 20 in the {Full_Counter_ERROR} class, x30 at level 30, etc.
Current Maximum Defense: Current {Full_Counter_Error} Level x20 (580)
BLESSED: As long as you wear this armor, you gain resistance to Necrotic and Poison damage. In addition, you may spend half the amount of mana{SYSTEM_ERROR}AP to negate the placement of a Curse upon you, should you know it is being cast. This does not allow you to dismiss Curses already successfully placed upon you.
GODLY RESERVES: Should you run out of AP and are below 100% HP in a fight, you may spend one OmniToken. If you do, you gain 100,000 AP.
Current OmniTokens per Month: 0
Current OmniToken Cap: [ERRORERRORERRORERRORERRORERRO_reloading…System_ERRORERRORERROR]
CuR_renTo-MNit|oK_ENCaP: ∞
SOULBOUND: A Soulbound item can only be used by the person it is bound to. Others who attempt to steal it will be immediately rendered unconscious, any immunities to the condition being ignored. Anyone who attempts to use it who is not {Ross_Olsen} will receive {1.97382667xe^978632} True Damage per Second. This item cannot break - its durability is tied to its owner’s lifeforce. Should it lose all durability, it will regenerate for 20 hours before returning to 1 Durability. You may then feed it Mana{SYSTEM_ERROR}AP until it is fully repaired, with 1 AP translating to 1 Durability Point.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Blessed Legendary Armor: Cape of True Reversal
Defense, Offense, Growth, Cursed
When collecting AP, subtract your current Health from your maximum Health and add that much AP to your AP Pool. When your AP reaches 0, you may pay any amount of Health. Add that much AP to your AP Pool.
CURSED: Should you ever lose more than 90% of your AP at once, you will experience crippling pain until it raises once again by 100 or more points. Should you use all of your AP at once, you will gain one level of Exhaustion. If you gain three or more levels of Exhaustion at once, you will die. This item is equipped upon inspection and cannot be removed. This Curse cannot be removed, negated, minimized or otherwise ignored except for its own effects.
GROWTH: This item will grow with you, and gain benefits upon Milestone Levels. These Milestone Levels are levels 10, 20, 30, 40, 50, 60, 70, 80, 90, 99 and 100 in your First Class. The benefits of each Milestone Level will be listed below upon reaching said Milestone Level.
10: You will not die upon reaching three levels of Exhaustion, but you will fall unconscious for a number of days equal to the number of Milestone Levels you’ve reached at the time of the third Exhaustion. Additionally, your maximum HP increases by 150.
20: When you pay Health in order to gain AP using this item’s ability, you gain X times that much AP instead of the normal amount, where X is your current {Full_Counter_ERROR} Level divided by 10, rounded down.
Current Health to AP Conversion Multiplier: x2
30: -
40: -
50: -
60: -
70: -
80: -
90: -
99: -
100: -
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Unique Mythic Gear: Protism, Amulet of the Unyielding Savior
Defense, Offense, Growth
You are resistant to all Lifesteal effects from external sources. If your opponent gains Health through Lifesteal, you may add that much AP to your AP Pool. If an opponent uses a Resource Drain ability on you, they take an amount of damage equal to the amount of Resource Points they would have taken times your current {Full_Counter_ERROR} Level divided by 10, rounded down.
Current Resource Drain Damage Multiplier: x2
GROWTH: This item will grow with you, and gain benefits upon Milestone Levels. These Milestone Levels are levels 10, 20, 30, 40, 50, 60, 70, 80, 90, 99 and 100 in your First Class. The benefits of each Milestone Level will be listed below upon reaching said Milestone Level.
10: Your maximum Health increases by your current {Full_Counter_ERROR} Level times ten.
Current Bonus Health: +290
20: Your attacks ignore 1 point of Defense for every 1,000 points of AP in your Pool, rounded down. The minimum Defense ignored is 1. You cannot ignore more Defense than the target’s base Defense.
Current Possible Defense Bypassed: 536
30: -
40: -
50: -
60: -
70: -
80: -
90: -
99: -
100: -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Character Sheet
Name: Ross Olsen
Trait: Shock Absorber
Trait Rarity: ???
Trait Status: Passive, Active, Offense, Defense, Utility, Support, Regen
ERROR: Ability claims all Statuses. Will appear as though it has no Status to others.
ADVANCEMENTS
Advancement 1: You gain the ability to obtain Absorption, an alternate energy source. When attacked, you will gain an amount of Absorption equal to the damage taken by any physical source. You have no maximum Absorption value. You may use any amount of Absorption to add an equal amount of Kinetic Damage equal to the amount of Absorption used.
Advancement 2: You have gained the Subtrait Immovable Object.
Advancement 3: You have gained the Subtrait Take and Give.
Advancement 4: ??? {63.78%}
Advancement 5: ??? {63.78%}
Advancement 6: ??? {6.38%}
Advancement 7: ??? {3%}
Advancement 8: ??? {24%}
Advancement 9: ??? {0%}
Advancement 10: ??? {0%}
SUBTRAITS:
Immovable Object
You cannot be brought below 1 Health by a single attack of any kind. You are immune to Knockback effects.
Take and Give
Effects using your Absorption Points will have double the effect when used on the most recent enemy to damage you.
Requirements for [1st] Mutation:
* Reach Advancement 10 (3/10)
* 100,000 EXP (100,000/100,000)
* Complete 10 Dungeons (0/10)
Race: Firbolg
Racial Trait: Hermit
You are unable to select certain classes. It is harder for you to grow relationships with locals of {Terraegnus}. You will not be able to find a teacher for a secondary class.
Racial Trait: Mountain-Dweller
You are capable of traversing through rough terrain as though it were a flat-tiled
hallway.
You cannot be lost while traveling along a mountainous region.
Racial Trait: Powerful Build
You have no maximum carrying capacity. Your movement will be slowed by 0.01% for every extra Ton (2000 lbs) you carry within your Inventory.
Class: Defender
Class Trait: Advanced Endurance I {0%}
You are able to endure hits that would otherwise inflict bonus negative effects. You also gain a chance to ignore Critical Hits.
Chance of triggering for Effects: 10%
Chance of triggering for Crits: 1%
Class Trait: Advanced Armorless Defense I {0.0%}
You are capable of treating your body in common clothing as though it were chain mail armor.
Defense gained: +5
Class Trait: Health Regen VI {70.9%}
You gain a base Health Regeneration score. Your Health regenerates every 5 seconds.
Base Health Regen: +6
Class Trait: Unarmed Combat IV {11%}
You are just as capable with your bare hands as a sword or hammer.
Bonus unarmed damage: +10x your current {Full_Counter_ERROR} level.
Current Bonus Unarmed Damage: +520
Class Trait: True Protector I {0%}
When defending someone or something, you gain a bonus to your Defense. When dealt damage through your Defense, add five times your current Defense to your AP Pool.
Defense gained while actively defending: +20
Subclass: Full Counter (EXP Points needed to Level Up to Lv. 30: 47,760)
Trainer: Everest Uvytemonturris
Prestiges
BIDE
You take half damage from Normal Attacks. You gain 2,000 Base HP. You cannot be thrown more than 5 meters. If you take 3 or more Attacks before you make an Attack of your own, your next Attack against the target that hit you last will deal X times Y bonus damage, where X is the number of Attacks you took from any enemy sources, and Y is your current {Full_Counter_ERROR} Level.
Class Traits
Class Trait: Advanced Grazing Blow III {0%}
You can use any amount of Absorption to reduce the damage you take from an
incoming attack. A percentage of the used Absorption will be applied as damage on your next Attack.
Percentage Converted to Damage on Attack: 55%
Class Trait: Advanced True Absorption I {0%}
You can see how much damage an attack will deal when thrown. The damage
can vary from the viewed amount depending on the location hit, but the initial damage can be treated as the actual damage when using your {Full_Counter_ERROR} Abilities. Any increase or decrease in the attack’s damage on impact will be appropriately scaled with the new damage total. The damage you take will be more likely to perfectly match the damage you take.
Percentage Chance to Take Exact Damage: 5%
Class Trait: Advanced Unheeding Strikes I {0%}
Your strikes, when empowered by Absorption Points, ignore armor. Damage you
deal will reduce the target’s Armor by an amount based upon your Advanced
Unheeding Strikes level.
Percentage of AP on Hit Taken Away from Enemy Armor: 1%
Class Trait: Advanced Overwhelming Reversal I {0%}
If your Subtrait {Immovable Object} activates, your next attack may use all of
your Absorption Points. If it does, it will deal triple damage. You may choose to
keep a small percentage of your current AP instead of using it all. If you do, it will
only deal double damage.
Maximum keepable Percentage of AP: 1%
Class Trait: Advanced Kinetic Regeneration II {0.0%}
You may use any number of Absorption Points to regain that many Hit Points
{HP}. You gain an amount of HP Regen per second equal to a percentage of
your current AP.
Base HP Regen Percentage: 0.2%
Class Trait: Advanced Retaliation I {0.0%}
When empowering unarmed strikes with Absorption Points, you may choose to halve the bonus damage inflicted. If you do, the struck creature will be Stunned if their maximum HP is equal to or less than the number of used Absorption Points. If their HP is greater than the number of Absorption Points used, they lose an amount of Defense equal to the number of Absorption Points used for the remainder of this combat. The time they are stunned is significantly longer, and there is a small chance to give them a Concussion status.
Time of Stun: 5 Seconds
Concussion Status Chance: 1%
Class Trait: Full Counter VII {1.3%}
You have a chance to gain bonus Absorption Points from hits, and your Damage to Absorption Point conversion rate increases with each level of Full Counter you have.
Current Conversion Rate: 100%
Current Chance for Increased Conversion: 7%
Increased Conversion Percentage: 70%
-----------------------------------------------------
HP: 1220/1220
Stamina: N/A {Full_Counter_ERROR}
Mana: N/A {Full_Counter_ERROR}
Absorption Points: 519,623/∞
Base EXP Gain: 105% {Full_Counter_ERROR} - 100% Until Tutorial is Complete
Base HP Regen: +10
Specializations:
* Adventurer Lv. 50
EXP to Lv. 51: 10,790
Specialization Traits:
Novice
You are a more capable fighter than others while in combat. Your fighting instincts can carry you well against level 1-5 Monsters.
Apprentice
You’ve learned much as an adventurer. Your fighting instincts can carry you well against level 6-10 Monsters. In addition, monsters are more likely to drop loot.
Initiate
You’ve truly become a monster hunter and people protector. Your fighting instincts can carry you well against level 11-15 Monsters.
Journeyman
You're relatively experienced as an adventurer. Your fighting instincts can carry you well against level 16-20 Monsters. In addition, you cannot get lost as long as you know the location you’re approaching.
Adept
You know the rules, and so do I. Your fighting instincts can carry you well against level 21-25 Monsters. In addition, you gain twice the normal amount of meat, pelts and/or reagents while looting a monster you’ve slain.
Advanced
You’re learning that the world is a vicious one, but you're more than capable of fighting back. Your fighting instincts can carry you well against level 26-30 Monsters. In addition, you gain +10 Defense while fighting a Boss Monster.
Talented
You have a knack for the general slaughtering of all manners of creatures. Your fighting instincts can carry you well against level 31-35 Monsters. In addition, you’re able to obtain Common cores from non-Boss Monsters.
Expert
Slowly, the student becomes the master. Your fighting instincts can carry you well against level 36-40 Monsters. In addition, you’re able to obtain Uncommon cores from non-Boss Monsters and Boss monsters are able to drop Cores of up to one rarity above the Boss’s own.
* Clashing Lv. 1
EXP to LV 2: 1000
Specialization Traits:
None
* Cook Lv. 1
EXP to LV 2: 760
Specialization Traits:
None
* Hunter Lv. 6
EXP to Lv. 7: 580
Specialization Traits:
Tracker
You are able to track your prey far better than the average person. Footprints and scents come easier to you when attempting to identify them.
Waste Not, Want Not
As long as your prey isn’t wholly annihilated, you can perfectly harvest all usable regents from their body. Skinning, carving and deboning comes easier to you.
* Personal Fighting Style: {Ross_Olsen} Lv. 1
EXP to LV 2: 1000
Specialization Traits:
None
* Improvised Weapon Fighting Lv. 3
EXP to Lv. 3: 1060
Specialization Traits:
None
* Miner Lv. 2
EXP to Lv. 3: 1,410
Specialization Traits:
None
* Trait Combiner Lv. 1
EXP to LV 2: 1000
Specialization Traits:
None
Stat Points Available: 395
Stats:
STR: 89
DEX: 234
CON: 58
INT: 51
WIS: 52
CHA: 46
LUC: 78
Inventory:
{Legendary Weapon: Kinetic Shields}
Charge: 24/24 L, 24/24 R
(God-Like Unique Armor: Harness of the Herculean Heretic}
{Monk’s Leggings}
{Monk’s Footwraps}
{Gliding Suit Schematics}
{Unique Mythic Gear: Protism, Amulet of the Unyielding Savior}
{Blessed Legendary Armor: Cape of True Reversal (CURSED)}
Loot Bag (Rare) x79
Loot Bag (Epic) x13
Kanpodomelis Pelt x93
Shaklokan Carapace x45
Coins:
Copper: 300
Silver: 74
Gold: 179
Platinum: 4
Electrum: 20
Orichalcum: 20
Cores:
Common: 0
Uncommon: 0
Rare: 4
Epic: 15
Mythical: 0
Legendary: 0
Unique: 0
Godling: 0
Transcendent: 0
Simulacrum: 0 ]