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Freeing Spirits
Ghost Guide

Ghost Guide

Ghosts

Ghosts are the lingering souls of the deceased, bound to the world by their unfinished business.

Abilities:

-Invisibility: ghosts can effortlessly choose to become visible or invisible at will.

-Intangibility: ghosts are intangible by default. They can make physical contact with worldly objects or people, but it uses a lot of their energy.

-Levitation: ghosts themselves can effortlessly levitate. They can also levitate worldly objects or people, but it uses a lot of their energy.

-Possession: ghosts can mentally or physically possess worldly objects, including people. This requires a high amount of energy that most ghosts do not have. Mental possession allows a ghost to see into their target's memories and control what their target sees and feels. Physical possession is taking control of their target’s body.

-Shape-shifting: by default, ghosts look the same way they did in life. But since ghosts don't have a physical body, they can effortlessly shape themselves into any form. Consumed ghosts may instinctually take on a form that reflects their emotional state.

Energy

Each ghost's level of energy varies per individual. A heightened emotional state during or as a result of their death increases their energy limits as a ghost. Otherwise, ghosts tend to only have enough energy that's required for them to finish their life's business.

Each night, the moon will restore the energy a ghost spends on abilities that require it.

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Mobility

-Haunters: a ghost who is a haunter can only go where the target of their haunting goes. They can haunt a person, a place, or an object that's important to them.

-Poltergeists: ghosts that cannot leave a specific area, often an area that was important to them in life, but the area they're trapped in may also be the place they died in.

-Roamers: ghosts that are free to travel. A roamer's unfinished business may require them to travel to a specific place or meet a specific person, but roamers may get lost along the way.

Goals

-Content: a ghost who is content doesn't care about moving on to the afterlife.

-Seekers: a ghost who is a seeker will actively be trying to move on to the afterlife by finishing their life’s business.

-Consumed: a consumed ghost wants to move on to the afterlife, but either doesn't know how to, or doesn't want to do what is required to move on. Consumed spirits may instinctually take on the form of monsters.

-Lost: a ghost who doesn't know what their unfinished business is. Lost ghosts who have spent too long on earth may lose their humanity. Humanity includes knowledge of their lifetime, their ability to speak, their visual appearance in life, their cause of death, etc.

Roamers and unaware ghosts are more likely to become lost.

Awareness

-Aware: a ghost who is ‘aware’ knows that they are dead.

-Unaware: a ghost who is ‘unaware’ does not know that they are dead. These are more commonly children who are too young to grasp the concept of death, or anyone who may be in denial of their own death.

Needs

Ghosts do not need to eat, drink, sleep, etc, but they can choose to. They still have all of their senses, but ghosts who are too weak to interact with worldly beings or objects may forget what their sense of touch and taste feel like.

Summary

A ghost can be a combination of any of these types. For example, a ghost may be a content, aware, haunter (meaning they aren't driven to move on to the afterlife, they're aware they're dead, and they are unable to go far from someone or something).