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Fate Points - (Stubbed)
Not a chapter - Summary of Tom's Titles and traits.

Not a chapter - Summary of Tom's Titles and traits.

Titles

Lightning Mystic, Friend of the Elementals, Strength Spring, Vitality Fount, Healing Sponge(III), Venom Resistance (V), Competition Shaker (I), Trial Dominator (II), Trial Speedster (IX), Camouflage Piercing–Stone, Stage Advancement (Earth), Earth Friend, Stone Skin, Golem Master (II), Golem Prodigy, Evolution Master, Oracle Master (2), Complete Conspiracy Discoverer, Sage of Earth, Unique Skill Creator, Triple Classed, Legendary Class Holder, Triple Advance, Tripled Expert

Vitality Fount: Receive an additional point of vitality per level.

* Awarded for: Gaining twenty-five percent of your vitality pool in a single day via natural means.

* Epic Title. Competition Rank: 1st, 100 Ranking points, 2000 experience.

Venom Resistance (V): 25% chance to gain instant immunity the first time you are exposed to a new venom. All venoms do 25% less damage.

* Awarded for: Being inflicted with sufficient venom to kill you five hundred and twelve times in a single day and surviving.

* Rare Title. Competition Rank: 2nd, 50 Ranking points, 1000 experience.

Healing Sponge (III): Healing spells are 30% more effective when cast upon you.

* Awarded for: Being healed for a hundred and twenty-eight times your vitality in a single day.

* Rare Title. Competition Rank: 93rd - 25 Ranking points, 500 experience.

Strength Spring (minor): Receive an additional point of strength at every even level.

* Awarded for: Gaining fifteen percent of your strength pool in a single day via natural means.

* Rare Title. Competition Rank: 3rd, 30 Ranking Points, 1000 experience.

Lightning Mystic: All lightning damage inflicted by yourself or a summons does 50% more damage.

* Awarded for: dealing lightning damage exceeding two thousand times personal vitality in a two-minute window.

* Rare Title. Competition Rank: 1st, 100 Ranking points, 2000 experience.

Friend of the Elementals: Cost of elemental contracts reduced by 50%. By doubling initial mana cost, any elemental summoner spell can connect to a tier above the spell’s usual level.

* Awarded for: Summoning an elemental two tiers above the spell tier used.

* Rare Title. Competition Rank: 1st, 100 Ranking points, 2000 experience.

Competition Shaker (I) - Grants +1 to highest attribute per level before class points are assigned

* Awarded for. Being in the top five humans to generate 1024 ranking points.

* Epic Title: Competition Rank: NA, Experience: NA.

Absorbed by later titles. Title: Expert Eight: Receive 8 free attribute points at the combined threshold level of all classes above expert.

* Awarded for: Reaching a combined level eight in expert or above classes.

* Uncommon Title. Competition Rank: 16th, 25 Ranking points, 200 experience.

Absorbed by later titles.Title: Doubled Advance: Received 2 class points whenever an advanced or above class reaches threshold levels of 8, 16, 32, 64 or 128

* Awarded for: Gaining two advanced classes.

* Uncommon Title. Competition Rank: 5th, 75 Ranking points, 800 experience.

Absorbed by later titles.Title: Doubled Expert: Receive an extra class skill point per level for each expert or above classes.

* Awarded for: Gaining two expert or above classes.

* Rare Title. Competition Rank: 1st, 100 Ranking points, 2000 experience.

Trial Dominator (II) - Grants +8 to all attributes when within a GODs trial.

* Awarded for. Being the first to clear a dungeon that has been visited at least one million times 2).

* Epic Title. Competition Rank: 14th, 25 Ranking points, 500 experience.

Trial Speedster (IX) - Increases movement speed and perception of time by 180% when within a GODS trial

* Awarded for. Being the fastest to clear a dungeon that has been visited at least one million times–( x 9 ).

* Legendary Title. Competition Rank: 1st, 250 Ranking points, 5000 experience.

Camouflage Piercing - Stone: Stone: 20% chance per second of seeing through stone-based camouflage of creatures, this increases to 90% if they are moving. Applies to all stone based illusions up to tier 3. Higher tiered spells can be pierced but with significantly reduced likelihood.

* Awarded for: Awarded for piercing a tier 3 invisibility spell without using magical aids.

* Common Title. Competition Rank: Greater than a thousand. No ranking points or experience awarded for gaining a title after 1000 other people.

Title: Stage Advancement (Earth): All Earth Spells will gain an additional threshold benefit.

* Awarded for: Outstanding performance in the first Challenge Trial

* Legendary Title. Competition Rank: 1st, 500 Ranking points, 10,000 experience.

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Title: Earth Friend. Earth and Stone love you and when manipulating large volumes of stone the liquid will flow easier, reducing mana costs of such activities.

* Awarded for: Outstanding performance in the first Challenge Trial attempted.

* Epic Title. Competition Rank: 9th, 50 Ranking points, 1000 experience.

Title: Stone Skin. As a result of extensive use of stone skin, the effective vitality of your skin is increased by eight at all times.

* Awarded for: Outstanding performance in the first Challenge Trial attempted.

* Common Title. Competition Rank: 984th. Due to the number of people who have already achieved this title no ranking points or experience will be awarded.

Title: Golem Master (II). Golems created have their vitality and efficiency increased by 10%

* Awarded for: Creating a golem to the peak of tier 2.

* Common Title. Competition Rank: 5th, 1 Ranking points.

Title: Golem Prodigy: All Golems created or materially repaired have a thirty percent chance to upgrade a component.

* Awarded for: Production and upgrade of a golem to a peak tier two using inferior components. To obtain the title this success must occur within the first eight golems created. .

* Epic Title. Competition Rank: 1st, 200 Ranking points, 5,000 experience.

Title: Evolution Master: Requirements to evolve an existing ability is reduced by 50%.

* Awarded for: Evolving abilities for sixteen power ranks. (The evolution of a tier eight spell to tier 9 is worth 9 power ranks)

* Uncommon Title. Competition Rank: 3rd, 20 Ranking points, 300 experience.

Title: Oracle Master (1): Other oracle skill users will find it significantly harder to locate you and you’ll be able to Pierce their machinations 50% easier when they are acting against you or your interests.

* Awarded for: Possessing a tier 8 Oracle skill.

* Uncommon Title. Competition Rank: 29th, 5 Ranking points, 100 experience.

Title: Oracle Master (2): Oracle skill users with abilities below tier 5 will be unable to use their skills against you or your direct companions. Higher tiers will find it significantly harder to locate you and you’ll be able to pierce their machinations 75% easier when they are acting or attempting to act against you or your interests.

* Awarded for: Possessing a tier 9 Oracle skill.

* Rare Title. Competition Rank: 10th, 20 Ranking points, 500 experience.

Title: Complex Conspiracy Discoverer: Your highest cost contribution store item ‘DEUS’s Chosen’ has been \ upgraded to require only six days between question resets.

* Awarded for: Discovering that the flexibility of human racial gift was artificially hobbled in the tutorial and teaching others about it is restricted in Existentia.

* Legendary Title. Competition Rank: 1st, 500 Ranking points, 10,000 experience.

* Geas of ‘Fate Restriction’ Strengthened: Extra constraints around discussing or even alluding to the extended capability of fate has been placed on your soul.

Title: Sage of Fate (Earth): All Fate used is ten percent stronger.

* Awarded for: For being in the first ten to find a creative use of fate with the potential to transform your species.

* Epic Title. Competition Rank: 5th, 50 Ranking points, 1,000 experience.

Title: Unique Skill Creator: Provides a boost to the chance of evolution and when a skill evolves, it has a higher chance of gaining an additional sideways evolution.

* Awarded for: Creating a wholly unique skill.

* Legendary Title. Competition Rank: 1st, 500 Ranking points, 10,000 experience.

Title: Triple Classed: Receive one extra attribute point to your lowest attribute after each class level up.

* Awarded for: Obtaining a third class.

* Uncommon Title. Competition Rank: 75th, 25 Ranking points, 1,000 experience.

Title: Legendary Class Holder: Highest attribute is 10 percent more effective.

* Awarded for: Obtaining a legendary class.

* Rare Title. Competition Rank: 63rd, 25 Ranking points, 1,000 experience.

Title: Triple Advance (upgraded): Received 2 class points and 2 free attribute points whenever an advanced or above class reaches threshold levels of 8, 16, 32, 64 or 128

* Awarded for: Gaining three advanced or above classes.

Title: Tripled Expert (upgraded): Receive an extra class skill point per level for each expert or above classes and 8 free attribute points when a class reaches a threshold level of 32, 64, 128 or 256.

* Awarded for: Gaining three expert or above classes.

Title: Known Heretic: The regard of GODs is a heavy burden especially when you are aware of it and it must be balanced by a positive. All who know you will be affected by a passive influence. Those stronger than you will think more highly of you and will be reluctant to act against your interests. Those weaker will perceive you to have more strength than you actually have and treat you accordingly.

Traits

Free Class Slot, Epic Soul Space, Fates Agility, Child of Elements, Elemental Summoner Passives, Channelled Damage Mirror, Intangible Avoidance, Crystallised Moment, Dodge Expertise

Free Class Slot: Can be used for any class for which you possess the requirements. Experience cost of class must be paid.

Epic Soul Space: Perfect stasis, weight cancellation. 2 slots plus 1 per level. 0.2 cubic metres volume plus an additional 0.05 cubic metres per level.

Fates Agility: Gains 2 Agility and 2 Fate per level at the cost of 2 attribute points per class level. Attribute points are subtracted from free attribute points, Fate, Agility, and then Magic in that order. There is no cost to trait if these attributes are not available for the class level-up.

Child of Elements: All elements and sub-elemental power increased by 50%.

DEUS’s Chosen: Once every eight days, you may ask Dux a question. The answer will only be yes or no.

Has been modified by Complex Conspiracy Discoverer to have only six days between questions.

Elemental Summoner Passive - (tier 4)

This trait doubles the benefit of all passive skills selected with Elemental Summoner class skills.

Crystallised Moment.

When triggered, freezes time for 1 second. Up to three charges can be stored, and the charges regenerate once every 12 minutes.

Channelled Damage Mirror.

This trait at the most basic level will reflect ten percent of incoming damage back to the attackers. Mastery of the trait greatly increases this. For ultimate results, you need to understand the nature of the damage that will be inflicted and focus on your opponent at the point you desire the reflected force to be transferred.

Can be used every two seconds and applies to a single attack from a singular source.

Intangible Avoidance.

This is a passive skill that acquires a charge every 3 hours and stores up to a maximum of 5 charges.

The use of the charge is controlled by an invisible spirit that has a sensing dome around the individual that is equivalent to a level 1 version of the tier 10 skill Sensing Dome. The spirit will then use this information and an understanding of the individual’s capabilities to fully phase through attacks or partially shift to avoid others.

As a rule of thumb. One charge is sufficient to evade two mortal blows delivered by creatures at the same tier as you.

Increasing levels improve efficiency of partial charges, time to acquire charge and level of Sensing Dome spell.

Dodge Expertise. – Tier 2

When actively dodging this trait increases speed by twenty percent and doubles the amount of apparent time, the person has. This is to allow better strategizing during fights.