This chapter is about rankings and terminology that will appear in the book so you aren't entirely confused.
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Magic Rankings (Ascending):
1st Tier(Limit for most Beast-men)
2nd Tier
3rd Tier
4th Tier(Limit for most humans)
5th Tier
6th Tier Unique Tier(Depends on magic)
7th Tier (Limit for most Elves)
8th Tier
9th Tier (Limit for most Demons)
10th Tier
God Tier (Basically theoretical, no one has ever reached this in history.)
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Of course people have different affinities in magic, so someone with high affinity in fire might have low affinity in Earth.
Magic Affinity Rankings,
Earth;{Dirt Mage},{Rock Bender},{Metal Baron},{Earthen-One},{Earth Lord}
Wind/Air;{Breeze-handed},{Draft Master},{Sky Noble},{Zephyr},{Wind Emperor}
The tale has been illicitly lifted; should you spot it on Amazon, report the violation.
Water;{Puddle Magi},{Wave Puller},{Lake Knight},{Flood Maker},{Water Demon}
Fire;{Spark Minded},{Flare Burner},{Flame Soul},{Burned-One},{Molten King}
Light/Holy;{Cleric},{Priest},{Pure Knight},{Paladin},{Holy Monarch}
Shadow/Unholy;{Corrupted},{Wicked Adept},{Dim Commander},{Haunting Spirit},{Sable Conqueror}
Nature(Only one Kren dosen't have);{Shrub Magus},{Forest Guard},{Tree Lord},{Druid},{World Keeper}
Based on your affinity you gain a title.
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Item's stats grow depending on the class of item, the higher the class the rarer it is.
Item Ranking(Ascending)
-Common-
-Uncommon-
-Rare-
-Epic-
-Fabled-
-Mythical-
-Legendary-
-Forgotten-
-Timeless-
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