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Monsters

Garshol: A Garshol is an aerial siege weaponized creature similar to a gargoyle but unlike a gargoyles stone skin appearance, it has brick like skin with tar like paste as blood.

It is very top heavy and is akin to a flying battering ram. It has thin legs with talons, which allows them to make suprisingly swift attacks despite their bulk.

It's strongest parts are it's wings, forehead and talons. It's weaknesses are it's eyes, large mouth, vitals, and joints.

In a flock they spread out in a wide formation and is protected by skirmish or infantry targeting type aerial creatures.

They tend to close their eyes and cover their weaknesses before impact. the vibration leaves them stunned if they can't break down whatever they've impacted and they can but rarely do get stuck in the ground.

Tarshol: Weaker versions of Garshols, evolved for colder climates and living mostly off of fruit and hibernating in the winter inside of underground dens.

One of the few flying monsters also capable of going underground, but having to grow a protective layer for it's wings first, like beetles and scarabs. For size difference and weight, this shell is shed when it becomes spring and flight is more often needed to be used.

Gillens: A small furry creature which fur is utmost smooth until it makes contact with water. Then the fur turns into thin spikes which expand fast enough to shred apart armoured vehicles or enclosed areas. They are often not used in times of war but can be deployed as an emergency measure or weapon.

Reygs: A Humanoid creature which often resembles an angelic or demonic being. They often assume their identity but are often put to the torch when exposed. These are a neutral creature known for it's intellect and wit. They are free for any lawful or evil creature to hunt but it's quite difficult to have enmity against them unless you have a direct opposition with them.

Gashers: They are a mechanical automaton designed to inflict lethal wounds. They are a very effective skirmish unit because of their mobility combined with the damage made on impacting. They however can't join any other group because they severely harm those who can't maneuver through their ranks. The only way they can fly in a formation is to lock certain blades in place which restricts the amount of damage they can do. A singular exceptional is considered much more effective than regular one's in a formation.

Boqoa: Nine footed reptilian creatures which are usually found in temperate environments. They have large gaping eyes, placed on their backs, which record and make adjustments to the body. Known as an evolutionary creature who can stimulate their growth and peel off said growth, later on. Quite terrifying to see a large number of them, for they would be similar to multiple armored battalions, with exceeding versatility. Their internal structure can be seen through, at the time of their evolution, due to their skin stretching and becoming translucent. The internal structure of many of these creatures are the same, but that can also be used as a trick. Since smarter Boqoa's will mimic the same body structure but make additional changes.

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Okral: a part crustacean, part bird like beast. Found slumbering in the deep underwater trenches, caverns, and volcanos. Is known for resurfacing every 45 years or so, and spreading out their long bony wings. Often seen as a creature of calamity. The shell of the bird, takes up its abdomen, and it's wings, creating a sort of linked armor look. The other parts of the bird are more bird like, but with extremely tough feathers which are streamlined. Their appearance is similar to coral, and a single feather is enough to create a magnificent weapon.

Izion: Giant, slinking Chameleons which often move very slowly until the target's in sight. They are well known for being in tight enclosed areas and somehow evading the pursuit of humans. A very rich noble had once captured the creature and locked it within a fortress with hundreds of guards, but it managed to slink out and smack the noble in the head with it's tongue.

Vaesin: A floral creature which appears during fall, because it's main composition is a seed which has been planted to endure the winter, even if it can't. It usually consists of treants made from rotting stumps, or wilting flowers, but the most dangerous are made of falling leaves. They are very easy to deal with, but if they decide to light themselves on fire and smother you, that's a different story.

Jaekil

A creature of monstrous size, capable of sweeping through a valley under 5 seconds. It's known for compressing it's muscle and limbs, and firing them in a direction before resocketing them. Has a bright silver plumage and 33 different ways of moving.

Coblin. Animated corn fields with the souls of goblins inside. They are rather slow and sluggish.

Avids.

Birds which hunt in a flock, typically shredding anything which flies in the air, sending it crashing to the earth below. They are often known for their bombing runs with fist sized rocks, and harassing the injured and weakly until they collapse and the flock can feast.

Barguls

Giant ape like creatures, which cannot climb but are massive in comparison, they are known for inhabiting the jungles of esoteric areas, where cryptids and kaijus of various sizes live. They are rather dexterous with their fingers, capable of using tree trunks as weapons, and grappling tougher opponents. When it reaches a certain age, it learns how to use it's massive life force in order to elementally charge their fist, and use it's massive form to crush hard to hit targets or dangerous threats.

They're about the size of a small building, yet their full height could be seen as three or four stories.

Vinderwalts

Horrifyingly quick round vegetables which can spin across the dirt at a speed faster than the acceleration of a racing motorcycle. They often are triggered by a creature walking on it's roots and flying off.

It is essential to cut the vegetable by it's roots, close to the stem, in order not to trigger the attack stimulus. They often grow well in the cold, having a rather dark blue coloration, and can be used as impromptu landmines, with careful pruning.

Tallowicks

Monsters made of wax which have extremely potent flame magic, but melt slowly while casting, eventually turning into wax puddles.

Barisk

Basic, molded grunts which are the basis of certain most common armies. Most prominently that of dragons, vampires, and undead.

They are relatively tame at first, weaker than usual, but can go into accelerated levels of aggression in order to bypass fortification and combatants. Almost all of them have a unified trait which is used only to push an advantage, and ensure the success of a goal.

Calus: Statues of immense size which have been given the ability to move and think and have gone insane due to being forced to guard an area, without being able to speak or move or do anything for however thousands of years.

Cerids

Monstrous beasts which resemble a combination of bats and wolves. They cannot sleep under the sun or the moonlight, as their flesh will ignite otherwise.

They are apex predators which rule the night sky, possessing echolocation. They are sometimes tamed to be used as war mounts, but more often than not, are treated like monsters. They are more often used by those with sinister motives.

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