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60. Lumen

The trial of pyro came and went, and finally, the trial of Lumen opened before us.

Walking inside, I almost closed my eyes, the entire thing a mirror cabinet of monstrous proportions. To call it overwhelming would be an understatement, and yet, I had to focus on the information before me.

Laser tag: Everyone is given a shield that protects the wielder from any and all light based attacks. Depending on the intensity of the light source and the area that would have been hit, damage is calculated. Depending on the type of attack, a multiplier is added. This multiplier is multiplied with the damage dealt and results in the total number of points a shot awards. Shooting subtracts 10 HP from your shield. Shields regenerate 1 HP per second. If the HP reaches zero, the shield is destroyed and the participant will be forcefully retrieved from the premise.

Tier 1 runes

Rune

Description

Bright

Lumen

Opacity

Lumen

Dim

Lumen

Tier 2 Runes

Rune

Description

Mirror

Lumen

Flash

Lumen

Beam

Lumen

Tier 3 runes

Rune

Description

Radiant

Lumen

The radiant flash I used to start the fight was probably not my best Idea, closing my eyes as just about everyone had a similar Idea, and for a second, the entire hall became a gigantic light bulb, before the damage calculations came in.

Participated in a group attack resulting in a total of 1.300 damage, 50 to every person hit. A coordinated group attack is accompanied by a multiplier of three.

Points awarded: 3.900

Total: 3.900

You have taken damage.

10 (using magic)

50 (caught in a large scale explosion)

60 damage taken.

440/500

It was simple, and just about everyone just gained 3.900 points for the first spell.

In the corner of my eye, I saw someones reflection reflect from a mirror on the roof, a quick radiant beam soon flashing towards the target, while a different beam almost instantly sailed towards me, the hands lighting up three rows over the only warning I got as I threw myself to the ground, sliding over the reflective surface of the ground.

Shot missed.

You have taken damage.

10 (Using magic)

10 (Glancing shot of low intensity.)

420/500

I began running towards the shots Origin, ready to unleash another radiant beam at the next movement I saw, so paranoid was I, that I almost unleashed a shot at my own reflection, the difference to the way I looked when the year begun quite striking, the fleeting thought passing through and going, as I saw someone actually move in a way I could see them, the shot unleashed at the ceiling quickly hitting them, I could even see their shield glow at the moment of impact.

In the center, I saw a tower of mirrors, probably the place everyone wanted to run, and the million dollar spot if I planned on killing two birds with one stone.

With a goal in mind, my next challenge was finding a path that actually lead there, my shield slowly regenerating as I looked carefully, every step calculated, my head turning to observe as many angles as physically possible.

During this attempt at skulking, I suddenly made eye contact with a person, both of us physically in front of each other. It was a moment of absolute shock, before we started channeling.

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His probably a spell of tier three or higher, while I prepared the ‘bright radiant flash beam’ a second tier spell I felt register and release the moment I forced the runes together, a tier one spell impacting against me as he took of, ready to run, just in time for my spell to suddenly release. I was unsure what happened at first, something that felt like a flash bang releasing around me, draining my shield a bit before it suddenly did what I hoped it would do, channeling a giant ray of burning light at my opponent, his figure protecting me from any reflections.

You have taken damage:

light beam (20)

Explosion effect (30)

Casting (10)

60 damage total

374/500

You hit someones

Explosive effect (30 damage)

Overwhelming light beam (80 damage)

Reflections hitting your target or others. (20)

Total damage dealt: 130

Multipliers: Sacrifice (X2), Tier two spell (x3)

130*5

650 Points

Total: 4.550 Points. Third place.

Tier 2 Spells 3/8

Arcana

Spell

Description

Spatium

Penetrate (Dim dispel of the closed dispel)

Disturbs the space around a target and makes it easier to hit. Any attacks have a higher chance of penetrating armor.

Spatium

Wall of faith (Corrupt decay area mirror)

Erect a wall that changes everything touching it, sending it back with the same force it impacted the wall.

Aqua

Flood (Connect stream open area)

Connects every nearby source of liquid, after doing so, it violently unleashes this water upon the target area. Possibly opens a gate to the realm of aqua.

Lumen

Headlights (Bright radiant flash beam)

Create an explosion of light, that serves as the origin point of a powerful beam. Might cause harm.

I grin at that, the other guy turning around with another beam of light, though casting both the mirror and the dim rune reflected it as just about nothing, any damage I might have dealt healing, not even worth a message.

My opponent used the distraction to run away, searching for easier prey. My path gets closer towards the central tower, to the point I cast dim opacity on myself, turning a bit more translucent and managing to sneak behind a mirror that made it almost impossible to see me from the tower.

Then, I waited, beams of light flashing around, waiting for me to cast dim and mirror whenever I saw the lumen twist, implying that the pathway of light was bending to accommodate a spell.

I never had more than a fraction of a nanosecond, and yet, I managed to remain mostly unfazed, the authors laser tag experience and many lifetimes spend avoiding heroes of light gave me reflexes I could not have expected before, the ‘flash mirror’ spell saving myself more than a few times by being put right between me and a spell I could not determine the origin of.

Finally, I saw someone enter the tower, waiting inside as other people followed, all of them beginning to cast spells while I waited. Finally, I used the headlights spell, my newest creation destroying the room as it got reflected over and over. For a solid ten seconds, the room was glowing.

My position wasn't the best, my own explosion hitting me multiple times, though the curses I managed to hear from the tower were enough to satisfy the thought of possible power, especially as I continued to blast ‘radiant beam’ and ‘bright beam’ at it, the first carrying the slightest aspect of solar rays, while the second was just an unfocused laser.

You have taken damage:

Explosion effect (30)

Reflections hitting you (70)

Casting (10)

110 damage total

336/500

You hit a target

Overwhelming light beam (240)

Reflections hitting your target or others. (600)

Total damage dealt: 840

Multipliers: Sacrifice (X2), Tier two spell (x3),

820*5

4.100 Points

Total: 8.650 Points. Second place.

A sudden flash of light in the tower Implied they returned to attacking each other, resulting in

a notification soon after.

The first place has been dispelled, the points to beat: 10.000

I grinned, my head almost splitting as I tried the next trick, magic molding together at my command.

‘Dim mirror opacity’ and ‘bright radiant flash’ were probably not my smartest creations, the headache almost knocking me out as I double wield the first tier spells, a madman's grin spreading as my power made the mirrors near me translucent, while The brightest flash bang a tier one spell could create went off, my head almost physically exploding as I feel my concentration waver.

When I next came to my senses, I was told my ranking was on place ten, the fight taking about a minute after my spells. To call myself proud would have been a great understatement. My display of power and grandeur was immense, and if anyone had a problem with it, they could come and give me a piece of their mind, hopefully literally.

Tier 1 Spells 7/16

Arcana

Spell

Description

Necros

Fester (Infect corrupt decay) (1)

Create a curse that turns soft tissue into puss, before expelling it and spreading the curse further.

Lumen

Disco flare (Corrupt bright projectile) (1)

Create a burst of ever-changing color.

Null

Magic missile (Projectile gather dispel)

Throw a projectile of nothing at the target, consuming matter until its non-existence is balanced out.

Lumen

Reverse lighting (Dim bright opacity)

Cloaks the target in a mantle of shadows that allows him to grow translucent, transparency increasing with the light level.

Spatium

Pass (Open move close)

Create a temporary portal through any closed target.

Spatium

Disobstruction (Open ebb area)

Push everything obstructing an area outside.

Spatium

Restrain (Condense close movement)

Holt something or someone in place.

Lumen

Disable mirror (Dim Mirror Opacity)

Turns mirrors in the near vicinity translucent.

Lumen

Flash bang (Bright radiant flash)

Releases a lot of light at once.