Our path through the brown lake was a perilous one, and after we spend most of the first day trying and failing to get around the muddy hole, the other two quickly went to sleep, while I fell into meditation and opened myself up to the world around me, the power within my soul fighting to be given the attention it was due.
Name:
Luce Bravelight
Race:
Human (child) (Mutant)
Class:
Empty
Soul:
Second refinement, Tier 6
Body:
Second refinement, Tier 2
Mind:
Second refinement, Tier 2
Mutation
Description
Unbound 3
You are easier to affect with space magic, exposure to dimensional effects will unlock further effects.
Undying 6
Your physical growth and decay will happen at a slower rate, exposure to Necros will upgrade this effect.
Anima chimera 3
Your soul is used to absorbing others, when you kill something, a part of it will be naturally drawn to you.
Tier 2 Spatium runes:
Warp
Connect
Tier 2 Necros runes:
Exhaust
Corpse
Tier 2 Lumen runes:
Flash
Mirror
Beam
Tier 1 Aqua runes:
Ebb
Tier 2 Neutral runes:
Focus
Area
Control
Going with my priorities so far, I would have had to go with ebb, but I had only three free runes and the powers offered to me were too great at loving my current powers. Pocket areas? Controlling corpses? It was at my fingertips, and the choice was seemingly impossible, until I actually thought about it.
I had damaging spells and curses enough for any combat that was not the titanic monstrosity I needed to face soon, and in both cases, I needed mobility over everything else, and that would most likely require the area rune. Next I took the mirror rune, which would hopefully open up some opportunities for illusion stuff or something similar.
My third pick was mostly because I am a completionist and would go mad not having the options of tier two aqua runes for the next effect.
Tier 1 runes
Rune
Description
Move
Spatium
Decay
Necros
Infect
Necros
Corrupt
Necros
Projectile
Null
Gather
Null
Bright
Lumen
Dispel
Null
Opacity
Lumen
Dim
Lumen
Open
Spatium
Close
Spatium
Condense
Aqua
Pour
Aqua
Ebb
Aqua
Tier 2 runes
Rune
Description
Consume
Necros
Mirror
Lumen
Area
Null
The choice was among the harder ones, and I would come to regret everything I didn’t choose, like the obvious laser spell, the obvious start to proper necromancy or any of the other things.
When I awoke from the meditation, I looked upon the lake of mud while the analyze skill helped me do its namesake, combining extremely well with the spellcraft one to come up with a few ideas that basically floated to the top of my head, already prepared for me.
Arcana
Name
Effect
Spatium
(Mirror area)
Temporarily recreate another area.
Spatium
(Gather condense close area)
Concentrate a small area into a ball.
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Both would be beautifully suited for what I needed, though none quite filled the niche I required,
When I created the mirror area spell, it was an exercise first and foremost, and it did everything I wanted it to do, just for no more than six seconds.
Slowly, I made the next attempt, creating Close mirror area as a spatium spell and suddenly being covered in a weird coating of something, a something that drew upon my attention to hold itself up.
“Did he just turn invisible?” Asked Ember, Pale shaking her head at the question.
“Kind of. Do you see the way the air shimmers a bit weirdly here?” And then she slapped me, her hand bouncing back as I dropped the effect.
“Seems to be a space disturbing background mirroring effect, thanks for the description.”
I called it invisibility cloak and shoved it towards my other tier one spells.
None of my other Ideas did quite what I wanted, until I got annoyed and simply decided to try ‘Ebb area’ and ‘condense close’ which both did something that helped a bit more than I expected.
The first simply moved all liquids outside the area it was cast on, while the second condensed that shoved away material and froze its placement, allowing for a temporary sanctuary against the waves, which would still float above the dome this spell combination, which of course meant I needed it to be a tier one, two or three spell so it would last a bit longer.
I made ‘Open ebb area’ and ‘Condense close movement’, the first quite literally clearing just about everything that obstructed the area out of it, while the second stopped the movement of its target, both of course tested on Hannibal to see how it reacted, the first not interacting with him at all while the second spell froze him until his willpower and natural magic resistance overcame my halfhearted channeling, freeing him from his confines. Thanks to becoming tier six, I had finally achieved the power needed to channel two tier one spells at the same time, and thus we began our walk beneath the muddy water, making me feel like a young, necromantic and quite egoistic Jesus version. That I probably just described the anti Christ was quickly shoved to the back of my mind, it was not something I wanted to think about while I had to focus my everything on keeping us from being crushed by corpse and mud infested waters.
Arcana
Spell list
Notes
Necros
Purify (Decay infection)
Weakens or destroys debuff and illness.
Necros
Afflict (Infect decay)
Infuses a creature with insidious Necros, weakening their immune system and natural regeneration.
Spatium
Slow (Decay movement)
Decrease the target’s speed, as long as concentration is maintained.
Necros
Seizure (Infect movement)
Causes the targets external muscles to twitch uncontrollably,
Spatium
Clean (Move decay)
Expel substances of the decay category from the target
Necros
Protect (Decay projectile)
Destroys a Projectile
Spatium
Evade (Move Projectile)
Moves a projectile in a random direction.
Necros
Eldritch lance (Projectile corruption)
Forms a dart sized construct of necrotic energy, prevents healing.
Spatium
Force projectile (Projectile move)
Forms a dart sized projectile that pushes the target away.
Null
Redraw (Gather projectile)
Pulls any projectile nearby into the hand used to channel the Spell.
Lumen
Disco (Corrupt bright)
Chaotically change the coloration and brightness of something.
Lumen
Flare (Bright projectile)
Create a bright projectile without any effect.
Necros
Rad (Bright decay)
Causes radioactive light. Do not cast.
Necros
Sacrifice (Consume decay)
Consume anothers decay to return their body to a better condition.
Necros
Sip miasma (Consume infection)
Drains another creature of diseases.
Necros
Black hole (Gather consume)
Creates a spell structure that consumes everything, increasing its own mass indefinitely.
Necros
Speed steal (Consume move)
Increases the casters speed at the cost of a different creature.
Necros
Drain impurity (Consume corrupt)
Drains a material of impurities and funnels them into the caster.
Necros
Diarrhea (Infect consume)
Causes severe digestive issues in the target.
Necros
Thrown digestion (Consume projectile)
Consume a thrown object close to the caster.
Necros
Hyper consumption (Consume gather)
Consumes a highly concentrated target within close range.
Spatium
Collect (Projectile gather)
Throws a projectile that gathers loose objects in its way.
Necros
Manners (Dispel consume)
Stops the target from consuming something
Necros
Indigestion (Decay consume)
Weakens someones method of digestion.
Necros
Delude (Corrupt gather)
Mixes a gathering with a nearby material not yet inside.
Null
Counter spell (Dispel gather)
Stops the gathering of arcane power.
Aqua
Waterball (Gather condense)
Creates a ball of condensed water.
Spatium
Focus ball (Close projectile)
Turns a material into a semi hard projectile.
Spatium
Infuse potential (Pour move)
Fills a target with potential movement, which is released by exposing it to sufficient kinetic energy.
Spatium
Summon path (Mirror area)
Temporarily recreate another area.
Aqua
Dry (Ebb area)
Remove all open liquid from an area
Spatium
Freeze (Condense close)
Force something or someone to remain in a certain position.
Tier 1 Spells 7/8
Arcana
Spell
Description
Necros
Fester (Infect corrupt decay) (1)
Create a curse that turns soft tissue into puss, before expelling it and spreading the curse further.
Lumen
Disco flare (Corrupt bright projectile) (1)
Create a burst of ever-changing color.
Null
Magic missile (Projectile gather dispel)
Throw a projectile of nothing at the target, consuming matter until its non-existence is balanced out.
Lumen
Reverse lighting (Dim bright opacity)
Cloaks the target in a mantle of shadows that allows him to grow translucent, transparency increasing with the light level.
Spatium
Pass (Open move close)
Create a temporary portal through any closed target.
Spatium
Disobstruction (Open ebb area)
Push everything obstructing an area outside.
Spatium
Restrain (Condense close movement)
Holt something or someone in place.
Spell name
Incantation
Orbliteration
Waterball, Focus ball, [condense, focus ball](repeat until it fits on a finger), [Infuse potential, focus ball] (repeat until it can no longer be restrained.) – Launch manually.
Deep walk
Disobstruction and restrain held at the same time. Will cause headache ad other symptoms of fatigue.