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Eldritch Requiem
35. Magic once more

35. Magic once more

Our path through the brown lake was a perilous one, and after we spend most of the first day trying and failing to get around the muddy hole, the other two quickly went to sleep, while I fell into meditation and opened myself up to the world around me, the power within my soul fighting to be given the attention it was due.

Name:

Luce Bravelight

Race:

Human (child) (Mutant)

Class:

Empty

Soul:

Second refinement, Tier 6

Body:

Second refinement, Tier 2

Mind:

Second refinement, Tier 2

Mutation

Description

Unbound 3

You are easier to affect with space magic, exposure to dimensional effects will unlock further effects.

Undying 6

Your physical growth and decay will happen at a slower rate, exposure to Necros will upgrade this effect.

Anima chimera 3

Your soul is used to absorbing others, when you kill something, a part of it will be naturally drawn to you.

Tier 2 Spatium runes:

Warp

Connect

Pocket

Tier 2 Necros runes:

Exhaust

Corpse

Tier 2 Lumen runes:

Flash

Mirror

Beam

Tier 1 Aqua runes:

Ebb

Tier 2 Neutral runes:

Focus

Area

Control

Going with my priorities so far, I would have had to go with ebb, but I had only three free runes and the powers offered to me were too great at loving my current powers. Pocket areas? Controlling corpses? It was at my fingertips, and the choice was seemingly impossible, until I actually thought about it.

I had damaging spells and curses enough for any combat that was not the titanic monstrosity I needed to face soon, and in both cases, I needed mobility over everything else, and that would most likely require the area rune. Next I took the mirror rune, which would hopefully open up some opportunities for illusion stuff or something similar.

My third pick was mostly because I am a completionist and would go mad not having the options of tier two aqua runes for the next effect.

Tier 1 runes

Rune

Description

Move

Spatium

Decay

Necros

Infect

Necros

Corrupt

Necros

Projectile

Null

Gather

Null

Bright

Lumen

Dispel

Null

Opacity

Lumen

Dim

Lumen

Open

Spatium

Close

Spatium

Condense

Aqua

Pour

Aqua

Ebb

Aqua

Tier 2 runes

Rune

Description

Consume

Necros

Mirror

Lumen

Area

Null

The choice was among the harder ones, and I would come to regret everything I didn’t choose, like the obvious laser spell, the obvious start to proper necromancy or any of the other things.

When I awoke from the meditation, I looked upon the lake of mud while the analyze skill helped me do its namesake, combining extremely well with the spellcraft one to come up with a few ideas that basically floated to the top of my head, already prepared for me.

Arcana

Name

Effect

Spatium

(Mirror area)

Temporarily recreate another area.

Spatium

(Gather condense close area)

Concentrate a small area into a ball.

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Both would be beautifully suited for what I needed, though none quite filled the niche I required,

When I created the mirror area spell, it was an exercise first and foremost, and it did everything I wanted it to do, just for no more than six seconds.

Slowly, I made the next attempt, creating Close mirror area as a spatium spell and suddenly being covered in a weird coating of something, a something that drew upon my attention to hold itself up.

“Did he just turn invisible?” Asked Ember, Pale shaking her head at the question.

“Kind of. Do you see the way the air shimmers a bit weirdly here?” And then she slapped me, her hand bouncing back as I dropped the effect.

“Seems to be a space disturbing background mirroring effect, thanks for the description.”

I called it invisibility cloak and shoved it towards my other tier one spells.

None of my other Ideas did quite what I wanted, until I got annoyed and simply decided to try ‘Ebb area’ and ‘condense close’ which both did something that helped a bit more than I expected.

The first simply moved all liquids outside the area it was cast on, while the second condensed that shoved away material and froze its placement, allowing for a temporary sanctuary against the waves, which would still float above the dome this spell combination, which of course meant I needed it to be a tier one, two or three spell so it would last a bit longer.

I made ‘Open ebb area’ and ‘Condense close movement’, the first quite literally clearing just about everything that obstructed the area out of it, while the second stopped the movement of its target, both of course tested on Hannibal to see how it reacted, the first not interacting with him at all while the second spell froze him until his willpower and natural magic resistance overcame my halfhearted channeling, freeing him from his confines. Thanks to becoming tier six, I had finally achieved the power needed to channel two tier one spells at the same time, and thus we began our walk beneath the muddy water, making me feel like a young, necromantic and quite egoistic Jesus version. That I probably just described the anti Christ was quickly shoved to the back of my mind, it was not something I wanted to think about while I had to focus my everything on keeping us from being crushed by corpse and mud infested waters.

Arcana

Spell list

Notes

Necros

Purify (Decay infection)

Weakens or destroys debuff and illness.

Necros

Afflict (Infect decay)

Infuses a creature with insidious Necros, weakening their immune system and natural regeneration.

Spatium

Slow (Decay movement)

Decrease the target’s speed, as long as concentration is maintained.

Necros

Seizure (Infect movement)

Causes the targets external muscles to twitch uncontrollably,

Spatium

Clean (Move decay)

Expel substances of the decay category from the target

Necros

Protect (Decay projectile)

Destroys a Projectile

Spatium

Evade (Move Projectile)

Moves a projectile in a random direction.

Necros

Eldritch lance (Projectile corruption)

Forms a dart sized construct of necrotic energy, prevents healing.

Spatium

Force projectile (Projectile move)

Forms a dart sized projectile that pushes the target away.

Null

Redraw (Gather projectile)

Pulls any projectile nearby into the hand used to channel the Spell.

Lumen

Disco (Corrupt bright)

Chaotically change the coloration and brightness of something.

Lumen

Flare (Bright projectile)

Create a bright projectile without any effect.

Necros

Rad (Bright decay)

Causes radioactive light. Do not cast.

Necros

Sacrifice (Consume decay)

Consume anothers decay to return their body to a better condition.

Necros

Sip miasma (Consume infection)

Drains another creature of diseases.

Necros

Black hole (Gather consume)

Creates a spell structure that consumes everything, increasing its own mass indefinitely.

Necros

Speed steal (Consume move)

Increases the casters speed at the cost of a different creature.

Necros

Drain impurity (Consume corrupt)

Drains a material of impurities and funnels them into the caster.

Necros

Diarrhea (Infect consume)

Causes severe digestive issues in the target.

Necros

Thrown digestion (Consume projectile)

Consume a thrown object close to the caster.

Necros

Hyper consumption (Consume gather)

Consumes a highly concentrated target within close range.

Spatium

Collect (Projectile gather)

Throws a projectile that gathers loose objects in its way.

Necros

Manners (Dispel consume)

Stops the target from consuming something

Necros

Indigestion (Decay consume)

Weakens someones method of digestion.

Necros

Delude (Corrupt gather)

Mixes a gathering with a nearby material not yet inside.

Null

Counter spell (Dispel gather)

Stops the gathering of arcane power.

Aqua

Waterball (Gather condense)

Creates a ball of condensed water.

Spatium

Focus ball (Close projectile)

Turns a material into a semi hard projectile.

Spatium

Infuse potential (Pour move)

Fills a target with potential movement, which is released by exposing it to sufficient kinetic energy.

Spatium

Summon path (Mirror area)

Temporarily recreate another area.

Aqua

Dry (Ebb area)

Remove all open liquid from an area

Spatium

Freeze (Condense close)

Force something or someone to remain in a certain position.

Tier 1 Spells 7/8

Arcana

Spell

Description

Necros

Fester (Infect corrupt decay) (1)

Create a curse that turns soft tissue into puss, before expelling it and spreading the curse further.

Lumen

Disco flare (Corrupt bright projectile) (1)

Create a burst of ever-changing color.

Null

Magic missile (Projectile gather dispel)

Throw a projectile of nothing at the target, consuming matter until its non-existence is balanced out.

Lumen

Reverse lighting (Dim bright opacity)

Cloaks the target in a mantle of shadows that allows him to grow translucent, transparency increasing with the light level.

Spatium

Pass (Open move close)

Create a temporary portal through any closed target.

Spatium

Disobstruction (Open ebb area)

Push everything obstructing an area outside.

Spatium

Restrain (Condense close movement)

Holt something or someone in place.

Spell name

Incantation

Orbliteration

Waterball, Focus ball, [condense, focus ball](repeat until it fits on a finger), [Infuse potential, focus ball] (repeat until it can no longer be restrained.) – Launch manually.

Deep walk

Disobstruction and restrain held at the same time. Will cause headache ad other symptoms of fatigue.