The Iron Resolve rolled their carts to a halt just beyond the first room’s exit, breathing hard and trying to steady their nerves. The thrum of the dungeon quieted here, the track briefly smooth, giving the party a rare respite.
Jake pushed a sweat-soaked strand of hair back and grinned. “Well, that wasn’t so bad, huh?”
Bell snorted, his dwarven voice rumbling like distant thunder. “You call dodging whirling blades and nearly getting crushed ‘not so bad?’ Remind me never to follow you into a tavern when you say the drinks are ‘just a bit strong.’”
Jake laughed as he stretched his arms. “Fair point, Bell, fair point. But we’re still alive, so I’m counting it as a win.”
Ahead, the next room loomed. The track dipped downward into a cavernous opening where an ominous mechanical hum vibrated through the walls, growing louder with every moment. Gears spun on the edges of the room, their teeth interlocking in rhythmic precision, while mechanical minions skittered on tracks above and below. The faint glow of lantern-like lights gave everything an eerie, brass-colored sheen.
Phil squinted into the gloom, his elven eyes narrowing. “It’s clockwork. All of it. I can feel the mana running through this place like veins in a body. Be on your guard—this dungeon has no wasted movement.”
“What in the nine hells is that ?” Mitch muttered, pointing toward a massive structure ahead.
At the far end of the room, a colossal clockwork engine stood—a tangle of gears, pipes, and pistons, its massive arms constantly moving in what seemed to be chaotic rhythm. From it, smaller Clockwork Sentinels clattered to life, their bodies of metal and brass rattling against the gears as they snapped into formation.
Carah leaned over the edge of her cart, her rogue instincts scanning every detail. “Looks like we’ve got company. The little ones are going to try and block the tracks.”
“And here I thought we were racing, not playing bumper carts,” Mitch joked nervously.
“You play music; we’ll do the hitting,” Bell said with a grin as he hefted his warhammer. “Let’s go.”
"Right, play music while steering this contraption. While I'm at it, I'll give the team foot massages and juggle flaming swords," Mitch grumbled as he followed along.
As they moved forward, the track immediately split into three different paths.
“Which way do we go?” Parker called out, gripping the steering wheel of his cart.
“Split up!” Jake barked. “We can regroup when we reach the other side. We should try to split up the minions so there aren't so many to deal with. Remember, we don't have to kill them all; we just have to make it through.”
Sarah added quickly, “Keep an eye on the clockwork minions! Those things are moving to intercept us.”
The team pushed their pedals forward, their carts rumbling into action, advancing onto the center track. The moment they entered the room, it was like setting off a bomb.
From above, a rain of bolts fired as hidden Arrow Traps activated along the walls. Brass darts whistled through the air, ricocheting off the carts and narrowly missing their targets.
“Arrows? Really?!” Mitch yelped as he ducked low, his bardic lute held protectively over his head.
Parker, on the leftmost track, steered sharply to avoid a low-hanging gear. “You’ll live, Mitch! Bell, heads up!”
On the center track, Bell roared as a Clockwork Sentinel leapt onto the track ahead of him. The creature resembled a spider, its brass legs clattering with unnatural speed as it blocked the path, claws raised.
“Out of my way, scrap heap!” Bell snarled. He shoved his pedal hard and drove his cart straight into the Sentinel, his axe swinging out in a wide arc as he closed the distance. With a loud clang, he slashed the creature’s head clean off, sending its body tumbling into the gears below.
“Not bad, Bell!” Jake shouted from the center.
“Get your own kill!” Bell shot back, though he grinned fiercely.
On the rightmost track, Sarah and Carah found themselves navigating a particularly tricky section—turns that twisted tighter and tighter, forcing them to slow their carts to avoid careening off into the pits below.
Carah, several yards ahead, looked back over her shoulder at Sarah, frustration clear in her voice. “You’ve got to keep up! You’re slowing down.”
“I can’t heal you if I’m flying off the edge, Carah!” Sarah snapped, her face red with the strain of keeping her cart steady.
Carah sighed. “Typical. You’ve always been too careful.”
“And you’ve always been reckless!” Sarah shot back. “How about we try not to die this time? Or do I need to remind you of the goblin incident?”
Carah’s eyes narrowed, a wry smile tugging at her lips. “For the last time, that goblin didn’t stab me—”
“You fell on his knife, sure,” Sarah interrupted. “And I still had to heal you after.”
Bell’s voice rang from the center path. “Wait… you two are related?!”
Jake, who had overheard, barked a laugh. “Oh no, it’s worse than that. They’re sisters. Isn’t that right, Carah?”
Carah groaned as she steered around another tight corner. “Thanks for airing my business, Jake.”
Sarah couldn’t resist. “Well, somebody had to tell them.”
Jake shouted back, dodging a bolt fired at his cart. “Explains the arguing. Family bonding over death traps. I love it.”
The tracks began to rejoin, bringing the team back together. Just as they emerged onto a straightaway, the massive gears along the walls groaned, and larger Clockwork Sentinels dropped directly onto the tracks.
“New friends incoming!” Phil warned, his hands glowing with arcane light.
“Hold them off!” Jake shouted.
The Clockwork Sentinels scuttled forward, blocking the tracks in pairs. Jake clenched his jaw and drove his cart headfirst into one of them. With his sword ready, he hacked into its body, cleaving through its torso as sparks exploded from within.
Phil, behind him, stretched out his hand. A burst of frost erupted, freezing a second Sentinel mid-stride. Bell roared from the cart beside him and shattered the frozen creature with a heavy swing.
“I’m losing count of my kills, Jake!” Bell called.
“That's because you haven't learned to count that high yet!” Jake shot back.
On the right track, Carah leapt from her cart, landing on the edge of a gear. She sprinted across, light on her feet, before plunging her daggers into the back of one of the larger Sentinels, slicing through its core, then flipped off of the gear, landing gracefully back in her mechanized cart that had rolled beneath the makeshift platform. The creature sputtered and collapsed into scrap behind her.
“Show off!” Sarah called, though she was smiling as she launched a divine lance of energy into another enemy.
Meanwhile, Mitch had found himself ducking and weaving under more arrows, his bardic voice carrying through the chamber. “Can someone remind me why I didn’t just stick to tavern gigs?!”
“Because you’re terrible at tavern gigs!” Parker called, loosing a bolt from his cart that embedded itself into a Sentinel’s leg, hobbling the creature. "This cart racing really wasn't built for Rangers."
The massive clockwork engine at the end of the room groaned louder as they neared it. Steam hissed from its joints, and mechanical arms swung erratically. As the team raced forward, it was clear the engine itself was an obstacle—massive pistons smashed down onto the track in intervals, forcing the team to time their movements carefully.
“Watch the timing!” Jake barked. “Don’t get flattened!”
Bell barreled ahead, his axe slamming down on a lever as he passed, which temporarily stalled one of the pistons. “Go! Now!”
Jake and the others pushed forward, their carts speeding through the gaps. Mitch let out a shriek as he barely cleared one piston, the air whipping past his face. “Never. Again!”
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Finally, they crossed under the massive clockwork engine, the rumble of its gears fading behind them.
The team coasted their carts to a halt in a narrow tunnel beyond the room, panting from exertion.
Jake grinned as he looked at his team. “Not bad, everyone. That could’ve been worse.”
Bell wiped sweat from his brow and grumbled, “Could’ve been better, too. That’s twice I’ve had gears nearly eat me.”
Carah leaned back in her cart, smirking. “We’re still alive, aren’t we? Stop complaining.”
Mitch let out a dramatic sigh. “I think I’ve aged ten years.”
Sarah glanced over at Carah and gave her a small smile. “You did good back there.”
Carah raised an eyebrow. “You too… sis.”
For a moment, the team sat in silence, catching their breath and savoring the small victory. But up ahead, the faint hum of the next room’s traps was already calling.
“Let’s keep moving,” Jake said, determination in his voice. “We’ve got more to prove.”
The carts hummed along as their wheels rolled across the smooth stone flooring of the next chamber. The Iron Resolve slowed their vehicles cautiously, tires skidding slightly as they took in the new arena laid out before them.
The Spikeway Maze was a labyrinth of shifting pathways and cruel intent. Jagged openings split the floor into dangerous lanes where spike traps would shoot upward in periodic bursts of sharpened iron. Massive metal walls loomed ahead, but they weren’t stationary—segments shifted and groaned, sliding across the floor like massive barricades, closing routes just as quickly as they opened new ones.
To make matters worse, small bursts of dust marked the arrival of Clockwork Burrowers—mechanical beetle-like constructs that erupted from the cracks in the stone floor, mandibles clicking hungrily as they homed in on the adventurers.
“This looks... friendly,” Mitch muttered as he tightened his grip on the wheel of his cart, the rubber tires squeaking as he slowly edged forward.
“Well, this is going to suck,” Jake groaned, scanning the maze ahead. “Keep moving! We’ve got this!”
The adventurers pushed their carts forward, wheels rolling smoothly across the stone surface. Carah, always sharp-eyed and fast, took the lead. She leaned forward in her cart, steering deftly as her rogue instincts kicked in.
“ Left! ” she barked, yanking her wheel and darting into a narrow passage just as spikes shot up behind her. The clang of iron reverberated through the chamber, and the others swerved to follow her lead.
Jake and Bell followed close behind, their larger fighter frames bracing instinctively for the traps. A spike trap shot upward mere inches from Bell’s wheel, the momentum forcing him to drift sideways to avoid it. His cart skidded dangerously close to a shifting wall.
“By Moradin’s beard! Nearly lost a wheel!” Bell shouted, twisting the steering wheel sharply to recover.
“Quit kissing the walls, Bell, and keep up!” Jake called, managing to steer his cart narrowly around the same trap.
Phil brought up the rear with Sarah and Mitch close by. Phil’s elven reflexes helped him steer cleanly through a tight turn, though the effort left him pale.
“This is madness!” Phil shouted, his knuckles white around the wheel. “Who designed this course?!”
“That would be the dungeon core,” Mitch chimed in, his voice full of mock cheer as his cart swerved, narrowly avoiding a burrower lunging at his wheels. “Honestly, I’d like to have a word with that core!”
As they advanced, the spike traps grew more unpredictable. The mechanical click was their only warning before the sharpened iron shot up in lethal bursts. Carah, weaving expertly through a tight corridor, barely managed to clear one when Mitch’s cart bounced slightly behind her.
“Watch it, Mitch!” Carah barked.
“I’m watching—just not where I should be!” Mitch shouted as his cart fishtailed and nearly clipped a wall. One of the Clockwork Burrowers lunged at him, its mandibles snapping, but Mitch swerved at the last second. “Take that, you tin cockroach!”
Up ahead, Parker had his hand crossbow out, his sharp ranger’s eyes spotting a burrower skittering across the floor. Steering one-handed, he aimed and loosed a bolt in a single fluid motion. The projectile struck true, the beetle collapsing in a mess of sparks and grinding gears.
“Nice shot!” Sarah shouted from her cart, her focus split between driving and keeping an eye on the others.
“Focus on your path!” Jake warned as he swerved his cart violently to avoid two traps that shot up in unison. The stone under his wheels grated as his cart skidded slightly but stayed upright.
The path through the maze split into two lanes as the walls groaned into motion. Jake, Bell, and Carah shot down the left path, while Sarah, Phil, Mitch, and Parker veered right.
Sarah, struggling to keep up with the others, yanked her wheel hard to the left, narrowly dodging a trap. Carah, further along on her side of the divide, glanced back to watch her sister’s near miss.
“You still steer like a drunken mule, Sarah!” Carah shouted with a laugh.
Sarah scowled as her cart jolted over a burrower, its gears grinding beneath her tires. “Well, you’d drive better if you weren’t always such a showoff!”
“ Showoff? ” Carah shot back, laughing despite the danger. “This showoff saved your hide twice when we were kids!”
“That’s because you kept getting me into trouble!” Sarah retorted, though a hint of amusement colored her tone.
Mitch, laughing hysterically as he swerved his cart through a narrow opening, chimed in. “Oh, I like this family dynamic.”
The maze funneled back into a single, straight path. The exit loomed ahead, but the room wasn’t done yet. Two massive spike traps hissed into position on either side, leaving a slim, dangerous gap in the center.
“Single file! Stay close!” Jake shouted, taking charge.
Jake’s cart roared forward, his hands steady on the wheel as he punched the gas. The trap hissed upward, but Jake slipped through the gap just before it closed.
“Follow him!” Bell growled, slamming his foot on the pedal. His cart shot forward, bouncing slightly as he squeezed through the spike trap just in time.
Phil went next, muttering frantic incantations in Elvish as he clutched the wheel for dear life. “Please don’t kill me, please don’t kill me...”
His cart wobbled but made it through.
“Move it, bard!” Parker yelled at Mitch.
Mitch grinned, flicking his lute in one hand. “The song of victory awaits!”
His cart shot forward... and clipped the side of the spike trap. Sparks flew as he swerved wildly, his voice cracking. “Okay! Victory’s postponed !”
The team burst into laughter as Mitch managed to recover, his cart wobbling into line.
Sarah and Carah were the last ones left. Sarah gestured urgently for Carah to go first.
“Go! I’ve got this!”
Carah hit the gas, weaving through the narrow gap with the precision of a rogue. As she reached the other side, she glanced back. “Your turn, sis!”
Sarah exhaled, her hands steady on the wheel. “Don’t close, don’t close...”
She punched the pedal. The trap hissed, but Sarah shot through just as the spikes clanged shut behind her, the sound like a thunderclap.
The team reassembled on the far side of the maze, their carts slowing to a stop as the echoing clang of traps faded behind them. For the first time, the room was quiet.
Jake leaned back in his seat, breathing heavily. “That was something. ”
Bell snorted, examining a scratch on his cart. “I think I aged ten years in there.”
Phil slumped in his seat, pale and panting. “Elven grace... does not extend to driving.”
“Speak for yourself!” Mitch called, still grinning. “I call that a victory! Heroic bravery! ”
Carah cracked her knuckles. “We’re getting better. Bring on the next room.”
Sarah shot her sister a look. “Try not to be so reckless next time.”
Carah smirked. “Try not to mother hen me, sis.”
The team chuckled, their morale buoyed by the victory. But as they looked toward the next chamber, the tension crept back in. The Spikeway Maze had tested their skills, and they knew the dungeon had more challenges lying in wait.
Jake pointed forward, his voice steady. “Let’s move out, Iron Resolve. No turning back now.”
The team hit the gas, their carts roaring to life as they pushed onward into the next room.