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Dungeon Grand Prix
Chapter 44: Checkups

Chapter 44: Checkups

Brent hovered within his Core Room, Dungeon Vision active, as he watched the remaining members of the Silver Serpents huddled together in the staging area. Their faces were drawn, exhaustion and sorrow weighing heavily on their features. The loss of Jay, their leader and friend, had left a deep mark, and Brent couldn’t help but feel a pang of guilt.

“They’re debating whether to continue,” Emil remarked from his usual spot beside Brent. His tone was neutral, but there was a glimmer of understanding in his metallic eyes. “This is not uncommon for parties who lose a member in a dungeon.”

“I don’t blame them,” Brent replied, his voice quieter than usual. “Losing someone like that… It hits hard.”

He observed the adventurers as they gestured animatedly, their voices muffled by the distance. Baldric slammed his hand onto the side of his cart in frustration, while Lirien and Tink appeared to be trying to soothe him. Tomas sat silently, his head in his hands, while Korwin seemed to wrestle with the weight of making the final call.

Finally, after what felt like an eternity, the group slumped in unison. Their decision was clear—they wouldn’t be continuing.

Brent sighed. “I feel bad for them, Emil. They’ve been through hell, and they’re leaving empty-handed.”

“Well, not entirely,” Emil replied, tilting his head. “You could always offer them a reward for what they accomplished so far. It’s within your power.”

“Yeah… you’re right. Let’s do it.” Brent pulled up his menu, scrolling to the rewards section. He selected a custom-designed chest containing the dungeon’s newly introduced tokens. “We’ll start them off with a token each. One lap, one token. It’s not much, but it’s something. After all, they were the first to test out the new track.”

A shimmer of light appeared in the staging area as the chest materialized. The adventurers startled at the sudden glow, their expressions shifting to cautious curiosity. Korwin approached the chest first, examining it for traps. When he found none, he opened it carefully, revealing the tokens within.

“Tokens?” Baldric asked, peering over Korwin’s shoulder.

“They’re marked with the dungeon’s emblem,” Lirien noted, holding one up to the light. “What do you think they’re for?”

“Looks like a reward system,” Tomas said, his voice hoarse. “Maybe they’re meant to be used for something in the dungeon.”

“Well, it’s better than nothing,” Tink said with a faint smile. “At least we didn’t walk away completely empty-handed.”

The group pocketed their tokens and began their slow exit from the dungeon, their steps heavy but their spirits slightly less so.

Watching the adventurers leave, Brent felt a flicker of pride. They might not have finished the dungeon, but they had endured more than most would have.

“That token system gave me an idea,” he said, turning to Emil. “What if we had different tiers of tokens based on how many laps adventurers completed?”

“Tiers?” Emil echoed.

“Yeah, like… Bronze Tokens for one lap, Silver for two or three, and maybe Gold for completing all five laps. It gives adventurers something to strive for. Plus, it adds another layer of complexity to the reward system. People love collecting stuff.”

“Interesting concept,” Emil mused. “It would incentivize repeated runs and encourage parties to push themselves further. Adventurers might even return just to aim for higher tokens.”

“Exactly!” Brent said, his core glowing brighter with enthusiasm. “It also lets us offer better rewards for the higher-tier tokens. Ferron!”

The metallic foreman entered the Core Room, his heavy footsteps echoing against the stone floor. “What’s up, boss?”

“Do you think you could make a display case for tokens? Something to show off the different types and maybe include a description of how they’re earned?”

Ferron rubbed his chin thoughtfully. “Shouldn’t be too hard. I’ll get on it.”

“Great,” Brent replied. “Let’s also add their score to the new leaderboard. They didn’t finish, but they deserve recognition for their lap time.”

Brent accessed his menu and pulled up the Golem’s Gambit Scoreboard, a feature he had designed to keep adventurers engaged. The display was currently empty and awaiting its first entries.

“Let’s put their single-lap time on there,” Brent said, entering the team’s name, The Silver Serpents, into the system. “But for their overall completion, let’s mark it as DNC—Did Not Complete.”

“Smart,” Emil said, nodding. “It’ll show other adventurers that even partial runs are recorded, which might encourage more people to try their luck.”

Brent finalized the entry, and the Silver Serpents’ name appeared on the leaderboard. “First entry on the board,” Brent said, a hint of pride in his voice. “Hopefully, it inspires other groups to give it a shot.”

With the tokens, leaderboard, and rewards system in place, Brent felt a surge of excitement for the future of his dungeon. He imagined adventurers eagerly competing for the best times, striving to collect the rarest tokens and earn bragging rights on the scoreboard.

“We’re onto something big here,” Brent said, addressing Emil and Ferron. “This isn’t just a dungeon anymore—it’s an experience. A challenge. Something people will talk about for years.”

“Let’s hope it’s something they survive to talk about,” Ferron quipped, a wry grin on his metallic face.

Brent chuckled. “Fair point. But I think we’re striking the right balance. Challenging but not impossible. And hey, if they don’t make it all the way through the course, at least they’ll leave with a token.”

Emil smirked. “That’s one way to look at it.”

As the Core Room settled into a quiet hum, Brent turned his attention back to the dungeon map. "I need to go have a talk with Vulcanis now. He really lost his cool too easily there. Sticks and stones and all," Brent said.

"I think that's wise," Emil agreed.

Brent hovered in the dim light of Vulcanis’ forge, his core glowing softly with a mix of irritation and concern. The room was quiet except for the faint hum of the molten magma below and the occasional metallic clink as Vulcanis worked on tempering a massive glowing blade at his anvil. Sparks flew with every hammer strike, but Brent could tell the Molten Forgemaster wasn’t fully focused.

“Vulcanis, we need to talk,” Brent began, his voice firm but not unkind.

The towering minion stopped mid-swing, his glowing yellow-orange eyes turning to face Brent. “About the adventurers?” Vulcanis asked, his deep voice rumbling like distant thunder.

“Yeah, specifically about Jay,” Brent replied. “You killed him.”

Vulcanis set his hammer down, the sound of metal on stone reverberating through the chamber. “He mocked me,” Vulcanis said, his voice tinged with lingering frustration. “He insulted my craft and my honor. I am a Forgemaster, Brent. I cannot abide such disrespect.”

Brent let out a sigh, his core dimming momentarily. “Look, I get it. He was being a jerk. But you can’t just smash someone’s head in because they hurt your feelings. I mean, you can just smash their head in, but it needs to be because they made a mistake in the race, not going full super saiyan when they insult you.”

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"Full what?" Vulcanis asked, one eyebrow raised in confusion.

"Nevermind. I just mean we have to stick to the program. We have a goal here of getting recognized, and we can't accomplish that if you lose your cool so easily," Brent replied, remembering his Earth references wouldn't land here.

Vulcanis stiffened, his fiery runes flickering angrily. “You weren’t the one being taunted! He called me a ‘rusty hammer-swinging oaf.’ He laughed at my creations, mocked my abilities. I’ve faced many insults in my time, but this one—this one—crossed a line.”

“And that’s going to happen again,” Brent countered. “You’re a boss minion in a dungeon that people are literally trying to beat. They’re going to insult you, provoke you, anything to get under your skin. That’s part of how they psych themselves up for the challenge.”

Vulcanis clenched his fists, his hammers glowing hotter in response to his anger. “Then I will teach them all to respect me.”

“No, you won’t,” Brent said sharply. “Because if you keep killing adventurers who insult you, no one’s going to want to come back here. This dungeon is about challenging people, not wiping them out the second they say something rude.”

Vulcanis seemed to deflate slightly at Brent’s words, though his glowing eyes remained defiant. “You want me to just… ignore their taunts?”

“Exactly,” Brent said. “Let them talk all the trash they want. That’s their problem, not yours. Your job is to challenge them, push them to their limits—but within reason. You’ve got to control yourself, especially since this track is new. People are still learning how to navigate it.”

“They were flailing around like hatchlings,” Vulcanis muttered, crossing his massive arms. “It was embarrassing to watch.”

Brent chuckled. “I won’t argue with you there. But that’s all the more reason to go easy on them for now. If everyone dies in the first run, no one’s going to tell their friends how amazing the dungeon is—they’ll just warn them to stay away.”

Vulcanis sighed, a sound like a gust of wind rushing through a forge's bellows. “I understand. I will temper my actions.”

“Good,” Brent said, his core glowing brighter with approval. “I know it’s not easy, but you’re one of the best minions in this dungeon. You’ve got to set an example for the others.”

Vulcanis picked up one of his hammers and looked at it thoughtfully. “I will try, Brent. But I am not accustomed to holding back. It will take… practice.”

“That’s all I’m asking for,” Brent said. “And hey, if someone really deserves it, I’m not saying you can’t give them a scare. Just… no more smashing heads in.”

A faint smile crossed Vulcanis’ metallic face, his runes glowing slightly brighter. “Very well. But if I’m holding back, you’d best be ready to deal with adventurers who think they can mock me without consequence.”

“Deal,” Brent said with a chuckle. “Let’s both work on being better.”

Vulcanis nodded, returning to his forge. Brent hovered for a moment longer, watching as the Molten Forgemaster resumed his work, his strikes on the anvil more measured now, the flames around him calmer.

Brent began floating back toward the Core Room but paused, thinking he should check in with Zyrris. After all, the boss minion was someone who had been a part of other dungeons. He would likely have some good insights into what they could do to improve. He turned and maneuvered his dungeon vision into the Astral mage's room.

He hovered in the ethereal expanse of the second floor’s boss chamber, where Zyrris floated serenely amidst the swirling mists and cosmic lights that perpetually surrounded him. The spectral boss’s form shimmered, its galaxy-like patterns shifting with the faintest movement. The atmosphere was calm, but Brent knew Zyrris’s mind was always turning, assessing, and calculating.

"Zyrris," Brent began, his core glowing faintly, "I wanted to get your thoughts on how the last run went."

Zyrris turned slowly, his luminous eyes like twin stars locking onto Brent’s glowing core. "Ah, Brent," he said, his voice smooth and deliberate, like a whisper carried on the void of space. "I anticipated you would seek my counsel. The run was… enlightening."

"Enlightening how?" Brent asked, floating closer to the spectral minion.

Zyrris raised a hand, his fingers trailing starlight as he gestured toward the shimmering expanse of his room. "The adventurers were unprepared for the trials your dungeon offers. Their knowledge of the Mechanized Carts was rudimentary at best. Their leader, Jay, let his arrogance outweigh his caution, and the results were predictable."

Brent dimmed slightly at the mention of Jay’s death. "Yeah, Vulcanis and I had a chat about that. He knows he went overboard."

"Overboard, perhaps," Zyrris replied. "But a lesson was imparted. Arrogance leads to downfall, does it not?"

"Sure, but we don’t want everyone dying. We need them to come back—and bring their friends," Brent countered.

Zyrris inclined his head slightly, his starlit form flickering. "A fair point. And therein lies the balance we must strike. Your dungeon offers a unique experience, but the challenge must evolve as the adventurers adapt. Their survival ensures your renown, but their struggle solidifies your legend."

Brent bobbed slightly, considering Zyrris’s words. "So, what do you think? How can we improve the dungeon without making it a death trap?"

Zyrris drifted closer, his presence cool and otherworldly. "Several opportunities present themselves. First, the Mechanized Carts. They are your hallmark, yet their potential remains untapped."

Brent tilted slightly, his version of a raised eyebrow. "Go on."

"The tracks could be more… interactive," Zyrris said, his voice gaining a faint hum of intrigue. "Elevated sections, collapsible bridges, or shifting paths controlled by pressure plates. Allow the adventurers to engage with the course beyond simply navigating it. Challenge their reflexes and strategic thinking."

Brent’s core brightened. "I like that. Makes the carts more than just a ride. Anything else?"

Zyrris gestured upward, his spectral hand tracing patterns in the air. "Your minions perform admirably, but they could benefit from variability. Assigning different roles to each run would create an air of unpredictability. Let them adapt as the adventurers do. A minion’s purpose should not be static."

"Like having Shadow set traps in one run and go on the offensive in another?" Brent asked.

"Precisely, though, I think Shadow's focus should remain on the first floor. I'd advise obtaining another minion to oversee this floor's traps," Zyrris said. "And your base-level minions, while effective, lack synergy in some rooms. Consider introducing combinations that complement each other’s abilities. A rusting mist trap paired with metal-focused minions, for example. Create layers of challenge."

Brent floated in a slow circle, digesting the suggestions. "Alright, so better tracks, a new trap minion, dynamic base minions, and more creative trap setups. Anything else?"

Zyrris paused, his glowing eyes narrowing slightly. "Your tutorial for the carts was functional but uninspired. Consider making it an experience in itself—an initiation into the dungeon’s theme. Allow adventurers to feel immersed before the challenge even begins."

"Like a story-driven intro?" Brent asked.

"Indeed. A narrative that ties their actions to the dungeon’s purpose," Zyrris replied. "It would not only instruct but also captivate."

Brent pulsed brightly, the excitement in his voice unmistakable. "I love it. You’re a genius, Zyrris."

Zyrris inclined his head again. "I am merely a reflection of your ambitions, Brent. This dungeon has the potential to be legendary, but it requires constant evolution."

"You’ve got that right," Brent said. "Anything else?"

Zyrris hesitated, his cosmic form flickering faintly. "The adventurer who perished… their essence remains with the System. Consider this: could their stories somehow become part of the dungeon? A spectral echo, a memory etched into the course, or even an inspiration for future challenges. Their sacrifices need not be forgotten."

Brent dimmed slightly, his voice quieter. "That’s… deep. I hadn’t thought about it like that."

Zyrris floated silently for a moment before adding, "Your dungeon is alive, Brent. It grows, adapts, and learns. Treat it as such, and it will reward you."

Brent brightened again, his determination renewed. "Thanks, Zyrris. You’ve given me a lot to think about."

"It is my purpose," Zyrris replied, drifting back to his position at the center of the room. "I look forward to seeing how you weave these threads into the tapestry of your creation."

As Brent floated away, he couldn’t help but feel a renewed sense of purpose. The dungeon was far from perfect, but with Zyrris’s guidance and the combined efforts of his minions, it was shaping up to be something extraordinary.