The heavy stone doors of the Dungeon of Golem’s Gambit groaned shut, their echo reverberating through the now-empty halls. Brent let out a soft sigh, his Dungeon Eye hovering above the game room. The chaos left by the beast invasion was clear: the dartboard lay in pieces, shuffleboard had been reduced to splinters, and the exchange counter was heavily damaged, its structure barely holding together. Tokens lay scattered across the floor, some charred from the flames. Mercifully, the tracks and staging areas remained untouched.
“Well, this is a fine mess,” Brent muttered. “Didn’t think I’d be hosting a monster mosh pit today.”
Ferron, standing amidst the wreckage, crossed his massive arms. “The nerve of those creatures. Breaking into my carefully maintained dungeon like they own the place! If I knew where they came from, I’d hammer their walls into rubble!”
“I second that sentiment,” Kagejin growled, his bladed bracers gleaming in the faint light. “This wasn’t random. Someone sent those beasts. Someone with a serious lack of respect.”
“Send more next time,” Shadow chimed in, his sinister grin stretching as he perched on the remains of a broken table. “I’ll carve our names into their hides before they leave.”
“Enough!” Vulcanis bellowed, his hammers glowing faintly with residual heat. “This is an insult. An affront to our honor as a dungeon. We cannot let this stand.”
Brent’s Dungeon Eye flickered as he absorbed their outrage. Emil appeared beside him, his metallic form reflecting the dim light. “You’re all jumping to conclusions,” Emil said, raising a hand to calm the group. “Yes, this was likely orchestrated, but let’s not rush to declare war. Most dungeons don’t stoop to such petty tactics.”
Ferron snorted. “Petty? Breaking into our game room, attacking our minions, terrifying our guests—this is beyond petty, Emil. It’s a declaration!”
Emil sighed. “You’re not wrong to feel angry, Ferron, but understand this: jealousy among dungeons is common. Many of them see new dungeons as a threat, especially when they rise quickly in popularity. Brent’s innovative style has made waves. That kind of attention doesn’t always sit well with the old guard.”
“But attacking us directly?” Kagejin said, pacing the room. “How often does that happen?”
“It’s rare,” Emil admitted. “But not unheard of. When a dungeon feels threatened, they may resort to sabotage or intimidation. It’s their way of keeping others in line.”
Shadow chuckled darkly. “If they want to play games, let’s play. I’ve got plenty of traps I’ve been dying to test.”
“We could send a message,” Vulcanis suggested, his tone ominous. “A fiery one. Something to remind them who they’re dealing with.”
“Or a blade in the dark,” Kagejin added, his voice low.
“No,” Brent interrupted, his voice firm. “We’re not starting a dungeon war.”
The room fell silent as the minions turned their attention to their Core. Brent’s glow pulsed faintly as he addressed them. “Look, I get it. You’re angry. I’m angry too. But we’re still a young dungeon. We’re barely out of the starting gate, and we’re already making waves. That’s a good thing.”
Ferron frowned. “Good? This attack was ‘good’?”
“No,” Brent clarified. “The attack was awful. But the fact that someone feels threatened enough to target us means we’re doing something right. It means we’re a force to be reckoned with.”
“So, we do nothing?” Vulcanis asked, his hammers twitching.
“We defend ourselves,” Brent said. “We reinforce the dungeon, upgrade our defenses, and make sure this doesn’t happen again. But we don’t go on the offensive. Not yet.”
Kagejin narrowed his eyes. “And when they come back?”
Brent’s light flared brighter. “Then they’ll regret it. But we’ll deal with that when it happens. Right now, we focus on rebuilding. On improving. On staying ahead of the competition.”
Emil nodded. “Brent’s right. Retaliation would only escalate things. And while we’re strong, we’re not invincible. A war with another dungeon—or worse, multiple dungeons—would stretch us thin.”
Ferron grumbled, but he relented. “Fine. But we’d better make some upgrades soon. I don’t want to see this game room turned into a warzone again.”
“Agreed,” Brent said. “We’ll brainstorm ways to reinforce the dungeon tomorrow. For now, let’s focus on cleaning up and getting ready to reopen. Our adventurers deserve the best experience we can give them.”
The minions exchanged glances, their anger simmering but tempered by Brent’s resolve. One by one, they nodded, returning to their tasks. Shadow vanished into the shadows, Vulcanis stomped over to help remove the larger pieces of debris, and Ferron began directing the clockwork minions to start repairs on the counter and games.
Brent hovered above the damaged game room, watching his minions tirelessly clean and repair the chaos left behind. The scattered tokens had been mostly collected, and Ferron was overseeing the reconstruction of the exchange counter with meticulous care. Emil stood nearby, his metallic frame reflecting the flickering torchlight.
“I can’t stop thinking about what the adventurers must be saying,” Brent said, his core pulsing softly. “We’ve worked so hard to build a reputation as a fun, innovative dungeon. What if this attack makes people reluctant to come back?”
Kagejin, leaning against a wall with his arms crossed, gave a low growl. “They’ll come back. Adventurers always return. They crave danger.”
“Not everyone,” Vulcanis interjected, his hammers slung over his shoulders. “Some will see this as a sign of instability. They’ll think we can’t protect them.”
“And they’re not wrong,” Ferron added, hammering a new beam into place. “This place was supposed to be secure. If beasts can tear through our walls, what’s stopping other dungeons—or worse—from doing the same?”
Brent sighed, the light of his core dimming slightly. “I get it. We’ve got a lot to prove. But how do we reassure them? How do we show them this place is still safe?”
Emil stepped forward, his tone calm and measured. “Brent, you’re looking at this from the wrong angle. Yes, the attack was a setback, but think about what the adventurers gained from it.”
Brent tilted his core slightly. “What they gained?”
“Experience,” Emil said with a small smirk. “They fought alongside your minions. They survived an unexpected challenge. And for adventurers, that’s invaluable. It’s what they live for.”
The room fell silent as the minions absorbed Emil’s words. Shadow, perched in a dark corner, chuckled softly. “He’s not wrong. They probably earned more from fighting those beasts than running through a dozen of our traps.”
Brent’s core began to glow brighter as an idea took shape. “Wait… what if we lean into that? What if we market the dungeon as more than just a race or a set of traps? What if we show them that this place is alive, that it adapts, and that we’re on their side when it counts?”
Kagejin raised an eyebrow. “Alive? You want to advertise the dungeon as unpredictable?”
The author's narrative has been misappropriated; report any instances of this story on Amazon.
“No, no,” Brent said quickly. “Not unpredictable. Dynamic. We show them that this is a dungeon where they’re part of the story. A place where their actions matter, and where we’ll stand beside them when things get rough.”
Ferron paused his hammering to look over. “You’re talking about branding us as a benevolent dungeon? One that’s… friendly?”
“Not exactly friendly,” Brent clarified. “But not malevolent either. We highlight how our minions fought alongside them. How we didn’t just abandon them when things went south. We’re a dungeon that cares about the adventurers who come here.”
Vulcanis frowned, his runes flaring faintly. “And how do we show that? A sign on the door?”
Brent laughed. “No, something bigger. A message. Something that spreads far and wide. We could even host an event to showcase what we’re about. Maybe offer a special reward for teams that help us rebuild—or teams that show exceptional courage.”
Emil nodded, his eyes glowing softly. “It’s a bold idea. Adventurers do love a good story. If we can turn this incident into a tale of resilience and camaraderie, it could actually boost our reputation.”
“And it gives us a chance to rebuild trust,” Ferron added. “Show them that we’re not just some death trap. We’re a place where adventurers can grow and prove themselves.”
Brent’s core pulsed with renewed excitement. “Exactly. We frame this as an opportunity, not a disaster. We could even create a mural or something in the game room to commemorate the fight. Something that says, ‘We fought back together.’”
Kagejin snorted. “You’re awfully optimistic for someone who just got attacked.”
“That’s the point,” Brent replied. “We don’t let this define us as victims. We show that we’re stronger because of it.”
The room buzzed with a renewed sense of purpose. Emil crossed his arms, his tone thoughtful. “If we’re doing this, we’ll need to act fast. Word spreads quickly among adventurers. We’ll have to control the narrative before the rumors spiral.”
Brent nodded. “Then let’s get to work. Ferron, finish up the repairs as fast as you can. Emil, help me draft a message that we can project in the waiting area. Something inspirational. Something that sets the tone.”
“And what about the mural?” Vulcanis asked.
Brent grinned. “You’re the forgemaster. I trust you to make it look incredible.”
As the minions dispersed to their tasks, Brent hovered above the room, his core glowing brightly. “We’ll turn this into an opportunity. The Golem’s Gambit will be stronger than ever.”
Unnoticed in the corner, Shadow murmured to himself, “A benevolent dungeon? Let’s see how long that lasts.”
The Core Room buzzed with an unusual energy. Brent hovered above his minions, his Dungeon Eye form glowing brightly as he surveyed the chaos in the game room. The damage was extensive, with darts scattered across the floor, dented pool tables pushed askew, and the exchange counter leaning precariously to one side. The hole in the dartboard’s wall had been patched hastily after the invasion, but the room still looked like it had been through a brawl — which, technically, it had.
“Alright, team,” Brent announced, his voice ringing through the room, “it’s time to make this place shine again. Let’s turn this disaster back into the best game room in the realm.”
Ferron, standing with his massive arms crossed, smirked. “Shine again? Brent, I think this place only ever sparkled in your imagination.”
“Hey! It’s all about potential, Ferron. Now grab that hammer and start straightening out those pool table legs. You bent two of them when you dove at that beast.”
“Dove? I tripped over one of those fancy chairs you insisted on bringing in here,” Ferron grumbled but complied, hoisting the pool table as though it weighed nothing.
“Kagejin,” Brent called, swiveling his eye toward the Razorclaw Sentinel, “can you work on fixing the dartboard wall? And maybe reinforce it this time? If another creature bursts through, I want it to bounce back out like it hit a brick wall.”
Kagejin nodded, his claw-like bracers clicking together. “On it. But next time, maybe don’t put the dartboard on the thinnest section of the wall.”
“It wasn't thin until someone dug behind it,” Brent said, sheepishly. “Shadow, what are you up to?”
The small, sinister-looking minion was perched on a damaged foosball table, his jewel-like eyes glowing mischievously. “Supervising,” he replied in a tone that oozed sarcasm.
“How about you supervise by fixing the foosball table you’re lounging on?” Brent suggested. “And no sneaking in traps this time.”
“Spoilsport,” Shadow muttered but leapt down to start realigning the tiny players on the rods.
Meanwhile, Vulcanis stood at the far end of the room, meticulously crafting a mural on another repaired wall. His mechanical hands moved with surprising dexterity for someone wielding twin hammers. The mural depicted the dungeon’s finest moments, with minions in heroic poses and adventurers racing in their carts.
“Vulcanis, that’s incredible!” Brent exclaimed. “You’ve got some serious artistic talent.”
Vulcanis paused, his fiery runes glowing slightly brighter. “Thank you, Brent. Forging isn’t just about weapons. It’s about creating beauty and precision. I thought the game room deserved something grand to match its spirit.”
“Spirit?” Ferron chimed in, wiping sweat from his brow. “This place had spirit until that beast ripped it apart. Now it’s got... let’s call it character.”
“Well, it’s getting its spirit back,” Brent said. “Jake and his team are coming in tomorrow, and I want this place to blow them away.”
Kagejin’s voice came from the corner. “Is this about impressing adventurers or just showing off?”
Brent made an exaggerated thinking noise. “Can it be both?”
The group chuckled as they worked. Ferron straightened the last pool table and tested its sturdiness by pressing down with all his weight. “Solid as ever,” he declared. “Now, about those chairs…”
“No more blaming the chairs!” Brent called out. “Emil, how’s it going with the exchange counter?”
Emil’s small, metallic frame floated over to the tilted counter. “It’s seen better days, but I’ve reconfigured the structural supports. Give me another hour, and it’ll look brand new.”
“You’re the best, Emil.”
“I know,” Emil said, not missing a beat.
Shadow’s voice cut in. “Hey, Brent, what do we do with all these broken darts? I could repurpose them into a trap. Nothing says ‘welcome’ like a flurry of sharp projectiles.”
“No traps in the game room,” Brent said firmly. “It’s supposed to be fun.”
“If you say so,” Shadow muttered, clearly disappointed.
As the hours passed, the room began to transform. The foosball table was repaired, the dartboard wall reinforced, and the bowling lane’s pins meticulously reset. Ferron even took it upon himself to polish the floors until they gleamed.
Vulcanis stepped back from the mural, his hammers resting at his sides. “Finished. What do you think?”
Brent hovered closer, taking in the vibrant details. “It’s perfect. It’ll remind everyone who visits just how amazing this place is.”
“Amazing and deadly,” Kagejin added.
“Exactly,” Brent said with a laugh. “Now, let’s double-check everything. We’ve got adventurers coming tomorrow, and I want this place to be perfect.”
As the minions worked on final touches, Brent’s core glowed with pride. They had turned a ruined room into a masterpiece. Tomorrow, the adventurers wouldn’t know what hit them—both in the game room and on the dungeon floors beyond.