All planned baby, all planned. I totally knew the sneeze was coming you know. Just testing to see if it worked you know. Nya ha ha ha. I mean, this is beyond expectations. Who would have ever known that this would happen. Oh? Out of the loop? Let me just casually back-track a little and witness the magic.
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The seeds were sucking up the animus like a dry sponge in water, execpt that that sponge currently shows no point at which it will fill up. "No, no, no, no, stop stop stop! That was meant for my eggs you jerk! Give it back, throw it up!" was what I was screaming. Not like it helps but hey, at least it made me feel good. Slowly, ever so agonizingly slowly, the last drops of animus (it behaved like a liquid, not sure what it really is though) was absorbed by the seeds, they shuddered for a moment before laying still once again, as if all of this never happened. *sniff* Give it back. Oh well, I guess no use crying over spilt animus, I mean, I still have some left. I really don't want to tap into my reserves due to my hoarding issues but if it is like this I don't think I can help it. So... animus animus where ar-
Due to a completely unexpected event, the Animus that was meant for one was given to the other. In a peculiar twist of the wonders of nature, the freshly sowed seeds has greatly attuned to your dungeon. Due to your dungeon being young and due to the oviparous characteristic of your dungeon, the plant life of your dungeon has completely evolved to a whole new level. You have now discovered a new Evolution Path for your plants to allow them to undergo mutation to evolve into a monster. Your plant life is now easier to influence and they now posses enough sentience to actively change according to the dungeon's commands. All future plant life in the dungeon will have this trait.
Plant->Monster path[Stage 1]: {1/20} Complete all conditions to freely spawn in the most basic of plants monsters in a dungeon.
Eh? Huh? Who? What? When? How? Ummm....I'll take it! Yipee! Totally Worth it! I have zero idea still but who cares right? Hm? I was crying over the animus earlier? Wha-I wasn't OK! I wasn't! No one saw that! That did not happen! Erase it from memory! Begone! Sayonara! Out of the window! That, ummm, happened in an alternate reality. If you give me anymore of that junk, I will really cry you know.
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Achievement Get!
While spilling animus is not a rare occurence, for a new-born dungeon, this situation may result in great distress. Most of the time, when drawing upon a substantial portion of the dungeon's animus supply, some form of stress is forced upon the dungeon. This makes handling large amounts of animus dangerous due to the possibility of the dungeon having a mishap and potentially spill the animus. This time, however, the spill did not go to waste as a freak evolution coincidentally took place utilising the animus. This rare event has awarded you with an achievement. You have been compensated [10 Animus] due to lack of prior warning.
[Monstrous Creatures]: A complete coincidence that resulted in the change of the creatures of the dungeon at a genetic level. Creatures of the dungeon now resemble monsters and are capable of more robust and diverse evolutions. They are also more succeptible to the dungeons influence and are capable of responding to its commands. {You have been awarded [100 DP and 5 starting creatures]}
Fantastic! Wonderful! Subarashi! I am the conquerer! Praise the lord! Raise your do-*ahem*. Okay, now it it time to utilize these wonderful gifts that have been prepared for me. Muahahaha! Ahaha-*cough**cough**retch*
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And so, it brings us to the current situation. I am fabulous am I not? Praise me! Come on, don't be shy, praise me more! Well then, I guess its the waiting game now. Cannot wait? Well too bad! The best wine is the oldest wines left to ferment properly you know. Behold my ultimate creation! Dun-dun-dun!
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Just hatch already.....