This chapter is for anyone who endured the long wait, looking forward to how Eli’s journey continues (or just forgot about this story entirely) and planned on hopping back on once the plot finally caught up.
Time skip is done, Eli is about to depart, and changes were made… yeah. I’m satisfied with how things turned out. As I said no plot-altering changes were made but some are still significant enough for me to point out in reference to the future. First off, the slavery arc is gone, cruelty is toned down in favor of wonder and adventure, and lastly, Eli's character is more consistent along with more fleshed-out side characters.
In case you don't want to read through 55 chapters of the same story:
QUICK RUNDOWN AT THE BOTTOM
Your grievances have been heard and most who chewed through the entire thing again seemed extremely satisfied with how things turned out. I'm saying most because I also got a 0.5 rating and an angry message for posting the same story (like, that's what a rewrite is, duh) but I don't concern myself with the peasants.
It was fun, and still is and I feel like this hobby of mine will keep me entertained for a few more years to come...
Your Author humbly. (Dramatically bows and disappears.)
SYSTEM-RELATED CHANGES TLDR
MOST IMPORTANTLY Savant no longer gives her everything, meaning Eli needs to progress the Skill and make discoveries on her own to earn control over the elements. A bit unfair however a lot more fun.
Racial Trait: Celestial Elf: A naturally agile and dexterous body immensely responsive to mana. Control over the arcane permeating every corner of reality is increased through the extensive mana vessel of the body that in turn makes it more vulnerable to outside influences of mana.
Elyssia
Age: 12
Celestial Elf
Mana: 3900/3900
Free Points: 10
+426/hour
Might: 7
Intelligence: 424
Mana: 390
Speed: 93
Focus: 482(+77)
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Willpower: 426
Endurance: 72
Dexterity: 30
Fortitude: 72
General Skills:
Savant lvl 53
Identify lvl 59
The Art of Movement lvl 55
Dodging lvl 53
Pain Tolerance lvl 24
Premonition lvl 61
Survival lvl 36
Maintained Magic lvl 44
Serne Spellcrafting lvl 49
I. Class: Mystical Daredevil - Arcane lvl 70
Arcane Mastery lvl 67
Armory of the Arcane lvl 63
Mana Perception lvl 65
Elemental Burst lvl 55
Arcane Focus lvl 59
Chaotic Touch lvl 42
II. Class: *Locked*
III. Class: *Locked*
The body the mind and the soul. The left requires no explanations, in the middle is INT: the amount of mana moved, FOC: mana control and precision DEX: it's dexterity, pretty self-explanatory. On the right, we have mana and mana regen, along with the new addition, Fortitude.
As Eli's Mom would put it:
“Fortitude is again an interesting attribute,” Mom keeps on talking and I’m losing interest. Thankfully this is the last one. “It’s the magical equivalent of Endurance but unlike Endurance where your skin is the boundary of protection, Fortitude affects your Cloak.”
“Cloak?” I ask back.
“Your magical presence, the mana seeping through your flesh, skin and lastly out of your body. Even when the mana vessel is full, Willpower keeps on drawing in more and more juice and so the mana overflows.” Mom explains with apparent irritation. “But you already knew this didn’t you?”
Mystical Daredevil: Playing by the rules is only for those bound by the rules, following outdated standards and refusing to bend in the face of change. You on the other hand embrace the new ways and become change itself. Mana is your tool while unpredictability guides your hand to shape a new horizon.
Serene Spellcraft: Once the mind is clear of all outside interferences it can focus on the only thing that matters, magic. Working in perfect peace is when the greatest minds hear the whisper of their soul, leading to the creation of true masterpieces, the greatest spells.
The Art of Movement: Everyone can run, but making the most of their movements or finding the ideal path through the terrain is a lot more delicate than that. It’s a dance involving the entire body, every muscle, and every thought.
Chaotic Touch: Mana always returns to balance no matter how willfully one tries to force their control over it. This balance, this state of stability is nothing more than utter chaos without a guiding hand, yet achieving it takes only a touch.
PLOT CHANGES TLDR
Chronological order of changes:
Prologue: Creation of Aelion explained + Prince's motives and some foreshadowing
Early Chapters in Meliorport: Pretty much the same, I still rewrote them because my English improved a little but that's it. More time spent with parents and friends
Bennett appears: The shadows try to kidnap Eli with some previous events alluding to this + Bennett swoops in and saves the day although he's still not the good guy just less of an asshole
Travel to Granhall: No painful lessons for Eli + Bennett more reasonable + Exciting confrontation with the shadows + Proper basics taught to Eli + Not left alone outside of Granhall
Fort Karon: Discovers lightning magic during locust hunting + Earns the right to train her blue fire and electromagnetic abilities + Much better relations with Victor and the others (competitive but not hostile) + Some other minor duels and an extra challenge
Timeskip: Became thrice as long + The kids go out into the city to experience the world + Squad battles and ranking
Valka Chapters: Human cruelty toned down + a glimpse into the brewing Human vs. Orc conflict + no sex slavery rather used as pack-mules and free labor