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Chapter 11

Yenpar, the city founded to grant delvers to the demon dungeon, was now the base for John. At one point it had been the de facto demon capital by virtue of being their only settlement but they had since purpose built another elsewhere.

John still wasn't used to the fact most of the citizens were red skinned and had wings, meeting their definition of imp even if not the classic one since they were over three feet. A few were other subspecies of demon. He was one of only two humans in town.

The Glazier family had finally fulfilled John's order for potion flasks to contain the chemicals he wanted to toss at monsters in order to advance his grenade skill enough to unlock the grenadier class and it was the day he was due to dive the dungeon having redeemed his token. The same party as usual would be escorting him and he felt he was effectively a member at this point, especially as the system didn't currently have a means to enforce it yet - though he'd heard rumours that it would be more flexible than what the guild anticipated, rather than the set four it would be variable from two to nine outside dungeons, whilst the cores would control inside. The local dungeon here in Yenpar was indeed fixed at four for a recognised party but reports from human lands showed that Tonin's Harbour, the dungeon in Fleet, was going to cater for anything from one to a billion - though John had trouble with the concept of a million, let alone a thousand times that number.

Lavella and her party had updated their weapons to match what they had been aiming for with their respective classes, they'd trained with them to the limits that they could outside of the dungeon, at least with non-leathal sparring. She now wielded a warhammer, while Damon now duel wielded daggers, Granville supplemented his fire spells with quarterstaff combat and Vixen now paired her club with a hatchet.

They dived into the first room of the dungeon, which was similarly occupied by imps though these were armed with swords. The melee began with Vixen parrying one with her axe as John threw a bottle of acid at another. It was five on four and John lost track at this point, he stopped trying to focus on his allies beyond establishing who needed the most help and dousing only them with contact healing potions poured out of the flasks. By the end of the melee, he found that the dungeon was treating him as some sort of support and forcing him to mix potions whilst the others continued the delve. He was cut off from the group and could only observe though he was still close enough to throw the results successfully but he found attempting to guide the results to the target using magic was working better.

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After the battle that was the dungeon he checked his upgraded log.

Grenade Skill improved to Orange Orange Orange

Alchemy Skill improved to Violet Green Green Green

Telekinesis Skill added at Blue Green Green

Pyrokinesis Skill added at Yellow Orange Red

Poltergeist Class unlocked

John was naturally disappointed not to have improved enough in skill for the class he had wanted but was glad he seemed to have stumbled upon another one with an unfamiliar signature skill, he'd not heard of Telekinesis before which was the magical skill that had let him manipulate the potions once they'd been completed or Pyrokinesis which let him manipulate the temperature of the dungeon made flames.

Thinking about this, John considered maybe it was something to train Granville in, it seemed like it would complement his class letting Granville manipulate existing fires. Granville should already have Pyrokinesis given it seemed to be a type of fire magic. John was unsure if either of the new skills would be useful for the rest of the party though doubted they would synergise with Vixen who had the barbarian class.

After a brief discussion, the group confirmed that none of them had either skill but as expected Vixen didn't want them, neither did Lavella but both Granville and Damon were interested so they arranged to train now they'd finished the dungeon run.