I looked at the menu and knew that at the moment, I had one option, but one option was boring.
"Why can't I have all of them?"
USER REQUESTS ALL OPTIONS. PLEASE WAIT FOR ADMINISTRATOR PERMISSION.
Huh? Wha??
THANK YOU FOR WAITING YOUR REQUEST WAS GRANTED. DUE TO USER BEING FAR FROM SURFACE THE USER HAS BEEN GRANTED ALL CHOICES, HOWEVER, USER CANNOT SURVIVE MUCH LONGER WITHOUT ACCESS TO OUTSIDE MANA. THE USER HAS BEEN GIVEN ACCESS TO NEAREST MANA LAYLINE FOR SUBSTANCE. ADMIN HAS ALSO GIVEN THE ENVIRONMENT, ANIMALS, PLANTS, AND ELEMENTS FOR NECESSARY CREATURE SURVIVAL.
ADMIN RECOMMENDS REACHING SURFACE WHEN POSSIBLE.
due noted thanks….whoever you are up there.
ADMIN SAYS YOUR WELCOME.
OK, right onto my task of getting up to the surface. Well, let's check out those environments, shall we? First, it looks like a water environment.
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Ginormous crystal water caves.
An enormous limestone cave 20 miles in all directions, filled with crystal clear pristine waterfalls, lakes, rivers, ponds, and puddles. The sheer size of the cave causes its own weather system, clouds gather frequently, and it rains during this time the lakes become choppy. When the lime stone gets wet the limestone becomes a trap on its own become slick and dangerous. Some of the lakes are so deep that it's pitch black. The roof of the cave is 300 ft above and is decorated in the center with a massive cluster of sun crystals that give light to an otherwise pitch-black cavern.
As a bonus, the rain heals the mer one point per drop.
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Interesting….seems like it would be a decent choice; the mer would love this, comes with all kinds of fish, animals, and crustaceans. I could use the weather to my advantage by making adventurers fall into the rivers and lakes, and the mer could drown and consume them.
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Inescapable voided caverns.
Few who enter the abyss survive and fewer make their way out. The rakes love the dark; it uses the darkness in the caves to their advantage, ambushing their prey in the dark, only to let them live and continue stumbling around. The footing is terrible and rocky; there are stalagmites and stalactites everywhere in so many sizes. The caves are never one size, and dead ends frequently. As a bonus, one evil person from earth will reincarnate as a rake or will be transported to the terrible voided caverns as punishment for their wrongdoings. The longer they survive, the more twisted they become, eventually becoming what they are inside.
Unauthorized duplication: this narrative has been taken without consent. Report sightings.
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That's pretty cool, all sorts of goodies there. It seems rakes are pretty vicious, and with the bonus of evil people from earth dying in the caverns, that will give me passive soul points.
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The great steppe and jungle
vast open plains with marshes, snow, prairies, and occasional rock fields. The animals in the steppe consist of the biggest mammals and reptiles during the great ice age. The environment is different depending on where you are either cold and freezing or muggy and stupidly hot. The animals here can either be passive or ridiculously hostile. The giants are not the only humans to dot the landscape; the primitives of the ice age live here as well.
The bonus here is that the primitives and giants eventually will build cities and structures; they regard the dungeon as the great creator.
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Wow, that's pretty epic. it'd be cool to see a real giant riding a mammoth or a primitive human fighting a sabertooth tiger. I'm not sure what to think about them worshiping me…
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Underground crystal glass cities.
A giant cityscape fills the entirety of the cavern. While the saurians do not have the ability to use magic, they do have telepathy and telekinesis. The city is a great way to gain soul points as the Saurians do not forgive intruders into their sanctuary. The technology they use is unrivaled and comparable to advanced magic. Be careful adventurers; you might end up as an experiment on a table. This environment is itself the bonus.
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The Saurians are in a league of their own. With technology advanced enough to travel stars, you'd think they would be able to use magic, but if you think about it, the system probably put a hard cap on that.
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Seasonal high forests and changing marshes
Here beware of the strength of the Sasquatch, beware of its ability to hide and, its brutal unforgiving nature. Once you cross the path with that of the sasquatch, you may end up beaten to death by arms bigger than a man's waist. The environment of the forest and the buggy, boggy, and muddy marshes are the Sasquatch's home turf. It isn't just the marsh's hot muggy squelch you have to watch out for; the temperature changes every month in this environment. Every month is a new season.
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Decent enough, the animals in the further description consist of common animals found on earth but, also a few that I'm pretty sure I don't think I've ever heard of, let alone even seen on tv.
First things first we need to make stairs to the floor above,
As I make the stairs, I remember that I still have the first monster I made in my core room, the dinky little crab. Or was a dinky little crab, the thing had absorbed a significant amount of mana radiation and grown four times its size. The thing was as big as a car wheel and seemed to be quite happy in a pond of water and, was watching me. It had long, spindly legs, skinny claws, and a very wide rounded body the size of a car wheel. The thing was at least 12 feet overall. As I looked at it, it seemed to know that it had my attention and waved a claw at me.
Yes, yes, hello.
Now my first floor, what should it be, I wonder?
I ponder for a while and, ultimately choose the Ginormous crystal water caves. It seems that I have to build it myself even though it's a choice on the menu.
I start by carving out the required height and width 20 miles in each direction. What lay before me is a wide open cave not exactly flat but open nonetheless. From the stairs, which is in the east I go west, I start by carving a large dip in a circle, slowly increasing the depth as I go. I fill in spots. here-and-there to make an uneven surface, putting small stalagmites and drop-offs here and there. As I go deeper, I make a bowl-like shape, It sort of looks kind of like a gourd. I punch a hole in the middle, about 30 feet in diameter, and slowly open a second partially enclosed space. I put offchutes here-and-there and eventually end with dead ends. This should be a hiding space for the young children of the mer. I fill the lake. It's 2 miles long, and the first part of the lake is 1000 ft wide and the second is 1700 ft wide. The enclosed spaces are in the bigger half. I fill it with water and continue. Throughout the room, I put massive lakes and ponds connected by rivers that come from the waterfall on the outsides of the room. In the center of the room, I put a 12-mile by 7-mile lake and fill it with water. It goes about 200 ft under and is big enough to put all the creatures I can place in there.
Now, my first monster. I start by willing the creature into existence in the gourd lake.
A blue creature comes into view. Not bad, it's pretty cute. It seems to be a small child, though; it looks around cutely before diving into the deeper parts and exploring around. I make 23 more and start next by creating the following animals: tuna, basking sharks, krill, plankton, humpback whales, sardines, catfish, salmon, groupers, mantas, trout, small diverse species of fish, and coastal corals. The room is populated with a few more diverse things such as crabs, large squid, and octopi. Everything gets settled in their natural groups and gets comfortable. The mers have yet to grow completely and have taken to staying in the gourd lake. Right now, I'm out of usable mana and should wait till I top up.