Remember, don't go near the rims of the tank, the last guy had been dragged under, and it was over quickly; he had his throat ripped out by the damn thing. Oh, it needs to be fed fish only, don't feed it anything else. Lunch break is at 2:00, except on Wednesdays; then it's at noon. Good luck. Unfortunately, the man died seven days later on Wednesday, 2 minutes before his next lunch break. He was hypnotized by the mer, who was in heat at the time, why getting close to the tank seemed like a good idea was up for grabs. The thing drowned him while they got their rocks off. Poor bastard, he had three kids.... seven months later... (Lt. Colonel Fresh. Earth 2011)
Hii ri Sri was the first of the Urti clan to be born by the great creator, she knew not what the creator was, but only that her reverence towards her almighty outshined all other mer. she had taken her duty as the eldest to guide her brothers and sisters to greatness. The clan was small, and outside the nest was extremely dangerous; this was found out by the unfortunate death of Sicci Tri Di; she had been chasing a blue tuna and strayed too far from the group, unfortunately, and was ambushed by a giant squid. Death was too soon and over quickly. The Urti clan sang in sorrow for three dims of the sun crystal. After 1000 dims of the sun crystal, she had grown into an adult and had three children of her own. During this time, they met four other clans, the Cici clan, The Mori clan, The Fufi clan, and the Yirli clan. The four clans were all created by the great creator. The four clans respected each other, and everything was fine until the no-tails appeared. They brought things that fell into the water after they died, shiny things. Sometimes, there were round shiny rocks that, when one wished, could bring you powers that allowed you to manipulate water, fire, wind, and other things. The fufi clan sought to use these powers to create homes for their water friends and family. The Yirli clan used these to become great beings that could wield the powers unrivaled; the Cici clan used these as ways to create grand creations of metal and mer. We used them to bring our lives closer to the great creator. However, the Mori clan used their powers to do horrible, cruel, and mean things to water friends and mer alike. They found ways to bring the passed on to unlife, killed water friends, and allied with the no tails to steal the boxes of gifts the creator told us to guard. So we allied with the other clans to wipe them out; it was terrible, and the screams of the Mori clan lasted throughout the dim. The remaining clans vowed never to use the no-tails gifts of evil ever again ever since we educated our children to reject the no-tails and kill them wherever they see them.
The Dungeon:
After what I assume were a few days, I got back to the building on the next floor. The next will be the steppe, first the stairs, then the room. As I start on the room, I notice that the walls immediately disappear. What was before me was a preset plain field. There was an endless expanse in all directions. I moved my viewpoint as far in one direction as I could until I hit an invisible wall that was 50 miles in one direction. I went back to the stairs and went in the opposite direction for 50 miles, then did the same for the other two. Hmm, very large; assuming that what I'm putting here is equally large, will this be enough? Alright, let's start by putting rocky terrain and snow fields in the north, fields of wheat in the south, lush jungle in the middle, marshes in the east, along with a few hidden tar pits. Then for the west…ah, yes, pine woodlands.
Let's start with a few paraceratherium in the south along the border with the jungle, maybe 40 or so, then some American lions about 10, a few wooly rhinos, a few terror birds, millions of giant and minor bugs, Argentavis, and 1000 steppe bison.
Then in the jungle, I'll put Titanoboa, giant sloths, gigantopithecus, Dodo birds, homo luzonensis, Neanderthals, Bili apes, and chimpanzees.
In the marshes, I'll put wooly beavers
In the north wooly mammoths, homo sapiens Sapian, Beringian wolves, and Nuralagus.
Then I put the first Nephilim in the north.
"Your name shall be rexus, chief of the giant clan, and you shall prosper and guard against intruders upon my halls. Take no mercy; give no quarter."
"It shall be done, creator; no heretic filth shall dirty your halls!"
The narrative has been taken without authorization; if you see it on Amazon, report the incident.
"As such, I give you seven wives and 32 underlings; may you be fruitful and multiply."
"Of course, your grace."
"Also, your job is to maintain all population on this floor. Do not allow the sapiens to devastate the flora."
"Your wish be done, your grace!"
"Live well, rexus"
"I live to worship and spread your name and purge all who deny you."
Ooooooh, kaayy, that was some fanatic extremist shit right there; gods hope some adventurers survive, at least a few. No doubt they will become overpowering later on. It says the giants have an excellent aptitude for strength and magic. Other than the reptilians, most of my creatures could use magic. Mutations and variants will occur over time in the beasts of the dungeon; dungeon mana seems to do that a lot. Also, my system gave some information saying mutations and variants will occur faster and more frequently as long as my dungeon remains closed. Unless I wanted an overcrowded dungeon and severely over-mutated monsters, I needed to hurry up to get to the surface. I'm still 18 floors away, evidently. Time runs differently from a dungeon's point of view, and four years had passed by the time I was on to the next floor. To the dungeon residents, time runs double, and eight years have passed. The longer I take to get there, the more impossible my dungeon gets. Humans need to invade my dungeon for me to get soul points, which happens to be my sustenance; friendly vegetarian dungeons don't exist. So unless I hurry up, the admin might get angry and starve me to death.
SYSTEM MESSAGE
ADMIN REPORTS THERE WILL BE NO SUCH THING, AND THE ADMINISTRATOR NOT STARVE DUNGEONS THAT ONLY FORM EVERY 100 YEARS. IT WOULD BE A WASTE OF PLANETARY RESOURCES TO EXPUNGE A DUNGEON. DUNGEONS ARE NECESSARY TO FILTER COSMIC MANA INTO NEUTRAL MANA. LIFE MUST HAVE NEUTRAL MANA TO EXIST.
Alright, that's a good thing to know.
Time to continue populating my dungeon. I'll mix things up in the west. I have more beasts on the list, so I'll continue to sprinkle the rest around the forest and other places here and there.
I took a look at my creations and noticed that the giants seemed to be smarter than I thought. They already had made a wall around giant skyscraper size boulders, and the wall was in a hexagon shape. The construction took a few months to create, but it was practically flawless. It seems they picked up magic like drinking water. The sapiens have started making small cities and have discovered stone tools, from axes, to picks, to spears and the rest.
A few other sentient creatures have also caught on. It should be ok for now. It's good to let them do as they want as I sit back and wait for my mana to come up to snuff.
…………………
My name is Aatuis Rexus. I grew up as the daughter of the chief of the Rexus clan, and as the clan's heir, I am in charge of the war people. Recently the other blessed "the small people" have encroached on our territory. After the last great war of clans, the small people lost, and we gained control of the iron and mithril mines. Our number may be less than the small people, but we still number 20,000; however, the small people have teamed up with the surface dwellers and got cocky. Of course, the first time the allied team attacked us, they were anything but strong; we butchered them like flies. They kept coming back like ants eager to appease our plates and forks. We won't waste the corpses thrown at us; however, we learned from the Great God that we should never eat the brains of any animal lest we be infected with brain sponge. That wasn't good for the first few generations. It seems the surface dwellers don't seem to like our eating habits; I can't begin to imagine why? The surface dwellers' magic is pitiful at best; it's like they don't care about their cultivation and practices, uncivilized, I say. May the creator smite them.
…………………….
"Run! Fuck, just run!"
"Ahhhhh Greg!!!!! help meeeeee!"
Crunch*
"Aleshaaaa! Nooooo! Damn, you fucking monsters! I'll kill you!"
"Greg, come on! It's just a bit further to the dungeon town."
"No, Trish, I'll kill them the Fuckers took Alesha!"
"Greg, forget it; she's gone; keep running. The giants will catch up, and when they do, we're fucked"
"She's right, Greg; we need to move. Those monsters are A rank and above. We can't face them; there are even disaster ranks among them; they will tear us to pieces."
"The dungeon town is not much further; the dungeon denizens will help us. Now let's go."
"No, you can do whatever you want to. I'll die just like my girl."
"…."
"...."
"Fine, you kick their ass, ok; we'll drink at the surface when you're done, ok."
"Stay out of trouble after you're done, ya hear."
"Right, meet you up top."
The group parted ways knowing they'd never see each other again. It comes to attention that this frequently happens in the Vestwale city dungeon. According to this crystal recording of the exploration of the 19th floor that was found, none of them lived to make it back to the 5th floor Basecamp. It's advisable to prepare a 15-adventurer raid team to make it through the 19th floor. Unless you're above 9th silver rank minimum and have a party of six, you will likely become dinner for the beasts and giants of the 19th floor, and for god's sake, do not deny a good rest from the sapiens; gods know you'll need it.