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Chapter 11 Dwarven Clockwork tech

Chapter 11 Dwarven Clockwork tech

After I finished Nova’s weapon I finally took my time to check out my new skills I gained in the process.

Basic software designer (Basic 3)

The basics formed by scraps of info found within the memories of the dead clockworks

(this skill will upgrade the more you learn about it)

+2% increase to ability when making basic level software

Marksmanship (Basic 1)

The skill to shoot a gun and hit your target.

+2% increase in precision of your shots

Machine weapon building (Basic 4)

You know your way around with your tools to the point of being able to make weapons that can be added directly to your body.

+5% increase in ability when making a machine weapon (weapons that attach directly onto robots and follow system orders)