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32.

Humm, Clare said, you know, I think we should be a little more organized about it this time.

Kepler blinked at her, shocked.

What?

[I didn’t know you were capable of planning ahead.]

Clare scowled. Excuse me?

[Ah, well—] Kepler fumbled his words, [You see, it was human, and—]

Five minutes later, Clare finished tickling Kepler ruthlessly and turned back to the matter at hand.

Show me the status sheet.

Kepler whimpered. [You’re so mean…]

What was that? Clare lifted an eyebrow at him. He was out of breath from the tickling assault, something Clare couldn’t quite wrap her head around. These were just mental approximations of bodies—something Kepler seemed to have forgotten.

He grumbled. [Whatever.]

Status-

Name: Clare Hatt

Species: Sapient Dungeon

Age: 1 month, 6 days, 2 hours, 4 minutes

Modifiers: The Kepler Effect, Mythic Connection, ‘Grotto of the Captive Maiden’

* The Kepler Effect: A gorgeous and intelligent symbiote has been installed in your soul. Health x 1.15. MP capacity x 2. MP ration x 3. All XP gains x 1.05. Fierce protection against anything soul-related, this modifier is invaluable.

* Mythic Connection: Your connection to the other side remains, albeit altered. Draw on the power of the human sub-mind through stories. Servants inspired by myths are x 1.1 x 1.11 easier to create and have access to unique abilities.

* ‘Grotto of the Captive Maiden’: Through severe misunderstandings, a delver has designated a myth to your dungeon. For now, this is a narrative of a maidenly spirit that has been kidnapped from the underworld by a lustful demon. The maiden is continually expanding the grotto, trying to escape, but has yet to manage it. Mythic connection x 1.01. MP ration x 1.2. XP gains increased when aligned with the narrative. This modifier is still evolving and is deeply affected by delvers’ interpretations.

Level: 3

Health: 115%

XP: 36.98/90

SP: 28

MP: 242/400

MP ration: 144/1 day

Skills: 14

* Reshape Matter: Shape matter in your territory as you wish. Costs 8 MP.

* Restructure Matter: Change the structure of matter in your territory to whatever design you wish. Costs 16 MP.

* Differentiate Materials: Breakdown the different materials within a design. Costs 4 MP.

* Construct Design: You understand the building blocks of various designs, enough to arrange them yourself. Enter a ‘creative state’ to work on a single design. Test your design’s functionality through a system-provided model up to 50 times. State cannot last more than 6 hours. Costs 24 MP.

* Create Servant: Using a design of your choice, create a servant. Costs 20 MP.

* Upgrade Design: Randomly upgrade a chosen design. Costs 20 MP.

* Command Servant: Order a servant to do something. Costs 4 MP.

* Organize Servants: Order your servants into groups for lowered command costs. Costs 10 MP.

* Standing Orders: Create or modify a consistent rule for your servants. Costs 10 MP.

* Architectural Zone: Enter a focused state for the purpose of internal dungeon modification. Cannot last for more than 4 hours. Costs for matter modification skills reduced by 10%. Costs 52 MP.

* Permanent Current: Choose which direction the water, air, or other movable matter in the dungeon flows. Costs 8 MP.

* Create Rewards Chest: A treasure chest which automatically replaces the assigned loot after a set amount of time. Food and other degradable items are preserved indefinitely while in chest. Costs 12 MP.

* Affix Location Function: Different parts of a dungeon can fulfill specific functions, whether they be symbolic or practical. Affix a location for a specific purpose to gain x 1.05 functionality. Costs 16 MP. Location cannot be unaffixed without paying 30 SP.

* Create Decoy - Core: A lesser form of ‘Create Decoy’ which focuses on the dungeon core. The decoy will identify as the core and mirror the core in real time. Limited to one decoy. Costs 16 MP to create and 5 MP daily to maintain.

Designs:

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* Earth Matter: (Granite, Travertine Limestone, Iron Ore, Novaculite, Mercury, White Marble, Glowstone, Obsidian, Roatt Crystal, Dove-metal, Iron, Blue Diamond, Paraiba Tourmaline, Red Beryl, Alexandrite, Musgravite, Diamond, Taaffeite, Painite, Red Diamond, Emerald, Pink Diamond, Gold, Silver, Platinum, Brass)

* Living Matter: 4 (Troglobitic Dipluran, Red Worms, Microbic Mats, Evolutionary Moss)

* Edible Matter: 3 (Water, Salt, Baloney Sandwich)

* Other: 2 (Air, Blue Mist)

* Servants: 8 (Eccentric Faerie- Unlimited use, Red Snake-Worm- Unlimited use, Musical Dipluran Beetle- Unlimited use, Slime- Unlimited use, Stone Slime – Unlimited use, Glow Slime- Unlimited use, Metal Slime- Unlimited use, Enlarged Dipluran Beetle- Unlimited use)

Servants:

* Astrid (Water Giant) - level 3

* Red Snake-Worm Pack (10)

* Snappy – level 2

* Sulky – level 1

* Wriggles – level 3

* Chunky – level 1

* Jumper – level 2

* Gulpy – level 1

* Chomp-chomp – level 2

* Kooky – level 1

* Croc’ Jaw – level 3

* Sneaky – level 2

* Duchess (Eccentric Faerie) – level 1

* Puck (Eccentric Faerie) – level 2

* Van Gogh (Eccentric Faerie) – level 1

* Musical Dipluran Choir (10 enlarged, 20 normal)

* Slime Core (7)

* Jello (Slime) – level 1

* Pudding (Slime) – level 1

* Chubbles (Slime) – level 2

* Surprisibus (Stone Slime) – level 1

* Rockslide (Stone Slime) – level 2

* Luna (Glow Slime) – level 1

* Omnom (Metal Slime) – level 2

Quests: 2

* Halfway to the Big Leagues:

* Reach level 5!

* Rewards: 5.25 XP, 6 SP, ‘Reach the Big Leagues’ Quest, New SP store options.

* Cultivate your Myth:

* Personal Myths can be extremely powerful, increasing both XP gains and system rewards. Due to the new nature of ‘Grotto of the Captive Maiden,’ the effects of it are still in flux. Cultivate your myth for maximum gains!

* Rewards: 40 SP, Unknown Effects

* Note: The state of your personal myth is likely to influence your evolution options.

Clare studied their status with a frown.

Hey Kepler, don’t you think we could be doing more with what we already have?

He roused himself from his sulk. [What do you mean?]

Um, Clare hesitated, but Kepler seemed to have gotten over his hatred of their myth now that they were changing it, I think we could be using Mythic Connection more. Doesn’t it seem like it could be OP?

[Overpowered?] Kepler confirmed.

Yeah.

Her strangely adorable symbiote hemmed and hawed for a minute. [You’re right.]

Clare smirked, Aren’t I always.

[You’re unbearable.]

Hmph. She had to admit, to herself at least, that her bad attitude had less to do with Kepler’s faux pas and more with her jealousy. Clare had never gone so long without any time to herself. It was starting to bug her.

Still, that was no reason to take it out on Kepler.

Sorry.

[Ah…] Kepler always seemed a bit unsure how to respond to her apologies. She supposed it was because he wasn’t built to be viewed as a person. [I forgive you. Do you…]

I forgive you. Clare chuckled at his hesitation. Sometimes she forgot how young he was, although in no way a child (well, so was she in her own way).

[Well.] He turned back to the status sheet. [It’s not like I needed to be forgiven. I was only telling the truth.]

Clare smirked, Uh huh.

[Anyway! Since we’re planning, do you want to re-organize our dungeon? The new room still feels a little slap-dash, and I think we could use it to change our image.]

Right. The myth was based on how the delvers perceived them.

Hm. That gave her some ideas. Yeah, let’s do it.