C: You decide that, although it may be risky, leaving the path to explore further left feels right, so you and the others leave the path. Over your headset you hear another agent saying, “What are you doing? Where are…Hello?... Are you…The headgear… not… working… make sure 56....”
You don’t catch the last part as your headset goes silent, but your group decides to keep moving forward. As you carefully explore, you hear a scream coming further ahead, to the left. You and the other agents run in the direction of the scream and as you get closer to the sound you signal for the other agents to slow down. You hear another scream and faint cries, but they are muffled and are quickly cut off. You draw nearer and you see the glow of a campfire. Quietly you get closer to get a better view of what's happening.
Peeking through some bushes, you see more Centaurs. But what most catches your attention is agent 56, who is tied to a spit over the fire. The captured agent.
This tale has been unlawfully lifted without the author's consent. Report any appearances on Amazon.
“What should we do?” Agent 25 asks you.
You look over your group and consider your gear. Each has a Glock 22 and have received training in how to use the firearms. But before today, you didn’t even believe centaurs were real. What kinds of powers could they have? And what about those hooves?
You hear some crackling through the earpiece before it goes back to plain static.
“I don’t like this, but we’re with you no matter what.” Agent 25 says.
Some of the agents look less certain.
You realize that they are again waiting for your call. You must either go back for help, since you can’t make contact with the headsets, or try to help agent 56 with your small group.
E. Go back for help and leave agent 56 on her own. (Go to E)
Or
F. Try to infiltrate the base and save agent 56 before she is roasted alive, with only 2 other members to help you. (Go to F)