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Cheaters Always Win
STAGE COMPLETE: WELTON'S FURNACE ARC

STAGE COMPLETE: WELTON'S FURNACE ARC

CHESTER'S EQUIPMENT

ATTAINIUM

- A magic metal that can change shape according to the user’s will. It boasts great hardiness and durability. It cannot be destroyed through ordinary means.

- Weight: 10kg

Vorpal Striking Head

- Forged from adamantium and layered in with fractite, it boasts absurd hardiness and durability, along with a natural resistance to magic. Crafted by a legendary blacksmith, the weapon has a small chance of developing an ego. Its magic-resistant properties make it difficult to enchant.

- Due to its magic-resistant properties, there is a small chance of removing a beneficial magical effect when striking enemies.

- The fractite powder in the weapon detonates upon hitting a surface with sufficient force.

- Deals immense piercing, explosive, and bludgeoning damage.

- Size Adjusting III: The equipment will shape accordingly to match the user's desire from 50-200% of it's original size.

- Weight: 8kg (4-16kg)

STEALTH CHARM

- Deceive observation checks. Will prevent low-tier observations from seeing true status and equipment.

- Construct a false status, deceives second tier observation items.

- Weight: 0.1kg

RING OF DEFLECTION

- Low tier spells have a small chance of being reflected back onto the enemy.

- Weight: 0.1kg

RING OF PROTECTION

-5% reduction to all basic elemental damage types.

- Weight: 0.1kg

AMULET OF INTELLIGENCE

-Increases INT by 10

- Weight: 0.1kg

Amethyst Braveheart

- Made from a rare variant of red amethyst and crafted by a master artisan, this artifact holds incredible value.

- +10 to CHA

Elric's Improved Tactical Armor Suit

- Made from mithril, it boasts great hardiness and durability while also being very light. Created by a talented artificer, it allows for three enchantments to be added to the equipment. Refined by a master blacksmith, it can absorb kinetic energy at a higher level than before.

- Reduces slashing and cutting damage greatly

- Minor resistance to all elements

- Reduced Weight I: The mass of the equipment is reduced by half

- Prestidigitation I: Self-cleaning and remains odor-free.

- Greater Durability I: Further increases the equipment's natural durability and resistance to wear & tear.

- Weight: 15kg

SILK LONGCOAT

- Made with the silk from a rare, elusive Cloud Spider. It has low durability.

- +5 to CHA

- Weight: 1kg

CHESTER'S STATS/SKILLS

CHESTER EVERHEART

PERK(S):

Underdog II - Slay an opponent with a higher level and superior stat total. +10 to all stats. 10% increased damage dealt to opponents with a higher level or a higher stat total.

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Greater Endurance - Stamina recovery is increased. All damage taken is reduced slightly. HP gained is doubled for every point in END. HP regen gained is doubled for every point in END.

Greater Intelligence - Your ability to recall details and memories are enhanced. Your mental faculties are greatly increased. MP gained is doubled for every point in INT. MP regen gained is doubled for every point in INT.

Greater Agility - Your reflexes and eyesight will scale in proportion to your AGI stat. All agility-based abilities are enhanced by 10%.

Viva la Resistance - Persuading one to turn against their oppressors/superiors. Increased likelihood of turning enemies into allies. +5 to CHA.

Level: 36 (37 stat points to allocate)

Race: Human (Otherworld Variant)

Class: Illusionist (Unique) - A class that uses magic to disrupt, trick, and deceive opponents. 1.5x boost to INT, 1.3x boost to AGI and CHA.

HP: 2200/2200 (11 HP regen/min)

MP: 3700/3700 (18.5 MP regen/min)

PRIMARY

STR- 58 (68)

AGI- 100 (140)

END- 100 (110)

INT- 110 (185)

SPECIAL

CHA- 46 (74)

LUC- 9 (19)

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Skills:

ACTIVE

Alter Self Level 2 - Assume a different form. You can change key features along with size. Illusion cannot be applied if extremely different to base shape. A maximum of two targets can hold Alter Self. -10 MP/min, No cooldown. A damage value of over 100 will dispel the illusion.

Darkness Level 4 - A radius around your target within 5 meters will be covered in darkness, obscuring vision. Radius of spell: 3 meters. -50 MP to cast.

Dream Level 1 - Control the subconscious to conjure powerful imagery. Targets experience a slower perception of time under the spell's radius and are subject to the laws and rules imposed by the user. Being touched in the physical plane will interrupt the spell. Maximum time elapsed in spell: 12 hours. Activation: 30 seconds, -250 MP.

Greater Invisibility Level 1 - A target becomes invisible upon use. Sounds and smells from the user are not revealed unless willed to. Being attacked will make the illusion vanish. -100 MP to cast.

Improved Minor Illusion Level 2 - You can create an illusion that can affect sight and hearing. Size of the illusion is restricted to a maximum of 2 cubic meters. -100 MP to cast.

Hypnotic Pattern Level 2 - Unleash a visual illusion that disorients your foes. There is a small chance of immobilizing the target for one second. -50 MP to cast.

Mana Blast Level 3 - Unleashes a non-elemental magic projectile upon the target, dealing 50% of your total INT stat as damage. -100 MP. 1-second activation, 5-second cooldown.

Greater Mana Infusion Level 2 - Infuse your body with magical energy. Boost stats by 10% while activated. -150 MP/min

PASSIVE

Sword Mastery Level 1 - Proficiency with sword-type weapons. Upon equipping a sword, 5% increase to damage dealt.

Hammer Mastery Level 2 - Proficiency with hammer-type weapons. Upon equipping a hammer, 5% increase to damage dealt.

Chain Weapon Mastery Level 3 - Proficiency with chain-type weapons. Upon equipping a chain-based equipment, 5% increase to damage dealt.

Advanced Dagger Mastery Level 2 - Proficiency with dagger-type weapons. Upon equipping a dagger, 10% increase to damage dealt.

Advanced Illusion Mastery Level 3 - Proficiency with illusion magic. Your understanding of illusions grants greater precision and efficiency. 10% increase to casting speed of illusions.

Advanced Mana Mastery Level 1 - Proficiency with mana. Your understanding of mana grants greater precision and efficiency. 10% increase to magic damage dealt.

Poison Resistance Level 2 - You are resistant to non-magical poison and venoms. Immunity to weak poisons, and slightly reduced effectiveness against powerful poisons.

Mental Resistance Level 1 - You are resistant to low-level mind magic and psionic abilities.

DAMIEN'S EQUIPMENT

RING OF THE VAMPIRE LORD

- Made from bloodstones and crafted by a master artisan, this artifact boosts any dark element enchantments.

- 10% boost to max HP/MP and regeneration.

- 15% boost to dark magic, lowers light elemental damage received by 15%

- PREREQUISITE: Only vampires can wear this ring.

- Weight: 0.1kg

ELRIC'S IMPROVED JUGGERNAUT ARMOR SUIT

- Made from an orichalcum-adamantium alloy, it boasts absurd hardiness and durability along with a resistance to magic. Created by a talented artificer, it allows for one enchantment to be added to the equipment. Refined by a master blacksmith, it can absorb kinetic energy at a higher level than before.

- Vastly reduces slashing and cutting damage.

- All status ailments which restrain or inhibit movement are resisted more easily or nullified completely.

- Size Adjusting I: The equipment will shape to match the user's size from 50% of its initial size.

- Weight: 30kg (15~45kg)

AMULET OF AGILITY

- Increases AGI by 5

- Weight: 0.1kg

AMULET OF INTELLIGENCE

- Increased INT by 5

- Weight: 0.1kg

JADED COLD IRON BLADE

- Made from cold iron, it boasts great hardiness and durability. All darkness-type skills channeled through the weapon is enhanced by 50%. It naturally exudes a chilly presence, making it cold to the touch.

- Reduce darkness resistance of enemies by a minimum of 5%, up to a maximum of 20%. Resistance reduction is reliant on enemy status.

- Deals great piercing and slashing damage. Strikes will have medium chance of stealing HP/MP, and a small chance of stealing stamina and returning them to user.

- Weapon does not reflect any light due to the material's properties.

- Greater Durability III: Further increases the equipment's natural durability and resistance to wear & tear.

- Return I: Upon command, the sword will fly to the user's hand.

- Weight: 2kg

Gravite Shield of the Immortal

- Forged from the mythical metal Gravite, this shield is unbreakable and impossibly hard. Crafted by a legendary blacksmith, the shield has a small chance of developing an ego. Its anti-magic properties make enchanting it nearly impossible.

- The tempered exterior nullifies all forms of magical attacks. All elemental attacks, not including creation magic, are rendered useless before this artifact.

- Immensely reduces damage from piercing, cutting, and bludgeoning attacks.

- Nullifies critical hits. Damage below a certain point is ignored completely.

- Weight: 20kg

HELM OF THE IRON SENTRY

- Made from cold iron, it boasts great hardiness and durability. All darkness-type skills used while equipped is enhanced by 50%. It naturally exudes a chilly presence, making it cold to the touch.

- Reduces damage taken from darkness-type skills by 20%.

- Greatly reduces blunt force, slashing and cutting damage.

- Equipment does not reflect any light due to the material's properties.

- Greater Durability III: Further increases the equipment's natural durability and resistance to wear & tear.

SILK HOODED ROBE

- Made from Orbweaver Silk, it boasts high durability while being lightweight. It is tear-resistant and wrinkle-resistant.

- Prestidigitation I: Self-cleaning and remains odor-free.

-Weight: 0.1kg

DAMIEN'S STATS/SKILLS

Spoiler

DAMIEN ROSE

PERK(S):

Creature of the Night - Increased movement speed, HP/MP regeneration by 15% during nighttime. These are subsequently reduced by 10% during the daytime. Light magic deals 15% increased damage.

Genius II - Master 10 skills before the first level milestone. Skill proficiency will level up at a moderately increased rate.

Greater Endurance - Stamina recovery is increased. All damage taken is reduced slightly. HP gained is doubled for every point in END. HP regen gained is doubled for every point in END.

Greater Intelligence - Your ability to recall details and memories are enhanced. Your mental faculties are greatly increased. MP gained is doubled for every point in INT. MP regen gained is doubled for every point in INT.

Darkness Infused - Master 5 dark-element spells. 20% increased proficiency towards all dark-element spells.

True Vampiric Origins - HP/MP regen is doubled. Ingesting blood allows for HP regen. Going for extended periods of time without blood will result in reduced sanity and increased bloodthirst.

Level: 35 (40 stat points to allocate)

Race: Vampire (True Origin)

Class: Shadow Knight (Rare) - A class empowered by the darkness, utilizing it to slay and dominate their opponents. 1.4x boost to END and STR, 1.3x boost to INT.

HP: 2969/2969 (29.6 HP regen/min)

MP: 2835/2835 (28.35 MP regen/min)

PRIMARY

STR- 83 (116)

AGI- 68 (73)

END- 101 (141)

INT- 100 (135)

SPECIAL

CHA- 31

LUC- 13

Skills:

ACTIVE

Darkfire Level 5 MAX - Unleash an explosive, dark attack that deals 100% of your INT stat as damage. -100 MP to cast.

Shadowshield Level 5 MAX - Create a barrier that absorb up to 100% of INT's worth of damage. -100 MP to cast.

Shadow Bolt Level 5 MAX - Deal 50% of your INT stat as dark, shock damage. High chance of paralyzing targets for 0.5 seconds. -75 MP to cast.

Greater Darkness Infusion Level 1 - Infuse your body with dark, magical energy. Chance to drain HP & MP upon hit. Boost stats by 10% while activated. -150 MP/min

Greater Mana Infusion Level 2 - Infuse your body with magical energy. Boost stats by 10% while activated. -150 MP/min

Shadow Smite Level 1 - Imbue your next attack with dark power. 80% of INT multiplied by the tier of your Dark Mastery level determines your damage dealt. Maximum range: 1 meter. Cost: -150MP. Cooldown: 30 seconds.

Shadow Servant Level 1 - Summon a loyal companion made from the darkness. Its form is dictated by your spirit, and will grow stronger in proportion to the level of your Dark Mastery. Cost: -200MP. Cooldown: 24 hours.

Taunt Level 1 - Focus the brunt of attacks towards you. Targets with higher mental fortitude (END+INT/2) will have reduced chances of Taunt working on target. Cost: -75 MP. Cooldown: 30 seconds.

PASSIVE

Advanced Sword Mastery Level 4 - Proficiency with sword-type weapons. Upon equipping a sword, 10% increase to damage dealt.

Advanced Shield Mastery Level 1 - Proficiency with shield-type weapons. Upon equipping a shield, 10% increase to damage dealt.

Advanced Spear Mastery Level 1 - Proficiency with spear-type weapons. Upon equipping a spear, 10% increase to damage dealt.

Advanced Halberd Mastery Level 1 - Proficiency with halberd-type weapons. Upon equipping a halberd, 10% increase to damage dealt.

Advanced Dagger Mastery Level 1 - Proficiency with dagger-type weapons. Upon equipping a dagger, 10% increase to damage dealt.

Advanced Mana Mastery Level 1 - Proficiency with mana. Your understanding of mana grants greater precision and efficiency. 10% increase to magic damage dealt.

Advanced Darkness Mastery Level 2 - Proficiency with dark magic. Your understanding of dark mana grants greater precision and efficiency. 10% increase to dark damage dealt.

Bulwark of Darkness Level MAX - When a shield is equipped, all damage under a certain amount is reduced significantly. The effect of heavy armor is enhanced, and resistance to all status conditions is increased.

Poison Resistance Level 2 - You are resistant to non-magical poison and venoms. Immunity to weak poisons, and slightly reduced effectiveness against powerful poisons.