CHESTER'S EQUIPMENT
ATTAINIUM
- A magic metal that can change shape according to the user’s will. It boasts great hardiness and durability. It cannot be destroyed through ordinary means.
- Weight: 2.5kg
STEALTH CHARM
- Deceive observation checks. Will prevent low-tier observations from seeing true status and equipment.
- Construct a false status, deceives second tier observation items.
- Weight: 0.1kg
RING OF DEFLECTION
- Low tier spells have a small chance of being reflected back onto the enemy.
- Weight: 0.1kg
RING OF PROTECTION
-5% reduction to all basic elemental damage types.
- Weight: 0.1kg
AMULET OF INTELLIGENCE
-Increases INT by 10
- Weight: 0.1kg
ADAMANTITE DAGGER
- Made from adamantium, it boasts absurd hardiness and durability, along with a natural resistance to magic.
- Deals great cutting and piercing damage
- Weight: 1.5kg
BLESSED SHIELD
- Forged from a starsteel and mithril alloy, this shield is extremely durable, lightweight and can hold two powerful enchantments at once, providing a minor boost to light-based enchantments.
- Vastly reduces damage from piercing, cutting, and bludgeoning attacks.
- Pernatia’s Blessing (Minor): Heal 10% of HP instantly. Deals minor light damage to nearby enemies and inflicts blindness. 10 hour cooldown.
- Holy Rebuke I: Reflect one attack. 12 hour cooldown.
- Weight: 1kg
This one in particular he doesn't wear, only for special occasions.
SILK LONGCOAT
- Made with the silk from a rare, elusive Cloud Spider. It has low durability.
- +5 to CHA
- Weight: 1kg
CHESTER'S STATS/SKILLS
CHESTER EVERHEART
PERK(S):
Underdog II - Slay an opponent with a higher level and superior stat total. +10 to all stats. 10% increased damage dealt to opponents with a higher level or a higher stat total.
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Level: 21
Race: Human (Otherworld Variant)
Class: Illusionist (Unique) - A class that uses magic to disrupt, trick, and deceive opponents. 1.5x boost to INT, 1.3x boost to AGI and CHA.
HP: 670/670 (3.3 HP regen/min)
MP: 1370/1370 (6.8 MP regen/min)
PRIMARY
STR- 58 (68)
AGI- 59 (86)
END- 57 (67)
INT- 78 (137)
SPECIAL
CHA- 45 (68)
LUC- 8 (18)
You might be reading a stolen copy. Visit Royal Road for the authentic version.
Skills:
ACTIVE
Change Self Level 3 - Assume a different form. You can change body and facial features. Illusion cannot be applied if vastly different to base shape. -5 MP/min, No cooldown. Sustaining 50 points of damage will dispel the illusion.
Darkness Level 1 - A radius around your target within 5 metres will be covered in darkness, obscuring vision. Radius of spell: 3 metres. -50 MP to cast.
Invisibility Level 2 - A target becomes invisible upon use. Being attacked or casting a spell will make the illusion vanish. -50 MP to cast.
Minor Illusion Level 2 - You can create an illusion that can affect sight and hearing. Size of the illusion is restricted to a maximum of 1 cubic metre. -100 MP to cast.
Hypnotic Pattern Level 1 - Unleash a visual illusion that disorients your foes. There is a small chance of immobilizing the target for one second. -50 MP to cast.
Mana Blast Level 2 - Unleashes a non-elemental magic projectile upon target, dealing 50% of your total INT stat as damage. -100 MP. 1 second activation, 5 second cooldown.
Mana Infusion Level 3 - Infuse your body with magical energy. Boost stats by 5% while activated. -100 MP/min
PASSIVE
Sword Mastery Level 1 - Proficiency with sword-type weapons. Upon equipping a sword, 5% increase to damage dealt.
Advanced Dagger Mastery Level 1 - Proficiency with dagger-type weapons. Upon equipping a dagger, 10% increase to damage dealt.
Illusion Mastery Level 3 - Proficiency with illusion magic. Your understanding of illusions grants greater precision and efficiency. 5% increase to casting speed of illusions.
Mana Mastery Level 2 - Proficiency with mana. Your understanding of mana grants greater precision and efficiency. 5% increase to magic damage dealt.
Poison Resistance Level 2 - You are resistant to non-magical poison and venoms. Immunity to weak poisons, and slightly reduced effectiveness against powerful poisons.
DAMIEN'S EQUIPMENT
RING OF THE VAMPIRE LORD
- Made from bloodstones and crafted by a master artisan, this artifact boosts any dark element enchantments.
- 10% boost to max HP/MP and regeneration.
- 15% boost to dark magic, lowers light elemental damage received by 15%
- PREREQUISITE: Only vampires can wear this ring.
- Weight: 0.1kg
MITHRIL CHAINMAIL
- Made from mithril, it boasts great hardiness and durability while also being very light.
- Reduces slashing and cutting damage greatly
- Reduced Weight I: The mass of the equipment is reduced by half
- Weight: 2.5kg
MITHRIL GREAVES
- Made from mithril, it boasts great hardiness and durability while also being very light.
- Reduces slashing and cutting damage greatly
- Reduces blunt force damage
- Reduced Weight I: The mass of the equipment is reduced by half
- Weight: 0.5kg
STEEL VAMBRACES
- Reduces slashing and cutting damage
- Reduces blunt force damage
- Weight: 2kg
STEEL BOOTS
- Reduces slashing and cutting damage
- Reduces blunt force damage
- Weight: 3kg
AMULET OF AGILITY
- Increases AGI by 5
- Weight: 0.1kg
AMULET OF INTELLIGENCE
- Increased INT by 5
- Weight: 0.1kg
MITHRIL SWORD
- Made from mithril, it boasts great hardiness and durability while also being very light.
- Deals great piercing and slashing damage
- Greater Durability I: Further increases the equipment's natural durability and resistance to wear & tear.
- Reduced Weight I: The mass of the equipment is reduced by half
- Weight: 0.5kg
His robe, that he took off and never really wore.
SILK HOODED ROBE
- Made from Orbweaver Silk, it boasts high durability while being lightweight. It is tear-resistant and wrinkle-resistant. The special properties make it cool to wear in warm weather and warm in cool temperatures.
- Prestidigitation I: Self-cleaning and remains odor-free.
-Weight: 0.1kg
DAMIEN'S STATS/SKILLS
DAMIEN ROSE
PERK(S):
Creature of the Night - Increased movement speed, HP/MP regeneration by 15% during nighttime. These are subsequently reduced by 10% during the daytime. Light magic deals 15% increased damage.
Genius II - Master 10 skills before the first level milestone. Skill proficiency will level up at a moderately increased rate.
Darkness Infused - Master 5 dark-element spells. 20% increased proficiency towards all dark-element spells.
True Vampiric Origins - HP/MP regen is doubled. Ingesting blood allows for HP regen. Going for extended periods of time without blood will result in reduced sanity and increased bloodthirst.
Level: 15
Race: Vampire (True Origin)
Class: N/A
HP: 374/374 (3.5 HP regen/min)
MP: 737/737 (7 MP regen/min)
PRIMARY
STR- 31
AGI- 56 (61)
END- 34
INT- 62 (67)
SPECIAL
CHA- 31
LUC- 13
Skills:
ACTIVE
Darkfire Level 5 MAX - Unleash an explosive, dark attack that deals 100% of your INT stat as damage. -100 MP to cast.
Shadowshield Level 5 MAX - Create a barrier that absorb up to 100% of INT's worth of damage. -100 MP to cast.
Shadow Bolt Level 5 MAX - Deal 50% of your INT stat as dark, shock damage. High chance of paralyzing targets for 0.5 seconds. -75 MP to cast.
Darkness Infusion Level 5 MAX - Infuse your body with dark, magical energy. Chance to drain HP & MP upon hit. Boost stats by 10% while activated. -100 MP/min
Mana Infusion Level 5 MAX - Infuse your body with magical energy. Boost stats by 10% while activated. -100 MP/min
PASSIVE
Sword Mastery Level 5 MAX - Proficiency with sword-type weapons. Upon equipping a sword, 10% increase to damage dealt.
Spear Mastery Level 5 MAX - Proficiency with spear-type weapons. Upon equipping a spear, 10% increase to damage dealt.
Halberd Mastery Level 5 MAX - Proficiency with halberd-type weapons. Upon equipping a halberd, 10% increase to damage dealt.
Dagger Mastery Level 5 MAX - Proficiency with dagger-type weapons. Upon equipping a dagger, 10% increase to damage dealt.
Mana Mastery Level 5 MAX - Proficiency with mana. Your understanding of mana grants greater precision and efficiency. 10% increase to magic damage dealt.
Darkness Mastery Level 5 MAX - Proficiency with dark magic. Your understanding of dark mana grants greater precision and efficiency. 10% increase to dark damage dealt.