Name: Mia
Age: 9
Race: Umbra Foxkin (Humanborn)
Class: Herald of Oblivion
Health: 500/500
Body : wood 5 [Umbra Vulpes Constellation] (0/11)
Mind : wood 2 [Angelus Constellation] (0/5)
Perception : Wood 2 [Damselfly Vitri Constellation] (0/5)
Will: wood 1 [Noctiuagus] (0/3)
Status: (4/ 4 constellations unlocked)
* Body Ability - Adrenaline Surge: Wood 3
* Will Affinity - Darkness: Wood 1 [Absorbed into Class]
* Perception Ability - Identify: Wood 2
* Mind Ability - Meditation: Wood 2
Inborn Talents:
* Born To Shadow: Wood 4
* Grasping Shadows: Wood 1
* Glimmers of Radiance: Wood 2
* Duality: Wood 1
Born to Shadows: Wood 4 (0/9)
* As an Umbra Foxkin, you have an Inborn connection to shadows and they respond easier to your will. You may add your Mind attribute plus the level of this Talent to the damage or difficulty class of a shadow related skill. In addition, when actively stealthing in a shadowed environment, you become much harder to discover.
Grasping Shadows. Wood 1 (0/3)
* Your attacks with shadow magic have a chance to make an opponents’ own shadow work against him, Grasping and his limbs and disrupting his motions for a brief moment. The duration and strength of these disruptions increases with the level of this Talent.
Glimmers of Radiance: Wood 2 (0/5)
* You have been graced with an understanding of Radiance, to balance the darkness that crowds your soul. When using an ability that has the Light, Healing, or Radiance Keyword, those who see the light you project will be bolstered and find it easier to throw off or negate negative emotional effects.
Duality. Wood 1 (0/3)
* Whenever you deal light or celestial damage, or else deal shadow or darkness damage, this Talent will add a second phantom attack dealing the opposite damage, duality damage is added to the original attack for full strength equivalence.
UMBRA VULPES ABILITIES
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Shards of Midnight: Wood 4 (0/9)
* When you reach into a shadow, you may channel essence to grasp and remove a sharp edged blade of shadow that may be used as a knife, dagger, or throwing weapon. You may form a dagger for each hand, and the weapon will maintain solid form as long as you are in contact with it, and for a short duration after you release it if thrown.
Shaped Shadows: Wood 1 (0/3)
* Shadows within your line of sight respond to your will, whether summoned shadows of your own abilities, or those found around you. You may change the shape of shadows to your will, and may create sharpened, simple shadows that strike at range. Included, your Shards of Midnight may be shaped into any weapon you can imagine and have a thorough understanding of.
NOCTIUAGUS ABILITIES
Chill of the Grave: Wood 2 (0/5)
* The Nightstalker is a creature that instils fear in all who feel its presence. You may channel this Ability to project an aura of fear in a 10ft area around you. At its lowest levels, this will make animals and mindless creatures unwilling to approach, and sapient enemies will be unsettled. Aura area and strength will increase with higher levels.
DAMSELFLY VITRI ABILITIES
Stained Glass Wings: Wood 3 (0/7)
* Transmutation Ability. Ability may be activated to summon a physical transformation. You gain the four wings of the Legendary creature the Stained Glass Dragonfly. Once summoned, the wings require a minimal essence upkeep to remain summoned. At its lowest level, these wings of bonded rare metals and toughened glass act as a physical shield for you that will protect you from attacks at your direction. In addition, the wings are strong enough to slow a fall or assist you in gliding from a great height, but without further abilities, the wings will be unable to offer flight. Magical clothing will adjust to accommodate the wings, but mundane clothing may be damaged or destroyed.
* The wings of the stained glass dragonfly also act as a casting focus for light and radiance based abilities. These wings constantly glimmer with fragmented light unless actively suppressed. This is a Radiance Effect.
ANGELUS ABILITIES
Retribution. Wood 1 (0/3)
* Your weapons glow with the holy light of divine retribution. This is an additive attack that causes additional damage to undead and evil creatures. Each charge affects a single attack. Higher levels of this Ability will affect larger numbers of attacks and deal more damage per attack.
Class: Herald of Oblivion.
* In the darkness of deep space, there are only two things in abundance - darkness and light. All things come from it, and all things return to it. You have awakened as the bringer of the end, or the herald of new beginnings. Those who stand against you will only ever return to the nothingness of the void, and you are the messenger to bring them there. Your allies will know the burning light of a dawning star, but while it will bring light and life, it is not a blessing. [MODIFIED] This Class has been modified by absorbing your Darkness Essence Affinity to increase the strength of its First Gate.
Herald of Oblivion: 1st Gate: [Locked]
* Your Herald Class Abilities will remain locked until you unlock the 1st Gate of all four of your Constellations.