Name: Arcadia
Age: 8
Race: Elan (human born)
Class: Primal Behemoth
Health: 200/200
Body : wood 2 [Taurus Constellation] (0/5)
Mind : wood 2 [Arcus Serpens constellation] (0/5)
Perception : Wood 4 [Vulpecula Constellation] (0/9)
Will: wood 2 [Imperatoria Constellation] (0/3)
Magic: Broken and Reforged
Status: Locked (4/ 4 constellations unlocked)
* Perception Ability - Identify: Wood 4
* Mind Ability - Meditate: Wood 1
* Will Affinity - Primal: Wood 2
* Body Ability - Adrenaline Surge: Wood 2
Inborn Talents:
* Soul Companion: Wood 5 (0/11)
* Travellers Bag: Wood 2 (0/5)
* Repletion: Wood 1 (0/3)
* Resilience: Wood 3 (0/7)
Soul companion. Level: Wood 6 (0/13)
* You have been graced with a spiritual adviser to your new world. Boone acts as a companion to help you train, a connection to your patron deity, and as a motivational aid in becoming the best you can be.
* Your soul companion, Boone, has unlocked a pseudo-class, the Telekineticist. Unlike a full class, this ability more closely mimics the magical abilities of Monsters, and is more limited in scope, but will act as a supporting ability user to you moving forward.
* With each level moving forward, your soul companion will gain in size and mental strength, though his ability to go ignored will be less and less reliable.
* Level 5 Upgrade. Durability: Skin to skin. As long as you maintain a physical contact with your Soul Companion and remain alive, your Companion will regenerate slowly from anything below mortal wounds. You may choose to sacrifice your own health to speed this process with a conversion ratio of 2:1.
Travellers’ Bag. Level: Wood 2 (0/5)
* A 2m x 2m x 2m extra dimensional storage space that may be accessed with a thought. Items stored within do not perish, and are held in the exact state in which they entered. Weight of stored items is reduced by 52%.
Repletion. level: Wood 1 (0/3)
* Ingested food may be converted directly to positive healing energy, vastly speeding healing rates. Food used in this manner does not count against your required calorie intake for the day.
Resilience. Level: Wood 3 (0/5)
* 12% of each unique instance of received damage is resisted and converted to a Boon, granting an instance of [steadfast].
* [Steadfast] (Boon, Holy, stacking) each instance of [Steadfast] grants a 12% bonus to all attributes. May accrue one stack for each level of the body attribute (current stack maximum: 3) Boons fade swiftly once damage ceases or when healing is applied.
Vulpecula Abilities:
Passive: Field of Illusions: Wood 1 (2/ 3)
* You may hijack the vision of a visible, non mindless opponent and apply a visual illusion over parts of their current eyeline. At its most basic level, this illusion will not stand up to detailed analysis. Higher levels in this ability can create more convincing illusions and fool higher level perception stats.
1st gate: Foxfire Imbuement: Wood 3 (0/7)
Unauthorized content usage: if you discover this narrative on Amazon, report the violation.
* You may channel essence through this ability to coat weapons, natural weapons, or ranged ammunition with blue Foxfire. Foxfire burns hotter against illusion, force, or magical effects than it does physical targets. Additionally damage scales with levels in this ability.
Arcus Serpens Abilities:
Passive: Tail of The Serpent: Wood 2 (0/5)
* Transmutation ability. Ability may be activated to summon a physical transformation. You will gain the serpentine tail of the mythical rainbow serpent. This tail may be used as a natural weapon,ceith damage commensurate to the level of the Ability, and automatically improves balance and acrobatic ability, doubling the effectiveness of the Body attribute in these respects. Magical clothing will adjust to accommodate the tail, but mundane clothing may be destroyed. The tail also will act as a casting focus for further unlocked Arcus Serpens Abilities.
* Once summoned, the tail requires minimal essence upkeep to remain summoned.
1st Gate: Dawnslight: Wood 2 (0/5)
* While your tail is summoned, you may activate this ability to summon a fragment of the Dawn's first rays that appears as a ball of light hovering over the top of your tail. As well as acting as a magical light source which requires a negligent essence feed, the ability may also empty its Essence reserve to trigger a powerful anti-enchantment effect in a localized area. You may designate allies to not be affected by the skill at a rate of 1 per level of the skill. Higher levels of this ability grant a wider range and more powerful burst to the anti essence pulse
Imperatoria Leo Abilities:
Royal Lion Senses: Wood 1 (0/3)
* Your senses of sight, smell and hearing are sharpened as long as this ability is activated. This ability also improves your ability to see in dark and low-light conditions. At higher levels, your senses will become supernaturally sharp, but may be tuned to pick out individual stimuli to focus on.
Predators Armament: Wood 2 (0/5)
* Transmutation Ability. Ability may be activated to summon a physical transformation. You will gain the claws of the legendary Namean Lion. The claws my belly used as natural weapons, with damage commensurate to the level of the ability, and may be used in climbing attempts, doubling the affects of the Body Attribute in those respects. Magical gloves will adjust to the claws, but mundane hand coverings may be destroyed.
* Once summoned, the claws require a minimal essence investment to remain summoned.
Taurus Abilities:
Earthshaker Hooves: Wood 1 (0/3)
* Transmutation ability. Ability may be activated to summon a physical transformation. You may summon the steel shod Hooves of the Taurus, the Sacred Bull. These hooves may be used as a natural weapon, with damage commensurate to the level of this Ability, and automatically improves stability and speed while connected to the ground, improving all Body Attribute checks related to these abilities. Additionally, while summoned, your hooves may be used to channel Earth Essence as though you had a natural affinity for it. Magical clothing will adjust to accommodate the Hooves and legs, but mundane clothing may be destroyed.
* Once summoned, the tail requires minimal essence upkeep to remain summoned.
Rolling Thunder: Wood 1 (0/3)
* While you have an Earth essence related Ability active, you may stroke the ground with a weapon and cause the ground to shake in a localised area. You will always remain stable during this effect, and you may affect one ally per level of this Ability.
Class: Primal Behemoth
* In the Primal Before, before the Gods raised themselves to where they could rule, and create the system, before the coming of the Dragons, the creatures at the very top of the food chain were the strongest not through cultivation, but through the raw strength of their souls. The Behemoth was one of these creatures, said to have souls so dense they were physical. Creatures of Incandescent Rage, and the strength to topple mountains. You bear within you the slightest echo of the Behemoths that came before, and are able to spoil its rage forth against your enemies. [MODIFIED] This Class has been modified by absorbing your Celestial Essence Affinity to increase the strength of its First Gate
Primal Behemoth. First Gate: Avatar Transformation, Behemoth
* Avatar Transmutation Ability. Ability may be activated to summon a Full Physical Transformation. For an Extreme essence cost, you may bring about a transformation into an echo of a Primal Behemoth. Once transformed, you will not be able to revert to your true form until the essence capacity of the transformation is fully expended. The Behemoth Avatar form of the Behemoth uses your Constellations and talents combined as a basis, with its physical form reflecting this.
* The Transformation has a temporary essence capacity equal to twice your Mind Attribute
* The Transformation has a temporary Strength of Twice your Body Attribute
* All physical Abilities absorbed into the form have their Level doubled temporarily during the Transformation.