In the weeks that followed, Aaron found himself falling into a new, healthier rhythm. After his close encounter with burnout, he’d forced himself to prioritize balance—stepping away when he needed to, letting himself rest, and, most importantly, taking moments to reconnect with the people who mattered to him. And though the progress on Eternal Night remained slow, he felt a renewed sense of purpose with each line of code and late-night planning session.
Tonight, the team had planned a virtual call to celebrate the progress they’d made. Though they were still a small, scrappy team, each member was critical: Luna had been working tirelessly on character animations, Eric had finally completed the core environmental designs, and Max had managed to squash several bugs that had been plaguing their code for weeks. Aaron realized that they’d reached a point where they weren’t just imagining a game any more; they were actually building it.
When Aaron logged onto the call, he was greeted by a chorus of excited voices. Even though their screens showed tired faces, there was an undeniable energy in the room.
"Finally, the whole team’s here!" Max said, raising a can of energy drink in mock toast. "Aaron, you’re just in time to see Luna’s latest work."
Luna grinned, clearly eager to show off her progress. She shared her screen, unveiling a preview of Eternal Night’s first fully animated character: Elysian, the protagonist. The character moved smoothly, flowing from idle stance to combat-ready pose, every movement captured with precision.
Watching Elysian come to life on screen was like seeing his dream materialize. The character wasn’t just a bundle of polygons and textures any more; it felt real, like the hero he’d envisioned from the very beginning.
"Luna, this is incredible," Aaron said, his voice thick with awe. "I don’t even have words. It’s like… I’m actually seeing the main character for the first time."
Luna flushed, pleased by the praise. "Thanks! It took a ton of tweaking, but I’m really happy with how Elysian’s turned out. I wanted the movements to feel natural but powerful, you know?"
Eric leaned in. "I think you nailed it. With the map and environment mostly in place, Elysian just brings everything together. Seeing the character moving around the environment—it’s surreal."
A warmth spread through the group as they watched Elysian move around on the preview screen, jumping, crouching, and throwing punches. It was a small victory, but one that had a profound impact. For the first time, Aaron felt like they were making real progress, and his team’s pride filled him with gratitude.
"Let’s take a look at that first map, Eric," Max suggested. "We need to see our hero in action!"
Eric, who had poured countless hours into building the game’s dark, haunting landscapes, quickly shared his screen. The screen filled with a scene from Eternal Night’s opening area—a vast, forested land shrouded in mist, the ancient trees twisted into ominous shapes. Lanterns lined the narrow paths, casting a dim glow on patches of moss-covered rocks and gnarled roots. The team had seen pieces of Eric’s work here and there, but seeing it in its polished form was something else entirely.
Luna whispered, "Wow, Eric… this is… haunting. It’s perfect."
Eric’s grin was visible even through the small webcam window. "Thanks! I wanted the atmosphere to feel oppressive, almost like the forest is watching you. It’s the perfect backdrop for Elysian’s journey."
Aaron chimed in. "It looks amazing, Eric. It’s everything I imagined and more. I feel like our players will actually feel the danger, the mystery of this world. This place… it’s coming alive."
In the chat, a string of fire emojis appeared, followed by a message from Max: It's finally happening, y'all. We’re actually making a game!
The chat lit up with responses, everyone reveling in the accomplishment. For Aaron, the moment felt like a breath of fresh air, a reminder of why he had set out on this journey in the first place. The sleepless nights, the stress—it all seemed worth it now that he could see the results of their hard work.
Max brought the group’s attention back. "By the way, I’ve got something to show, too." With a few clicks, Max pulled up a bug-tracking document he’d been working on. He’d marked off some of the team’s most frustrating issues with triumphant check marks, showing just how many bugs he’d managed to fix.
"There it is," he said, with a smug grin. "No more disappearing weapons, no more characters sinking into the ground. We’ve tackled all the game-breaking bugs from this sprint."
The team clapped and laughed, knowing all too well how much work had gone into squashing those bugs. Max’s report was another small victory, but in the midst of the larger project, it felt like a major milestone. The game was becoming smoother, more playable, more cohesive with each fix.
Aaron felt a weight lift off his shoulders as he reviewed the list. "Max, you’re a lifesaver," he said. "We’ve had so many setbacks, but this… this is huge. It’s one less thing keeping us from our first playable demo."
The conversation turned lively, each member sharing their progress, their challenges, their ideas for next steps. It felt less like a team meeting and more like a gathering of friends, united by a shared vision. The small victories gave each of them a new burst of motivation, a reason to keep pushing forward even when the journey seemed endless.
After some time, the conversation drifted toward plans for the next phase of the project. With the character model, map, and major bugs all in place, Aaron suggested that they start planning for their first internal play test. The idea excited everyone, a chance to see Eternal Night in action.
As they brainstormed, Aaron noticed how much lighter everyone seemed. The little wins had reinvigorated them, reminding them of the progress they’d made. Despite all the obstacles and delays, they were creating something tangible, something real. And it was beautiful to see his team so enthusiastic again.
But beyond the team’s achievements, Aaron felt something deeper: a renewed sense of confidence in himself. He’d spent so much time doubting, wondering if he was doing enough, if he was good enough. Tonight had proven to him that he was capable—that his vision was worth pursuing, that all his hard work was paying off, even if progress felt slow.
After the call wrapped up, Aaron stayed on the line with Max, both of them riding the high of their small successes.
“Tonight was exactly what I needed,” Aaron admitted. “It’s been rough lately. But seeing everything come together… it feels like we’re on the right path.”
Max leaned back, a thoughtful smile on his face. “I think we forget how far we’ve come. We started with nothing, just ideas and passion. Now we’ve got an actual game, or at least the skeleton of one. That’s more than most people get to say.”
Aaron nodded, the gravity of Max’s words sinking in. “Yeah, you’re right. I think I get so caught up in what we still need to do that I forget to appreciate what we’ve done.”
“Exactly,” Max replied, raising his energy drink in another toast. “Here’s to appreciating the journey as much as the destination. And here’s to more small victories along the way.”
Aaron smiled, lifting his coffee mug in solidarity. “To small victories.”
After they signed off, Aaron sat alone in his dimly lit apartment, a rare quiet settling over him. The night felt different, not weighed down by the usual stress or frustration, but filled with a sense of accomplishment, of purpose.
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As he looked around his room, his gaze fell on the character sketches, the concept art, the notebooks filled with ideas that had led to this moment. It struck him that he’d already accomplished so much, regardless of how much was still left to do.
The journey ahead was long, but tonight, he allowed himself to feel pride for the milestones he and his team had achieved. Small victories or not, each step brought them closer to their dream. And as he finally turned off his computer and settled into bed, he felt a quiet certainty that, no matter what challenges awaited, they were ready to face them.
After all, the path they were on was their own, and for once, that was more than enough.
Aaron’s mind buzzed with a blend of exhilaration and fatigue as he logged off. The small victories had reignited his passion, but they also left him acutely aware of the work that still lay ahead. As he leaned back in his chair, staring at the notes and sketches pinned on his wall, he allowed himself to linger in the glow of the moment.
A sense of pride filled him—a feeling he hadn’t allowed himself to indulge in for weeks, maybe months. He’d been so focused on what still needed fixing that he hadn’t taken the time to appreciate how much had already been built. The sketches of Eternal Night’s characters and landscapes, once just concepts on paper, were slowly transforming into real, playable pieces of a world. Each element was a testament to the tireless work he and his team had put in.
He noticed a sketch of Elysian, the game’s main character, tacked up above his desk. The lines were rough and worn from being traced and reworked so many times, but it reminded him of the moment he’d first envisioned Elysian—a figure struggling to navigate a dark, haunted land, yet fueled by a relentless drive to push through the shadows. It was as if he’d unconsciously modelled Elysian’s struggle after his own. Like him, Elysian was resilient, determined to see things through no matter how difficult the journey became.
Just as he was about to call it a night, a message popped up from Eric in their team chat. Aaron raised an eyebrow, surprised to see Eric still awake at this hour.
Eric: “Hey, Aaron. Just wanted to say—tonight was awesome. It’s good to feel like we’re moving forward again. Small victories, man. They really make a difference.”
Aaron typed back, feeling a warm surge of camaraderie. “Yeah, I know what you mean. Tonight reminded me why I started this whole thing. Thanks for everything you do, Eric. Couldn’t do this without you.”
Eric’s reply was almost immediate. “Right back at you. And don’t hesitate to reach out if you ever need a hand with anything. We’re in this together.”
Aaron felt a renewed sense of gratitude toward his team. They weren’t just colleagues or hired help; they were partners, people who cared as deeply about Eternal Night as he did. They were all in it for the same reason: to build something they believed in, to create a game that meant something.
The next day, with the afterglow of the celebration still in his mind, Aaron decided to make some small but meaningful changes to his routine. He started taking a short walk in the mornings, a quiet time to clear his head and centre himself. It was a small thing, but he found that stepping away from the screen, even briefly, allowed his mind to recharge. The crisp autumn air and the quiet of the neighbourhood before the world fully woke up helped him find moments of peace he’d been sorely lacking.
On one of these morning walks, he began to think about how he could further incorporate small celebrations into the team’s work. If they waited for massive milestones to celebrate, they might miss the joy of the journey itself. As he turned these ideas over in his mind, he realized he needed a way to let his team know they were valued, that their contributions were recognized. The night’s success had shown him the importance of recognizing their progress, not just for himself but for everyone.
Back at his desk, he typed up a message in their team chat.
“A quick thought, everyone. Let’s make a habit of celebrating our small wins. Whether it’s nailing a tough animation, fixing a persistent bug, or hitting a project deadline, I think it’s important we acknowledge what we’re accomplishing. I’m going to set up a weekly team meeting where we can check in, share our progress, and celebrate anything we’ve accomplished, no matter how small it might seem.”
Within moments, his chat pinged with positive responses.
Luna: “Love this idea, Aaron! I think it’ll help keep our spirits up, especially when things get tough.”
Max: “Agreed. Plus, it gives me more chances to show off my killer bug-fixing skills. 😎”
Eric: “Let’s do it. We need these moments to remember why we’re doing this.”
Aaron couldn’t help but smile. Even something as simple as a weekly check-in was already lifting their spirits. He set up the first of these meetings for the end of the week and made a note to prepare a few highlights to share. He realized that leading a team meant not only driving them forward but also recognizing the strides they made along the way.
As the days went by, the team poured themselves into their tasks, each member finding small, individual moments of accomplishment. Luna finally perfected an animation loop for one of the boss characters, an enormous, lumbering creature with a haunting design that Aaron was especially excited about. She had managed to capture the weight and menace of the character in a way that made it feel truly alive. When she shared it with the team, they all marvelled at her work, thrilled to see yet another piece of Eternal Night’s world coming together.
Meanwhile, Max continued to work his magic on the code, optimizing the game’s performance and tackling minor bugs that cropped up. While bug-fixing wasn’t the most glamorous task, Max took pride in knowing that his work was crucial to the game’s stability. He posted frequent updates, each fix a small victory of its own, and each one brought the team a step closer to their first official play test.
Their weekly meetings quickly became a cherished routine, a chance to take a breather and acknowledge each other’s contributions. These gatherings, often filled with laughter, made the long hours feel lighter. They celebrated everything from small bug fixes to major animations, and even shared a few personal wins. Aaron noticed that this new routine was fostering a strong sense of camaraderie, a bond that deepened with each passing week.
One Friday, as they wrapped up a particularly productive meeting, Luna spoke up, her voice filled with excitement. “I’ve been thinking… maybe we could put together a teaser trailer? Just a short one, to showcase some of the work we’ve done and give people a taste of Eternal Night.”
Aaron considered the idea, feeling a surge of excitement at the thought. A teaser could be the perfect way to show their progress to a wider audience and generate some early interest in the game. It was a small but ambitious step forward, and he could see the eagerness in his team’s faces.
“I think it’s a great idea,” Aaron replied. “Let’s do it. Luna, you’re in charge of animations, Eric’s got the environments covered, and Max, I’ll need you to help with the final edits and transitions. Let’s give people a glimpse of what we’ve been working on.”
They set to work, each team member bringing their unique talents to the project. Over the next few days, they created a one-minute teaser that captured the dark, atmospheric world of Eternal Night. The teaser opened with a shot of Elysian standing in the forest, silhouetted against the faint glow of the lanterns. The camera then panned across Eric’s haunting landscapes, showcasing the desolate beauty of the world they’d built. Luna’s animations added life to the scenes, with Elysian performing fluid movements, hinting at the combat mechanics without giving too much away. Finally, Max polished the footage, adding transitions and atmospheric sound effects that deepened the mood.
The night they released the teaser online, Aaron felt a mixture of excitement and anxiety. This was the first time anyone outside the team would see their work, and the thought of sharing Eternal Night with the world was both thrilling and terrifying.
But as the views started to trickle in and positive comments began appearing, Aaron’s anxiety melted into pride. The teaser quickly garnered attention, with people praising the visuals, the animation, and the eerie, captivating atmosphere. The response was more enthusiastic than they’d anticipated, and it gave the team a new surge of motivation. Seeing the world respond positively reminded Aaron and his team of the potential impact their game could have.
That night, Aaron lay in bed, unable to sleep from the excitement. They’d taken a huge step forward, sharing a piece of their work with the world. And though there were still countless challenges ahead, he felt a newfound sense of confidence. They were no longer just a small, unknown team toiling in the shadows—they were a team with a vision, a game that people were starting to care about.
As he drifted off to sleep, he thought about all the small victories they’d accumulated along the way, the countless hours of work, the moments of doubt and resilience. They were building more than a game; they were building something meaningful. And for the first time, he felt certain that they would see it through, no matter how long it took or how difficult the journey became.