We ended up talking about Earth for quite a while, eventually ending up being an almost nightly thing. Time had passed, several months later of more training we finally have been able to complete all the training we needed to do.
Dr Rath has also grabbed a bunch of gear for us and the plan at the moment is to leave away from the main docks and get dropped off along a stretch of beach, after that I just need to follow roads till I get to the capitol city of Oghqoa.
Ranking up the Powers has been a massive success, and the training has been going well. With some testing I have been able to create a guide on the current base mana usage I use so far and how much damage I can take.
HP:
Slight slice with knife, break in skin, nosebleed, etc: 1 point.
Full force punch: 5 points.
Hit with bat: 20 points.
Stabbed: 30 points.
Impaled (through and through): 50 points.
Set on fire (arm/leg. Not fun): 100 points.
Thrown a long way (+20m): 150 points.
Now the HP stat is a bit tricky, I can feel the damage taken and the pressure but not any pain or actual injury. For example when we tested the Impaled cost we tested on an animal that was about to be processed and cooked.
We stabbed through it with a skewer and figured it might be comparable to me, I could feel it but it did not actually break through the skin or appear on the other side of me so I’m not actually getting impaled but I can feel the pressure of being impaled.
Yea the fire one was fun, a light heat, no pain, no blistering but I could feel an almost pressure. Like my brain was going “Oi, you’re supposed to be in pain mate. Scaron here?” did end up losing a few pairs of shirts and pants setting them on fire though.
And thrown a long way well, you’ve seen my training with Aikoki…
Clones:
10 Mana = 1 Clone at 10 MP (Lowest)
or
561 Mana = 1 Clone at 561 MP (Highest)
Limit for clones: Approximately 50 clones. However this is the max limit for now. Once I go past 25 it starts needing more and more mana. At the 51 clone mark it required almost half of my total mana to create one.
This leads me to suspect that the soft limit is 25 with the max limit being around 75 clones. Though with higher clones means I cannot create much more and they take up far more mana. At the later stages I might need to spend a day or two gathering mana just to create a clone at this upper limit.
We also completed training with the System Interface and other Powers in our repertoire.
The Trust but Verify sub ability got added to the Party Creation tab when we had upgraded the system and it can only be used if we are in a Party which makes things a bit harder for me but that’s fine.
The Culinary Information we requested from Creature was also added to the Memory Palace after some imagining, we also found that we are able to make slight changes to the Palace, changing the style or brickwork of the towers and paths but only slightly.
We haven't started training to progress any existing Powers for now but the plan is to wait till we get to Oghqoa city, where I might have access to more info.
I have my exam with Aikoki coming up soon and I have already talked with the Coans that I'll be leaving ahead of schedule.
Looks like in my testing the Map Mode, Voice Chat, Party Creation, Auto Translation, Memory Palace and Protection of Body/Protection of Mind does not have passive mana usage. It only appears to cost mana if I go beyond the norm.
For example, if I add too many people through the Party Creation or Voice Chat ability it has a Mana Cost of about 1-2 mana per person per second.
Protection of Body/Protection of Mind does not cost mana at all but that might be due to it being a defensive Gifted Power.
Mana Cost of the different Powers does not have a set cost, how much I want to do is equal to how much mana it costs. And that’s about it really, I need to get to this Capitol city to plan the next steps for my survival but I do have plans for the next two Powers if I want to reconnect with Alpha team at Oasis.
Main System Interface (Rank CCC)
Current Features available:
MP and HP Meter:
MP: 562 points. HP: 654 points
Map mode: Tactical, City, National, Globe
Map mode sub ability: Institutional Awareness (Live).
Map mode sub ability: High Definition Map Mode and Globe
Voice Chat: Local 50+ metres
Party Creation: 30 members
Patry Creation sub ability: Trust but Verify
Active Parties:
Alpha Team - Oasis (16)
Auto translation: 1 Language (Attalrininw - Farmers Rest Islander)
Unauthorized reproduction: this story has been taken without approval. Report sightings.
Languages Learning: (Dedintcadu - Casupanian)
Advanced Memory Palace: Mansion
Memory Palace: The five towers (Mansion). 5/5+
Generating: 3x Break Through Points to complete till all Towers possible.
Clones have access to System Interface
Adaptive Matter-Energy Storage - Inventory: 120kg
New Settings (3/5):
Low alcohol intolerance. (On/Off)
Thought Updatable UI
Show uncompleted achievements
Powers:
Gifted Power active: Protection of Body/Protection of Mind (Rank C)
Sub Ability: System Interface (Main System Interface (Rank CCC equivalent))
Protection from Bodily damage.
Protection from Mental damage.
Biological seal: Active.
Generating: 8x Break Through Points to complete till Rank Up possible.
Sub Ability Generating: 12x Break Through Points to complete till Rank Up possible.
Creation Power: Psychokinesis (Rank D)
Move Object (Organic/Inorganic + Elemental bonus due to Elemental Avatar)
Mana Manipulation (Basic + Elemental bonus due to Elemental Avatar)
Mana Organisation (Basic + Elemental bonus due to Elemental Avatar)
Generating: 2x Break Through Points to complete till Rank Up possible.
Creation Power: Shadow Clone (Rank CC)
Shadow Clone (Increases with Mana Expenditure and Rank, set soft limit)
Memory Recollection
Training Recollection
Independent Well and Network System
Independent System Interface
Independent Power usability
(Clones will need to be resummoned to add new abilities for Clones to have access to)
Unconscious activity
(When Original is unconscious Clones will still be active)
Generating: 10x Break Through Points to complete till Rank Up possible.
Creation Power: Elemental Avatar (Rank C)
Move Element (Water, Earth, Fire, Air)
Element Generation (Fire)
Change Element State: Solid, Liquid, Gas (Water)
Mana Manipulation (Basic + Bonus due to Psychokinesis)
Mana Organisation (Basic + Bonus due to Psychokinesis)
Generating: 8x Break Through Points to complete till Rank Up possible.
Creation Power Formed: Mana Beast Uprising (Rank CC)
Increased control of Mana
Lesser Mana Cost
Integration into other Powers: Possible
Shadow Extraction: A Power for a Monarch of Shadows, changed to a power to change the state of a creature to let it live. The Kage, the Shadows of the defeated have risen to be a friend or foe for their summoner. Can only be used shortly after a creature's death and if it has suitable enough mana already present in its system.
Can only be used three times on a single creature and cannot create Mana Beasts from inorganic creatures.
As you continue to use this Power you will encounter breakthrough points, breaching these points with a clear goal in mind will unlock further abilities.
Current Abilities:
Mana Beast Uprising
(Increases with Mana Expenditure and Rank, set soft limit. Initial Power usage may differ upon rank/mana cost)
Limited understanding of languages and requests
(Increases with Mana Expenditure and Rank)
Slight recollection of original memory
Able to be retracted into Well for storage
Disguise
(Kage are able to stay hidden in any shadow and match their mana signature with their surroundings, dependent on Kage Rank)
Independent Power usability
(Kage will have access to any Powers they had during life, may be a lower rank)
Unconscious activity
(When Host is unconscious Kage will still be active)
Kage have the ability to refuse Uprising or leave after Uprising
Recent Changes and Rank Ups:
HP/MP Increase.
Voice Chat Range.
Party Member Limit.
Memory Palace Tower 5 Added.
All Powers and Sub Abilities Rank Up.
Party Creation sub ability available: Trust but Verify.
New Party Creation Sub Ability: Character Sheet
Further Advancement Required:
Memory Palace Tower 6: Power Information on the Animals/Monsters delt by the Peoples of Land
Memory Palace Tower 7: Information on the usage, creation and development of Crystals and Powered Items
Memory Palace Tower 8: Information on the Elements, Chemistry, Physics and Mechanics
Secret Abilities: 2/3 enabled
New System Interface Feature:
Party Creation Sub Ability: Character Sheet
Integration with other Abilities: Yes
With this Power, new party members will gain a sub-System Interface allowing them to view their current Powers, Progress, Map Mode, Voice Channel, HP/MP.
Ability does not integrate with “Memory Palace”, “Inventory” or “Trust but Verify” ability.
All Party Members will have access to a Permissions window to determine how much information is shared with the Party.
Level up base Gifted Power to increase abilities.