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Amateur Mad Scientist Isekai
Chapter 14 - Creation Power 3: Elemental Avatar, Training Progress, Michael vs Aikoki: Fight!

Chapter 14 - Creation Power 3: Elemental Avatar, Training Progress, Michael vs Aikoki: Fight!

The two things I want to complete are simple enough. I want to finish the Avatar Creation Power and upgrade the System Interface again. If I focus hard enough I might be able to add an Inventory space.

I spend even more time training, it's strange you know. Normally in a fiction a character will have a chapter or two and that's the training montage, I’ve spent by this point over two months training. The real world is quite different from some fiction.

I then spend the next four months working on the Interface, Avatar and HP/MP training, i'll break it down for you:

System Interface training includes using as much of the features at once, trying to break the limit of current base stats like voice chat numbers. I also spend a crazy amount of time picturing the Inventory feature, how it would work, how it might store things. Trying to push items into the Interface windows and trying to picture it in use.

Avatar training is not only picturing how the elements might react and any sub abilities but also how the body must move to move the elements. Moving like a kata while picturing the movements of the elements with each movement. I am able to integrate Psychokinesis with this so the training feels somewhat faster.

HP and MP training is easy in comparison, MP training is continuously running out of mana, I normally try this with as many clones as I can while using Powers. HP training is pretty easy as well, basically I need to also keep my HP at its lowest.

The alternative is also true, if my clones have full HP and MP and I don’t and then they un-summon themselves the HP and MP are given to me, as the amount is larger than my baseline the baseline rises.

With a ton of testing and being sore I’ve discovered a few things:

HP and MP training increases by 1 point for as many minutes as I am either very, very low on MP or HP or 1 point per hour when overcharged on HP/MP which is normally only a few minutes thanks to Aikoki!

Clone training has diminishing returns, the more the clones train with Powers, martial arts or any kind of training the smaller increments of improvements occur. What I mean is if I have 20 clones training through the Avatar Kata I’ve semi stolen/created they will all earn the same amount of training and progress as I would for half the time.

The exception to this is the Mind Palace and stuff we learn, speaking of the mind palace. The clones had a discussion with me. They would like for us to find a way to store a clones individual memories in the Memory Palace and when summoned they can appear with their previous memories and my memories as well.

I completely agree, I was already feeling that it might be morally ambiguous to have copies of myself go poof each time, erasing whatever emerging personality they might have if they have to stick around for a long time.

I think we can ask Knowledge about that.

Those four months take ages to pass but we finally make it, with some new improvements!

Main System Interface upgrade (Rank D ~> C) unlocked

Current Features available:

MP and HP Meter:

MP: 321 points. HP: 523 points

Map mode: Tactical, City, National, Globe, Domain, Star Charts

Voice Chat: Local, City, National, Hemisphere, Global, Domain, Stelar

Party Creation: 2, 5, 10, 50, 100, 1000, 10000, 100000+

Auto translation: 1 Language, 2, 5, 10, 50, 50+

Basic Memory Palace: Five Rooms (able to be increased), House, Mansion, Block, City

Clones have access to System Interface

Secret Features activated

New Features:

Adaptive Matter-Energy Storage - Inventory: 5kg, 10kg, 25kg, 50kg, 100kg, 500kg+

The author's narrative has been misappropriated; report any instances of this story on Amazon.

Amount of storage increases with total MP, matter transferred into energy cannot be used to increase total MP. Initial large cost of MP when adding new objects, objects you have added previously or have an understanding of have a lesser MP cost for conversion.

Creation Power: Elemental Avatar (Rank D)

Increased control of Elements (Bonus due to Psychokinesis)

Lesser Mana Cost (Bonus due to Psychokinesis)

Integration into other Powers: Possible

The Powers of a hero made yours. With the movement of your body, move nature itself according to your will, you have access to the main Elemental groups and the possibility of their sub groups.

Water, Earth, Fire, Air

As you continue to use this Power you will encounter breakthrough points, breaching these points with a clear goal in mind will unlock further abilities.

Current Abilities:

Move Element (Water, Earth, Fire, Air)

Element Generation (Fire)

Mana Manipulation (Basic + Bonus due to Psychokinesis)

Mana Organisation (Basic + Bonus due to Psychokinesis)

Creation Power: Psychokinesis (Rank E)

Increased control (Elemental bonus due to Elemental Avatar)

Lesser Mana Cost (Elemental bonus due to Elemental Avatar)

Integration into other Powers: Possible

Psychokinesis can be a great training tool and can be utilised and expanded into many Abilities, as you continue to use this Power you will encounter breakthrough points, breaching these points with a clear goal in mind will unlock further abilities.

Current Abilities:

Move Object (Organic/Inorganic + Elemental bonus due to Elemental Avatar)

Mana Manipulation (Basic + Elemental bonus due to Elemental Avatar)

Mana Organisation (Basic + Elemental bonus due to Elemental Avatar)

Woo! Yea Baby! That's what I was waiting for!

And now all I need is Dr Rath to grab the stuff I need and ask the Questions to these gods and phase two of the plan can begin!

Speaking of, Dr Rath has been steadily buying the stuff I need. Turns out there are definitely food replicators straight out of Star Trek but the food they output can be costly. He should be receiving some of the stuff later in the week so I'll pick them up when I arrive on the continent.

We’ve been doing a lot of work with training as you could have guessed, I am steadily running out of Mana and HP with my training. I'll do a breakdown on how much MP I am using later on but for now it's gruelling training with Aikoki and Dr Rath.

Young Coan has just finished a mini combat training session with Aikoki, Coan has been steadily improving for a while. Not as fast as I have been but for someone nearly fifteen he’s strong. After moving through some moves with Aikoki that look like Judo throws, it's my turn.

We are standing on the beach we run on all the time, I am bare chested and on solid ground while Aikoki has a plain shirt on with the sea behind him standing on sand, ten feet between us to start, we begin!

Two punches, right then left shoot out balls of flame toward Aikoki. The fires are a smoke screen as I bring my fingers in a plus sign to summon some clones, five clones appear in plain view with a sixth hidden behind a tree and out of view.

Clones 1 through 3 use Psychokinesis to pull on his clothes moving him closer and off the ground while 4 and 5 use Elemental Avatar to solidify and throw two beams of sand and dirt at him, becoming more loose as they near.

I use Elemental Avatar to direct the loose dirt to his wrists and then solidify them again, the dirt becoming a chain to hold him in place. Aikoki’s feet land on the ground and with a twist of my hands dirt rises from the ground and wraps around his feet and lower legs.

Seeing that he’s trapped 1, 2 and 3 stop Psychokinesis and run forward, the rules of this match is whoever can pin the others shoulders down to the ground for ten seconds.

1 through 3 run and go to tackle when Aikoki brings his hands forward, breaking our “chains”. With moves straight from a kung fu movie the clones go flying, 1 and 2 being swept to the side while 3 gets thrown overhead with a twist that also breaks the hold over his legs.

1 through 3 are too damaged and go poof while 4 and 5 start throwing fire trying to make him back up a bit but each are blocked, through the fire we can see an ethereal glow to his hands. He has some kind of protection power that can stop people from touching or throwing things at him.

4 and 5 keep this up while I move around looking to feint a side tackle but stop and push my hands forward to shoot out compressed sand. It’s seen, and a well timed block with his leg stops the sand from hitting but at the moment of impact I moved the sand behind the impact point out and up toward his face. At the same time 4 and 5 stop fire throwing while 6 who's been hidden in a tree the entire time shoots out a whip of water from the ocean.

The water whip wraps around his last leg and is pulled back. Aikoki falls on his face with all of us moving toward him to grab and move onto his back.

Just as we touch him his body feels oily and we can't get a grip, a bit of dogpiling later has 4 through 6 poof and me on the sand with my shoulders pinned. I’ve lost again.