In a realm concealed within the vast expanse of Earth, lies Agryz- a land veiled from the gaze of ordinary maps, nestled within the Evamilarian continent. Here, the youth are akin to dormant blades, awaiting the moment of unsheathing. Some are born with latent talents yet to be unearthed and honed. The inhabitants of this land possess a unique prowess, wielding both sword and magic to safeguard themselves against myriad threats.
As one matures, they become attuned to the pulsating energy of life that permeates their surroundings-a force known as Mana, the essence of existence itself. Mana holds paramount importance, particularly for mages who rely on it to weave spells of varying degrees. However, the consumption of Mana is proportional to the potency of the magic cast, and depletion leads to a gradual weakening, accompanied by nausea and eventual unconsciousness.
Within Agryz, individuals possess the ability to manipulate the six fundamental elements: water, earth, fire, wind, light, and dark. However, one's elemental affinity is limited to the control of only two elements. Yet, there exist rare cases where individuals can manipulate two of the primary elements alongside an extraordinary seventh element- a subsidiary element that surpasses the natural order. Those gifted with such power are known as "Arcanas."
Among the diverse bloodlines of Agryz, six stand out for their exceptional abilities, transcending mere mortals with their prowess. These bloodlines- the Vellheim, Elvonzē, Bludville, Zhanlust, Walpurgis, and Azarkey- have garnered renown for generations. Recognized by both royalty and their peers, they are esteemed as "The Six Nobles of Agryz," their prestige based on their family's unique sword techniques and signature magic spells.
At the pinnacle of this hierarchy stand the Azarkeys, renowned as the most formidable of the noble families. For twelve generations, they have maintained a close alliance with the Walpurgis lineage. In a gesture of unity and camaraderie, the Azarkeys and Walpurgis have arranged a gathering for the prodigious scions of all six families. The venue- a grand mansion nestled in the heart of Agryz's capital city, Siegril.
Among the first to arrive is Arx Von Azarkey, the stalwart representative of his household. As he awaits the arrival of his counterparts, Arx seeks solace in the mansion's training grounds, preparing himself for the impending gathering. He executed a series of precise movements, fluid and practiced, each step a testament to the mastery he had attained. This was 'Zelyuero', a sword technique meticulously crafted from the depths of his own ingenuity.
Arx Von Azarkey, the sole heir to the esteemed Azarkey family, bore the weight of his lineage with poise and determination. At just sixteen years old, he stood as a paragon of martial prowess, having honed his skills under the watchful eye of the patriarch of the Azarkey clan. A prodigy in his own right, Arx had embarked on his journey into swordsmanship at the tender age of seven, swiftly ascending to mastery and forging his path with unwavering resolve. It was upon reaching the pinnacle of the Azarkey's traditional sword technique that he ventured further, delving into uncharted territories of combat to craft his own legacy. Thus, 'Zelyuero' was born-a testament to his dedication, innovation, and unwavering spirit. Years of arduous refinement culminated in the perfection of his technique, a defining moment that would echo through the history...
???: "It's still as beautiful as ever."
A girl with lustrous black hair and piercing royal purplish eyes appeared applauding, acknowledging Arx's swordplay prowess.
Arx: "There were many occasions where you were invited, yet you declined because you were feeling "unwell". Or so you claimed, Siesta."
This girl, the representative of one of the renowned families, Walpurgis, is Arx's childhood acquaintance, Siesta Aon Walpurgis. While she may be soft-hearted to people, her swordsmanship is second to none. She chuckled softly,
Siesta: "How did you know? I never told anyone."
Arx deftly changed the subject, extending an invitation for tea. As they conversed, their tranquil moment was abruptly interrupted by an unfamiliar voice.
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???: "Are you Arx?"
A man with fiery orange eyes gazed at the two, his presence commanding attention. Arx acknowledged the call as his gaze narrowed upon the stranger, the exchange of glares created an ominous vibe.
Arx: "Yes I am. What brings you here?"
The man bowed, introducing himself.
???: "I'm Zaeriu, representative of the Bludville household."
He got straight to the chase, throwing down a glove on the table, shifting the mood. Zaeriu's voice rang out,
Zaeriu: "I, Zaeriu Bludville, challenges Arx Von Azarkey to a duel."
----
In the world of Agryz, magic manifests in two distinct forms: Physical and Elemental. Physical magic empowers individuals to manipulate magic in close proximity to their bodies, enhancing their physical capabilities or bestowing magical effects upon themselves and others. Those who achieve mastery in Physical magic can extend its influence beyond themselves to aid allies or affect their surroundings.
One method of acquiring magic spells is through the study of ancient scrolls, which contain knowledge of both Elemental and Physical magic. These scrolls serve as invaluable resources for aspiring magic users, offering a wealth of spells and techniques to be mastered. These scrolls can be obtained through various means, including ancient libraries, arcane academies, or from experienced magic practitioners who may possess rare and coveted copies.
----
Three days prior to the gathering, Arx was engrossed in his usual backyard training when a servant informed him of his father Arydliz's summons. Arx swiftly made his way to his father's chamber.
Arx: "Father, I'm here. I heard you wanted to see me?"
Arx inquired as his father motioned for him to sit.
Arydliz: "As you know, our family and the Walpurgis have organized a gathering for the prodigies of the Six Noble Families. As my sole heir, you will represent our lineage."
Arx: "I am honored, Father. I will make our family proud."
As Arx exited, his father handed him a parchment adorned with what seemed to be... a scroll illustration.
Returning to the present...
Zaeriu: "I, Zaeriu Bludville, challenge Arx Von Azarkey to a duel."
Arx's hands trembled with excitement.
Arx: "Finally, a chance to test my strength after two years of seclusion... Siesta, you'll bear witness to this duel."
Siesta sighed in resignation.
Siesta: "Very well... Just don't take too long."
Both swordsmen prepared themselves.
"Begin!"
As the duel commenced, Zaeriu summoned a scroll.
Zaeriu: "Scroll of Berserk!"
The Scroll of Berserk, a boost scroll imbued with potent magic, unfurled with a crackling energy that engulfed Zaeriu in a swirling vortex of power. Arcane runes danced across its surface, pulsating with raw energy that ignited the air with a fierce intensity. It granted its wielder unparalleled strength and endurance, tapping into the very essence of primal forces to unleash a torrent of unstoppable might.
Zaeriu: "I will end this match with this attack!"
Arx smirked confidently in response.
Arx: "I should be the one saying that."
Their duel continued, each clash of their blades accompanied by the crackling of arcane energy. Arx displayed perfect swordsmanship, his movements fluid and precise, as if guided by an unseen force. Zaeriu, initially caught off guard by Arx's skill, countered by summoning flames, imbuing them into his sword. The air around them shimmered with the heat of their battle, and the ground beneath their feet trembled with each powerful strike.
But amidst the chaos of their clash, only one truth remained absolute: the fight was far from over, and the outcome hung in the balance as they continued to push themselves to their limits.
Suddenly, Arx took a stance, preparing a quick and powerful attack. Zaeriu, aware of this, tried to evade, but then he felt something-a surge of overwhelming pressure coming from his opponent, and he couldn't move a single muscle. Zaeriu struggled against the suffocating aura, his movements restricted as Arx closed in for the finishing blow.
Arx: "Paper Cut."
With a swift and precise strike, Arx landed a critical blow on Zaeriu, who staggered back, overwhelmed by the force of the attack.
After being struck by Arx's devastating attack, Zaeriu's consciousness began to fade along with the flames he had summoned. In his dwindling awareness, he muttered to himself,
Zaeriu: "So this is a fraction of his power..."
Siesta: "The winner of this match is decided. But why did you use the 'Emperor's Bind'? It could've possibly affected the servants and guards on duty, you know?"
The Emperor's Bind-an enigmatic ability with formidable capabilities. It allowed the user to release an overwhelming aura that immobilized targets within range, its potency adjustable based on the user's mastery. Yet, its origins remained veiled in mystery, known only as a divine blessing granted to a select few by a certain god.
Arx pondered the aftermath of the duel, seeking reassurance from Siesta.
Arx: "Did I go overboard?"
Siesta: "Nope, he just fell unconscious."
The servants swiftly tended to Zaeriu, escorting him to his chambers for rest and recovery.
Arx: "Siesta, when will this gathering end?"
Siesta: "Maybe around two days from now?"
Arx: "Is that so?"
As they conversed, Arx extended an invitation to Siesta to explore the enchanting flower garden. Meanwhile, Zaeriu regained consciousness and sought clarity from one of the attending servants.
Zaeriu: "How long was I unconscious?"
The servant responded courteously.
Servant: "Nearly two hours, young master Zaeriu."
Reflecting on the duel and the prowess of his opponent, Zaeriu contemplated silently.
Zaeriu (in mind): "Arx Von Azarkey... He's something else..."
...