Novels2Search
Adventures in Atalok
become a god or grind trying

become a god or grind trying

Thinking about it the three guilds as well as the three basic classes were designed for group play and “balance” A warrior typically had short range the distance his weapon could reach but had the most health and defence thief or assassin had speed as well as useful skills archers or rangers could track and potentially snipe targets but the damage was lower than warriors. Mages were a mess to figure out but generally, they had crazy power but next to no health.

Then you had adventurers the class seemed broken at first glance having no weak points however at the same time he had no strengths, as well as the others, had focused so what should one do? After kicking around 32 martial artists he finally realized something it's true that focusing could grant power in a team but collect other abilities was also extremely useful.for instance MMA. a fighter who only knew how to grapple strike would almost never beat someone who fought mixed for two simple reasons the variety of moves and the experience that brought. so why not do the same in this game, this character had two abilities that would make him quite possibly a monster transformation and persona.

On the surface, most people would instantly use this to play a good character and then transform into an insanely evil one. Found the thing from wherever for a questing hand it in leave transfer and take it double the rewards. Thinking about it that was a good idea for later but for now, it was perfect to infiltrate all 3 guilds. The 3 guilds had equal power and hated each other meaning if you wanted to learn skills from a guild such as magic stealth or weapon skills you had to belong to them if you belonged to another guild they would kick you out. With his current stats, he could enter any guild thanks to his skills he could join all three after all no one would think an elf a dragonkin and a hobbit were the same people.

However, another problem would arise specialization for almost all games that allowed for customization specialization was generally important. Sure a mage who can use all the basic level magic seems to use full until you realize you now have to find that one spell in the thousands you have and even worse Atalock made you level up that magic so if you wanted to use fire ice and wind you would have to grind ice fire wind. In the first game, almost every mage had healing spells as well as their choice of combat mostly because they wouldn't overlap.

The same was true for warriors every weapon was different even if you wanted to just be a sword guy you had to choose between the size if you wanted a dragon slayer or a rapier in size if you wanted to practice single edge double edge or a pierce type sword all had to be leveled separately not surprisingly in atalock it was not unheard of to change swords if they were good enough at least rangers, assassins, and thieves only had three choices dagger, crossbow, bow some used a sword. Out of all the choices what would be the best choice. For a normal person, they would pick the middle range class for all of them. A typical long sword for the warrior a fire ice or healer for the mage and crossbow for the assassin ranger.

What most people didn't realize however were the benefits that were granted for leveling up different things as most people ignored them. Mages could gain a percentage defense against the magic they used depending on skill this was generally taken for granted however warriors gained defense and the ability to read moves if they were proficient with the opponent's sword. if you were good with a bow you could read the lines of another bowman same for the crossbow daggers were the same as the warriors. there were more benefits that would come with mastery of corse such as improved mp hp modifiers among others.

So why didn’t everyone become a supreme mage throwing all the elements clad in armor shooting arrows and wielding swords? Time it took a lot of time to increase a skill the bonuses were small when leveling up other skills and for a large part pointless a mage who leveled up a sword might gain a 10 % boost in HP however in that same amount of time they might have gained more mp or maybe the cost of the spells would go down. If they were on a team it was even more pointless. There was also one more reason skill slots there was generally a limit on how many skills abilities one could gain a mage who learned cleave would be considered a moron as it took a spell slot even if there was a hundred it was still considered stupid.

But the character spencer was playing was free from most constraints plus he had time by his count he had 29 or 28 days which didn't seem like much until you figured in the 10 times speed he was in and the room where it became 100 times. Meaning if he could spend an in-game month at each school learning the skills bringing him down to about 20 days then learn skills that would increase the key skills spend a in-game month learning each individually, with the money made from the jobs he would buy material and craft and practice in the 100 time area until the game was officially released that would be 1100 days of grinding  three years while nothing would be perfected it was still a giant leg up.

Unauthorized content usage: if you discover this narrative on Amazon, report the violation.

After others entered he could continue like that for another month maybe making it another decade in training. Of course, the developers had thought about how players could abuse the system there was a limit to the height one could train without actual combat for combat skills as for crafting skills one had to purchase the materials still but there was another factor against most other races time. The game would age a character to limit the abuse of the time rooms it was why immortal races would level slower, after a death they could respawn with a hit to all abilities level and therefore stats other races also needed food the amount one would eat while inside would equal their normal consumption meaning for a day in a room one needed ten days of food. But Spencer was half angle a race that lived on mana and was immortal eliminating two huge factors but it had its own problems.

The largest reason that this path was open to him was because of his actual brain one of the things the original Atalock game provided was bonus XP for not using the assist program and doing this on your own from fighting to alchemy. Spencer had the ability to perfectly mimic every move he had seen. While it was true anyone could potentially do the same but it was truly a giant pain one had to accept that they would have to level grind from the beginning if a normal player needed 100 XP to level up and rabbits gave 10 a regular player only had to kill ten spencer had to kill   250 of course this would get worse by level 50 where a normal player might have to kill 200 enemies of a similar rank spencer had to kill 5000 that was if it was 200 for all spencer knew it could be a thousand and he’d have to kill 25000  that was part of the reason he decided to go this route he could possibly keep other players in check even if they were higher level. Finally, he reached the library once more entering he entered his room and opened the diary where the prompt to accept appeared with a grin on his face spencer accepted.

On the surface, most people would instantly use this to play a good character and then transform into an insanely evil one. Found the thing from wherever for a questing hand it in leave transfer and take it double the rewards. Thinking about it that was a good idea for later but for now, it was perfect to infiltrate all 3 guilds. The 3 guilds had equal power and hated each other meaning if you wanted to learn skills from a guild such as magic stealth or weapon skills you had to belong to them if you belonged to another guild they would kick you out. With his current stats, he could enter any guild thanks to his skills he could join all three after all no one would think an elf a dragonkin and a hobbit were the same people. However, another problem would arise specialization for almost all games that allowed for customization specialization was generally important. Sure a mage who can use all the basic level magic seems to use full until you realize you now have to find that one spell in the thousands you have and even worse Atalock made you level up that magic so if you wanted to use fire ice and wind you would have to grind ice fire wind.

In the first game, almost every mage had healing spells as well as their choice of combat mostly because they wouldn't overlap.the same was true for warriors every weapon was different even if you wanted to just be a sword guy you had to choose between the size if you wanted a dragon slayer or a rapier in size if you wanted to practice single edge double edge or a pierce type sword all had to be leveled separately not surprisingly in Atalock it was not unheard of to change swords if they were good enough at least rangers, assassins, and thieves only had three choices dagger, crossbow, bow some used a sword. Out of all the choices what would be the best choice. For a normal person, they would pick the middle range class for all of them. A typical long sword for the warrior a fire ice or healer for the mage and crossbow for the assassin ranger. What most people didn't realize however were the benefits that were granted for leveling up different things as most people ignored them.

Mages could gain a percentage defense against the magic they used depending on skill this was generally taken for granted however warriors gained defense and the ability to read moves if they were proficient with the opponent's sword. if you were good with a bow you could read the lines of another bowman same for the crossbow daggers were the same as the warriors. there were more benefits that would come with mastery of corse such as improved mp hp modifiers among others.so why didn’t everyone become a supreme mage throwing all the elements clad in armor shooting arrows and wielding swords? Time it took a lot of time to increase a skill the bonuses were small when leveling up other skills and for a large part pointless a mage who leveled up a sword might gain a 10 % boost in HP however in that same amount of time they might have gained more mp or maybe the cost of the spells would go down. If they were on a team it was even more pointless.

There was also one more reason skill slots there was generally a limit on how many skills abilities one could gain a mage who learned cleave would be considered a moron as it took a spell slot even if there was a hundred it was still considered stupid. But the character spencer was playing was free from most constraints plus he had time by his count he had 29 or 28 days which didn't seem like much until you figured in the 10 times speed he was in and the room where it became 100 times. Meaning if he could spend an in-game month at each school learning the skills bringing him down to about 20 days then learn skills that would increase the key skills spend a in-game month learning each individually, with the money made from the jobs he would buy material and craft and practice in the 100 time area until the game was officially released that would be 1100 days of grinding three years while nothing would be perfected it was still a giant leg up.