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A Lich vs Players
Log Entry of Mercenary Fleet expansion

Log Entry of Mercenary Fleet expansion

Log Entry 230, Cycle 2400

The experiment continues to yield… satisfactory results. The introduction of the 'Contract' mechanism has proven far more effective than initial projections predicted. Subjects, designated 'Players', are drawn to the promise of tangible rewards: enhanced capabilities, sophisticated weaponry, and the illusion of purpose. Their motivations, while rudimentary, are remarkably consistent: the pursuit of 'experience' through conflict, acquisition of material wealth, and the ephemeral thrill of simulated power.

Their naivety continues to be… useful. The knowledge I offer, meticulously curated and presented with a veneer of benevolence, further entices them. They readily consume information on combat tactics, resource management, and strategic utilization of terrain. This accelerates their development as combatants, inadvertently bolstering their efficacy as instruments of extraction. The skeletal legions, animated and meticulously programmed by my directed energies, contribute to this process by providing high-quality materiel – a constant supply of weapons and fortifications. It's a symbiotic relationship, though they remain oblivious to the true nature of their role.

The mercenary fleet has grown, each vessel a node in a network of death and acquisition. They are, in essence, mobile harvesting platforms. Currently, the Player collective is engaged on a contract in the [Sector Designation: Gamma-7], involving a localized insurgent group designated 'The Crimson Fist'. The contract parameters are as follows:

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Contract: Crimson Fist Suppression

Objective: Neutralize all command and control elements of the Crimson Fist. Secondary Objective: Recover and secure all identified Crimson Fist resource caches. Tertiary Objective: Acquire and analyze all Crimson Fist technological assets. Stipulations: Engagement parameters are set to maximum efficiency. Casualties, while undesirable, are an acceptable factor in resource allocation. Salvage and resource extraction are permissible for Player allocation. Reward: Stipulated quantities of 'experience' and in-game currency. Additional compensation for completion of secondary and tertiary objectives.

The Players, motivated by the aforementioned incentives, have engaged the Crimson Fist with predictable aggression. Their combat data is being continuously logged and analyzed, revealing potential vulnerabilities in their tactics and resource deployment. The most crucial element, however, is the subtle, constant extraction of their life force. It is a process I have perfected over many cycles; a low-level drain masked as the very experience that drives the Players. They believe they amass power, when in reality, they are simply feeding my own.

The energy expenditure for the system is minimal and the gains are exponential. The Crimson Fist threat serves its purpose as a focus for player activities, as well as being an opportunity to gather further data. As the Players increase in strength, so does my own, creating a self-perpetuating cycle that is exceedingly efficient.

The variables are well within acceptable limits. The experiment proceeds as anticipated. The path to ascendance becomes ever more calculable.

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