Monz’tera 8
Halamin’s wounds were healed the next morning. We packed up and headed back to explore. Back in that same hallway that led to Erig’s room and the barracks was a third door we hadn’t opened yet.
It was the room of pools. It was quite beautiful, to be honest. Golden brown tiles, mixed with some white and black to form designs. And 14 pools spread throughout the room.
So, I knew one was healing, the clear one with the key at the bottom was acid, there was one that was good to drink, there was one of wine, and one of fish, one filled with illusionary treasure, and some others, most of which should be avoided. We wandered around, looking without touching.
“I’ve heard about this room. Most of the pools are tricks.” I found the acid pool and pulled out my broken sword. I figured it would make a good object lesson.
“Hey, there’s a key in this one!” Sticking the sword in, I extended it toward the key to drag it closer. As I expected, the sword began to pit. As the others came to see, I pulled out the sword, which was now obviously acid eaten.
Marigold smirked. “Acid. I hope that wasn’t your favorite sword.”
I shrugged, and let the sword slip back in, letting go once I was sure it wouldn’t splash. “Nah, that one was broken. Ok, so this pool is definitely not safe.”
“HA! This p-pool is Kromian Ale or I’m not a Dwarf!”
I stepped over to that pool, but Marigold turned her nose up in disgust and flew to the other side of the room. Let me just say, if you have never seen a pool of deep brown ale, ten feet wide and six feet deep before, you’re really missing out on something special. Didn’t find the pool of wine, so I guess this was the replacement.
“Looks like ale. Probably tastes like piss.” Yeah, I know. I can be a real jerk.
Torendrock gave me a wounded look and stomped out of the room. I shrugged and turned to look at the clear pool in the back. Looked like water. Probably wasn’t. I was leaning down to test it when Torendrock stormed back in, holding out a chipped pottery mug with something sloshing in it.
“L-look! This is w-what the orcs were d-drinking. Kromian ale! You t-t-think they g-got it s-s-somewhere else?” His stutter got worse when he was upset.
I had to admit, that was a darn good argument. I pulled out the small barrel I’d been carrying, originally intended to be filled with water but I’d forgotten to do so, and so we filled it to the brim with Kromian Ale (15 gallons worth) and hammered the lid down.
We weren’t foolish enough to drink any until the whole stronghold was cleared out.
Turned out the water pool really was water, so we filled flasks and headed out. The dry ice pool was interesting, but with no idea what to use it for, there was no reason to take any.
We passed through the barracks and headed out the second door, which led into the windy passage that served as an armory. Most of the leftover gear was in bad shape, but Torendrock picked it over and added a few items to his pack. There were four chests as well, locked, but Halamin popped them open easily enough. Three had nothing but more sweaters (did they honestly need that many? We had already found a room full of them.) but the last had five sets of new armor. All human-sized, so it wouldn’t fit any of us, but easily sellable.
The next set of rooms were Zelligar’s personal rooms. It was easy to tell since the egotistical wizard had his name carved into the headboard, then gold-leaf added to make it stand out. Three pewter mugs on the table [18/29], plus a matching pitcher [19/29].
“Ow!” Halamin yanked his hand away from the drawer handle on the nightstand. We all turned to look at him shaking his hand and he shrugged. “Missed the trap.” He pulled the drawer open and pulled out a scroll of some sort.
I could smell the magic on it. It was a repulsive feeling, not an actual scent. I’d been surprised to discover just how sensitive barbarians were to magic, there had been one or two items Torendrock had packed away that had the same smell to them. I hoped it was something I could get accustomed to over time because a magic sword would be darn nifty. If it wasn’t for the fact that I had played magic-users almost exclusively, I’d probably have refused to even be near Marigold.
Torendrock pulled open what looked like a closet door. Nestled among bolts of cloth was a small reptilian creature. A moment later, it screeched and launched itself for the door. Torendrock, unexpectedly to me, gave it a good whack with his axe as it flew at him, and managed a second as it dodged past him. It flitted around the room, dodged a slingshot from Halamin, and then I managed to catch it with a good hard blow [-35] which killed it [+71 E.P.].
“Excitement over. I see books!” Our own flying maniac zipped through the air and into the closet. The door promptly slammed shut on her.
Torendrock chuckled and tried to pull the door open again. But it didn’t move. He tried again, pulling harder. “Halamin, c-could you take a look at this?”
While Halamin was inspecting the door, we heard a faint voice from the other side. “Hey, open up!” Halamin shook his head in frustration.
“Wizard locked. Must have been how that thing got locked in there in the first place.”
Torendrock nodded, then smirked. “Green Eggs and Ham!” He tugged on the door again. Nothing happened.
We searched the room again, finding nothing of use. Marigold said she found nothing either. With seemingly no other options, we decided to bash the door down. This did not go as expected.
I swung my first sword at the door, and it bounced off without damaging it. Torendrock gave it a good hard whack with his axe, then I hit it with my other sword, which also bounced off. Then things got strange. We felt some kind of spell pass over us. Torendrock shook it off, but Marigold would later inform us it was Hold Person and I was too large to be affected. We didn’t notice, but there was a soft thud behind the door as Marigold fell out of the air.
Another spell came from the door, followed by the door speaking. “Don’t let the ogre destroy me!” I would have scoffed, but Torendrock turned away from the door. This one I figured out on my own. Charm Person. (I was too large for this one too, as it happens.) I smashed both my swords into the door and this time both bit down, smashing the door into kindling, [-19] and [-17]. Torendrock took a swing at me with the axe as I was smashing the door down, but he missed. I backpedaled away from him, but with the door now smashed, he regained his wits before he could take another swing [+142 E.P.].
The books in the closet turned out to be worthless. The lizard creature had torn them to bits making a nest. There was also a meditation chamber connected to the room, piled high with gold and jewels. All of it was an illusion of course.
We took some time to study the map Torendrock had been making. So far, we’d covered a fair bit of the middle section. But there was a somewhat large portion that we had walked all the way around. It should have had rooms, but we had found no doors.
So we set to searching the surrounding walls, assuming there were secret doors. It was a very slow process. Two hours later, we finally found one. It opened into the wizard’s workshop. Not much was in here, just some tables and cabinets full of alchemical supplies.
Ah, and the cat in the jar. I decided not to spill the beans, so to speak, when I saw that Halamin had found it. Instead, I just closed the door to try and catch it this time. When the others were too cautious to open it, I opened the jar. As expected, the liquid evaporated, the cat suddenly came to life, jumped out, and raced for the door, passing right through it. I hadn’t expected the last bit. And as it turned out, that was a mistake. But one I would learn from.
We opened the door that I expected led into the wizard’s laboratory. I’d fail if I tried to describe it and give it justice. There were vats, a skeleton, a coffin, all kinds of powders, a central fire pit, glassware that looked like a chemistry lab, and other wondrous things I’ve already forgotten. We all wandered in, going in various directions. As luck would have it, Halamin was the one who got a little too close to the central stone table first.
There were what looked like four amputated hands on that table. As soon as Halamin got close, they all hopped up, like the Thing from the Addams’ Family, and scrabbled across the table to leap at him. Halamin stabbed the first and I got there in time to chop up two more, [-10] and [-8], with Halamin stabbing the last before Torendrock could even swing his axe [+74 E.P.].
I ignored the bottle of laughing gas. Yeah, learned about that one the hard way. We explored the rest of the room, figuring that was it for surprises. You would think I’d learn.
It was Torendrock who found the next surprise. He was looking into one of the wooden vats when he reared back with a Dwarven curse as some reddish-black ooze launched itself at him. We all got a piece of this one. Marigold hit it with magic missiles, Halamin hit it with his sling, I got one sword swing in [-19], and Torendrock finished it off before I could get my second swing in [+110 E.P.].
After that nonsense, we checked everything even more carefully. I found a potion of healing at one point, and it was only luck that it was grabbed from my hand before I could smash it. To me, as I have learned, magic has an odor far viler than Torendrock’s little issue, and my reflexive urge to destroy it is a known problem for adventuring parties with barbarians. The only truly valuable thing in there was the glassware, but all of it was far too fragile to try and haul out to be sold. Quite a shame, as Marigold said the collection probably cost a thousand gold to assemble.
Eventually, we made our way back out. And that was when my earlier mistake showed up. There was a vicious snarl from a large black jaguar as it pounced towards us. Marigold and Halamin both hit it on the leap with spell and sling as it came right for me. It missed with its claws as I leaned left, and stuck it with a sword [-23]. It missed again with more claws as I leaned right, and stuck it again, killing it [-21]. The jaguar body shrunk back down into the form of the black cat again but stayed dead. That should have been the end of it, but it had an ally, a spider-like creature that tried to attach itself to Torendrock’s face. I had an instant Alien flashback. It missed and tried to skitter away. Marigold and I chased it. It was fast, very fast, but we were faster. I caught up, and took a mighty swing at it [Crit! Severity 9, Top of the head, -30, +1 honor]. I skidded to a halt and grinned at that notification. [+384 E.P.]
We regrouped and ducked into the storeroom to decide the next thing to do. Marigold said she still had five spells left, and no one was injured yet. There were hours left in the day, so we decided to press on.
Consulting the map, we saw that we’d made good progress on the east side, so would continue there. We started near the museum, where a hall dead-ended strangely. Carefully checking, we found another secret door. It was a bit of a relief, as without an elf in the party, finding these doors could be a real pain.
This room was quite different from all the others we’d seen so far. Someone, I’m guessing it was the fighter who was partnered with the wizard, had put wood paneling all throughout the room. Not especially fancy, but nice. The headboard of the bed had a large R carved into it. No gold leaf this time. Four paintings, depicting the same fighter in all four, two of battles, one with the wizard, and one with a woman. We closed the door to keep out any more surprises today and searched the room. We found two more secret doors out of the room, and not much else.
We found the stairs to go down into the caverns, but it didn’t take much effort to convince the party to wait on that. The trophy room was next, with a dragon’s skin covering one wall. It looked a bit like the dragon being killed in one of the paintings in R’s room. A couple of broadswords went in the pack, to add to the dozen or so from the orcs.
The throne room was ostentatious, but that seemed to fit the style I’d seen so far. I headed toward the throne, curious if the chairs were large enough for my frame and also to grab the longswords on display when there was a slithering sound to my right, and two of the largest snakes I’d ever seen both attempted to strike at me. They were coiled around two of the pillars in the room. I hit the first one before it could actually strike [-40] and hit the second as it tried to strike [-26]. I think that may actually have been the closest anything has come to hitting me. Hitting the floor, it moved to climb a pillar again, but before it could reach the top and strike again, I finished it off [-23]. Which seemed to finish the fight as well. [+70 E.P.]
I searched the tops of the other pillars anyway, but it looked like there were only two. I grabbed the swords, silly human-sized things that they were, and sat down. Very nice. I’d have to have one made for me if I ever got my own castle, keep, or stronghold. The swords were silver-plated, which Torendrock was very pleased with. With no scabbards in sight, I hung them from a backpack loop. Searching the room, we found the secret door that connected back to R’s room.
While searching the rest of the room, a door opened, and a human head peeked around the corner. “You’re not orcs,” it said.
Astonished, we all stopped and stared. He made his way out of the doorway, leaving it wide open behind him. He was dressed in a cleric’s vestments, with a mace hanging at his side. His holy symbol was that of a pair of eyes in shadows. He spoke again, “Beastly ungodly things.”
Halamin muttered something to himself. “Cold. It’s cold.” I didn’t understand at the time.
“I suppose you’ll do.” He carefully examined each of us in turn, looking for something. “Is this all of you? Are there any others?”
Halamin swore something in the halfling tongue I didn’t know. “Torendrock, it’s COLD!” I am ashamed to say I still did not yet understand.
A brief aside. Infravision is the ability to see infrared light. That means heat. Because Marigold did not have Infravision, we had ordinary visible light with us as well. (Marigold had a magic-user cast a continual light spell on a bracelet. I think I forgot to mention that.) Since I was not as used to having Infravision, I did not notice heat changes with so much visible light around.
Torendrock understood. “It-it’s undead! D-D-D-Duromar, use the s-silver s-swords.” With that, he pulled out a longsword for himself, one that had a faint glow.
I really really didn’t want to use longswords. They just could never equal my two-handed swords. At least he wasn’t asking me to use a magic longsword. That would have been worse.
For all of that, Marigold was the first to react. Magic was always good against the undead. I charged across the room, grimacing as I swung with the longswords. Ugh, just writing that makes me annoyed. Anyhow, both failed to bite in. It was hurting, but that was all Marigold’s doing. It slashed at me with a hand, probably disguising a claw attack. It missed.
Torendrock wasn’t much better with a longsword than I was. His attack bounced off too. My next swing took it down [-15], but I hit it with the other sword [-10] to be sure it stayed dead. It dissolved into dust, which satisfied me. [+95 E.P., +1 honor]
“Good catch, Halamin.” The others echoed my words. It was easy to get complacent, and good to have a slightly paranoid friend that trusted nothing.
Torendrock’s map of the southeast corner seemed almost complete, so we pushed on. Marigold still had four spells left, and no one was injured, after all.
The next room had a lot of usefully useless information in it. R’s name was actually Rogahn. The magic mouths at the entrance had told us, but I’d forgotten. The room belonged to their steward, a drow named Marevak. Marigold engrossed herself in the documents while the rest of us searched the room for valuables. Halamin found a trapped drawer in the desk and crowed with victory when he successfully opened the trapped and locked drawer without getting stabbed in the hand again. There was a pair of scrolls inside that were handed off to Marigold--who was so distracted she hardly took note--a pouch of gems and a wand. Ugh, magic again.
The next room smelled pretty foul, even with the door closed. Even figuring it was a trash room, we intended to leave no room unexamined. It wasn’t unheard of for clever monsters to hide treasure under trash. I even read a book once where bandits would store their treasure trunk in the latrine, and it was with that thought that I insisted we check it out. Unfortunately, pushing the door open knocked over something that sounded like a pile of pots, and something in the room roared in anger.
A sling bullet and a magic missile spell ripped across the room into the far corner, both hitting the hideous creature. I didn’t recognize it at the time, but it was an ogre. A filthy one. I moved into the room, shoving my bulk through the mess. It slowed me down enough that by the time I reached him, he already had his battleaxe in hand. I still swung first [-21], and that was it for him. [+71 E.P., +2 honor]
Searching that room took forever. No matter how much we went back and forth, over every foot of that room, we kept turning up more coins and random bits of treasure. In the end, we decided to just take what we had, and hope nothing amazing had been missed. I did find four more pewter mugs [23/29].
After all that, we walked the various hallways to make sure the map was complete and found one final room in the southeast corner. It was clearly a woman’s room and based on the tapestry, her name was Melanee. We only gave it a cursory search, at this point quite ready to call it a day. We hauled everything back to the secure storeroom and rested.
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P.S. After I finished writing all this up, I got two familiar notifications, [MVP: +525 E.P.] and [Damage: +420 E.P.], plus one unfamiliar one [Converting 4 honor to 1 Honor].
----
Monz’tera 9
In the morning, Marigold told us that she’d read through everything Marevak and Melanee had left behind, and in her self-admitted brilliance, had pieced together what happened. Melanee became disillusioned with life here. As for how she came to be here, it was after Rogahn rescued her from a fire. Unhappy, she eventually found a new lover in Erig. When Rogahn and Zelligar rode out to attack the gnomes, for building the new tower poorly, she plotted to murder Marevak and paid the orcs to do it. Then she and Erig left to go to Frandor’s Keep. Naturally, without Marevak or Erig around, the orcs trashed the place and let in the trash ogre and org. Also, most of this happened back in 12080, with Melanee’s journal ending on the first of 12081. (It is currently 12081.) She added one more thing that had been bothering her. The lizard beastie was a homunculus and was likely Zelligar’s familiar. Since it had still been alive, at least until it met us, that meant Zelligar was likely still alive, somewhere. I was a bit astonished by the notification that popped up after all that, [+92 E.P.], and hoped Marigold got more since she did all the work.
Day three. At this point we figured there were only a few unexplored passages left, so the idea was to finish the upper level-today, and then the lower level tomorrow. We found a building supply room, a heck of a lot of spiraling hallway leading to a collapsed tower, a meeting room of some kind, and the fungus overgrown garden all in the southwest corner of the stronghold. Nothing of interest happened.
The next thing we found was the library. There was not a copy of Green Eggs and Ham. We did grab anything Marigold said was valuable, though. We found the teleport trick rooms next, which out of sheer amusement I let myself stumble along and get befuddled by, which I was since there were three of them instead of two. Eh, it was still fun. Past the trick rooms was a secluded area that included a carpenter’s shop, a smithy, a charcoal storage room for the smithy to use, and a room with an access hole leading below.
Then we made a dumb mistake. We came through a tool storage area and headed down a passage that Torendrock swore couldn’t be there. He was right. It was another illusion spell and trying to walk down the passage triggered a trap behind us. A massive portcullis dropped down and trapped us. Well, not all of us. Marigold was small enough to fit between the bars. If I remember correctly, I have the same strength as a Storm Giant. Bear that in mind when I say that this gate was so heavy, I strained myself mightily at that gate, and while I did manage to lift it, it was a very near thing. It was extremely well built.
Going up a winding passage, Torendrock mentioned that we were going uphill, very slightly. The back and forth turns were built to disguise it. There were three guest rooms past a corner, which were just given cursory searches. We found nothing in any of them. The hallway then wrapped around and there were stairs going down, which Torendrock firmly advised put us back on the same level as before. I would certainly have been fooled into thinking I was down a level without him. There was an exercise room, which had a fair number of arrows, some double weight weapons, and three pewter mugs [26/29]. The last bit of the map to fill in turned out to be a set of maze-like hallways that went nowhere, and then a dozen small rooms all connected by a maze of doors. I suspect it would make a good training area for groups to learn how to move through a dungeon.
The very last thing we explored was the final secret door out of Rogahn’s room. It took us down a five-foot-wide passage running dead straight nearly 300 feet. Nothing was down it, but there were three obvious secret doors, one each leading into the guest rooms.
At this point, it was obvious that we could start on the lower level today. We headed to the staircase going down. I knew going down a level before going up a level was never a good idea, but as far as we could tell, we’d cleared the entire level.
----
The lower level had a few rooms with squared up walls, but mostly it was natural caverns that had been worked on to make it more accessible. Torendrock was still mapping, but he wasn’t trying for accuracy like above, just a record of turns so we didn’t get lost. We weren’t far in when our light hit a patch of enormous mushrooms. Shriekers. Four of them. They made an unholy racket, screaming out an alarm until Torendrock and I hacked them down. Didn’t put up any kind of fight or even try to move away. Got some good swings in, including one [-27], but it took about three swings on each one to bring them down. Tough mushrooms. [+252 E.P.]
Naturally, we waited there with all weapons ready. Shriekers are often an important early warning system for monsters. Sure enough, not many seconds later, a gelatinous cube showed up right at the limit of our light. I ran at it, expecting Torendrock to be right behind me. As usual, a sling bullet and a pair of magic missiles went flying past me, both hitting. I took one swing at it [-20], it took one swing at me and missed, and then it basically lost form and dissolved. [+190 E.P.]
I turned around and saw Torendrock had managed to tangle his shield in his legs and hadn’t made it more than a few steps. I didn’t say a word as I walked back to the party. Torendrock mumbled something that might have been an apology and we moved on. Not much further we came to the sewer. Ugh.
Halamin voiced my thoughts perfectly, “Searching the trash was annoying. I’m not sure we should search in the privy.”
I spoke up to argue the other side anyway. “At least a quick look. Hold your nose. I said it before, this is a good place to hide something because no one would want to look here.” I was still thinking about those bandits.
So, forward we went. When we were close enough to see the room clearly, a shape moved up out of the muck. It looked like a gopher, sort of, but one that was as tall as our dwarf. “Go away.”
“Hail, n-neighbor. We j-just want to search the r-room.”
The creature wiggled its nose. “Go away.”
Torendrock shrugged and started to turn away. I protested. “Wait, what the hell. Are we going to let some overgrown hamster tell us what to do? Screw that!” I’m not sure quite what came over me at that moment, now that I look back. But I was pissed for some reason, and since I decided to search the shit for gold, I was going to search the shit for gold. I charged.
Maybe not the best decision ever. Because as I did so, three more shapes lifted up. I hit the first one [-12], and then it and all its companions went into a frenzy of slashing claws and biting. One actually hit me [Crit! Severity 2, Lower Left side, -7 dam, +20 E.P., +2 honor], but it wasn’t too bad. The last one slipped and smacked its head into the stone, passing right out. I got mixed up with who I had hit and who I hadn’t, so while I dealt out two good blows, [-17] followed by [-18], I still had three facing me. I swung again and again, hitting for [-22] and then [-19] before one of the three finally went down. Right about at this time, I finally noticed none of my companions were helping.
I kept swinging, hitting for [-17] and killing one, but missing the last active one. Another [-17] finally took down the last active one, and then I just stabbed the unconscious one. I turned to look back at my companions, who were all standing there ready but waiting. The notification [+735 E.P.] popped up.
Torendrock barked a quick laugh. “Looked l-like you needed that, l-l-laddie.”
I shrugged. In retrospect, he was right. And they were there ready to back me up if I’d needed help. Since I was already in the muck, I looked around a bit. Disgustingly, there was a body in the muck, but it was still clothed and had a backpack on, so I dragged it out.
Turned out to be worth it after all. His coin purse had some coins and a gem, but more importantly, for me, his backpack had a pewter mug [27/29] in it! We washed off the muck as much as possible. I ignored Halamin stripping off the leather armor. I guess he thought it was magic or something to be worth the effort. I didn’t want to know.
After a bit of cleanup, and carefully storing the salvaged gear away from anything clean, we moved on. On the right was a door, but it had been broken in at some point, and now a buzzing sound could be heard coming from within. As we got closer, a red glow became visible as well. Stealth was pointless with the light spell, so we walked right in. Hovering near the fifteen-foot ceiling were three gigantic fireflies. Torendrock and I were the first in, so we got hit with the electrical attacks. It definitely hurt [-12 dam], but I didn’t feel like falling into a hackfrenzy because of it, thankfully. Torendrock must have been hit worse because he dropped to the ground with an agonized scream.
Marigold must have known what they are because her skewering missile hit the one that hadn’t attacked, then one of the others. A sling bullet hit it too. It promptly zapped Marigold, but she stoically took the hit. They flew around wildly, and Marigold kept blasting them, without seeing any return fire. Two of the three went down to a combo of spell and sling. One of the two was weakly twitching, so I stabbed it to finish it off. Then Marigold, after using all seven spells, flitted back to me.
“I’m out! Halamin, it’s up to you.”
The pressure must have been too much, because he missed the next throw, barely winged it after that, and then managed to fumble his grip on the sling, throwing it away from himself. It wasn’t even attacking him! He ran and picked the sling up, whirling it two more times. The last time he hit it, I could see the electrical charge building up, but it was just enough, and the little beast fell out of the air. I stomped on it. I felt that [+315 E.P.] was about right for how hard that had been.
Torendrock was only just climbing to his feet when the fight ended. “T-that didn’t g-go so w-well.”
Still, a victory is a victory. Torendrock was actually fairly hurt, and Marigold was not only hurt but also out of spells. I was barely scratched, but I didn’t argue that we’d done enough for one day. We retraced our steps, managed to not run into anything wandering about, and went back to our secure room upstairs.
P.S. Only got [Damage: +284 E.P.] tonight. But if we have a daily MVP, it wasn’t me today. Maybe Halamin or Marigold?
P.P.S. Looks like that bite from the sewer gopher is going to turn into a scar. Must have gotten dirty.
-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Duromar
Race: Half-Ogre
Class: Barbarian
Level: 1
Next Level: 6001 E.P.
Sex: Male
Alignment: CN
E.P.(+5%): 4906
Str: 24/18
Dex: 22/51
Con: 20/06
Int: 7/26
Wis: 10/09
Cha: 6/17
Com: 2/100
Hon: 21
Fame: 2
AC
Front or Flank
-6
Rear
8
HP: 63 (½ vs. crushing)
Move: 16”
Reaction: +7
ToP: 31
FF: 10
Fatigue Check: 15
Weapon
Spd
Atk
S
M
L
2H Sword (2)
-2
+7
d6+4
d10+10
3d6+13
Lucerne
-3
+2
2d6+12
2d4+8
1d6+6
Flaws: HackFrenzy, Jerk, Loud Boor, Obnoxious, Self Absorbed, Socially Awkward, Value Privacy, Armor Prejudice: Elven Chain Mail, Armor Snobbery, Weapon Prejudice (2H Sword)
Scars: Lower Left Side
Special: Infravision 30’, Racial hit penalties, Climb cliff & trees 92%, Hide in nature 30%, Surprise 5in10/6in10, Surprised 1in10/1in20, Back Protection 5%, Leaping and Springing, Detect Illusion 5%, Detect Magic 25%
STP: WP 2H Sword, WP Quickdraw 2H Sword, WP Advanced Two-Weapon Fighting, WP Lucerne Hammer, Weapon Maintenance, Looting (basic) 19%, Haggle 12%, Dirty Fighting 18%, Eye Gouge 29%, Pimp Slap 29%, Cricket-in-the-pea-pod 53%, Survival (underground) 23%, Holistic First Aid 17%, Outdoor Craft 16%, Tracking 17%, Wilderness Running 30%
Equipment: 2H Sword (3), Lucerne Hammer, Dagger, Scabbard (3), Sheath, Backpack, 50ft hemp rope, Whetstone, Flint & Steel, Iron Rations (50), Flask (metal), Water barrel, Key to Quasqueton
Background:
Age: 21
Handedness: Ambidextrous
Height: 7’9”
Weight: 409 lbs.
Social: UMC
Family: 4th of 5, Parents still living, Great family honor
-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Torendrock Oakaxe
Race: Dwarf
Class: Fighter
Level: 1
Next Level: 2001 E.P.
Sex: Male
Alignment: CN
E.P.(+15%): 1959
Str: 17/77
Dex: 9/31
Con: 20/47
Int: 11/96
Wis: 14/47
Cha: 10/01
Com: 6/61
Hon: 16
Fame: 2
AC
Normal Attack
Hacking Attack
Missile Attack
Front
-1
-4
-3
Flank or Rear
3
0
3
HP: 35
Move: 6”
Reaction: +0
ToP: 17
FF: 10
Fatigue Check: 17
Weapon
Spd
Atk
S/M/L
Battleaxe
+2
+3
2d4+5
Flaws: Strange body odor, Stutter
Special: 60ft Infravision, Racial hit bonuses, Stonecunning
STP: WP Battleaxe, WP Specialization Battleaxe, WP handaxe, WP short sword, Armor Maintenance, Weapon Maintenance, Gaming 19%, Haggle 18%, Dirty Fighting, Eye Gouge 16%, Cricket-in-the-pea-pod 27%, Axe Bonus
Equipment: Plate Mail, Body Shield (x5), Battleaxe (x5), Handaxe (x4), Short sword (x2), Bundle E., Waterskins (x10)
Background:
Age: 64
Handedness: Right
Height: 3’11”
Weight: 148 lbs.
Social: MUC
Family: Only child, Father still living, Normal family honor
Training: Elite Military Academy - Heavy Infantry
Inheritance: City deed and shipbuilding business
-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Halamin the Fearful
Race: Halfling
Class: Thief
Level: 1
Next Level: 1251 E.P.
Sex: Male
Alignment: CN
E.P.(+10%): 1251
Str: 12/13
Dex: 24/23
Con: 20/04
Int: 11/46
Wis: 4/05
Cha: 10/74
Com: 9/30
Hon: 13
Fame: 1
AC
Hacking or Crushing Attack
Piercing or Missile Attack
Front or Flank
0
2
Rear
8
10
HP: 31
Move: 6”
Reaction: +8
ToP: 15
FF: 10
Fatigue Check: 12
Weapon
Spd
Atk
S
M
L
Sling
-
+9
1d6-1
1d6
1d6+1
Dagger
-11
+0
1d6+2
1d6+1
1d6
Backstab
-11
+4
2d6+2
2d6+1
2d6
Flaws: Sleepwalker, Wuss-of-heart
Special: 30 ft. Infravision, Racial save bonuses, Surprise bonus
STP: WP Dagger, WP Sling, Expert Haggler, Shaving/Grooming, Weapon Maintenance, Cricket-in-the-pea-pod 39%, Street Cred 16%, Feign Toughness 17%, Taunting (minor) 10%, Appraising 17%, Anatomy (basic) 13%, Glean Information 12%; Thief Skills: Pick Pockets 65%, Open Locks 80%, Find Traps 65%, Remove Traps 55%, Move Silently 60%, Hide in Shadows 60%, Detect Noise 20%, Climb Walls 65%, Read Languages 11%
Equipment: Leather Armor (x2), Sling, Dagger (x10), Sling Bullets (x90), Bundle A, 110gp stashed loot
Background:
Age: 26
Handedness: Right
Height: 3’1”
Weight: 57 lbs.
Social: MMC
Family: Second child of two (has an older brother), Parents still living, Dishonorable family honor
-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Marigold Jestercloud
Race: Pixie Fairy
Class: Sniper
Level: 1
Next Level: 3001 E.P.
Sex: Female
Alignment: CN
E.P.(+15%): 3001
Str: 4/21
Dex: 15/68
Con: 20/21
Int: 20/16
Wis: 8/24
Cha: 15/25
Com: 15/62
Hon: 28
Fame: 2
AC: 8
HP: 17
Move: 18” (Fly)
Reaction: +2
ToP: 8
FF: 10
Fatigue Check: 14
Spell Slots:
1.1, 1.2, 1.3: MM Sidewinder & MM Skewering ▢▢;▢▢;▢▢
1.B: Shield Screen ▢
Weapon
Spd
Atk
S
M
L
Petite Rapier
-6
+0
1 (1d6-7)
1 (1d6-6)
1 (1d6-5)
Flaws: Sleepwalker, Know-it-all
Special: Telepathy (Never surprised, linking), Faerie Phantom 1/day, Invisibility 1/day
STP: WP Petite Rapier, Arcane Lore 30%, Grooming, History (local) 24%, Alchemy 33%, Cooking 28%, Looting (basic) 23%, First Aid Skill Suite 24% (Cauterize 25%, Sew wounds 28%, Sew own wounds 24%)
Spellbook: Magic Missile (PHB), Magic Shield (PHB), Magic Missile of Skewering (PHB), Magic Missile Sidewinder (SSG), Shield Screen (SSG), Read Magic (PHB), Write (PHB), Bash Door (PHB)
Equipment: Spellbook, Petite Rapier, 140gp
Background:
Age: 3
Handedness: Right
Height: 1’7”
Weight: 25 lbs.
Social: UMC
Family: Only child, Parents still living, Great family honor
Training: Elite Academy - Summa Cum Laude