Tarn’tera 6
Silver lining-I got a good benchmark for healing from this. It’s one hit point an hour. Pretty sure the normal rate is one per day, so I’ll be fully healed in two more days instead of two more months. There’s magical healing of course, and potions, but this works great.
I’ve decided I’ll spend today divvying up loot, collecting the bounties, then head back to Farzey tomorrow to catch the next class which should start on the 8th.
----
Duromar nodded to the guards as he made his way into the paymaster’s block again. “Morning lads. Looks to be a very fine day indeed.” He hefted a sack and cheerfully walked past them.
Frowler Thriftaxe smiled as he walked in. “Ah, there you are. I have your bounty here,” he said as he plunked a small sack on the counter.
“Fantastic.” He placed his own sack next to the first. “And here’s fifty more.”
“More goblins?”
“Yup. Mostly. One pair from an ogre. That should be about the last of the goblins in the area but I’ll keep an eye out for stragglers.”
“That’s a relief. I’d still like to know how nearly two hundred goblins got that close to us without anyone noticing.” In short order, the ears had been strung together and an additional sum had been added to his payout.
“I suppose you’ll have another sack tomorrow?”
Duromar chuckled. “Nope. I’m going to take a week off and visit the kobar in Farzey. Maybe two, take a few extra classes.”
“Ah. Study hard then.” Frowler waved absently, attention already returning to his logbooks.
He headed to the inn that Birgitte was staying in. It was a shabby-looking place called the Burning Dawg. There was a sour, stale smell to the place. A single man sat at a table in the front room, drinking an ale. He glanced up when Duromar walked in but said nothing.
Upstairs, he knocked on what he hoped was the right door. After a long delay, Birgitte opened the door and let him in.
“Say it with me; show me the money!”
“What?”
“Nevermind.” He set the large sack down and added a second one from his pack. “Here’s all the coinage. I figured split all these in half, then divide up the other stuff.”
She shrugged. “Okay.”
They set to counting. An hour later, with the table cleared again, Duromar pulled out another sack. “I’ve been through all of this, and there’s nothing that screams ‘keep me!’ To me, that is. See what you think.”
She laid out the items. A few potions, a scroll, one set of armor, some goblets-and then paused, stunned-as she pulled out a ring from the bottom of the bag.
Duromar raised an eyebrow, watching her glance from the ring to everything else. “What?”
Her eyes went to him and she bit her lip. “You’ve been straight with me, so I’ll do the same. This ring, if I’m right, is worth about as much as everything else here.”
“You want it? I don’t have a problem with dividing it that way. That ring isn’t… precious to me.” She didn’t seem to notice the smirk.
“Yeah. Yeah. Deal.” She slipped the ring on her finger and tossed everything back in the bag. “It’s been great, but I gotta run. This changes things.”
Duromar accepted the sack, and let her hurry him out of the room. “Wait, I didn’t tell you I’m going to be in Farzey for a week…”
“No problem, see you when you get back, we’ll hunt orcs, have a great time, bye now.”
Duromar found himself standing in front of a closed door. “What?”
----
The last task of the day was dropping off his armor with Dediur. He estimated two weeks to repair it at a cost of 300 gold. Not cheap, but better than buying it new.
----
Tarn’tera 7
It seems like I spend more time traveling than anything else. And here I’m off again, back to Farzey, again, to go to school, again. My room here is already paid for, which feels strange since I’ll have to get a room at an inn in Farzey as well.
----
Duromar ran the fifteen miles back to Farzey that morning. Selling the goblets and armor was easy enough, though he was sure his haggling skill needed work. The scroll was harder to find a buyer for, but by late afternoon even that had sold, to a cleric in the temple of Thor.
That had sparked some curiosity about the gawds of this wurld. While the cleric had been delighted to share the rich and detailed history of the war between pantheons, the takeaway was that many had perished. Of the remaining, only a few matched ones he knew: Thor & Odin were the only Norse gawds left; there was Zeus the Diminished, the only Greek gawd; Set & Bast from Egypt; Lathander & Gruumsh he was sure were made up for D&D; and some others that sounded familiar but he was uncertain of. Zeus the Diminished was interesting, that was actually his full name now; as well as a clear description of the degree of power he’d lost.
As evening fell, he decided to check out the inn he’d stayed at the last time he was in town. Sitting at a table were two familiar figures. Duromar walked up to them, pulled a chair out, and sat down. “There’s a rumor going around that you’re looking for a front line fighter.”
Halamin laughed. “Duromar! I didn’t expect to see you so soon.”
“Yeah, didn’t expect to be back this fast either. Felt like I needed to spend a week at the kobar, so here I am.”
Torendrock scowled. “Ye c-can’t be serious. It ha-hasn’t even been a w-w-w- six days!”
He shrugged. “I know, but it’s been a very busy week. I’m working in the wilds now, and I really need to brush up on my tracking.” He waved at the barmaid to get an ale. “How’s Marigold?”
“Still scribing. Those spellbooks you found had a lot of spells she could learn.”
He nodded. “And getting them in her own books takes a lot of time. Well, then, let me just let you know what I’ve been thinking, and you can take some time to discuss it. I found the Mines of Chaos. And cleared out the goblins. But there’re kobolds, hobgoblins, orcs, gnolls, bugbears, and more still in there. I could use some backup.
“I’ll be here for at least a week, and I’m really thinking about taking two this time for some extra classes. So, all I’m asking is for you to think about it and let me know. Right, that's all I’ve got.”
They applied themselves to the ale, to let the serious talk have a chance to digest. This led to more ale, some mead, a few lagers, and finally a round of Gut Bruisers. By the time Marigold arrived, they were well on the way to a very merry evening. She wasn’t amused.
----
Tarn’tera 22
School’s finished, again. [+2 honor] Level 4 now. And I took the extra week to improve some skills, even learned a new weapon. But that’s not what I found interesting. I’d noticed that my attributes were increasing by small amounts with every level, and my strength just tipped over the top and hit 25. So, I expected my damage would go up. But, it mostly didn’t. I think there’s a damage cap somewhere that’s preventing me from taking full advantage of my strength.
In other news, Halamin is very set on not going to the keep. I’m getting the feeling that there’s more going on here since he discreetly asked if the halflings camping outside the keep were still harassing travelers. Might have to check on that. Marigold… just seemed distracted. She’s done scribing spells now, I think, but something’s on her mind. Since he still sounds interested, maybe Torendrock will show up on his own. I’d hate to be the cause of breaking the group up because I wanted to level faster but... I did make sure to warn them about not paying entry fees.
In other, other, news, something very irritating has come to light. I’ve been passed a bunch of counterfeit coins. Got a message about it too: [Identify Gold Conspirators: 0 of 6 found] The innkeeper was the one who found them, but since it was just a few mixed in with good ones, he didn’t call the watch on me and asked me to replace them with good ones. It helps that this is a known problem. There’s been a steadily increasing flow of counterfeit gold pieces, and they seem to be originating at Frandor’s Keep. They’re actually easy to identify since someone made a mistake with the die. The coins do have some gold in them, almost half on average. I’ve sorted through all my coins and separated them out. You can be sure I’ll be checking my coins more carefully now.
But of course, that’s not the end of the story. No, in addition to that I have even more counterfeit coins. I found these myself while checking my coins. These I know the source of since I still had them in the original sack. The ogre had a sack of copper that had been given a gold wash. They look gold-colored, but only if you’re an ogre. Or, it seems, a half-ogre who doesn’t look closely. I’ll hold on to them, in case I ever need to cheat someone stupid.
I’m thinking Kobolds are fond of traps, so if Birgitte isn’t around, maybe I'll try the orcs. They pay better bounties anyhow.
And not being small, my swords will be more effective on them.
----
Coming up to the gate, he pulled out his bounty hunter papers as usual. To his surprise, it was the same guards who had been posted there the very first time he’d arrived.
“Name and business?”
“Duromar, bounty hunter. Haven’t seen you two for weeks, not since the day I arrived,” he answered, holding out the papers.
He continued, “Remember those days? Ah, seems so long ago. I said a silver piece, you said weapon tax. Good times.”
“Ah. Everything seems in order here. I’m sure we can waive the entry fee.”
Duromar laughed. “Big brass ones on you! Ah, but seriously, no hard feelings. Water under the drawbridge.”
He took the clay shard and headed in. He poked his head at the paymaster’s just to let him know he was back and the armorer’s to pick up his repaired armor but didn’t stay for a chat with either man.
As he’d somewhat expected, Birgitte wasn’t staying at the Burning Dawg anymore. The innkeeper didn’t know where she’d gone, either. She didn’t even leave a note.
With nothing better to do, he headed back to the mines with one short stop at the warehouse.
----
It wasn’t until he actually arrived at the mines again that Duromar finally saw the flaw in his plan. That was, he had no idea which entrance led to the Orcs. He knew the goblin’s entrance, and not much further down was the ogre’s entrance. There were quite a few higher up, but only one more at ground level. There was a stench outside, which didn’t mean anything to him.
Curiously, there was a small stream coming out of the cave entrance. Heading in, the stream came from a tunnel on the left. Further up the tunnel was a pool of water, probably a spring of some sort, and a dead-end. Disinterested, he went back and took the right tunnel. The stench intensified with every step, and he soon found himself looking into a side cave filled with leaves, branches, bones, and rotting corpses. The remains were not even clearly identifiable, but some looked orcish. He turned aside and continued down the tunnel. It curved in a rough semicircle, cutting out all light from the outside.
It was there that he heard a bear-like roaring as something charged at him. The head was lowered, and as he dodged to the side, he felt the rush of wind from the large creature. Even with swords out already, he couldn't get a good swing in against it as it clawed at him with both arms, tried to bite him, and then… headbutt him twice? He finally managed to get a few swings in, hitting [-23] both [-25] times. It dropped to the floor, dead. [+1155 E.P., +2 honor]
MInes of Chaos: 3 of 11 regions cleared
* Ogre (1/1)
* Goblins (196/199)
* Owlbear (1/1)
[+5 honor]
“You’ve got to be kidding me.” He lit a torch to get a better look at what he’d been fighting.
It was an owlbear, but some kind of mutated one with horns like a bull might have. That explained the headbutts at least. He kept the torch lit to help search the owlbear den but found nothing. A shame, as owlbear eggs were quite valuable. It didn’t have ears, though, so he ended up taking the entire head for the bounty.
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There was a back exit from the den, so he put out the torch and kept going. More than a hundred feet down the tunnel it ended at a lowered portcullis. On the other side was a semi-finished room with a door. Along one wall was a series of manacles, but no one was currently in them. The arrangement almost made sense, but there he couldn’t quite figure out what it was for. After stepping back and thinking carefully about it, he decided to leave this alone for now and head out of the owlbear cave.
Standing at the mouth of the cave, he surveyed the higher entrances. Most seemed like standard mine entrances or natural cave openings. However, the one above the goblins was curious. It seemed to have a sign or two next to it. There was a worn path leading up from ground level to the entrance, with some tracks of indeterminate age on them.
There were even more signs than could be seen from the ground. The signs were in excellent condition also, either new or well-maintained. While Duromar could only read one of the languages written there, by the formatting and scripts, it looked like the same message in a dozen different languages.
MINES OF CHAOS MERCENARY GUILD
Interested in hiring the guild for a foray into another cave or the wilderness?
Please ring the bell!
Interested in joining: Be a member of the few and the proud. Meet exotic humanoids and kill them or force them to serve you. All races, creeds, and classes welcome for a tryout. Favorable pay. Ring the bell, then enter and find the recruiting station. Those accepted will receive an immediate bed assignment and a hot meal.
“Ok. I didn’t expect that.” There was, indeed, a large bell hanging next to the entrance. He shook his head admiringly. Getting adventurers to ring a bell to warn them was brilliant. Working from that assumption, he drew swords and headed in. The tunnels seemed somewhat natural. He went to the right, following the maze trick of choosing one side to stay near. After two dead-ends though, on the next passage, he felt a slight tug at his ankles and a distant ringing of bells. He stopped moving immediately and held position. After a minute of silence, he continued moving forward. Ignoring all the turns to the left, he shortly found himself coming into a lit area. There, half-blocking the way into a worked stone room was large hairy humanoids sitting at a wooden desk with paperwork, and… was that a nameplate? There was another large bell and dozens of more signs.
WELCOME TO THE MINES OF CHAOS MERCENARY GUILD
Congratulations, in discovering this installation, you have passed the first tryout. Ring bell for sergeant. Please sign in while you wait.
“Ah good. New ‘cruit for the guild. I am Sergeant Durag. Won’t you sign the ledger please?”
Duromar kept both swords in hand but lowered the tips as he came forward. Clearly visible behind the sergeant were three more bugbears, for bugbears was what they clearly were, sitting around a small fire, cooking some kind of meat. It smelled quite good, actually. On the desk was an actual nameplate, [Sergeant Durag, recruiter]. There was an actual ledger book too, with a few scrawled names.
“Now that’s the proper kind of equipment to have! We could use some of that can-do attitude around here, ‘cruit.” He tapped the ledger book. “You can just make a mark, that’s fine. Literacy is not a requirement around here. I tell you ‘cruit, you’ve got that experienced demeanor about you. I can tell. Plenty of opportunities for advancement around here, you could find yourself a corporal in no time a’tall. And rank hath its privileges, you can start to get your choice of assignments. Got a favorite humanoid race to hunt down? We go after them all, and you could take your pick.”
One of the other mercenaries pulled a skewer of meat from the fire and brought it over. “Good food, too,” he said as he offered it to Duromar.
“As it happens, I do have a favorite race to hunt down.” He paused for dramatic effect. “Bugbear.”
There was a moment as the bugbears went through the mental process of ‘Wait, what did he say?’ before scrambling for weapons.
The sergeant threw himself backward away from the desk, grabbing a mace from beside him as he went. Duromar had to move around the desk to get to him and both swung at the same time. The mace swung wide, as so did his first sword, but the second bit deep [-43], killing the sergeant instantly. The other three stooges came at him from the back, two cleanly missing and one bouncing off his armor. They spread out, making it much harder to maneuver. Choosing one, he struck again [-23] but got hit from behind [-8 dam] twice [-19 dam] before taking out the one in front of him [Crit! Severity 8, Chest -70, +1 honor], the one beside him, and halfway through the third one as well, all in a single blow. Bugbears aren’t cowardly like goblins though, so the last one, even as grievously wounded as he was, tried to attack again before he was cut [-36] down. [+735 E.P., +2 honor]
There was nothing to gather besides ears. The weapons were mildly interesting, a larger version of a mace, sized up for the bugbears. He headed on. After a short opening, there was a hallway. Curiously, there were rungs in the wall to climb up, but there was nowhere to actually go up to. He headed down the hallway to a corner; stepping around the corner he had to duck as a flight of spears came at him. He ran forward while they switched weapons and struck the first one [-26] twice [-24], downing him and slicing through to a second one. He was quickly surrounded and took a hit [-6 dam] followed by two [-3 dam] more [-8 dam] at his back. He snarled and cut down the second [-21], and turned to face the ones behind him. The ones behind him were slightly smaller, but armed and armored just like the full-sized bugbears. He lashed out at one that looked injured and [-16] took it down; then deliberately turned his back to face the full-sized opponents.
He reset himself and struck another down [-27], leaving four more. From his back, he was hit [-12 dam] twice [-3 dam] more. He had to ignore it though, hitting the largest one [-27] but failing to take him out. He tried again, this time taking down both [-26] large opponents [-24] and carrying through to strike one of the ignored two behind him. Even with six dead, the two remaining fought on, with one slipping to the rear again and [-7 dam] hurting him more. That was the end though, as Duromar [-15] finished [-14] it. [+500 E.P., +2 honor]
He collected ears and coin purses and then pulled up his sheet to check. [HP: 55/121] Enough to keep going, but it would be 3 days to fully heal.
Two doors and a long hallway. He dithered, then picked the left door. Three javelins flew out the door [-6 dam], one hitting, as the occupants rushed at him. Two rushed at his face, and one tried to get behind him. Sick of getting hit from behind, he attacked that one first, hitting [-22] once solidly, then got an incredibly lucky blow [-43] that finished off the flanker, cut entirely through a second, and sliced into the third. Unfortunately, there was a fourth attacker that tried to hit him from behind, but fortunately, the knife she was using skittered off his armor. It took the next two [-25] blows [-23] to finish the one in front of him, and he turned to see an unarmored female bugbear running into the next room.
Duromar ran at the door, then ducked back as kitchen cleavers came flying out. He poked his head around the corner again, and another set came flying. The next batch was mixed knives and daggers. Steak knives were next. With each glimpse, he got a better sight of what they were doing. Two cooks and the female server were hiding behind a table, throwing whatever sharp implements they had at hand. It then occurred to him it was a perfect time to test his new longbow. He readied it, then stepped fully into the doorway, letting them throw blades as he shot arrows. He shot two arrows, and both shots hit, if just barely, but on different targets [-15] as they moved [-10] around to grab things to throw. More knives, two bouncing off with no damage, and again both arrows struck [-14], one of the cooks going down but the other [-9] just flinched. It was the server who finally struck a telling blow [Crit! Severity 2, Lower side, -7 dam, +20 E.P., +2 honor], so his next arrow [-21] took her down and his second shot [-10] struck the remaining cook. Having run out of extra knives, that cook came charging around the table to stab him instead. Duromar tossed his longbow to the side and grabbed a knife from the ones scattered at his feet to defend himself. It wasn’t a powerful blow, but the cook was already hurt, and [-8] his slice with the knife was enough. [+515 E.P., +2 honor]
The kitchen itself was foul-smelling, so he dragged the bodies into the mess hall to collect ears. None of them were carrying even so much as a single copper piece, which was a bit odd. Nothing worth taking at all.
The long hallway from the guard room turned into stairs headed down. He walked halfway down before he made the connection. This was the other end of the ‘false’ stairs in the goblin territory. With no need to go through that area again, he went back up and tried the last door. This led deeper into the complex. He opened the first door he came to, and found over a dozen bugbears inside, with piles of bedding and a casual air. They were all unarmed and unarmored. Thinking quickly, he stepped in and closed the door, putting his back to it. The door was set into a slight alcove in the room, letting him block the way out and protect his back at the same time. He cut down the first [-33] easily, but the gap was filled by another right behind it. He cut that one down as well [-28], fending off claw attacks from the three that could get near him. Another cut [-25], another fell down. These must have been weaker because every cut [-27] was taking one down. The claws just couldn’t make it through his elven armor, and his blades [-21] were amazing but left that one standing. He cut again, and [-33] took down two with one blow. Even better was the next swing, which cut the leg right off [Crit! Severity 23, thigh, -54, +1 honor] and took a chunk out of the bugbear standing next to him as well. The next swing finished him [-32] and nearly the one after that as well. Eight good blows, and eight down already. No, nine good blows [-24] and nine down. Ten good blows [-23] and ten down.
At this point, he realized the remaining three were slightly smaller. Not quite fully grown, but close. Expecting a taller opponent, he over swung [Fumble!] and hit himself [-16 dam]. [Hackfrenzy! You must inflict 14 damage to others to end it.]
Rational thought fled for a moment. Enraged, he attacked with the other arm and hit [-20], without taking it down. Recovering from being momentarily unfocused, he swung at the wrong opponents [-19], leaving each of the three injured [-17] but not down. He was reminded again that bugbears, unlike goblins, will fight to the death every time. With one final slash [-18], he finished off all three. [+830 E.P., +2 honor]
It was probably time to go back. [HP: 26/121] That was four days healing now. But then again, he did have a healing potion with him. He finally decided to try one more room, but if it looked bad he’d retreat quickly.
The next two rooms were set with heavy bars, chains, and large padlocks. He skipped them, seeing a widening in the hallway that turned it into a room. In that room were two more bugbears, one digging through a crate that was sitting alongside a pile of them against one wall. He must have made some noise, for both bugbears noticed him at about the same time. He charged, they threw spears that went far wide. The spears missed, he didn’t [-20]. Despite best efforts, one slipped around to his back and hit [-1 dam] him. That was just a scratch, and they went down [-24] easily enough [-31] after that. [+368 E.P., +1 honor]
Down at the end of the hallway, another door opened, and the largest bugbear yet stepped out. He took one look at the two on the floor and threw an axe at Duromar, then charged. The axe missed, and the two came together. It would have been nice to call it easy. It wasn’t quite easy, as Duromar hit him twice [-24] with powerful blows [-24], but it was quick. As he went down though, a hand axe went flying across the room, and a second figure came out of the same door. This one used an actual sword, well enough that Duromar had a moment of concern. His first cut [-31], as good as it was, wasn’t quite enough. His second cut [-27] was. [+468 E.P., +2 honor]
MInes of Chaos: 4 of 11 regions cleared
* Ogre (1/1)
* Goblins (196/199)
* Owlbear (1/1)
* Bugbears (35/39)
[+5 honor]
Finally, some decent treasure! The largest one, probably the chief of the tribe, had platinum and pearls. His companion had gold earrings. And the battleaxe looked magical. He checked the room, and there were no more. A cursory search turned up nothing else, except for a large key. Working back, the second last room was storage. Some leather hides, and a pile of some dried herb on a huge fancy tray, nothing worth taking.
The key, unsurprisingly, fit the large padlock. Inside the room were five figures. One was clearly a bugbear, one was human if an unusually brutish looking one. Three more he wasn’t sure of, but might be hobgoblins. All five climbed to their feet as he came in.
“The bugbears are dead. All of them. Offer no violence and you’re free to leave.”
The hobgoblins and the bugbear left, the human trailing after. They kept going out the tunnel, but he slowed and picked up the sword dropped by the final bugbear he’d killed. He slowed, and gave Duromar a strange look, then left.
The key fit the padlock on the first cell as well. Here, the prisoners were chained together on one long chain that was padlocked to the wall. Kobolds, a goblin, orcs, a few humans, a dwarf, and an elf. He repeated himself. “The bugbears are all dead. Offer no violence and you’re free to go.” Most of them ran off, including the elf, but the two humans and the dwarf didn’t.
“A-are y-y-y-y-you going to Farzey?” one of the humans stuttered out.
“Nope.”
When he didn’t move immediately, just stood there looking at them, the humans got the hint and headed out on their own. Duromar turned to the remaining dwarf then.
“I don’t suppose you’ve seen my axe or my shield, have you?”
Duromar thought about the axe in his pack. “Couldn’t say.”
The dwarf grunted and finally left. Thinking about it, Duromar went back to the storage room and looked at the huge fancy tray again. He kicked the herbs off the top and discovered a handle in the middle. Picking it up, it was obviously a body shield, and not a tray at all. It went in the pack too.
Heading back out, he made his way through the dark tunnels until he stepped into the sunshine again and promptly had to duck a sword being swung at his head.
It was the brutish looking human, holding a bastard sword in one hand and a dagger in the other. He had a crazed look in his eye, so Duromar didn’t hold back. With no armor on, he was easy to hit, so both blows [-21] went [-21] deep, but he was still standing. Clearly not some first-level scrub here. The dagger strike would probably leave a bruise, but his sword blow went very wide. It probably wasn’t the exact type of blade he was used to. Regretfully, one more blow [-16] killed him. As a demi-human, he didn’t want to make a habit of killing humans. [+326 E.P., +2 honor]
The others were no longer in sight, so he took the sword and headed back to the keep.
Once there, he stopped by the paymaster again to drop off the bag of bugbear ears and the owlbear head, then off to the Tilted Keg for a rest.
And of course, Dediur’s again, to repair the armor.
----
Felt like a proper adventurer today. Hard fights, got hurt, pressed on, and finished things anyway. I’m going to try and stay away from kobolds. I think the swarm tactics of goblins and kobolds are the most dangerous to me. Ogres, owlbears, bugbears… the bigger they are the harder I hit. I think I’ll stay away from dragons, though.
Good news. Dediur said he can repair it faster this time. Seems like last time, he made extra rings to swap in, expecting me to need more repairs. Smart man.
I’m going to have another scar now. Cut by a serving wench… how am I supposed to brag about that? Le sigh.
P.S. [Damage: +735 E.P.] No MVP, of course. Funny thought. The MVP is so valuable, having a second person in the party is probably worth the hassle. Also, [Converting 32 honor to 8 Honor].
-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Duromar
Race: Half-Ogre
Class: Barbarian
Level: 4
Next Level: 48001 E.P.
Sex: Male
Alignment: CN
E.P.(+5%): 29682
Str: 25/04
Dex: 22/73
Con: 20/38
Int: 7/43
Wis: 10/43
Cha: 6/42
Com: 3/14
Hon: 46
Fame: 18
AC
Hacking
Puncturing
Crushing
Front
-11
-9
-7
Flank or Rear
3
5
7
HP: 121 (½ vs. crushing)
Move: 16”
Reaction: +7
ToP: 60
FF: 10
Fatigue Check: 15
Weapon
Spd/RoF
Atk
S
M
L
BSL
2H Sword (2)
-3
+9
d6+4
d10+12
3d6+16
9
Lucerne
-3
+3
2d6+12
2d4+8
1d6+6
3
Longbow
2
+3
d8+8
d8+8
d8+8
3
Flaws: HackFrenzy, Jerk, Loud Boor, Obnoxious, Self Absorbed, Socially Awkward, Value Privacy, Armor Prejudice: Elven Chain Mail, Armor Snobbery, Weapon Prejudice (2H Sword)
Scars: Lower Left Side, Lower Right Side
Special: Infravision 30’, Racial hit penalties, Climb cliff & trees 68%, Hide in nature 30%, Surprise 5in10/6in10, Surprised 1in10/1in20, Back Protection 20%, Leaping and Springing, Detect Illusion 20%, Detect Magic 40%
STP: WP 2H Sword, WP Quickdraw 2H Sword, WP Advanced Two-Weapon Fighting, WP Lucerne Hammer, WP Longbow, Armor Maintenance, Weapon Maintenance, Looting (basic) 37%, Haggle 21%, Angawa Battle Cry 22%, Dirty Fighting 18%, Eye Gouge 29%, Pimp Slap 29%, Cricket-in-the-pea-pod 53%, Jugular Swipe 28%, Survival (underground) 23%, Holistic First Aid 17%, Outdoor Craft 16%, Tracking 56%, Wilderness Running 30%