A day has already passed since Ming Yu has forsaken dating. During this time, Ming Yu did not play MobRingler, instead he spent this time researching about the game. If he wanted to become professional, simply being good at the game is only the beginning. It must be known that Ming Yu is new to this game. To survive and thrive, Ming Yu must learn the basics about the game, from class information, basic stats, mob strengths, and more!
Due to the mass amount of information that Ming Yu needed to absorb, it took him a whole day. Although when it comes to studying, Ming Yu had no talent, when it came to games he absorbed information like a sponge. It took him a day to learn what every class does, their basic stats, and overall mechanics of the game. Unfortunately, this was only context found in online forums and information off guides. None of this amounts to any actual experience.
Knowing, however, is never a bad thing. Even though he knew most of the information he gathered won’t help him, Ming Yu still made sure to thoroughly and diligently research and study games that he was getting into. After studying for a whole day, Ming Yu finally started playing MobRingler again, but this time he was ready to play for a long time.
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After going through the tedious routine of turning your PC on and logging in, Nem finally got back into the world of MobRingler. Finally! It only took him a 1 chapter break (kappa). He was right where he left off on, in the middle of the Green Plains faced with the accept quest screen. Nem, however, didn’t immediately press “accept”. These are the types of moments where research comes in handy. Ignoring the quest text, Nem found the way to check his stats screen.
When Nem saw what was inside, however, his face quickly turned ugly. Judging by the way the game was set up, the Spear Bearer class should be ridiculously OP to the point where it’s game breaking. Everything about this character should be OP! His stats should be way above average starting from level 1! When Nem checked his stats screen, however, he was faced with a series of 1’s. “F*CK!”
For reference, the job classes are split into 13 different classes. Of course, the game only came out half a year ago, so it’s still developing. Whenever a new character appears, every player that meets the character’s requirement get a chance to restart their account with the new character, given that items, storage, guilds, etc. will all stay the same. For some of the privileged, however, can pay a small sum to remain their level. The weakest of these 13 class surprisingly wasn’t the healer class like most games.
This was something that intrigued Nem when he was researching MobRingler. The weakest class with the worst stats are the forgemen, who gain levels through forging equipment and other things. The forgeman’s leveling system is a little, unique and serves as training wheels for players that are too unskilled to play any significant roles. After a while, the player will get monthly checks to see if they’ve improved. If they have, they can try to test for a new class. The shocking thing, however, was that some players kept this forgeman class and even went to the great lengths of purposely failing the tutorial to get this class. This was because the worst players in this class are the only ones that can build some of the rarest items in the game, making them invaluable to guilds and strong people. Even more shocking, however, was the amount of people in this job class. Most games have worst to best classes played from most frequent to more rare. This was because more people met the requirements for easier jobs than the harder ones.
The forgemen, however, despite it’s impossible to fail goals, only had 5% of the player base! The rarity of this class and it’s interesting leveling system intrigued Nem. If it wasn’t for the fact that the game would provide all his equipment for him, he would seek out a forgeman the first chance he gets. Unfortunately, he doesn’t need this sort of class and can only read about this class in wikis. After all, it wasn’t worth his time searching for a forgeman just to satisfy curiosity!
These forgemen are designed for utility purposes only, so their stats would naturally not be as impressive. This is what a level one forgeman’s stat screen would look like:
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Class: Forgeman
Health: 250
Mana: 100
Str: 50
Dex: 25
Luck: 75
Int: 75
Special: 1
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Keep in mind, this isn’t the best class, far from it in fact. If one just looked at the strength factor, bladewielder class has a level one stat of 150! Truly this class is something that can make many envious.
Nem knew all this information from his day of studying. Knowing this, his face turned ugly when he was faced with the following stats:
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Class: Spear Bearer
Health: 150
Mana: 0
Str: 1
Dex: 1
Luck: 1
Int:1
Special: 20
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This narrative has been unlawfully taken from Royal Road. If you see it on Amazon, please report it.
Admittedly, the special stat, which will be explained at a later date, is rather impressive. However, just look at his other stats! Look at his mana! Once a player accepts the beginner’s quest, that player is given their first skill.
In MobRingler, skill trees don’t exist. They’re rewarded to you through special event quests, leveling up, or just through game features. Leveling system for skills also don’t exist. The skill’s level and what skill one receives are all dictated by the game. This is because MobRingler is a skill focused game. This emphasis on a even start and even progress through similar skill caps makes it so that players have to compete for special skills and skill levels to get ahead of their job group and make a name for themselves. This kind of competitive atmosphere may seem a little extreme, but these sorts of temperament is needed in order to create a player that is truly skilled. In fact, looking at statistics, all the players in MobRingler that’s played to date, have tested to have 20% better overall skill than when they first started playing.
The first quest given to players, is a special quest that grants the player their first skill. These skills are your starting point. The Spear Bearer’s stats almost made Nem vomit blood. The only thing that kept his reasoning in check was the special stat. Although it isn’t significant right now, the special stat is something that can’t be improved no matter what and will benefit Nem greatly later. “It’s alright, even though the stats are sh*t, the skills must be that much more OP.” Nem muttered to consoled himself. After all, if this class didn’t have any significant perks, then why did Nem quit LoL? Would this not be the equivalent of being robbed if this class ended up just being garbage?
It was then, Nem had a thought he never wanted to address. “What if the reason the developers wanted to pull this class away from the public is because of how much it sucks? Maybe the 3 people rule in tournaments is made to dissuade any stubborn fellow that managed to get this account. Doesn’t that make me the real loser then?”
After spending a fair amount of time trying to shake away his doubts, Nem moved onto his equipment. Although players get beginner armor after the tutorial, these things are merely cosmetics. It isn’t until level 3 that it’s revealed that the player has another set of armor and weapons given to them in their inventory that’s worth some stat points. Fortunately for Nem, he researched this matter beforehand and knew that he had this equipment. After all, if he didn’t have any equipment to bolster his power, then how could he possibly get anything done with the garbage stats that he had?
(For those of you unfamiliar to gaming terms, stats stand for status, which show your basic skills in certain points. STR stands for strength, which is generally for brute force classes, DEX is for dexterity, which usually is for the more nimble and flexible classes, INT is for intelligence, which is regularly dominated by spell casting classes, and LUCK stands for… well, luck ^.^. It gives you luck, meaning you’re less likely to miss hits and more likely to land critical hits which deal twice the damage.)
All the gear that players get after the tutorial are for level 1 players. This was an intentional design made by the creators to reward smarter players that considered checking their inventory instead of playing along with the game mindlessly. Obviously, the latter would have a harder time as they won’t have their equipment until level 3. Leveling isn’t easy in MobRingler either, with the exception of a few individuals who are renown throughout the game, most players haven’t even reached the level of Tian Ronin, although several hover around the peak of Zhang Master.
Nem, who was feeling at a loss at his stats, was hoping that the weapons would please him a little more. Hopefully, he won’t have to live with these garbage stats. When Nem opened his inventory, he found an item that read:
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Dou Ronin Class Equipment Chest
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Once using this item, Nem was once again at a loss. All the armor, which were all named the Bearer Novice Helmet, Chestplate, Leggings, and Boots, had the same stats. 25 health and 1 STR! Nem was disgusted by the grossly terrible items that his class received. His complexion even paled a little as he thought about the horrors that awaited him in his quest to level. After all, how can one level and fight for skills and resources with only 5 STR!
Spear Bearers fell under the physical class, all of which rely on STR as one of their main stat. Most classes will focus on 2 stats at a time but, from the item’s stats, it seems that Spear Bearers are the rare exception, focusing only on STR. Being in the physical class means that damage is mostly dictated on the amount of points the player has on STR. DPS (Damage per second) is everything to these physical classes. With Nem’s STR of 5, that means every hit will either do 5 damage or 10, if he gets lucky and crits.
Nem really had a hard time regaining his reasoning after considering how terrible the Spear Bearers were. It took him approximately 10 minutes to wake up from his shock this time around. After regaining some of his senses, Nem once again became furious. Hadn’t Te Byong conned him? Making this class seem OP and forcing him to give up his LoL career to switch to this sh*t?
Nem decided to stop and consider the pros and cons of the Spear Bearer class.
The pros were that he had an amazing amount of special, something that many would kill to have. Another good point is that with the addition of the health from the equipment, Nem reached the baseline health that forgemen typically have.
The cons were that he had terrible stats. All his hits will only do 5 dmg and further leveling will require immense work.
Nem sighed. He was starting to see why the Spear Bearer class had such strict requirements to play. With only 5 dmg against level 1 monsters with 100 health, that would mean he needs to hit the monster 20 times! And that’s just for 1 level 1 monster! Even if someone had Mu level APM and Reaction speed, they would still barely qualify.
Steeling his heart, Nem prepared himself for disappointment as he looked at his weapon. According to what he’s seen so far, his expectations for his weapon weren’t that high. The Spear, which Nem assumed would be named Bearer Novice spear actually had a decent name, “Bo Fai”. This name really fit the spear owner’s predicament. Bo meaning wave-like and Fai meaning beginning, coming together to mean wave-like beginning.
Nem’s predicament was truly like a wave-like beginning, it was as if he was a young cub being thrown into a ferocious ocean. Although at first, he neither had the experience or ability to survive, if the cub managed to get back to shore with it’s own power, it would come out stronger and better than before. Nem silently thanked the developers as this name was similar to a silent encouragement by them, telling him to persevere. Nem just hoped that there was a reward at the end of the journey. After all, if he spends years leveling this character up only to find that the pinnacle is only so-so, wouldn’t his time have been wasted struggling for no reason?
When Nem looked down at Bo Fai’s stats, he was dumbfounded.
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Bo Fai
Str: 5
Special:10
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Even though Bo Fai single handedly doubled Nem’s STR stats, this didn’t matter to him at all. Whether it was 5 or 10, either way he was going to struggle fighting beginner monsters. What surprised him is the special stats. As mentioned before, special stats weren’t something attainable nor something that players get more of, yet here Nem was with a weapon that gave him 10 more! 10 doesn’t seem too big of a number, however, in the world of MobRingler it was huge. Every class, at a certain point, receives a special skill. Take the forgeman for instance. The forgeman’s special skill is received at Zhou Bishop rank. Normally, forgeman can only make equipment that are the same or lower rank than they are. With their special skill forge mastery, however, they can forge 1 item that is a full rank above them! This would mean a Zhou Bishop can make a Zhou Master rank item!
Special skills like these require the use of special points, just like normal skills use mana. The difference, however, is that special points can’t be restored like mana. They’ll naturally be restored at the beginning of every month. Special points can’t be stacked either. If a forgeman doesn’t use his special skill then at the end of the month his special point won’t be 2 but will stay as a 1. Most classes were similar to the forgeman in the aspect that their special points can easily be counted by the fingers on one’s hands.
Nem, however, had 20 base special points and got 10 more from Bo Fai! This means that whatever spectacular special the Spear Bearers had, he would be able to use it 30 times a month! Wasn’t this a little too luxurious? Although Nem was a little suspicious, considering whenever something seems good it ends up being bad for him, at the end of the day he couldn’t help but feel like this vast amount of special points makes up for the low stats. After all, if he was really desperate then wouldn’t he be able to just spam (use/do something repeatedly) his special to severely harm his opponent?
Overall, from Nem’s beginning stats, he wasn’t sure whether they were bad or good. At the moment, they can only be described as so-so.