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Revamp

Okay, yes I've been gone a long time I'm currently editing the f^*k out of the Glossaries I, II, III. So it will take a few days to get back to the original story.

First off will now not have any combat logs in the middle of combat. It will only show kill logs after combat is completed.

Characters will now have fewer chances to add attribute points to their character (only when their class advances or when they evolve).

Only classes and skills have levels and they level up through milestone achievements, an example: a crafter can still level up by grinding a few low-level products but it will affect their advanced class options later on (aka they will be stuck with the mass producer advanced class that no longer advances.) so the crafter is better off trying to experiment rather than be repetitive. (Another aka No more Exp counting)

The tale has been illicitly lifted; should you spot it on Amazon, report the violation.

Milestone Achievement leveling: Highly dependent on past deeds. This will encourage players to actually go through the mobs by the level of difficulty and severely reduces the output on power leveling. Power leveling will now give a significant short-term boost but makes your ability to level any further right around zero (disclaimer chance is still there just tiny and unlikely to succeed).

Hopefully, you enjoy the revamp.

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