WARNING!! This will be a glossary/info dump and will be referred to as the manual in the story. This will be added to as the story goes on.
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Level of Deities
Creator Deity- This is Cybele. She's the head honcho of them all.
Major Deities- These guys are the leaders of racial pantheons and represent the very ideals those races uphold. If they are not part of a racial pantheon then they are in charge of great forces of nature.
Intermediate Deities- These guys represent certain activities or Classes. They may also be in charge of certain aspects of race's culture.
Lesser Deities- These guys represent emotions or certain schools of magic.
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Disclaimer: I do not own the Rights to any of these gods. I am using the Gods of D&D and some other gods from pagan religions around the world.
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Spheres of Influence
Most of the gods will have an influence on where any of their race is. Others will have influence based on where their point of origin came from.
For example, the Greek and Roman gods will probably have a decent following on the Island Cluster. While the Norse and Celtic Gods will have a lot of influence on the Mountain Cluster.
Stolen from its original source, this story is not meant to be on Amazon; report any sightings.
There will definitely be pantheons missing or misplaced but I don't know all of them. Some areas will have nothing but Greater Spirits as their protector.
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The Continent Clusters
There are four different clusters of ten continents each. The ten continents in each cluster are divided by size and strength. The biggest and badest continent in each cluster is usually the furthest away from the center of the cluster this is almost always registered as a Forbidden Continent (Tier 10). It holds most of the end game content aka the strongest monsters and the hardest dungeons.
The rest of the continents spiral away from the central continent (Tier 1) which is about the size of Africa and is the smallest continent of the cluster. As you get further away from the central continent the other continents got bigger and the mobs they held got stronger. The central continent holds the largest settlements along with the majority of them. Many characters of the higher tiers have to be at least somewhat self-sufficient or they would not survive the stronger continents.
The four different continent clusters are titled as The Aquatic Archipelago (TAA), The Mountainous Reaches (TMR), The Wandering Plains (TWP), and The Elusive Forests (TEF). Each forbidden continent is radically different from each other. TAA's forbidden continent is actually the deepest underwater trench in the game it ends up going through most of the crust of the Planet. TMR's forbidden continent is the largest mountain on the Planet which is coincidentally a volcano that if we scaled it down to earth's proportions it would still be around 1,000 ft taller than Everest which is the only reason it hasn't erupted in a very long time. TWP's forbidden continent is actually made of two different types of plains, the entire continent has a savannah running around the whole continent and going a third of the way in, the whole of the interior of the continent is a scorching hot desert. TEF's forbidden continent is a mixture of mysterious swamp and deadly jungle that changes all throughout the continent with no way to avoid one biome or the other.
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Secrets of the World
The Planet of Terr has many secrets whether they be in the depths of the oceans or in clouds of the sky.