Novels2Search
When the world ends, Don't forget the coffee.
Chapter 2 - Stuck in the dark and fading

Chapter 2 - Stuck in the dark and fading

Third times the charm I hear people say, maybe I should of chosen a class that adds charm to my attributes. Here we are again lots of text, and more choices, this time around I go with a simple class since I'm still a bit fucking drunk. you'd think I'd be a bit more sober by now but each reset I'm back to being 7 or 8......maybe 10 drinks in and a but fuzzy headed, it only makes sense to go with BASIC CLASS - DRUNKARD, which actually turns out to be better than I expected. When the skill selection started I noticed new skills showing up on my screen, so I kinda went with a theme for this round.

Basic class - Drunkard

Foundation - No requirements

Attributes - Strength +2, Resistances +2 (20%)

System Enhanced Skills:

-Purify Liquid

-Pain Tolerance +2 (20%)

-Chill Liquid (Unlocks Ice Magic)

-Class skill - Refine and Enhance Liquids.

10 credits:

-Enhanced Reclining Chair / 14 features (7)

-Small Survival Kit with Guidebook (3)

-Class Item: Last call token

As everything fades out I wonder if I shouldn't choose a bit better options.............

Moments later

And we are back. I won't say that I am bored as after each skill and class selection I get to spend 10 minutes? time units? exploring the store options and the endless items along with skills and spells and attribute boosts, really anything that you can think of.

It is my fourth time selecting skills, I do not know if it's because my attributes have gone up or I'm just tired of this page but I found a nearly invisible selection button at the bottom right of the skill screen. Like one of those pictures where if you squint the randomness actually makes sense. When you focus your attention and probably perception, a new list of options appears, it reminds me of slipping on 3-D glasses during a movie. There is a button for settings and one for skill selection options.

SKILL OPTIONS:

-SKILLS USED IN THE LAST 5 MINUTES. (CURRENT)

-SKILLS USED IN THE LAST HOUR.

-SKILLS USED IN THE LAST DAY.

-ALL SKILLS FAMILIAR TO INDIVIDUAL.

-RANDOM SELECTION OF SKILLS.

Selecting all skills familiar to individual, my skills list expands and grows. Every conceivable thing that could qualify as a skill starts filling the space. Skimming through I'm not sure this was wise without a search feature.....I mean Toasting bread, Unwinding String, Washing, and Zippers aren't really skills I see a big need for. At least the list seems to be organized by first letter though it doesn't matter for some of the skills I see listed.

The amount of choices now available gives me pause and just in case I am not hallucinating and this is not a drink induced dream my next set of selections makes a bit more sense. Skimming through the list I pick Cooking, Mechanics, and Tracking. That should fill in some blanks with my skills and if they really are system enhanced they should be very useful.

My class selection hasn't changed to much, with my gambling options gone and Drunkard selected it looks like I'm getting weapon and crafting selections now along with something called a Busschaufför, I hope my classes aren't going to change languages on me. I look for a hidden button on the class screen but no luck there......maybe my luck attribute i'snt effective yet.

I select Crafter as my 4th class. Hopefully it will open up new options for me if I get another shot at class selection.

Another 10 minutes for shopping so I spend some time going through the endless list of Items, this is my fourth time here so I kind of already know what I'll select but I can use the extra time to memorize items I like the sound of or that could be useful if I get to shop again. For now I decide to choose common sense options to help my new crafting class.

Basic Class - Crafter

Foundation - Intelligence 1, Dexterity 1, or 1 Crafting Skill

Attributes - Strength +1, Intelligence +1, Dexterity +1

System Enhanced Skills:

-Mechanics.

-Tracking

-Cooking

-Class Skill - Imbue and Enhance Item

10 credits:

-Enhanced Belt Knife (2)

-Weapon / Retractable Enhanced Bo Staff / Walking Stick (4)

-Crafting Guide (1)

-Crafting Tool Kit - (3)

-Class Item: Crafting Tool

Times up.......again the darkness like a fade out in a movie scene.....

When I can see again there is just a moment before the screens start displaying the same text I've already read several times that I can examine the people around me. In that brief moment I take in all the people around me, I notice that they have changed.

First thing I see is that instead of touristy Americans on vacation this is more the low income from Asia. Lots of similar workingman clothes and unhealthy people mixed in are a few more affluent looking people. And then the screens block my view again.

With an Idea of picking a movement class this round I select movement skills from the all skills list (Running, Jumping, Climbing) but when the class selection comes up that's when I notice a problem.

CLASSES AVAILABLE:

STARTING STANDARD AVAILABLE CLASSES (HUMAN):

-WARRIOR (SUB CLASSES AND WEAPON SPECIALIZATION AVAILABLE)

-MERCHANT (SUB CLASSES AVAILABLE)

-PEDEL

-LUTTEUR

-MAGE (SUB CLASSES AND AFFINITIES AVAILABLE)

-ROGUE (SUB CLASSES AVAILABLE)

-LINGUEST

-BUDDHIST MONK

-ASSISTANT (EXTENDED CLASS AVAIALBLE)

-CONSTRUCTION (SUB CLASSES AVAILABLE)

-SMITH (SUB CLASSES AVAILABLE)

-Kirjanpitäjä

-DRIVER (TRANSPORTATION SPECIALIZATIONS AVAILABLE)

-QÍ ZÌXÍNGCHĒ DE RÉN

-BARTENDER

-RANDOM CLASS (THIS SELECTION WILL BE AUTOMATICALLY CHOSEN WHEN THE TIME UNITS ARE GONE AND NO SELECTION HAS BEEN APPROVED)

ADVANCED CLASSES:

-NONE AVAILABLE

SPECIALTY CLASSES:

-PĂO KÚ

NO CLASS

Some of the options are changing languages on me. So much for the one world language. On the bright side it looks like I have a SPECIALTY CLASS option, whatever it may be. Checking the screen for hidden buttons or a translate option I end up running out of time and selecting Păo Kú and hope for the best.

Okay, maybe my new Luck Attribute is kicking in as that translates to SPECIALTY CLASS - PARKOURIST and might be the best class yet, even better the attribute point gains are increased from a basic class. I hope attribute points are cumulative and I'm not being reset each time.

Specialty Class - Parkourist

Foundation - Agility and Dexterity, 2 or more movement skills.

Attributes - Dexterity 2, Agility 2, Speed 2

System Enhanced Skills:

-Running

-Jumping

-Climbing

-Class skill - Small Domain Awareness 25'

12 credits:

-Gloves of gripping (4)

-Enhanced Boots (5)

-Enhanced Tactical Survival Watch (3)

-Class Item: Climbers Tool

The better class actually came with two additional shop credits, guess I will be selecting specialty classes from now on if they show up. For this round I choose some items to help my new Parkour class, I also grab a nice watch that looks like one of those higher end tactical watches.

With a few 'time units' left I dig into the store looking for new items or better things to spend credits on.

My sixth class is unimpressive, all the options are basic and more of them are in other languages now, I choose a First Aid and De-tox skill which I think made the Medic Class available. The class also comes with a nice heal spell? skill?....and I was able to pick up magic ear buds for my phone as well as a nice jacket that acts as armor.

Basic Class - Medic

Foundation - First Aid skill, Intelligence, and Perception of 2

Attributes - Intelligence +1, Dexterity +1, Perception +1, Unlocks Healing Magic+2 (20%)

Skills:

-First Aid

-De-tox

-Knots

-Class skill - Identify and Heal minor wounds, poisons, and conditions.

10 credits:

-Earbuds (hearing aid and communication device) (3)

-Jacket (5)

-Coffee Mug Hot/Cold (2)

-Class Item: First Aid Kit

And here we go again, a seventh class, I can feel my new attributes making me stronger, more agile, quicker in thought. I don't feel quite as drunk as earlier, more like I've been slow drinking all day. It's strange if I just ignore my attributes I can't tell that they do anything but if I focus on my Strength Attribute it feels like I could bend rebar or pick up a boulder.

Lots of skills to go through, I grab 3 I had wanted earlier just to have them, I notice my class selections list now has another Specialty Class, and the options are getting interesting. Sadly it is in another language.....I think it is in Spanish or maybe Portuguese? It is called Opurtunista, which sounds intriguing. Once translated when I select the class It comes out as Oppurtunist. Another nice looking class.

Specialty Class - Opportunist

Foundation - Luck skill unlocked with more than 2 points, multiple classes and skills, Perception higher than

Attributes - Intelligence +2, Perception +2, Class Attribute increased Luck +3 (30%)

System Enhanced Skills:

-Spot Bluff

-Calculate Odds

-Concentration

-Class Skill - Nudge

12 credits:

-Utility tool, Medium (2)

-100' Enhanced Rope '500lbs' (2)

-1 qt System Canteen 5 gallons (3)

-Enhanced Lighter (2)

-Band of Minor Regeneration (2)

-52 System Coins

-Class Item: Capture Tool

If you've ever seen the movie the Boondock Saints you'll understand why I bought a rope. All good adventurers need rope. Looks like it's super magic rope. I think I'm losing it. 8 times of starting fresh, 8 times of reading the system information, my 8th skill and class selection. At least I have a few coins now.

This time I'm looking for useful choices, stuff to fill in the gaps. A bit of unarmed combat since I'm not much of a fighter. Throw in some mapping skills and a bit of live of the land type skill.

My class selection is underwhelming. More untranslated options, all basic this round. This time I'm going with what I assume is a German class Der Zänker. Mainly I chose the class because it sounds somewhat intriguing, turns out it is a brawling class.

Basic class - Brawler

Foundation - Strength or Endurance +2

Attributes - Vitality +1, Endurance +1, Strength +1, Unlocks Intimidation Attribute +2 (20%)

-Class Skill - Battle Enhancement

-Unarmed Combat

-Forage

-Cartography

10 credits

-Enhanced Brass Knuckles (3)

-Clothes / Set / 5 pieces (6)

-Blanket / Tarp. (1)

-Class Item - Brawlers Shield

Shortly after my choices the darkness / fade takes me again, This is starting to feel like a bad joke or a really bad LSD trip.

Class number 9 I chose another basic class but it felt right, If this is a game or even some type of competition having a true warrior class is smart so I went with a ranged option. I was expecting bow and arrows but I think because I chose firearm skills My class item is a Mana Energy Rifle. After class nine though there was a change in the class options, better classes were available and not just 1 or 2 choices each time, by my 12th class every option was a Specialty Class, but Advanced Classes were still unavailable. Now each time I was choosing my next class I had more than 1 Specialty Class to choose from.

Class 16 was special. The list was now full of Specialty classes but a new one had appeared. The class was Unique and I felt I had no choice but to select it. It sounds like the class was available because of my many spatial storage spaces, I wonder how that's going to work.

Unique Class - Spatial Artificer

Foundation - 15 mental attributes, Perception of 20, Ability to utilize more than one spatial storage space.

Attributes - Unlocks Spatial Manipulation +5 (50%), Unlocks Mana Energy Manipulation +2 (20%), Mana Sense +2, Intelligence +2,

-Class Skill - Spatial Infusion

-Construction

-Forgery

-Spatial Affinity / Unlocks Spatial Magic +1 (10%)

15 credits

-Enhanced Benelli’s M4 Tactical Defensive Shotgun with Enhance Force Effect (8)

-12 load clip x 4 (1)

-1000 System Shells (4)

-Re-loader Kit / Enhanced Option (2)

-Class item: Spacial workbench / Requires extremely dense Mana Energy

-Class trait: Large General Spatial Storage Space

As everything fades out.....again, I wonder how long this will go on..........