GLOSSARY
1. SKILLS
2. STATUS & ATRIBUTE
3. MAGICAL BEASTS
Chapter 8 update.
1. SKILLS
1.1 Active skills
Fire breath (Detail)
Type: Active skill – magical (offensive).
Level: 1 / 10
Description: Spit fire with your mouth. Deals 10 fire damage and ignites (if possible) the target, dealing 3 fire damage per second.
Cost: 10 MP / second
Range: 5 meters, in a cone in front of the user.
Cast time: none.
Cooldown: none.
Basic damage (BD): 10 / second (+5 by level)
Final damage: BD + BD*[INT]/100 + BD*[MAG MOD]
Final damage (at lvl 3 - chap 8) = 20 + 20*9/100 + 20*10% = 23.8 / second
Bite (Detail)
Type: Active skill – physical (offensive).
Level: 1 / 10
Description: Bite your target. Deals 6 physical damage and inflicts bleeding (if possible) to the target, dealing 2 bleeding damage per second.
Cost: 10 END
Range: -
Cast time: none.
Cooldown: none.
Basic damage (BD): 6 (+3 by level)
Final damage: BD + BD*[STR]/100 + BD*[PHY MOD]
Final damage (at lvl 2 - chap 8) = 9 + 9*5/100 + 9*0% = 9.45
Dragon roar (Detail)
Type: Active skill – physical (support).
Level: 1 / 10
Description: Your roar shakes your enemies.
Cost: 15 END
Range: 10 meters, around the user.
Cast time: none.
Cooldown: 15 seconds
Effect: Stun the enemies around you for 1.5 second. (+ 0.1 second by level)
Reinforced scales (Detail)
Type: Active skill – magical (defensive).
Level: 1 / 10
Description: The scales of your body are magically strengthened, increasing your resistance to physical damage.
Cost: 25 MP
Range: -
Cast time: none.
Cooldown: 30 seconds
Effect: PHY RES + 50% for 3 seconds. (+ 1% by level)
Lightning speed (Detail)
Type: Active skill – physical (support).
Level: 1 / 10
Description: Boost your speed with the power of lightning.
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Cost: 20 END
Range: -
Cast time: none.
Cooldown: 45 seconds
Effect: SPEED + 250 for 5 seconds. (+ 0.5 second by level)
1.2 Passive skills
Dragon’s might (detail)
Type: Passive skill.
Level: - / -
Description: As a dragon, you are one of the most powerful creatures in this world.
Effect: All attributes start at 5 points (instead of 1).
Requirement: none.
Serene Dragon (detail)
Type: Passive skill.
Level: - / -
Description: Your magical skills deal 10% more damage when you have all your HP.
Effect: MOD MAG + 10%
Requirement: HP = 100%
Eat All (detail)
Type: Passive skill.
Level: - / -
Description: Eat everything you want.
Effect: You can now eat rotten or poisoned food without consequence.
Requirement: none.
Magical Resistance (detail)
Type: Passive skill.
Level: - / -
Description: Your intelligence strengthens your resistance to magic.
Effect: You gain MAG RES +1% for each INT point.
Requirement: none.
1.3 Title skills
Baby dragon (detail)
Type: Title skill.
Level: - / -
Description: Boost your growth until your first evolution. Gain more XP when killing an enemy.
Effect: XP + 50%
Requirement: Being born as a dragon. Not having reached the first evolution.
Unique dragon (detail)
Type: Title skill.
Level: - / -
Description: You now have a name and are therefore unique!
Effect: +1 to all attributes each time you gain a level.
Requirement: Being born as a dragon. Having a name.
2. STATUS & ATTRIBUTE
2.1 STATUS
XP: Experience Points
Gain XP when killing an enemy.
HP: Health Points
If you reach 0 HP, you die.
MP: Mana Points
Using a magical skill consumes MP
END: Endurance Points
Using a physical skill consumes END.
Dodging consumes 5 END.
Running consumes 1 END every 2 seconds.
SPEED: Movement Speed
Value between 1 and 1000
200 is the basic speed for baby dragon.
(Normal human lvl 1 movement speed : 100)
Running increases speed by 40
PHY RES: Physical Resistance
Decrease the physical damage taken by X%.
MAG RES: Magical Resistance
Decrease the magical damage taken by X%.
PHY MOD: Physical modifier
Increase the physical damage dealt by X%.
MAG MOD: Magical modifier
Increase the magical damage dealt by X%
ALIGNMENT
Neutral, Evil or Good
2.2 ATTRIBUTE
ATTRIBUTE (DETAIL)
VIT – Vitality: Increases maximum HP by 10 per point.
STR – Strength: Increases maximum HP by 1 per point - Increases maximum END by 1 per point - Increases physical damage dealt.
INT – Intelligence: Increases maximum MP by 10 per point - Increases magical damage dealt.
CON – Constitution: Increases maximum END by 10 per point - Increases RES PHY by 0.01% per point - Increases RES MAG by 0.01% per point.
HST – Haste: Increases HP regeneration, MP regeneration, END regeneration by 0.1 per point - Increases SPEED by 5 per point.
3. MAGICAL BEASTS
3.1 General information
Intelligence of magical beasts compared to humans:
Level 1 to 9: No intelligence, only instinct.
Level 10 to 25: Intelligence of a child.
Level 26 to 50: Intelligence of an adult.
Level 51+: Strategist.
About unique magical beasts:
They have a name.
They have intelligence of an adult human or strategist.
They are generally more powerful than usual magical beast, having their own skills, titles…
3.2 Bestiary
Lykanos
Type: Magical beast.
Level range: 1 to 6.
Description: Looks like a big wolf. Two meters tall, red eyes and long fangs.
Evolution: Baby lykanos – lykanos – Alpha lykanos.
Skills: [Charge], [Bite], [Rallying cry].
Pigane
Type: Magical beast.
Level range: 1 to 6.
Description: Looks like a big boar. Bone thorns on his back.
Evolution: Baby pigane – pigane.
Skills: [Charge], [Stomp].
Torock
Type: Magical beast.
Level range: 1 to 2.
Description: Looks like a big rock with paws and a head.
Evolution: none.
Skills: [Charge], [Stone throw].
Arnive
Type: Magical beast.
Level range: 5 to 8.
Description: Huge spider, black with red legs at least a meter tall and a meter wide.
Evolution: none.
Skills: [Poisonous strike), [Thread manipulation].