Novels2Search

Glossary

GLOSSARY

1. SKILLS

2. STATUS & ATRIBUTE

3. MAGICAL BEASTS

Chapter 8 update.

1. SKILLS

1.1 Active skills

Fire breath (Detail)

Type: Active skill – magical (offensive).

Level: 1 / 10

Description: Spit fire with your mouth. Deals 10 fire damage and ignites (if possible) the target, dealing 3 fire damage per second.

Cost: 10 MP / second

Range: 5 meters, in a cone in front of the user.

Cast time: none.

Cooldown: none.

Basic damage (BD): 10 / second (+5 by level)

Final damage: BD + BD*[INT]/100 + BD*[MAG MOD]

Final damage (at lvl 3 - chap 8) = 20 + 20*9/100 + 20*10% = 23.8 / second

Bite (Detail)

Type: Active skill – physical (offensive).

Level: 1 / 10

Description: Bite your target. Deals 6 physical damage and inflicts bleeding (if possible) to the target, dealing 2 bleeding damage per second.

Cost: 10 END

Range: -

Cast time: none.

Cooldown: none.

Basic damage (BD): 6 (+3 by level)

Final damage: BD + BD*[STR]/100 + BD*[PHY MOD] 

Final damage (at lvl 2 - chap 8) = 9 + 9*5/100 + 9*0% = 9.45

Dragon roar (Detail)

Type: Active skill – physical (support).

Level: 1 / 10

Description: Your roar shakes your enemies.

Cost: 15 END

Range: 10 meters, around the user.

Cast time: none.

Cooldown: 15 seconds

Effect: Stun the enemies around you for 1.5 second. (+ 0.1 second by level)

Reinforced scales (Detail)

Type: Active skill – magical (defensive).

Level: 1 / 10

Description: The scales of your body are magically strengthened, increasing your resistance to physical damage.

Cost: 25 MP

Range: -

Cast time: none.

Cooldown: 30 seconds

Effect: PHY RES + 50% for 3 seconds. (+ 1% by level)

Lightning speed (Detail)

Type: Active skill – physical (support).

Level: 1 / 10

Description: Boost your speed with the power of lightning.

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Cost: 20 END

Range: -

Cast time: none.

Cooldown: 45 seconds

Effect: SPEED + 250 for 5 seconds. (+ 0.5 second by level)

1.2 Passive skills

Dragon’s might (detail)

Type: Passive skill.

Level: - / -

Description: As a dragon, you are one of the most powerful creatures in this world.

Effect: All attributes start at 5 points (instead of 1).

Requirement: none.

Serene Dragon (detail)

Type: Passive skill.

Level: - / -

Description: Your magical skills deal 10% more damage when you have all your HP.

Effect: MOD MAG + 10%

Requirement: HP = 100%

Eat All (detail)

Type: Passive skill.

Level: - / -

Description: Eat everything you want.

Effect: You can now eat rotten or poisoned food without consequence.

Requirement: none.

Magical Resistance (detail)

Type: Passive skill.

Level: - / -

Description: Your intelligence strengthens your resistance to magic.

Effect: You gain MAG RES +1% for each INT point.

Requirement: none.

1.3 Title skills

Baby dragon (detail)

Type: Title skill.

Level: - / -

Description: Boost your growth until your first evolution. Gain more XP when killing an enemy.

Effect: XP + 50%

Requirement: Being born as a dragon. Not having reached the first evolution.

Unique dragon (detail)

Type: Title skill.

Level: - / -

Description: You now have a name and are therefore unique!

Effect: +1 to all attributes each time you gain a level.

Requirement: Being born as a dragon. Having a name.

2. STATUS & ATTRIBUTE

2.1 STATUS

XP: Experience Points

Gain XP when killing an enemy.

HP: Health Points

If you reach 0 HP, you die.

MP: Mana Points

Using a magical skill consumes MP

END: Endurance Points

Using a physical skill consumes END.

Dodging consumes 5 END.

Running consumes 1 END every 2 seconds.

SPEED: Movement Speed

Value between 1 and 1000

200 is the basic speed for baby dragon.

(Normal human lvl 1 movement speed : 100)

Running increases speed by 40

PHY RES: Physical Resistance

Decrease the physical damage taken by X%.

MAG RES: Magical Resistance

Decrease the magical damage taken by X%.

PHY MOD: Physical modifier

Increase the physical damage dealt by X%.

MAG MOD: Magical modifier

Increase the magical damage dealt by X%

ALIGNMENT

Neutral, Evil or Good

2.2 ATTRIBUTE

ATTRIBUTE (DETAIL)

VIT – Vitality: Increases maximum HP by 10 per point.

STR – Strength: Increases maximum HP by 1 per point - Increases maximum END by 1 per point - Increases physical damage dealt.

INT – Intelligence: Increases maximum MP by 10 per point - Increases magical damage dealt.

CON – Constitution: Increases maximum END by 10 per point - Increases RES PHY by 0.01% per point - Increases RES MAG by 0.01% per point.

HST – Haste: Increases HP regeneration, MP regeneration, END regeneration by 0.1 per point - Increases SPEED by 5 per point.

3. MAGICAL BEASTS

3.1 General information

Intelligence of magical beasts compared to humans:

Level 1 to 9: No intelligence, only instinct.

Level 10 to 25: Intelligence of a child.

Level 26 to 50: Intelligence of an adult.

Level 51+: Strategist.

About unique magical beasts:

They have a name.

They have intelligence of an adult human or strategist.

They are generally more powerful than usual magical beast, having their own skills, titles…

3.2 Bestiary

Lykanos

Type: Magical beast.

Level range: 1 to 6.

Description: Looks like a big wolf. Two meters tall, red eyes and long fangs.

Evolution: Baby lykanos – lykanos – Alpha lykanos.

Skills: [Charge], [Bite], [Rallying cry].

Pigane

Type: Magical beast.

Level range: 1 to 6.

Description: Looks like a big boar. Bone thorns on his back.

Evolution: Baby pigane – pigane.

Skills: [Charge], [Stomp].

Torock

Type: Magical beast.

Level range: 1 to 2.

Description: Looks like a big rock with paws and a head.

Evolution: none.

Skills: [Charge], [Stone throw].

Arnive

Type: Magical beast.

Level range: 5 to 8.

Description: Huge spider, black with red legs at least a meter tall and a meter wide.

Evolution: none.

Skills: [Poisonous strike), [Thread manipulation].

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