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Wanderlust: The Death of Harmony
World Lore - Maps, Calendar, Glossary

World Lore - Maps, Calendar, Glossary

Maps

The Maps have "Fog of War." Meaning that the clouds will dissipate over time as the characters progress through the world, will be updated on Sundays.

Local Area Maps:

Locria and its surrounding areas. Public View.

Chapter 0+

image [https://i.imgur.com/3UhzfeZ.jpg]

Chapter 4+

Wanderlust local area map week 2 [https://i.imgur.com/ORpU3gq.jpeg]

Chapter 7+

Wanderlust Local Area Map: Public View Week 3 [https://i.imgur.com/jGtejOO.jpeg]

Chapter 13+

image [https://i.imgur.com/jSaq98O.jpg]

Chapter 19-23+

image [https://i.imgur.com/LZGezJc.jpeg]image [https://i.imgur.com/JZ7mGOH.png]

Chapter 30+

image [https://i.imgur.com/RYfPzNW.jpeg]

35+

image [https://i.imgur.com/g1HncW5.png]

39+

image [https://i.imgur.com/kNzs2Nb.png]

World Map of Trientalis:

Public World Map

image [https://i.imgur.com/9mQ4uXh.png]

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Calendar

I also made a calendar to keep track of the date, holidays, and birthdays! Will be updated as the story progresses. Potential plot spoilers ahead but nothing story ruining. The holiday descriptions are written by a character that has yet to appear in the story so if you want a little preview of them, click on the events! :3

11 months a year, 8 days in a week, 32 days every month. Follows the lunar cycle.

Days of the week are called Darkday, Dawnday, Moorday, Glowday, Brightday, Eveday, Lessday, and Dimday.

Months of the year are Droustum, Topal, Cedrus, Lansium, Firth, Romask, Hexan, Laevigata, Cofnera, Allium, Marosa, and Aurora (if the year is an even number or zero).

Perhaps one day you’ll see Aurora’s effects on the world.

click the link If you want to view the whole calendar! (looks and runs best on pc. If you just see a clock, press the green arrow on the top right to view the whole calendar.)

https://app.fantasy-calendar.com/calendars/5caf4f7d22988ee5ce0a048b69b15a9e

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Glossary Terms

Minor spoilers ahead. For an easier definition of the words in my story as well as some very basic lore! Learn more by reading the chapters! Separated into sections and organized based on alphabetical and easy readability order.

Creatures

Goblins - humanoid but smaller than a dwarf, green-skinned like an orc. Violent and territorial. Tribal, follows the strongest. Habitats in dark places. Love for trinkets and shiny things.

Hobgoblins - an evolved goblin. 9 to 15 steps tall. Usual chieftains of goblins. Red eyes. Gray-green skin. Carnivorous and territorial. Will be outcasted by their tribe or want to rule their own band of goblins eventually.

Kobolds - beast-like creature, mix of a fur-beast and scale-beast. 4 - 5 Steps tall. Has scales, a snout, forked-tongue, amber eyes. Violent, territorial, more reclusive than Goblins. No leaders within a dwelling/ “fortress.”

This story has been stolen from Royal Road. If you read it on Amazon, please report it

Currency

In the world of Trientalis, individuals use Gold, Silver, and Copper coins. 100 copper = 1 gold, 10 silver = 1 gold. The exchange rate from this realm to the realm you are reading this is always fluctuating, so don’t think too hard about it, nerd. (1 Gold = ~$15-$20 in today's economy) ((kinda))

Gold - gold coins. Also known as “Pearls, Shines, Sharps, Bones, Scrolls”

Silver - silver coins. Also known as “Clams, Glints, Notes, Shards, Spells”

Copper - copper coins. Also known as “Shells, Dulls, Flats, Frags, Tricks”

Flora and Fauna

Ghostgill Shrooms - Mushrooms that are invisible. Found in wild by using frogs to sniff and locate them. Used for invisibility potions.

Lenks - citrus fruit from the southern regions of Palladium. Small, yellow, pastel pink inside, sour, sweet aftertaste.

Red Wheat - wheat that is red in color has a rapid lifespan, used for healing potions.

Slimes - orbicular translucent creatures, similar to gelatin, that dissolve organic matter. Cloning reproduction. Used for healing potions. Harmed by fire. Vary in size and appearance based on habitat and food. On average, no bigger than 3 steps tall. Treated as pests by commonfolk and farmers.

Stems - type of cherry grown in Drupeton. The stems of the plant are crushed into a pink powder and consumed recreationally for their psychoactive effects, typically through smoking.

Sweeps - an unintelligent organism that is composed of thousands of microorganisms. Cylindrical and translucent. Colors vary. Filter feeds and has photosynthesis. Glides through the sky with gusts of wind.

Weeps - an organism similar to the Sweep. Cylindrical and translucent orange. Unlike the Sweep it has small fins and spikes adorning its body. Carnivorous, feeds and hunts on Sweeps.

Guild Hall/Questing Terms

Adventurer - an individual who is a member of the Guild Hall and partakes in Questing.

Guild Hall - a building that houses and hosts everything related to the profession of Questing. Patrons put up Quests, Adventurers accept them. The Guild Hall is the middle man.

Guild - a large faction (of adventurers) who have united/organized together to complete quests together.

Guild Ranks - Clay, Talc, Copper, Brass, Bronze, Iron, Silver, Gold, Emerald, Ruby, Sapphire, Platinum, Diamond.

Party - a small band of adventurers who have signed up to complete a quest together.

Patron - quest giver; individuals who have commissioned a Guild Hall to offer a specific Quest. They pay the Guild Hall a “pin-up” fee and the Guild Hall will put the Quest of whatever the Patron wishes onto the board.

Questing/Quests - a contract that the Guild Hall offers for Adventurers to complete. Come in three different flavors: Slaying, Dungeoneering, Succoring.

Dungeoneering Quests - Quests that involve exploring, excavating or researching ruins or caves.

Succoring Quests - Quests that do not fit into Slaying or Dungeoneering Quests but still involve in aiding the populace.

Slaying Quests - Quests that involve the extermination or eradication of a beast or individual.

Star Identifier / Star-ID - a personal unique identifier given to every Adventurer that registers with the Guild Hall.

Magic Terms

Amplifier - an object that a Mage uses to focus and cast spells through; usually spellbooks, staffs, any equipment will do. May be altered and enchanted to become even more powerful.

Enchantment - a spell that has been contained and placed into an object or person to give them magical properties.

Mage - an individual who has the inherited ability to practice magic.

Potions - liquid concoctions made from natural ingredients that give special abilities or enhancements to the consumer. Healing, invisibility, strength, etc.

Sorcerer/Sorceress - a Mage who has discarded physical Amplifiers in favor of body augmentations or embedded Enchantments.

Unyielding - term for a powerful Mage who can cast and evoke greater spells without any Amplifier or further Enchantments.

Measurements

Distance - a foot is called a “Step.” a yard is called a “Stride.” a “Horizon” is ~3 miles away.

Calendar - weeks are called Moon Cycles or “Moons.”

Time - seconds are called “Heartbeats”

Minerals

Starstone - rare white crystal only found in Kraglor. Can take on different colors based on impurities like quartz. Very brittle. Sharp ends. Has a unique property of refracting and focusing any light that enters it, blinds observers if looked directly into.

Species

Obviously, there's more to them than this basic info but I'm not gonna lore dump all of their cultures here. Read the book, nerd.

Beasts - bipedal animal people. Categorized into three types: Furs, Feathers, and Scales. Essentially Mammals, Avians, and Reptiles.

Cosmics - humanoids but with horns, tails, colorful skin. Also known as “Starora's.”

Dwarves - humanoids but short.

Elves - humanoids but with pointy ears. Three types: Wood, Sea, and Stone elves.

Giants - humanoids but tall.

Humans - plain ol’ humans like you and I.

Orcs - humanoids but with tusks.