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Chapter 8 "Dungeon Divers!"

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Dungeon Divers!

Side note.

So, while Violet was trapped in the best place on Mors, making an Earth reference, it was like being trapped within the confines of an amusement park run by a giant mouse, because, you know, that's just where Violet always wanted to spend her vacation. As if the irony of being stuck in an oversized cartoon wonderland wasn't enough, they had the added pleasure of enduring desert weather temperatures that could fry an egg on the sidewalk.

The idea of that scorching sun beat down on her with all the subtlety of a sledgehammer, turning the once joyful attractions into deserted wastelands. Oh, and let's not forget the charming touch of the giant mouse mascot, whose cheery grin constantly reminded her of her predicament because nothing says "fun" quite like being stranded in a desert-themed amusement park run by a rodent.

Meanwhile, a short distance outside of the entrance to Violet’s dungeon, the completed adventure hall was completed. A large sign with the words Wanderer's Hearth placed over the symbol of a sword and shield marked the guild. Inside the hall, it was like a tavern room infused with the spirit of adventure and the camaraderie of fellow travellers. If you were to step through the heavy oaken door, the warm glow of flickering torches and crackling hearth fire would wash over you, enveloping you in a comforting embrace. Wood smoke mingles with the aroma of hearty stew and freshly baked bread, tantalizing your senses and beckoning you further into the room.

The interior is richly appointed, with rough-hewn wooden beams overhead and tapestries adorning the walls, depicting scenes of epic quests and far-off lands. At the centre of the room, a large stone fireplace radiates warmth, its flames dancing hypnotically amidst a backdrop of ancient runes and symbols etched into the mantle.

Tables and chairs are scattered haphazardly around the room, everything bearing the marks of the new adventurers who have passed through these doors. Some are engaged in lively conversation, swapping tales of daring deeds and narrow escapes over frothy tankards of ale, while others pore over maps and scrolls, planning their next great journey.

In one corner, a bard from the rabbit clan in the north sits perched upon a wooden stool, strumming a lute and singing songs of heroes long forgotten, his voice carrying above the din of conversation like a clarion call to adventure. Nearby, a group of seasoned adventurers huddle around a worn and weathered map, plotting their course through uncharted territories and treacherous dungeons.

At the far end of the room, a notice board hung on the wall, cluttered with parchment flyers and wanted posters advertising quests and bounties. Adventurers of all stripes gather around, eagerly discussing the latest rumours and opportunities for fortune and glory.

Despite its rustic charm, the Wanderer's Hearth is more than just a tavern—it is a sanctuary for those who seek adventure, a place where tales are spun and destinies forged amidst the timeless allure of the open road. Here, in this bustling hall of wanderers and dreamers, the spirit of exploration thrives, and every journey begins with a single step.

In the back room of the guild hall, hidden away from the hustle and bustle of the main thoroughfare, a group of seasoned adventurers huddled around a sturdy wooden table, their voices low and earnest as they planned their next dive. The room was dimly lit by flickering torches mounted on the walls, casting long shadows that danced across the stone floor.

Maps and parchments were spread out before them, each one bearing cryptic markings and intricate diagrams detailing the layout of the dungeon they intended to explore. The air was thick with anticipation, with a tangible sense of excitement and camaraderie permeating the space as they discussed their strategy.

At the head of the table sat their leader, Steeljaw, a grizzled veteran with scars crisscrossing his weathered face like a roadmap of battles won and lost. His keen eyes glittered with determination as he listened intently to the suggestions and ideas put forth by his companions. His muscles are rippling beneath his weather-beaten fur as he moves with the calculated grace of a seasoned predator.

To his right sat a young mage from the Ghostwalker clan, Aria. She moves with fluid grace, her sleek, silver fur blending seamlessly with the shadows, making her appear as if she were a ghost herself. Her piercing amber eyes, rimmed with an ethereal glow, betray a keen intelligence and a primal wisdom beyond her years.

Her fingers traced delicate sigils in the air as she muttered incantations under her breath. Her spells would be crucial in navigating the treacherous traps and arcane defences that awaited them in the depths below.

Opposite her was a burly scorpion, Ryder, his hands gripping the hilt of a massive Warhammer as he regaled the group with tales of his ancestors' exploits. His strength and resilience would be invaluable in facing the dangers lurking within the dungeon's dark corridors.

Rounding out the group were a pair of nimble-footed rogues, one from the wolf clan and the other the bug, their eyes gleaming with mischief as they discussed their plans for scouting ahead and disarming traps. They thought their agility and cunning would prove essential in outmanoeuvring the cunning creatures and devious traps that guarded the dungeon's secrets.

The first rogue was Emily, a small ant humanoid standing three feet tall, her sleek black exoskeleton glistening in the dappled sunlight that filters through the canopy above. Despite her diminutive stature, Emily moves with a determined grace, her delicate antennae twitching as she navigates the forest floor with remarkable agility.

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Her slender limbs are adorned with intricate patterns of iridescent blue and purple, adding a touch of elegance to her otherwise unassuming appearance. Her large, multifaceted eyes gleam with intelligence and curiosity, darting this way and that as she surveys her surroundings with a keen awareness of the world around her.

The second rogue was called Grey. She was cloaked in darkness and clad in clothes made of leaves. She moved with silent purpose, her keen senses attuned to the slightest rustle. Grey is a master of stealth and subterfuge. Her movements were as fluid and unpredictable as the shifting shadows around her. When she prowls through the undergrowth of a forest with the grace of a predator, her keen senses are alert for any sign of danger or opportunity.

Steeljaw's gruff voice cut through the air as he addressed his crew, his tone serious and commanding. "Listen up, everyone," he began, his eyes meeting each member of the group with unwavering intensity. "We've got one shot at this. The heart of the water dungeon floor is our target, and we need to get there without drawing unnecessary attention. No one has reported making it there yet, and I want that gold."

The burly scorpion at his side nodded solemnly, his expression grim. "Aye, Steeljaw," he rumbled, his voice like the rumble of distant thunder. "But how do we get past those damned fish? You heard the reports from the first groups that went in. They're swarming the corridors like a pack of hungry wolves."

Steeljaw's gaze hardened as he considered the challenge ahead. "We'll need to rely on our stealth and agility," he replied, his voice low and measured. "Divide into teams and move quickly. Use the shadows to your advantage, and keep your weapons at the ready."

The young mage spoke up, her voice tinged with uncertainty. "What about the traps, Steeljaw? The dungeon's filled with them, and one wrong step could be our undoing."

Steeljaw's lips curled into a grim smile. "Leave the traps to our rogues," he said, his tone filled with confidence. "Besides, I've dealt with worse than a few hidden snares. Just keep your eyes open and stay focused on the task at hand."

"There are rumours that the dungeon core is about to open up a new level. The life energy has been flowing more and more into the heart. Plus, I heard from Jimmy's group that the monsters inside have been more active, but there have also been more items spawning," Emily clicked.

Steeljaw's ears perked up at the mention of rumours about the dungeon core. "Rumours, you say?" he growled, his voice low and rumbling. "Life energy flowing into the heart... and increased activity from the monsters? That's not something we can ignore."

Ryder nodded in agreement. "Aye, Steeljaw," he rumbled. "It could mean the dungeon is preparing to open up a new level. But more items spawning could mean more treasure for us—if we can make it to the heart."

Aria’s eyes were wide with excitement. "If the monsters are more active, that means there will be more opportunities for us to gather loot," she said eagerly. "We just need to be cautious and work together."

“No one wants to be eaten,” Ryder said.

Steeljaw nodded, his expression serious. "Indeed," he said. "But we can't let our guard down. If the dungeon is opening up to a new level, it means the challenges ahead will be greater than anything we've faced before. We'll need to be prepared for anything."

As the group prepared to delve deeper into the dungeon, Steeljaw's words hung in the air, a reminder of the dangers that lay ahead. But with the promise of new treasures and challenges awaiting them, they steeled themselves for the journey ahead, ready to face whatever obstacles the dungeon core might throw their way.

“We leave first thing in the morning. Get your water movement supplies in order,” Steeljaw said before getting up from the table. The others all nodded in agreement.

The next morning...

The group of five was just outside an entry port to the dungeon. Aria was checking the team's gear. They had special diving helmets composed of glass and brass. The helmet was outfitted with complex gear systems on the sides that could adjust pressure, airflow, and a headlamp. They were covered in etchings that evoked Victorian wirework patterns that decorate the glass visor. A respirator was connected to the helmet, which was driven by a small steam engine. The breathing device consisted of brass tubing and valves, as well as a leather mouthpiece coupled with a piece of breathing equipment. Air was controlled by precisely engineered valves that resembled clockwork movements.

Instead of traditional fins, these dungeon divers equipped themselves with a steam-powered propulsion device. The device was in the shape of a backpack with spinning propellers. Ryder’s device came with even leg-mounted turbines to help move his heavyweight. The device, just like the helmet, was intricately decorated with gears and brass fittings.

Aria checks the various brass gauges and instruments, such as depth gauges and pressure meters, that would be attached to the diver's suit. These had elaborate dials and indicators. If Violet had been there, she would have laughed and thought these details added to the steampunk aesthetic while serving their functional purpose.

Steeljaw came up beside her and reviewed the young mage’s work. He nodded his head. “Good work; it looks like we are just about to go.”

Ryder placed these odd-looking lanterns on the grass. Aria cast a quick spell: Identify. She received a pop-up from the system.

System Message: Identity was successful. Basic waterproof lantern.

The lantern is encased in a sturdy brass housing, polished to a brilliant shine. The glass casing around the light source would be tinted with a subtle amber hue, adding to the warm, nostalgic glow emitted by the flickering flame within. The glass panels might be adorned with etched patterns of gears, clockwork mechanisms, and intricate scrollwork, giving the impression of peering into a miniature Victorian workshop.

Grey looked up from loading her storage bags with supplies. “Those are a great tool for down there.”

They all finished getting their gear on and walked toward the door of the dungeon. A person from Earth would have recognized it as a submarine hatch. The submarine hatch is crafted from sturdy brass and reinforced glass, designed to withstand the immense pressure of the ocean depths. Its circular shape is reminiscent of a porthole, with intricate gears and rivets adorning its surface. Brass handles extend outward from the hatch, allowing for easy opening and closing.

Its handles were facing the sky. It was an odd site because the doorway was framed by beautiful green grass, the vibrant green hues providing a stark contrast against the deep blue of the water as Emily opened the door.

“Hopefully this shortcut works out,” Emily said.

"Now, why would you say that?” Ryder complained. “Now something is going to go wrong.”

Before the banter could go on, Steeljaw dove into the water.