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Tyters
Stats of characters (Not a real chapter- OK to skip)

Stats of characters (Not a real chapter- OK to skip)

SPELLS (For Humans)

Fire 1   base damage to one target 7 health points      Cost 5 mana    1 ability point

Fire 2   base damage to one target 14 health points    Cost 15 mana  5 ability points

Fire 3   damage each of five targets 14 health points Cost 45 mana  9 ability points

Fire 4   damage each of five targets 28 health points Cost 135 mana 13 ability points

Ice 1    base damage to one target 7 health points      Cost 5 mana    1 ability point

Ice 2    base damage to one target 14 health points    Cost 15 mana  5 ability points

Ice 3    damage each of five targets 14 health points Cost 45 mana  9 ability points

Ice 4    damage each of five targets 28 health points Cost 135 mana 13 ability points

Lightning 1 damage to one target 10 health points    Cost 7 mana    2 ability points

Lightning 2 damage to one target 20 health points    Cost 21 mana  6 ability points

Lightning 3     each of five targets 20 health points   Cost 63 mana  10 ability points

Lightning 4     each of five targets 40 health points   Cost 186 mana            14 ability points

Slow 1   reduce target movement and speed by 15%             Cost 4 mana    3 ability points

Slow 2   reduce target movement and speed by 30% Cost 12 mana  7 ability points

Slow 3   reduce target movement and speed by 45% Cost 36 mana  11 ability points

Cure 1               replenish 10 health points to target               Cost 4 mana    3 ability points

Cure 2   replenish 20 health points to target               Cost 12 mana  7 ability points

Cure 3   replenish 20 health points to five targets      Cost 36 mana  11 ability points

Cure 4   replenish 40 health points to five targets      Cost 108 mana            15 ability points

Heal 1   remove common animal venom and flu        Cost 5 mana    3 ability points

Heal 2   remove all venom and chicken pox               Cost 15 mana  7 ability points

Heal 3   remove dysentery                                          Cost 45 mana  11 ability points

Heal 4   remove stage 4 lung cancer                           Cost 135 mana 15 ability points

Shield 1  creates an 8 ft x 8 ft invisible shield, deals lightning 1 when struck  7 mana   4 ability points

Shield 2 creates a 15 ft diameter sphere around target, lighting 1  21 mana 8 ability points

Analyze 1 Reveals target’s level, health, and mana                Cost 7 mana 4 ability points

Analyze 2 Reveals strength, endurance, and elemental weakness 21 mana 8 ability points

Haste 1 increase target movement and speed by 15%              Cost 8 mana 5 ability points

Haste 2 increase target movement and speed by 30%            Cost 24 mana 9 ability points

Haste 3 increase target movement and speed by 45%          Cost 72 mana 13 ability points

Beserk 1 target will mindlessly attack enemy with weapon    Cost 8 mana 5 ability points

Beserk 2 target will attack anyone using bare hands              Cost 24 mana 9 ability points

Poison 1 inflict a severe flu on 1 target (Max health/2)          Cost 8 mana   5 ability points

Poison 2 inflict chicken pox and mild venom on 3 targets (Max health/2 and max stamina/2 and 1 health damage every four seconds)     Cost 24 mana 9 ability points

Poison 3 inflict dysentery on 3 targets (Max health/3)         Cost 72 mana 13 ability points

Poison 4 inflict stage 4 lung cancer on 3 targets (Max health, strength and stamina/4)                     

                                                                                    Cost 216 mana 17 ability points

Teleport 1 Caster teleports self to respawn point                   Cost 10 mana 6 ability points

Teleport 2 Caster teleports self to any ally village                Cost 30 mana 10 ability points

Teleport 3 Caster teleports 5 others to any ally village       Cost 90 mana 14 ability points

            Note: Effects of poison disappear with five hours uninterrupted sleep

Weapons

Flame sword- a sword of any metal infused with Fire 1 or Fire 2

Ice sword- a sword of any metal in fused with Ice 1 or Ice 2

Lightning sword- a sword of any metal infused with Lighting 1 or Lighting 2

Poison sword- a sword of any metal infused with Poison 1 or Poison 2

(Arrows can be infused the same as swords)

(Spears can be infused the same as swords)

Club- any bludgeoning device. (Clubs cannot be infused with magic)

Guns- power is based on velocity and mass of bullet. Guns cannot be infused with magic

Bows- bows vary greatly depending on the skill of the maker and the quality of material

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            (Bow of the Owl lets archer see better in low light x2)

            (Bow of the Hawk lets archer shoot an arrow at a high velocity x2)

            (Bow of the Eagle lets archer have a more steady aim x2)

Staffs-

Wood staff amplifies magic x1.1

Silver staff amplifies magic x 1.5

Gold staff amplifies magic x 2

Diamond staff amplifies magic x 3

(A mage’s tunic amplifies magic an additional x 1.1)

            Note: There are many one of a kind weapons and armor in Nuva

Torger

Health 100/100           Stamina 46/46             Strength 7/7                Mana 10/10

Exp 248/1000              0 unused ability points

            Knives level 2, 0 exp

            Swords

1 handed         level 4, 0 exp

2 handed         level 5, 80/100exp

            Double edged steel straight sword

            Bows   level 4, 19/100 exp

            Clubs   level 3, 0 exp

            Staffs  level 1, 0 exp

            Guns    level 29, 0 exp

Spells

            Fire 1

Graul

Health 100/100           Stamina 46/46             Strength 7/7                Mana 10/10

Exp 107/1000              0 unused ability points

Knives level 2, 0 exp

            Swords

1 handed         level 6, 72/100 exp

            Flame sword (Iron sword with Fire 1)

2 handed         level 4, 0exp   

            Bows   level 4, 0exp

            Clubs   level 3, 0 exp

            Staffs  level 1, 0 exp

            Guns    level 3, 0 exp

Spells

            Fire 1

Arden

Health 100/100           Stamina 44/44             Strength 4/4                Mana 10/10

Exp 181/1000              0 unused ability points

Knives level 3, 0 exp

            Swords

1 handed         level 2, 1/100 exp

2 handed         level 2, 12/100exp      

            Bows   level 2, 0exp

            Clubs   level 2, 0 exp

            Staffs  level 1, 0 exp

            Guns    level 33, 0 exp

Spells

            Fire 1

Jex

Health 100/100           Stamina 43/43             Strength 6/6                Mana 10/10

Exp 226/1000              0 unused ability points

Knives level 2, 0 exp

            Swords

1 handed         level 3, 0exp

2 handed         level 3, 0exp   

            Bows   level 7, 85/100exp

                        Dwarven Oak Bow

            Clubs   level 2, 0 exp

            Staffs  level 1, 0 exp

            Guns    level 9, 0 exp

Spells

            Ice 1, Fire 1

Brun

Health 100/100           Stamina 43/43             Strength 6/6                Mana 20/20

Exp 0/1000                  0 unused ability points

Knives level 2, 0 exp

            Swords

1 handed         level 3, 0exp

2 handed         level 3, 0exp   

            Bows   level 2, 0 exp

            Clubs   level 2, 0 exp

            Staffs  level 4, 0 exp

                        Dwarven Oak Staff  (And Dwarven wool tunic)

            Guns    level 9, 0 exp

Spells

            Fire 1, Ice 1, Fire 2

Rome

Health 100/100           Stamina 43/43             Strength 6/6                Mana 10/10

Exp 0/1000                  0 unused ability points

Knives level 2, 0 exp

            Swords

1 handed         level 3, 0exp

2 handed         level 3, 7/100exp        

            Bows   level 2, 0 exp

            Clubs   level 2, 0 exp

            Staffs  level 2, 0 exp

                        Dwarven Oak Staff  (And Dwarven wool tunic)

            Guns    level 2, 0 exp

Spells

Fire 1

Antic

Health 300/300           Stamina 80/80             Strength 8/8                Mana 10/10

Exp 0/1000                  0 unused ability points

Knives level 2, 0 exp

            Swords

1 handed         level 3, 0exp

2 handed         level 3, 0exp   

            Bows   level 2, 0 exp

            Clubs   level 2, 0 exp

            Staffs  level 1, 0 exp

            Guns    level 1, 0 exp

            Spears level 4, 28/100 exp

                        Iron tip on oak pole x 1 and billik leg on oak pole x 6

Spells

            None

Potions

Health, Stamina and Mana potions

            Low- replenishes 9

            Mid- replenishes 19

            High- replenishes 49

Note: Health potions and Cure Spells will attempt to stop bleeding, then repair broken bones, before replenishing health points.

The landscapes described in this series are approximately accurate. Some areas have been changed in the book to make the story more entertaining. Example: Lake Silverwood is a man made reservoir, not a natural lake.

The character’s levels and stats were not made up on the spot here. I have kept a careful tally of each battle, approximate experience, and death each human character has endured in this story. All their levels are very close to accurate with what I have written in the story.