Level
Congratulations! You have been levelled up to LEVEL in TYPE! You have acquired NUMBER statistic points to distribute. Choose wisely, since you cannot redistribute them!
Congratulations! You have been levelled up to LEVEL in TYPE! You have acquired NUMBER skill points to distribute. Choose wisely, since you cannot redistribute them!
Congratulations! You have been levelled up to LEVEL in TYPE! You have acquired NUMBER companion points to distribute. Choose wisely, since you cannot redistribute them! However, you may let your companion choose for themselves.
Skills
Skill Name [Level
Calculations and Stat Information
STR: physical power and resistance to physical types of damage
AGI: Speed and control of physical movements
VIT: HP total (1 to 10 ratio) and HP recovery (VIT+[STR/10]) per hour
INT: Spell power and mana pool (1:10 ratio)
WIS: Spell control, mental/magical resistance, MP recovery (WIS+[INT/10]) per min)
GENERAL INFO
Name, level race class (ex: John Doe, level 20 Human Warrior)
Health:
Mana:
Job:
STATS
Strength:
Agility:
You could be reading stolen content. Head to the original site for the genuine story.
Vitality:
Intelligence:
Wisdom:
Luck:
Undistributed:
DEITY INFO
Deity: Name
Deity Interest: [Amount/100] (the more Interest, the more the chance they may intervene)
DEITIES:
Deities for magic, death, life, rebirth, love, fortune, and others. Basically greek but with magic and the World God.
World God is the controller and basically the king of the other gods. Mainly known as the Creator or the Father. With his interest high enough, you can be the most powerful man alive. Mainly does not intervene. We all realize the MC may or may not have 100% interest from the World God...
AFFINITIES
Divine is effective against most if not all magic dependent on the spell.
Each of the following is effective against it’s opposite.
Example: fire -> water, earth -> air.
Divine (Usually only a magic when gifted. Has it's own spells, though very powerful few of them)
Life (barriers and healing. Barriers and wards have effects when inside.)
Death (Necromancy, blood magic, etc)
Light (Elemental)
Dark (^)
Fire (^)
Water (^)
Earth (^)
Air (^)
Personalized (like Gate, Autofit, Program, Model, Imagery, Dream, Sleep, Enchant, Strip, Fall)
Each affinity has resonance, meaning if it’s low, you cannot use it. <50% resonance means you are unable to use the magic. >50% but less than 75% means you’ll have a difficult time. Resonance is based on your actions or patron.
RANKS
Guild Ranks/Adventurer Ranks
X+ (Above even the greatest gods. None have reached this. Alias: Chief Supreme, dark red)
X (God-tier. Alias: Supreme, light red)
S+ (High Godlike, navy blue)
S (Godlike, aqua)
S- (Low Godlike, aqua)
A+ (High Emperor, orange)
A (Emperor, gold)
A- (Low Emperor, gold)
B (Master, yellow)
C (Advanced, white)
D (Intermediate, light gray)
F (Novice, dark gray)
E (Unqualified, card color: black)
Items, skills and spells
(unique: divine gift or something similar)
Mythic or Unique
Legendary
Rare
Uncommon
Common
Feel free to comment suggestions.