[Administrator James, the day has ended. Tallying Rewards.]
{First Battle Results:
Climbers Survived: 125/300 (41, 34, 50)
Highest Viewer Count: 1,296,154
Longest Single View: 116 Minutes
One Viewer has donated 10 Credit(s) for a job well done!
Three Viewers have donated 5 Credit(s) for a job well done!
Two Viewers have donated 1 Credit(s) for a job well done!}
{You have earned 1412 Tower Points through Viewer acquisition and retention!}
{You have received 27 Credits through Viewer donations}
{You have provided enough entertainment to reach Tower Level 5! 500 Tower Points have been rewarded!}
{New Management Skills available!}
Woah! I'd guessed the climber army's constant battles to the river and back would have gotten a lot of views, but now I have over 2000 tower points! I'm also three tenths of the way to buying a tower modifier or village from the credit store!
[An error report review has arrived. Displaying contents.]
{Error Report Review:
The Tower Point cost of Low Quality Health Potions has been changed from 75 to 25 as it should have been.
A reward of 25 Credits has been dispensed for finding this error, and 300 Tower Points have been refunded.}
Scratch that, I'm over half way to buying a modifier or village! James corrected. And giving out health potions as a reward will be much cheaper now. Having so many tower points makes me eager to spend them, but I should still wait until morning before giving out the daily quests and getting another shop added to the village. It could cause issues if the shop builds itself right next to people trying to sleep, and I also have a new management skill to look into...
{Choose your new Management Skill! Available Skill Points: 1
-Control Weather: Alter the weather of any Floor within environment related options.
-Create Challenge: Generate a Quest for Climbers that can only be completed by a portion of all Climbers involved in the Challenge. Degree of Reward is dependent on how many accept the Challenge, the ratio of potential winners and losers, and the degree of penalty applied to those who fail it.
-Create Event: Generate a Quest that can create a dramatic change to a Floor. Changes can include the redistribution of monster Spawn Points and Safe Zones, changes to available monsters and resources, landscape alterations, and even changes in the type of environment. Certain changes require the Management Skill "Floor Editor" to be accessible, and all changes require the Management Skill "Floor Editor" to become permanent.
-Create Poll: Create a poll with options to be chosen by viewers of your Tower. Includes options such as allowing viewers to add their own choices, voting on multiple choices at once, and allowing the results to use an available Management Skill to a higher degree than what is otherwise possible.
-Floor Editor: Allows you to freely alter the landscape and monster Spawn Points of a Floor prior to its initialization. Combine with the skill Create Event to create Events that can cause permanent changes to an established Floor.
-Spawn Observer: Adds a function to the Observer Menu that allows you to purchase personal Observers with Tower Points. Personal Observers can be assigned to track a particular Climber or patrol a particular location, in addition to being moved manually. Anything seen through a personal Observer is hidden from Viewers and other Administrators of the same Administrator Tier, and access to it can be sold to others, whether Administrator, Viewer, or Climber, in exchange for various currencies. You can also set custom triggers to receive a notification when requirements are met, so that you can continue Tower management without worry of missing out on the action.
-Alternative Requirements: Allows you to change the requirements of preset Quests and create alternative prices for items and services of Tower managed Stores. A base cost is spent to edit the requirements to an equivalent cost, but more Tower Points can be used to increase or decrease the overall cost of a Quest or item in accordance to the difficulty deviation parameters determined by the user's Administrator Tier. This Management Skill does not work on Quests made by an Administrator of a higher Tier than the user.
-Repeating Quests: Generate a Repeating Quest that will distribute itself to all available recipients whenever a certain amount of time has passed (Minimum length of 1 day). The price of any Reward added to a Repeating Quest is ten times its normal amount, but the Reward will not need to be purchased for any later iterations of the Quest. Repeating Quests cost 150 Tower Points to create, and 75 Tower Points to edit, but may be erased for free at any time. Can combine with Challenge and Event type Quests to create a Repeating Challenge or Event.}
Repeating quests? That sounds... Incredibly useful.
You could be reading stolen content. Head to Royal Road for the genuine story.
Even if I have to spend 250 points now to add a low quality health potion, any repeating quest that lasts longer than ten days turns a profit. If the amount of tower points I get each day continues to go up, I could add even more valuable rewards later on that everyone could receive each day. I can't afford not to pick it.
{Skill: “Repeating Quests” has been acquired. You have no more Skill Points remaining.}
I still need to pick up control weather before I can make a village on an island floor, but I still don't know when I'll get another village, or when anyone on the first floor will get to the second floor. Speaking of...
"61-3, What are the requirements for reaching the second floor? Do they just need to find a stairway, or a portal, or do they have to solve a puzzle, or defeat a monster?"
[Climbers can access the next floor through a portal found on the current floor. No entry requirements exist for the first three floors of the Tower, and cannot be created by any Administrator without an Administrative Tier of 3 or higher. Floors 4 and above can have different entry requirements either created by an Administrator or as a part of the floor's environment.]
"So they just need to find a portal to get to the next floor. Can I see a map of the first floor that shows where the portal is?"
[Negative. To view a map of the first floor, the floor menu must be unlocked through the “Edit Floor” management skill.]
"I see, thank you." I'll need to consider choosing the edit floor skill in the near future, then. If I can see where the portal is I can come up with a quest to guide them in that direction if they have trouble finding it. That might be more important than picking up the control weather skill, now that I think about it. They'll die if they don't kill the boss of the third floor in three weeks, but all not having the control weather skill can do is delay when the island village gets made, and the island doesn't have to be on the third floor. Plus, even with the control weather skill, I still need to have a village available before I create the island floor, and I still don't know when that'll be. Last time I asked 61-3 just said I'll get one after placing enough floors, but that was back during the beginning of the first day. Maybe they'll tell me more now that we're getting along. If I know how likely I am to level up each day, and when I'll be able to create the island village, I'll be able to plan the best order I should buy my remaining skills in.
"61-3, what are the exact requirements for increasing the tower level, and when will I be given another village to deploy?"
[Tower level increases whenever the amount of Tower Points earned equals or surpasses that of 100 times your next Tower Level. Tower Level can only increase once per reward distribution. Another village will be given once someone has completed the quest 'Complete the Tutorial (Tier 1)', to be placed on any floor created after, or on an existing floor through an Event Quest generated by the Management Skills 'Create Event' and 'Floor Editor'.]
So I won't get another village until after someone beats the third floor boss, which means I'll have made the fourth floor, but not the fifth. It also means anyone with the tier 1 'complete the tutorial' quest will leave the tower before they reach the floor the village would be on. That means the fourth floor could be made long before anyone actually enters it, so the fifth floor won't be made for a while after that. If I plan to place it on the fifth floor, I'll have plenty of time to build up levels and tower points for it, but 61-3 also mentioned the village could be destroyed by the storms, and if upgrading the village requires climbers to complete a quest, then I'll need people to be on the floor before I place the village there, or just about to reach it. Unless, of course, control weather gives me complete control, and lets me keep the skies clear indefinitely. I'll pick control weather up before anyone reaches the third floor so I can see how it works beyond asking 61-3 about it, and decide if I'll place the island on the fourth or fifth floor afterwards. I should have plenty of time at the rate I've been leveling, assuming I can maintain anywhere near the last few days worth of views, so I'll pick up control weather once I have edit floor and can point everyone in the direction of the first floor's portal, unless they find it beforehand.
[Recruiting the next batch of climbers. Administrator James, please select the first battle format.]
An all too familiar prompt appeared as James finished his train of thought. Once again he paired a party of five climbers against a squad of ten goblins.
[First Battle Format has been selected. Administrator James, please finalize the starting quest.]
James was about to edit the quest to add the low quality health potion he always added, when he remembered his latest skill.
"61-3, can I edit the first battle quest to have repeating rewards like other quests generated by my repeating quest skill?"
[Negative. The first battle quest is created separately for each batch of climbers in accordance with your selection of the first battle format.]
"Damn. Thanks anyways." James said. Still, there's one more thing I want to know. "What's the biggest reward that I can give for completing the first battle quest?"
[Outside of its default reward of 50 experience points, the first battle quest has a limit of 100 Tower Points in rewards.]
"Got it, thanks again."
[You are welcome, Administrator James.]
{You have activated Edit Quest. -5 Tower Points. 2847 Tower Points remaining.}
{You have added “1 Low Quality Health Potion” to the reward(s). -25 Tower Points. 2822 Tower Points remaining.}
{You have added “1 Low Quality Mana Potion” to the reward(s). -50 Tower Points. 2772 Tower Points remaining.}
{You have added “2 Gold” to the reward(s). -20 Tower Points. 2752 Tower Points remaining.}
{You have added “60 Berries” to the reward(s). -5 Tower Points. 2747 Tower Points remaining.}
A snack, enough gold for at least one day's access to the Canteen's well, and two potions. I can't believe it took me til the fourth wave of climbers to think of what I could do to better the first battle rewards. I was too focused on what quests I could give everyone already on the first floor. It should be easy to reserve 100 tower points each day for the next wave of climbers to continue handing out this reward, even if I can't just spend 1000 points to make sure this is handed out indefinitely.
[Details for the quest: “First Battle” have been finalized. All preparations complete. Launching tutorial once class selections have been completed.]
This is it. James thought. I managed to finish my “instructional broadcast video” around the time the climber army reached the river. Considering it's not even an hour long, it should have looped at least half a dozen times by now. Hopefully, it'll be enough to have a dramatic impact on the survival rate.
"61-3, once the first battle starts, please pull up one observer from each party." James asked, and moments later, twenty screens appeared in front of him.