Skoltor's statistics refer to various properties that supplement the individual's strengths and weaknesses, as well as how they are affected by their performance in the Merit Universe and in the world of Raal's interactions in and out of combat. There are seven main stats within the Skoltor System, and all add up to the Total Score, which can determine the eligibility of certain restrictions around the world and the Merit Universe.
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Cultivation System Level (1-10)
Level Total % Base Stats Buff 1 1% 2 2% 3 3% 4 4% 5 5% 6 6% 7 7% 8 8% 9 9% 10 10%
⚠️The Cultivation System Level's buffs on the base stats only calculated after the first adjustments which is demonstrated down below. ⚠️
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Base Stats (White)
First Adjustments (Red)
Final Adjustments (Blue)
Stamina (LV _ )
HP (LV _ )
Base Stats Go Here
Base Stats Go Here
(Base Stats + Team Party Buffs + Class Buffs)
(Base Stats + Team Party Buffs + Class Buffs)
(First Adjustments + Equipment + Cultivation System + etc.)
(First Adjustments + Equipment + Cultivation System + etc.)
Endurance (LV _ ) Base Stats Go Here (Base Stats + Team Party Buffs + Class Buffs) (First Adjustments + Equipment + Cultivation System + etc.) Durability (LV _ ) Base Stats Go Here (Base Stats + Team Party Buffs + Class Buffs) (First Adjustments + Equipment + Cultivation System + etc.)
Power (LV _ )
Attack (LV _ )
Base Stats Go Here
Base Stats Go Here
(Base Stats + Team Party Buffs + Class Buffs)
(Base Stats + Team Party Buffs + Class Buffs)
(First Adjustments + Equipment + Cultivation System + etc.)
(First Adjustments + Equipment + Cultivation System + etc.)
Qi (LV _ ) Base Stats Go Here (Base Stats + Team Party Buffs + Class Buffs) (First Adjustments + Equipment + Cultivation System + etc.) Total Score Base Total Score Go Here First Adjustments Total Score Final Adjustments Total Score
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⚠️The following numbers below are only for the base number stats. (No buffs or additionals) ⚠️
Base HP Level (1-10)
The formulas for calculating HP are as follows:
* Level 1 - 10 --> N/A
*
Level HP Total Increase (+) 1 40,000 0 2 51,000 11000 3 63,044 12044 4 75,600 12556 5 81,504 5904 6 89,605 8101 7 96,000 6395 8 101,540 5540 9 110,535 8995 10 150,000 39465
Base Stamina Level (1-10)
The formulas for calculating Stamina are as follows:
* Level 1 - 10 --> [y = 125 + 25x]
*
Level Stamina Total Increase (+) 1 150 0 2 175 25 3 200 25 4 225 25 5 250 25 6 275 25 7 300 25 8 325 25 9 350 25 10 375 25
Base Endurance Level (1-10)
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The formulas for calculating Endurance are as follows:
* Level 1 - 10 --> [y = 134 + 13x]
*
Level Endurance Total Increase (+) 1 147 0 2 160 13 3 173 13 4 186 13 5 199 13 6 212 13 7 225 13 8 238 13 9 251 13 10 264 13
Base Durability Level (1-10)
The formulas for calculating Durability are as follows:
* Level 1 - 10 --> [y = 170 + 10x]
*
Level Durability Total Increase(+) 1 180 0 2 190 10 3 200 10 4 210 10 5 220 10 6 230 10 7 240 10 8 250 10 9 260 10 10 270 10
Base Power Level (1-10)
The formulas for calculating Power are as follows:
* Level 1 - 8 → [y = 960 + 150x]
* Level 9-10 → [Previous Level *1.03]
Level Power Total Increase (+) 1 1,110 0 2 1,260 150 3 1,410 150 4 1,560 150 5 1,710 150 6 1,860 150 7 2,010 150 8 2,160 150 9 2,225 65 10 2,292 67
Base Attack Level (1-10)
The formulas for calculating Attack are as follows:
* Level 1 - 10 --> [y = 2560 + 500x]
*
Level Attack Total Increase (+) 1 3,060 0 2 3,560 500 3 4,060 500 4 4,560 500 5 5,060 500 6 5,560 500 7 6,060 500 8 6,560 500 9 7,060 500 10 7,560 500
Base Qi Level (1-10)
The formulas for calculating Qi are as follows:
* Level 1 - 10 --> [y = 6405 + 1000x]
*
Level Qi Total Increase (+) 1 7,405 0 2 8,405 1,000 3 9,405 1,000 4 10,405 1,000 5 11,405 1,000 6 12,405 1,000 7 13,405 1,000 8 14,405 1,000 9 15,405 1,000 10 16,405 1,000