After returning home, Robert spent the next two days immersed in the intricate task of designing and crafting a formidable master ring. He couldn't shake the fleeting thought of its Lord of the Rings-esque nature, but the ring's purpose was far from sinister. The primary challenge was its small size. Despite his Enchanting skill and the aid of the Sphere, inscribing the complex runes onto the ring was a painstaking process. The master ring was a crucial component of Robert's long-term plan to secure control of the vault. While he trusted his current family members, he recognized the uncertainties of the future. The ring itself was a luxurious piece, featuring a dazzling 2-carat diamond surrounded by eight smaller stones. Its appearance might have been somewhat gaudy, but its potential was extraordinary. The master ring boasted an impressive array of abilities:
* Teleport and Return: Instantly teleport to a designated location and return to the original spot (one charge per use).
* Air Barrier: Create a powerful, Tier 5 air barrier for protection (one charge per use).
* Ring Locator: Locate paired rings within a 3,000-mile radius (one charge per use).
* Ring Disabler: Disable the functions of paired rings (one charge per use).
* Ring Enabler: Re-enable the functions of paired rings (one charge per use).
* Passive Recall: Automatically returns to the bonded user if separated by more than 100 feet.
* Adaptive Size: Resizes to fit the wearer comfortably.
* Rechargeable: The ring's forty charges can be replenished.
* Charges: 40/40
The ring turned out well. For the normal rings, he purchased simple silver and gold rings, with a single small 1/2-carat diamond in the middle. To these, he added only a few abilities:
* Teleport and Return: Instant teleportation and return (one charge per use).
* Air Barrier: Create a protective Tier 2 air barrier (one charge per use).
* Bonding: Bonds to the first user and can be transferred to another.
* Rechargeable: The ring's fifteen charges can be replenished.
* Charges: 15/15
Sphere of Enchantment has increased to Tier 6
Title Earned!
Hidden Quest Complete!
Name Description Effects Viewable Selected First Master You are the first being in your Universe to reach the rank of Master in a skill Exp in skill growth increased 5% Yes No
Name Type Description Award Notes Reach Master in a Skill(U) Hidden Reach Tier 6 in a skill +3 Levels in that Skill, +2500 EXP (Converts to Common quest after first complete)
With these rings, Robert aimed to empower his family while ensuring the security and continuity of his legacy. After that, the next series of booklets were complete and Robert took the entire family to the vault to see what he had done and to put the booklets and other materials into the vault. They were impressed and agreed that the family's future was secure. Returning home Robert decided to talk to Hal about his skills. "Hal, we talked before about the remaining magic spheres, do you still think I should unlock them?
You've got the points and to be honest, you are only ten short of having them all. I cannot see a reason not to, and it would increase your options.
Looking at the skill list, he figured why not, and before he could change his mind he spent the points.
Sphere of Travel Unlocked!
Sphere of Soul Unlocked!
Sphere of Elemental Darkness Unlocked!
Sphere of Summoning Unlocked!
Sphere of Invocation Unlocked!
Sphere of Divination Unlocked!
Sphere of Necromancy Unlocked!
Sphere of Transmutation Unlocked!
Sphere of Conjuration Unlocked!
Sphere of Abjuration Unlocked!
Title Earned!
Feat Earned!
Pulling up the Title, Robert was excited beyond belief:
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Name Description Effects Viewable Selected The Magus A title bestowed upon those who have mastered every facet of magic, The Magus is a being of immense power and knowledge. Such an individual commands the elements, warps reality, and bends time to their will. They are the pinnacle of magical achievement, a living legend whose name evokes both awe and fear. The Magus is not merely a practitioner of magic; they are its embodiment, a conduit for the arcane forces that shape the universe. When this title is earned, all Magic Spheres are set to match the level of the highest Magical Skill. Yes No
this made him a true master of magic, increasing his Tiar in all Spheres of Magic to Master. The feat as well, would help him in the future:
Feat Name Description Award The Grand Arcanum Gain the Magus title Mana Recovery rate increased by 20%
For the rest of the day, Robert spent it looking over the Tier 3 MAster book, adding several new spells to his spellbook, the following day he entered the dungeon again.
Welcome, adventurer. You have entered Dungeon 7883667HG8776DE985762763FF7-1, currently known as The Training Dungeon. You are now on the Twenty-Fourth Floor.
There in the System store, he found a Tier 1 book for each of his new magic Spheres, while only having the standard 25 random spells, it ensured he would have some way to use his new powers. Setting him back 1200 gold was harsh but worth it. This dungeon run had something new, Orcs, these warriors were powerful and he had to make sure of his Guardians to make it through unharmed. But he was able to complete it in several hours.
Dungeon run complete. Epic chest awarded.
Chest contains:
* Skillbook(Skinning)
* 50 gold coins
* Two unlocked skill token
* One Epic Shop Token
Items added to user inventory.
Thank you for visiting The Training Dungeon!
Skinning, a subskill of hunting, would have to wait for another time. His recent run had leveled him up to 40. With 87 free stat points burning a hole in his pocket, Robert decided it was time to invest. “Hal, what do you think?” he asked.
Perception is a must, just unlocking that stat gave you a large bonus to noticing things, but more is better, I'd say at least 20. I'd also recommend 10 points to Charisma and round Constitution up to 70.
Robert, seeing the logic in Hal’s advice, implemented the changes. Still, he had 61 points left. “What about Perk points?” he asked.
There are tens of thousands of possible perks, try to figure out where you need help and start there.
Diving into the perk list, Robert was immediately drawn to Regeneration. “What’s the difference between the Rare and Legendary versions, Hal?”
The Rare version heals most wounds in five hours, but the Legendary one regenerates lost limbs too, it’s a lifesaver, literally.
Robert didn’t hesitate to choose the Legendary version. He also found two intriguing Rare perks: Arcane Sight and Soul Sight. The first would reveal magic items and traps, while the second would let him see through illusions and perceive others’ true intentions. Finally, he selected Cosmic Awareness from the Legendary list, a perk that would grant him foresight and insight. With that taken care of, he decided to just spend time with the family until the next run, which being the 25th would be a major run.