The Calendars
Mortal Calender (est. in NO-00) Immortal Calendar (est. in the year 0 of the Era of Rebirth (0 - 157)) (T) New Order (abbr. NO) (C) Eternal Order (abbr. EO) 360 days + 5 Forgotten Days 360 days + 5 Days of Remembrance 12 nameless months per year
6 months and 6 reflected months per year
They are as follows:
Lightborn, Change, Embers, Rain, Bloom, Lightless
Reflected Light, Reflected Change, Reflected Embers, Reflected Rain, Reflected Bloom, Reflected Dark
five weeks per month
They are as follows:
Loss, Hope, Conflict, Liberation, Mend
5 nameless weeks per month
6 days per week
They are as follows:
Dark, Reflection, Opportunity, Initiative, Power, Light
6 days per week
They are as follows:
Aether, Wind, Fire, Water, Earth, Void
The New Order uses weeks and days to measure time. The Eternal Order uses months and days to measure time.
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The Class System as established by the Transcended (T)
Classes go from 1 to 20.
They are based on STR, DEX, AGL, CON, INT, CHA.
Classes have statline prerequisites.
There are mundane, combatant and supporter classes.
Combat classes are based on STR, DEX, AGL, CON.
Supporter classes are usually based on INT, CHA.
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Everything is negotiable.
(T) Ascendancies
An ascendant is an individual with two classes.
There are secret classes that have special requirements. (e.g. Wanderer --> Traveler; Mortal Ascendant)
(T) Divinity (1 to 13 sparks)
There are divine classes.
A level 20 class can pass through a Gate of Divinity to walk on the Path of Gold.
A divine class obtains one spark for every level it gains.
Sparks can be gained.
Sparks can be lost.
Sparks cannot be traded.
Sparks are gold, and gold only.
Nothing is negotiable.
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Magic
Mortal Magic Immortal Magic There are eight paths of magic, divided into elemental, sorcery and high socery. Any being with an immortal soul has the potential to learn the soul arts.
Elemental paths:
Fire, Water, Earth, Air
A soul has one or several alignments (with varying intensities) that roughly correlate to the paths:
Fire, Water, Earth, Air, Death, Nature, Astral
Sorcerous paths:
Death, Nature
The soul arts can be divided into crafting and weaving
High sorcerous paths:
Astral, Blood
Crafting: soul acts as a medium in order to create aspected materials
Weaving: using soul to influence the world
5 schools of magic:
Alteration, Evocation, Construction, Enchantment, Thaumaturgy
A spell's effect is determined by soul, will + intent and a sigil
these are not predetermined and every immortal learns these on her/his own
Magic classes must follow a path and a school. Every 5 levels gain one additional school or a specialization in a known school. More complex effects require a sequence of sigils.
Artificery
The means of combining magic and technology through the use of the soul arts.
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The Planes
A plane is a world with a Boundary.
There are major planes. They have no upper limit.
There are medium planes. They have a maximum entry level of 13.
There are minor planes. They have a maximum entry level of 8.
Every plane has an alignment. It can irreversably tip towards axxxxx, xxix, xxxxh, xixx, xaxxx, fxxx
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Universally accepted currency across major planes:
1 naara = 10 greions = 100 aeseon
Naara - godgold
Greion - godbrass
Aeseon - godbronze
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The Eternal Cities
Kalanaar (anti-immortal), ruled by the Seven-Colored Heptarchy
Impyrea (anti-immortal), ruled by a Congress
Elysia (pro-immortal), ruled by a Triarchy
Selenya (pro-immortal), ruled by Lunaria Rhea
Solarius (neutral, leaning pro-immortal), ruled by Sol Viktor
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Redacted:
Limbus. A realm of grey in parallel to the xxxx.
Xxxxxtxa. A vast world that broke off (and was thus preserved) from the xxxd during the Cxxxxxxsm.