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Chapter Three

Pain was the first indication he lived. The next was a blindingly bright light that stabbed into his brain past tightly held eyelids. The last was hunger, a feeling just short of starvation, suggesting it had been long since he last ate. He opened his eyes, squinting as he did so, and then averted his eyes from the unbearably bright light. Bai shivered as he realized he was cold, that he lay in a shallow pool of water, and that the ground he laid upon felt like rock. The cool water seeped into and soaked through his thin robe, undershirt and trousers.

Despite the light, he was sure he was underground. The air was a bit stale, hanging heavy about him as he lay in the water. With a start he heaved himself up and shook some of the dampness from his body and clothing. A sudden thought had him looking to one side and the other. There was no sign of the demon that had been so close to him as he hurtled through the beckoning portal. Neither that one nor any of the others.

He had survived. Possibly the only one of his village to do so in the face of the unprecedented assault. Reaching out with his life sense he felt only lifeless rock and perhaps the dimmest sense of distant life, though that may be little more than lichen or moss adhering to the rock. He was alone and, for the moment, free of any threats.

Peering up at the overly bright light he could only conclude it was the sun as seen through a chimney of rock, which would indicate that in whatever place in found himself it was no longer night.

Wondering where he was, knowing that the answer was nowhere in his own world, he was nonetheless startled by the appearance of a blue-tinged window with writing he recognized and could read

> You have entered the World Dungeon. Are you prepared to delve further?

He answered wordlessly and the writing disappeared, replaced with another window.

> You have chosen to descend into the World Dungeon. Please choose your class adventurer.

As he had thought, the portal was to lead him to become an adventurer. But he was ignorant of what a class might be. As swift as thought another of the blue-tinged windows appeared, leaving him with a page or more of writing to read.

Mage

Warrior

Fighter

Rogue

Thief

Assassin

Cleric

Priest

Healer

Alchemist

Illusionist

Warlock

Shaman

Occultist

Berserker

Duelist

Ranger

Warden

Guardian

Bastion

Monk

Hunter

Slayer

Tinkerer

Necromancer

Summoner

Archer

Levy

Keeper

Loremaster

> Select a class (Due to your lack of a party certain classes are unavailable.)

While some of the classes were familiar, many others were only strange names. He wondered what a Mage was and was startled when the window before him was overlapped by another window.

Mage: Cast prepared spells or use your innate knowledge of mana and magic to create unique effects affecting the world around you with the power of your mind and your implacable willpower. This class relies heavily on your Intelligence and Willpower attributes and requires a minimum Intelligence of 12 and a minimum of 10 in Willpower. While not considered a support class, A mage works best in groups able to shield them from taking too much damage.

Mana he understood but he almost scoffed out loud at the mention of spells and magic. What did a cultivator need with such things? Though the class would seem a natural fit, Bai realized. He would need to figure out if his Intelligence and Willpower met the requirements before he even considered choosing Mage

In response to his thought, a new blue-tinged window appeared.

Bai Yao

Race

Human

Class

None

Level

None

Health

100

Stamina

100

Mana

140

Attributes

Strength

10

Agility

9

Constitution

10

Intelligence

14

Perception

11

Wisdom

10

Willpower

11

Charisma

8

The hovering pages of information were informative and served their purpose well. If he were to guess, the attributes seemed to approximate his own attributes well. Such a low mark in Charisma might explain his relationships with the former villagers. While his high mark for Intelligence was born out in his scholarship and progress in cultivating his path. The attributes set at ten seemed to indicate an average mark. Agility's slightly lower than average mark could not be argued after his stumbling through the brush and trees of the forest.

Deciding that a mana-based class would be the best fit for him after examining his attributes, he formed a thought around looking at the mana classes only.

Mage

Cleric

Priest

Healer

Illusionist

Warlock

Shaman

Occultist

Necromancer

Summoner

Ignoring the unavailable classes he focused on Warlock and the expected window appeared.

Warlock: Similar in many aspects to the Occultist, the Warlock dabbles in the dark arts which include summoning and trafficking with demons, devils, and other diabolical creatures of the dusk and night. Warlocks are not much in demand with dungeon delving parties due to their nefarious connections with the underworld. Clerics and Priests as well as Wardens are unable to truck with the dark magic users due to their own holy affinities. Requirements for this class are for 12 or greater Intelligence and Charisma, and no less than 14 in Willpower.

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Bai shivered aghast that such a class would be available. Even had he the necessary attributes he would never consider becoming a Warlock no matter the power. The notes suggested Occultist would be similar so he focused his thoughts on the Necromancer.

Necromancer: A strong stomach may be necessary to take on the work of a Necromancer as they deal in the raising of the dead and the command of the undead. At higher levels they gain the ability to question or interrogate the recently deceased, and can even communicate with the spirits of those no longer attached to their body at later levels. The class is very limited in areas without a population of undead, or until the practitioner is able to raise sufficient numbers of undead to battle for them. Requirements are the same as Mage; Intelligence of 12 or greater and a Willpower of 10 or greater. A high Charisma might also be beneficial in overcoming the innate uneasiness most feel when witnessing the power of the Necromancer.

The Summoner was the only remaining mana-based class available and Mage seemed the best fit. The window for the Summoner displayed itself for him.

Summoner: A more general summoning class more suited to the temperament of the typical Adventurer. Summoners are, in fact, unable to summon the undead or denizens of the underworld. They are able to summon animals, beasts, and exotic varieties of the same from other worlds or even other planes of existence at higher levels. The two types of summons are compulsion and companion. As such this class requires higher than average levels of Charisma and Willpower, the higher the easier the Summoner's path will be. A minimum of 12 Intelligence is required.

Bai mentally chose to take on the Mage class and he felt a frisson of unfamiliar energy shiver through his body and mind.

> Congratulations! Mage is an excellent choice and will doubtless serve you well should you survive your initial levels. You may now choose your starter spells. Please focus your intent on the type of spell you would like to view before you make your choice.

The ominous note about surviving and his recent nearly fatal experiences with the demons makes him think of offensive Spells. He was tired of being weak in this world or any other.

Fireball

Ice Shard

Earth Spear

Air Blade

Mana Dart

A flicker of thought expanded a window describing the first spell on the short list.

Create a small Fireball with a thought. The initial elemental spells are simple affairs not requiring complex hand movements, invocations or much of anything. The damage output is minor: 5 points of damage with a 20% chance to inflict damage over time of 2 points per second for up to ten seconds. The primary benefit of the beginner elemental spells is the ranged nature of the attack. Ten mana cost to cast. Cast time is one second with a five second cool down.

He sent a tendril of thought asking to view Ice Shard and was rewarded with the window.

Create a small Ice Shard with a thought. The initial elemental spells are simple affairs not requiring complex hand movements, invocations or much of anything. The damage output is minor: 5 points of damage with a 20% chance to inflict damage over time of 2 points per second for up to ten seconds. The primary benefit of the beginner elemental spells is the ranged nature of the attack. Ten mana cost to cast. Cast time is one second with a five second cool down.

Next, he focused on viewing the Earth Spear.

Create a short Earth Spear with a thought. The initial elemental spells are simple affairs not requiring complex hand movements, invocations or much of anything. The damage output is minor: 10 points of damage. Earth Spear also imparts a bonus of 20% to penetration. The primary benefit of the beginner elemental spells is the ranged nature of the attack. Ten mana cost to cast. Cast time is one second with a five second cool down.

The window for the next spell followed.

Create a small Air Blade with a thought. The initial elemental spells are simple affairs not requiring complex hand movements, invocations or much of anything. The damage output is minor: 10 points of damage. Air Blade also imparts a bonus of 20% to penetration. The primary benefit of the beginner elemental spells is the ranged nature of the attack. Ten mana cost to cast. Cast time is one second with a five second cool down.

The only remaining spell was Mana Dart. The window sprung into place.

Create a small Mana Dart. This spell synergizes with Bai Lao's innate ability to cultivate and manipulate mana. A unique feature of this spell is to channel the spell for greater damage or to chain casts faster than would be possible with the basic elemental spells. With increases in Willpower this spell will become more potent. Basic damage output is 10 points which can be increased by 5 points per second of channeling at the expense of ten mana for the initial cast and five mana per second of channeling. Base cast time is one second with a one second cool down.

He focused on choosing Mana Dart as his first spell and felt a lesser frisson of energy that targeted only his mind.

> In addition to your first spell the Mage class starts with Mana Sense and Basic Mana Manipulation.

>

> Basic Mana Manipulation has been upgraded to Advanced Mana Manipulation due to your own innate ability.

You are awarded 100 experience points for beginning your journey into the World Dungeon. You are now a level one Mage. There are no attribute points to distribute at this level.

> You are now ready to take your first steps into the World Dungeon. Good luck! You'll need it, Adventurer.

While the final message was a far cry from encouragement, he felt it was more important to concentrate on his surroundings. His life sense alerted him to the sudden appearance of a mass of life. Rats. The scuttling mass was nearly upon him and his new spell seemed inadequate to the task of dealing with the dozens upon dozens he could now see.

In killing the demon Bai had used water to suffocate the Infernal creature and it was this same tactic he thought to use upon sighting the horde of rats. He pulled water from the ground and from the air and spread the water like a blanket over the writhing mass. His sense of small animals grew as the water met skin and it was the smallest thing to let the liquid find its way through gaping mouths and pink nostrils and force it into dozens of heaving lungs. As he sensed the expiration of one tiny mammal or another, Bai retracted the tendrils of water and moved on to another rat, all the while scurrying away from the sharp teeth and claws.

> Congratulations! You have killed your first creatures in the World Dungeon. You're still alive! That's unexpected.

>

> 10 Exp x 168 normal rats (1,680 experience earned)

>

> You are now level two. One point to Intelligence and one point to Willpower gained. You have three attribute points to distribute. You may choose a new spell.

>

> You are now level three.One point to Intelligence and one point to Willpower gained. You have three attribute points to distribute. You may choose a new spell.

The usual blue-tinged windows informed him of his gains from having slaughtered 168 of the disgusting and terrifying mammals. Apparently, he would get more experience from killing than he had for merely entering the dank dungeon. The energy that riffled through his mind with the appearance of the window of words was muted in comparison with the earlier changes. The adjustments, while significant, were less noticeable in their effect.

Ignoring the many, many small bodies - seeming to have simply dropped into a deep repose before reaching him where he sat on the hard rock - Bai considered the implications of distributing the points to his attributes.

Death from the teeth and claws of so many creatures could have ended his life as easily as a demon which meant his health was important. After considering the attributes he decided his Constitution must be linked to his health. He focused his thoughts on putting three of the attribute points into Constitution. He then focused on viewing the window with his attributes.

Bai Yao

Race

Human

Class

Mage

Level

3

Health

130

Stamina

130

Mana

160

Attributes

Strength

10

Agility

9

Constitution

13

Intelligence

16

Perception

11

Wisdom

10

Willpower

13

Charisma

8

The correlation between Constitution and the number of health points was easy to see and he felt satisfied in his presumption having proved correct.

He decided to split the remaining points, one going to Intelligence and two going to Willpower. He was gratified to see his Mana jump by ten points giving him a total of 170 Mana points. He only hoped that the increase in his Willpower would show similar concrete results even if they were not shown in the window.

Assuming ten was average his Intelligence now sat seven points above that of an average person and his Willpower was five points above average. Unless his quick reaction to the threat of the rats was any indication he could not honestly say he felt more intelligent. He only hoped the ephemeral gains would result in his continued survival in the World Dungeon.

He also had two spells to choose though he hoped there would be more to choose from than what had been offered before. As no window of spells had appeared he focused his will which caused the expected window to spring forth.

Fireball

Ice Shard

Earth Spear

Air Blade

Minor Leech

Minor Leech was the only new spell on the list so he concentrated his intent for a moment.

Minor Leech allows the caster to heal a small amount of their health in the form of damage to the affected creature. With increases in Willpower this spell will become more potent. Basic damage output is 10 points - healing 10 points of health - which can be increased by 5 points per second of channeling at the expense of ten mana for the initial cast and five mana per second of channeling. Base cast time is one second with a ten second cool down.

He dismissed the window with an imagined wave of his hand which brought him back to the list of spells. He selected Air Blade and Minor Leech. He was thankful for the additions to his growing arsenal of spells. Alone he would need every advantage.

Sighing, he stepped around the bodies of the dead rats. There were so many of them. He had to kick aside some of the limp bodies to clear the last few feet before he could continue into the dungeon. Crudely hewn rock walls pressed in on him as he strode forward seeming to funnel him towards the next trial. He only hoped that he would not prove as useless as the hunters had deemed him. If rats were only the beginning, he dared not contemplate what dangers lay in wait.

As if his thoughts were the catch to a trap there was a skittering that sounded just around the bend in the tightening corridor. He readied his first spell, channeling his mana into the Mana Dart as he stalked in mincing steps around the bend.

He cringed even as he quickened his steps and let his Mana Dart loose into the terrifying face of a giant spider. It screeched as the projectile impacted, punching through its skull and ending the arachnid in an instant. For a moment he felt satisfaction before realizing there were more of the massive spiders. He retreated into the tight corridor and sent another Mana Dart flying. The bolt of pure mana impacted with far less force and damage and he chained a series of the Mana Darts, dealing 50 damage in seconds. The final dart hit a third spider as the second dropped to the rocky floor dead.

He whooped startling himself before focusing on chaining another four Mana Darts into the spider before him. It too dropped to the ground dead. His pool of mana was nearly expended and there were still more of the giant arachnids. Only the still forms of the three he had killed and the narrow corridor stopped the spiders from overwhelming him.

Retreating down the passage Bai forced himself to relax. A single spell does not define him. He was a cultivator on the Path of Water. The hunters may have declared him useless yet he was alive and they were victims of infernal beings, dead. He could handle a handful or two of spiders, no matter how large they were. Fortified by his own resolve, Bai moved further along the passage again.

He met the many-limbed monstrosities with a wall of water pushing them back with inexorable force. How many had ever stood before a flood, or even a minor deluge as he had created? In that moment he was the water that pushed against the arachnids, he was the water that flooded their lungs and once more stole life at the will of a cultivator of the Path of Water.

Within moments Bai found himself again the beneficiary of death as he was hit by another notification.

> You have slain 18 Giant Spiders and gained 1,350 experience. You are now at level four and have three attribute points to distribute.

Somehow he had survived another horde of creatures bent on his destruction, and yet he feared what would happen if another mass of vicious animals were to overwhelm him. He could die before he was able to summon an adequate defense. That was the reality: his life was defined in the slightest of margins.

With the barest of thoughts he assigned the points to Constitution as he still felt weak and in danger of succumbing to death as easily as he so far had caused the rats and spiders to so easily fall to him.

Bai Yao

Race

Human

Class

Mage

Experience

3030

Level

4

Health

160

Stamina

160

Mana

170

Attributes

Strength

10

Agility

9

Constitution

16

Intelligence

17

Perception

11

Wisdom

10

Willpower

15

Charisma

8

He would have liked to increase his Intelligence and thereby his mana points but surviving the next onslaught was foremost on his mind. Not being offered a new spell was something he easily accepted; he had yet to use more than one.

High-stepping over the spider bodies Bai pushed his way through the passage and into a modest cavern from which the giant spiders had come. The space was mostly dark and gloomy and would have been impenetrable darkness were it not for a smattering of softly glowing crystals embedded in the rock walls.

"Is there somebody out there? Hello?" A feminine voice called out, drawing his eyes to an opening in the wall not too far from him bracketed by a pair of glowing crystals.

Wary of a trap, he readied a Mana Dart while stepping up to the opening. He yelped and jumped back as a girl screamed at his appearance.

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