I stare at the glowing monster and mutter.
(Adam) "What is happening?"
It is trying to evolve. When a monster kills something it absorbs some of its life force, what you call life points. It then stores them till it has enough to evolve. The reason that it is just glowing is because it doesn't have a form to evolve into. Normally this can't happen but since it is part of your dungeon, you need to make the form it evolves into.
(Adam) "Why do they evolve? Can't I just make them in their evolved form straight away?"
It is just a natural part of monsters. It also gives your monsters that live through a fight a chance at getting stronger. This along with named monsters and boss monster let dungeons have monsters that are stronger than the rest to guard the end of floors and your dungeon core.
(Adam) "So I can also make named monsters and boss monsters?"
Yes. A boss monster is much stronger and comes back on its own if it has been killed but is bound to a room and can't leave. A named monster is much the same but it can wander around the dungeon and needs to be given life points to bring it back. Also named monsters are able to start learning to speak, follow complex orders and other things along these lines.
(Adam) "So how do I name I monster?" I ask as I pull up the monster editor menu.
All you have to do is give it a name. After this, you will be asked if you want to name it and told how much it will cost.
(Adam) "That's very easy," I say as I start to make it's exoskeleton stronger.
After noticing that Saphire is not saying anything to me. I start to focus more on how I will improve the beetle. Since the exoskeleton is already reinforced, I start to work on its muscles. Making them much stronger without using any more energy than is needed.
After I'm done this I start to try and think of something that will make these beetle special. Something that it alone can use. While trying to thnk something up I suddenly get an idea for what I can give it. With my new idea in mind, I start to look at how the monster core works.
After studying it for a bit, I now understand how it works. It draws in Mana from the environment around it and stores it for it to use later. It also uses this energy to keep itself alive, but only a small fraction of it is used for this purpose. Because of this, it is able to draw on this energy when it needs it.
Now knowing how it works, I start to implement my idea. The first thing I do is make it much less conductive for electricity while its pincers become way more conductive. Next, I make it so that by drawing on the energy it has stored it can send electricity through its pincers. Lastly, I give it small but sharp spikes along its pincers. These let it get the electricity get right to its prays muscles. Hopefully paralyzing them. After doing all these adjustments, I let the beetle evolve.
As I decide that I'm finished the light around him grows brighter then vanishes. Leaving only the new beetle. Looking at it I say.
(Adam) "I name you Bolt"
Are you sure you want to give this monster the name "Bolt"
0 MP
50 LP
Y/N
After giving the monster it's name I start to work on the dungeon. The first thing I do is move my core to the hallway that connects to the entrance. Next, I tell all the beetle to come to me. After this, I buy the room destroy skill for 10 Mana Points. After getting this skill I destroy all six rooms that have been placed up to this point.
With these rooms destroyed I start to make my new dungeon. The first thing I add is for long paths with randoms turns along them. I make these paths go to the four corners of my dungeon and place a room at the end of each of them. With the rooms made, I order each queen to bring their worker to one of the rooms. After they enter, I lower the ceiling in the hallway that leads to each of the rooms, making it so only the worker beetles can get to them.
With this done, I place a queen and a worker in the two remaining rooms and give names to each of the remaining workers. They are all given names on how I plan to evolve them and are: Aqua, Blaze, and Gust. After spending another 150 Life points to give them all names I get back to work on the dungeon.
The next step is where my core goes. For this, I make a path that branches of the main path and after many twists and turns leads to where I will keep my core.
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After placing the room and moving my core to it. I start to work on the maze part of my dungeon. For this, I use hallways that look exactly the same. While placing these hallways, I make sure that there is no way of knowing if you have been in a hallway before. Making all the turns look the same and have many branching paths. The paths aren't random either. Most of the lead deeper into the dungeon, that is until you start to get close to my core. It is at this point where they start to lead away from it. Keeping them trapped in the middle of the dungeon.
After I am finally satisfied with my maze, I start to place traps. I learned from the last attack that after 3 hours traps like pitfalls rest themselves. With this in mind, I start to place them all over my maze. Randomly picking a spot and placing a pitfall. Also since they are part of my dungeon and not an actual pitfall. My monsters don't set them off when they walk over them.
With my dungeon finally finished and all my mana spent I start to think back on the fight. I'm thinking about it when I notice something. I didn't get any levels or titles from the fight. Realizing this is strange I decide to ask about it.
(Adam) "How come I didn't get any levels despite killing a bunch of humans?"
You did. They don't have much of an effect on you so I thought that it didn't matter and never showed it to you.
(Adam) "I thought that you couldn't effect the system?"
I can't effect what is given to you, yes. But I can affect what is shown to you.
(Adam) "So what did I get then?"
You are now level 11 and gain the titles: Merciless and Human slayer. You also got the skill "skill grant", it lets you let others use your skills and help you gain experience for them.
(Adam) "I'll have to try that out later. Well, thanks for telling me" I say to not arouse suspicion while secretly trying to think up a plan in case Saphire starts to act on their own and waiting for more people to come to my dungeon.
Name:??? Race:DungeonClass:MageSub Class:N/A Lv: 11 Rooms:93 Floors:1 MP:0 LP:17 Mp/h:98 Titles +
Reincarnated Human
Dungeon Lord
Hero Candidate
Demon lord Candidate
Paradoxical Existence
Questionable Sanity
Mana Hoarder
Late Bloomer
Prodigy
Genius
Unbound
True Dungeon
Overlord
Merciless
Human Slayer
Skills +
-Stats
-Shop
-Dungeon Sense(novice)
-Create Room(novice)
-Create Monster(novice)
-Edit Monster(novice)
-Mana Sensing(novice)
-Mana Gathering(novice)
-Mana Circulation(novice)
-Mana Activation(novice)
-Magic Aptitude(novice)
-Create Trap(novice)
-Upgrade Trap(novice)
-Upgrade Wall(novice)
-Telepathe(special)
-Item Box(novice)
-Translator(novice)
-Skill Grant(special)
-Destroy Room/Hallway(novice)
Spells/abilities +
Mana Arrow(F-)Jobs +
(Author's notes) For anyone that had trouble understanding. His dungeon is now a large maze with his core in the center and a room holding a queen and what will be called head warrior of each hive in them. To get into these rooms there is a low ceiling making it so that only the normal beetles can get in them.