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Chapter 92: COSMINTO

One strike, then another. The Sword of Love's strikes continuously landed.

Even Alex was surprised by the effectiveness of the Sword of Love.

Nearly every attack by Schurke was parried and neutralized.

He didn't gain the upper hand, but he certainly wasn't at a disadvantage either.

Truly holding his own against Schurke.

"Knight of the Far Lands, not bad at all," he couldn't help but remark.

"If more people were like him, this world could indeed be saved," Liv nodded in agreement.

Time was still ticking.

Only 2 minutes remained before the Suppression disappeared.

DMG had arranged for their forces to appear the moment the suppression ended.

10 minutes, absolutely not much time.

Even a second was precious at this moment.

Director Minh placed a hand on Tofu's shoulder and asked seriously,

"Tofu, do you think we need to send more Knights of the Far Lands?"

He shook his head.

"Aldo has already deployed the Principles. Though the cost is quite high, everything can still be managed."

"Bringing in another Knight of the Far Lands now could be too unpredictable."

Director Minh nodded and asked no more.

Knights of the Far Lands, not something DMG could summon at will.

Though they bore such a name, in reality, they were neither players nor employees of DMG.

They were terrifying beings of the First World recruited to handle situations far beyond control.And the cost to recruit them for a mission... is not small at all.

In today's era, "games" are no longer something entirely programmed by humans anymore.

A vast, diverse world like the First World, if created, would take countless years and an immense amount of workforce, wouldn't it?

If a game's content is too limited, players will ignore it.

But to create a superior game requires immense effort.

Forty years ago, humans finally reached another planet and began the process of building a civilization there.

Humans also started appearing on many other planets.

The problem of pollution... was solved.

The fact that humans managed to address it is truly astonishing.

That era was called the Utopia of humanity.

If humans have the technology to build nature and environments on other planets, it's no surprise they could reconstruct their own.

Everything was incredibly prosperous.

Of course, at that time, unimaginable challenges in communication and information transmission arose.

Sending information to another planet, was it possible?

A case of literary theft: this tale is not rightfully on Amazon; if you see it, report the violation.

In the past, it used to take between 5 to 20 minutes just to send signals to Mars and back.

The information transmission took too long.

This is when many scientists from various countries collaborated to research and create a system.

The Cosminsto System.Diving deeper into it, there's really a lot to cover, but basically, the Cosminsto System has an insanely fast data transmission speed.

It can send signals, information, and enormous amounts of data from one planet to another almost instantaneously.

The leader of those scientists, Reginald Marconi, was rumored to be a madman.

Throughout the process of creating the system, he constantly muttered countless strange things.

However, no one could deny his genius.

The Cosminsto System has many applications.

One of them is the Lovecraft Odyssey.

This became the core for numerous games that emerged later on.

Around 20 years ago, a breakthrough in the virtual reality industry was made from it.

Lovecraft Odyssey created a world... almost instantly.

Based on the requests, the commands from its creator.

While it was hard to control in detail, on a macro level, it could fulfill the user's requirements.

Many developers utilized Lovecraft Odyssey as the framework for the worlds they created.

Afterward, the programming language of Cosminsto would be implemented into the game.

Cosminsto serves as the foundation for everything related to players.

It is the System.

Hence, the NPCs in the game, the game's history, are automatically recorded and stored by Cosminsto on the server.

However, it does not have complete control over the NPCs by itself.Due to the realism of the world created by Lovecraft Odyssey, NPCs interact nearly the same as humans. There is no rigid, pre-determined behavior.

The price for such extreme realism and freedom is the lack of control.

Everything that DMG can accomplish is through Cosminsto.

Thus, what DMG can affect are elements related to the players.

Deleting a player's data? Possible.

Deleting an NPC? Impossible.

Creating a dungeon? Possible.

Creating a new area on the map? Impossible.

Elements like costumes, effects, and animations from the players are programmed by DMG based on the world created by Lovecraft Odyssey.

And the "level" of the players is also granted by Cosminsto.

Currently, even if DMG opens the system for maximum levels, they can only allow players to reach level 99 through the system.

For players to become even stronger, Cosminsto needs to be upgraded.

The way to upgrade the Cosminsto System, once it has integrated into a World, is very specific.

In the system's main interface, Cosminsto will always display a line of information:

【Invasion Stage 1: 89%】

When it reaches 100%, it will advance to Stage 2 and unlock many previous restrictions of the System.The method to increase the percentage of this Invasion bar has been researched by many people.

The most logical way is through the influence of the players in the World created by Lovecraft Odyssey.

The greater the influence, the faster the Invasion bar increases.

DMG creates events through the "Foresight of the Future" function of Cosminsto.

It predicts world events a certain amount of time in advance.

Based on this, DMG can create events for players, allowing them to exchange gifts or sell special costumes and items.

Of course, this function is not omniscient.

Variables introduced by players can still lead it astray from calculations.

For instance, when No One ran across the Sea of Flames while the Tomb of The Immortal Blade had not yet been completed.

This was an unimaginable variable that threw many things off course.

The butterfly effect from that event is skewed, affecting hundreds of thousands of years of future history in the First World!

Director Minh had initiated the launch of the Foresight System of Cosminsto right after the Sea of Flames event occurred.

However, the calculation time for the system is very long.

It may take up to a month to calculate the changes after that event.

During this period, many staff must monitor and document the altered events.

This is truly exhausting for Director Minh.

If the crossing of the Sea of Flames hadn't occurred, the Tomb of The Immortal Blade would likely still be underway at this time.

After the Tomb of The Immortal Blade was completed, Lucas and his companions would have carried out their plan.

Schurke is a variable within the calculations, but he is a "predictable" variable.

Because he has a pattern.

He always appears at major events related to the history of the First World.Therefore, in the calculations for major events, his presence is always included.

And he does not cause things to go off track.

After Lucas and his allies arrive, Unholda Kaiser will almost succeed in re-establishing the Sea of Flames.

However, by then, the Tomb of The Immortal Blade would have been completed.

A new Immortal Blade has been born.

This Immortal Blade is strong enough to face Unholda Kaiser and stop him.

The White Night Event will not occur too early.

But now, there's no Immortal Blade to stop Unholda Kaiser.

He is close to drawing the Azure Flame Divine Sword!

The White Night Event will truly occur if no one stops Unholda Kaiser at this moment.

And there's also the matter of Unholda Kaiser transforming into Demon Emperor Geogre.

This was never predicted by the system before.

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One minute left.

DMG's legion is ready at all the Teleportation Gates.

They are just waiting for the suppression to end for an army to advance.