Chapter 1
Foreword: Please read at least Arc 1 (46 chapters) ! Because if you only read a few initial chapters without completing it, the story's development might leave you feeling unfulfilled.
Thank you! If you enjoy it, please comment, recommend, and review! This is the Author's translation with AI-Assisted for better grammars and such.
...
A flickering azure flame.
A figure clad in completely black attire walked down the road towards the square, gazing up at the city's sky.
City of Azure Flames.
A city adorned by the azure flames on its street lamps.
Accompanied by its famous landmark.
Sea of Flames.
The figure in black stopped at the square.
Watching the azure flames blaze fiercely.
In the center of the square is the place known as the Sea of Flames.
A vast circle enveloped by fire.
Only a single person stood in the center of the square.
The person in black silently observed the figure standing amidst the Sea of Flames.
"..."Very soon."
"This world is changing every day."
"Avery Snow. The day we meet again won't be much longer."
The person in black disintegrated into feathers.
Then the feathers ignited, burning away to nothingness.
...
"It's open! The server is back up!"
"Quick, log in!"
The game login music resounded.
Countless players were logging in.
First World.
One of the most popular games at the moment.
Renowned for its use of the most advanced virtual reality technology, creating an incredibly lifelike world.
Surpassing other virtual reality games.
Today, a new update has just been released.
And in a few days, a new dungeon will be opened.
Tomb of The Immortal Blade.
...
- Login Game [First World] -
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ID: [No 11] Nickname: No One
Level: 69 [MAX!]
Class 1: Bard
Class 2: Sword Cultivator
[Conditions for Job Change Met!]
Title: - None -
Faction: Outer God Cultist
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[[*Class will be referred to as class for brevity]]
The world has changed significantly now.
In terms of era, it is now what the old generation called Cyberpunk.
Technology is installed everywhere—in clothes, accessories, and even bodies.
Especially the bodies.
However, humans always seek something different from their time.
In the modern era, many game genres explore elements from other times.
Immortal cultivation, martial arts, fantasy, or now, Cyberpunk. All are game genres that are very popular with many people.
This game [First World] is tailored for a fantastical world.
It does not have a modern setting.
It highlights a world where players find fantasy elements blended with Eastern culture.
You still have Mages, but the distinct costumes are not just a wizard's hat and magic robe. Depending on the locale, Mages have different attire and skills.
You still have Swordsmen, but they have different names and skills depending on the region. In The East, there are Sword Cultivators; in The West, there are Swordsmen.
First World is a game where the starting area is very important.Depending on the region, the classes that appear are different. Although there are similarities, there are also many differences.
For example, Swordsmen are strongest in close combat, while their Eastern counterpart, the Sword Cultivator, can attack from a distance using sword energy.
Mages are more powerful in elemental magic, whereas Taoists in the East excel at dealing damage to exorcise spirits.
Sometimes, it's truly challenging to distinguish the corresponding classes between the Extreme West and the Extreme East.
A Taoist, although focused on magic attack, can be compared to a Priest in the West because of their strong damage to undead.
Moreover, there's the job change feature. This is a function in the new version.
Each player can learn two classes. And with this new function, based on the two classes one already has, a new class can be obtained.
You could be reading stolen content. Head to the original site for the genuine story.
However, the number of new classes is also limited. The idea of having two distinct classes create a unique new class sounds appealing, but it's not feasible.
With dozens of classes, if each pair of classes produces a brand-new, unprecedented class, how many would there be?
Can any game developer manage that? Can it remain balanced?
The number of classes that can be obtained through job changes is a fixed number, based on the "logical compatibility" between the two classes used for the change.
For instance, Warrior + Any, Swordsman + Any, Martial Artist + Any can all change jobs to become a Berserker.
The key to the Berserker class is that it requires a combat class.
Similarly, each new class in this update has such requirements.
An Archer can change jobs to a Ranger almost by combining with any class.No One opened the browser interface within the game world to read the news.
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Title: The list of new classes has been revealed.
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This update has just been released, and there is still very little information about the classes. Even after reading leaks and data mining through the update files for new information, the number of classes is quite large. Truly a game with a dedication, updating only once every six months.
However, the developers are very cunning. Although the number of new classes is known, almost all information about them is a mystery. They have encrypted the classes. They can only be discovered if someone manages to successfully change to them.
There's no hidden class that only one player can have, BUT all the new classes are hidden by default. Players have to figure out the combination of two classes themselves.
The game developers want the community to share the new classes together.
The usual class combos are already known, like:
Warrior + Mage = Swordmage
Swordsman + Mage = Swordmage
...
The key to unlocking the Swordmage class is a melee class plus a magic-using class.
And...
There are records of someone who used Sword Cultivator + Taoist and ended up with a different class, although they met the requirements for Swordmage.
The class they received was Flying Blade.Like the Swordmage, the Flying Blade is a class that uses close-range magic, but it has a longer attack range and can ride the sword at high speeds.
Based on this, everyone realized something else.
Classes belonging to the Extreme East or Extreme West also affect the class received!
Some players have combined two classes from both East and West, such as Sword Cultivator + Mage and Swordsman + Taoist, and in the job selection menu, both Swordmage and Flying Blade are displayed.
No One read while looking at his two classes.
Bard and Sword Cultivator.
This combination is not very typical. Although not necessarily rare, it is an uncommon combination.
Bard is a support class, specializing in providing buffs for teammates. However, it's not a class that many people choose to play.
Its healing ability is quite limited. Instead of offering a huge amount of healing instantly like the Priest class, the Bard has a skill that provides a regeneration buff, with recovery amounting to just 1/10 compared to the Priest.
The strongest aspect of this class is probably the stat buffing.
But ironically, it's the activation method that's difficult.
Many games successfully integrated musical instruments in various forms long before modern virtual reality like today.
And now the game developers have brought the idea of "playing music" into the game through the Bard class.
The issue is, damn it. Do you really think that's fun?
The Bard class allows players to play real-life songs or compose their own to bring into the game, linking with the class's skills.
The skill [Song of Myriad Changes] allows music to be input and used during battle.But.
A big BUT!
In the middle of a battle, you have to play that damn song with a musical instrument!
If it was a community class, meaning it wasn't used in battles, many people would still comfortably choose this class, playing music in the city squares of the game, getting compliments from the girls—wouldn't that be nice?
But when facing a boss, struggling with intense pressure, playing music until your hands are tired while dodging the boss's skills, where's the fun in that?
It's awful! Very awful!
Especially when [First World] is acknowledged as having bosses that are "games fit for dogs."
No One has lost count of how many times he struggled to buff the team while dodging boss skills. Every boss fight is a moment of frantic hand movements.
Damn this game, it's supposed to be a role-playing game, but it's actually a rhythm music game. If you miss the rhythm while playing music and don't score [PERFECT] max points, the buff effects won't reach maximum either!
If it weren't for the later update adding music storage items, he might have quit already.
That's why when reaching level 30, No One by all means learned the Sword Cultivator class.
Partly because the Bard is not very welcomed in regular instance parties.
The essential classes could be said to be one Tank, one Physical Damage, one Magic Damage, and one Healer.
The Bard can reluctantly fill the healer's position. But if you have a Priest, do you really need a Bard?
No One had to learn Sword Cultivator mainly to be able to find a party for daily instances more easily. Otherwise, it would be quite difficult to level up.Therefore, at this moment, he truly hopes to change to a better job.
In the current post about known classes, there is very little information about the Bard's job change.
Most players choose Bard + Priest or other ranged classes.
They all receive the new class of Musician.
However, according to No One's reasoning, there should be at least one more class.
The seen formula for most new classes is:
Based on one class in the combination. (Bard + X -> Musician)
Based on the combination of two classes producing different types of damage. (Swordsman + Mage -> Swordmage)
And...
Based on the origin of the class (Sword Cultivator + Taoist -> Flying Blade)
Bard is a class found in both the Extreme East and Extreme West. It is not limited by the origin of the class.
But Sword Cultivator is a class belonging to the Extreme East.
No One is a bit different from most Bards in the game.
He chose the second class as melee.
The combinations of Bard + Archer and Bard + Swordsman share the common point of dealing physical damage, but one is ranged and the other is close combat.
Currently, it can be guessed that Bard + [Ranged Class] = Musician.
Musician is not a bad class. According to many, it is a very comprehensive upgrade of the Bard.
It can be said that the developers buffed the Bard through this new class.It has the ability to use music to apply strong debuffs to enemies, from reducing stats and slowing them down to even causing them to be stunned.
At the same time, the buff skills are very impressive. There's one skill called [Music Master] that, if maxed out, allows you to skip the need to play music perfectly and instantly cast the skill.
The developers have indeed decided to balance the game through this update!
No One is considering a job change to this class.
However, that means he would have to give up close-combat fighting, as the Musician's optimal range is long distance.
It's possible. Bard + [Melee Class] might lead to a different class?
It's something worth looking forward to. If that class is genuinely good, then I will switch.
Ting
No One, who follows the game's news page, now sees the latest post on the game's community bulletin.
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NEW: Bard's Job Change, too powerful!
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A series of notifications below continuously pop up with comments.
[Fellow Bards, listen to me, we are no longer at the bottom of society, rise up!]
[The Musician gang has arrived.][Honestly, the Musician profession is leading in development. I have a brother at level 77 studying to be a Musician...]
[That damned Bard used to be criticized as being like a mother with no milk, but now transforming into a Musician, I declare, I'll cut the milk altogether and be your Musical Father!]
[Is the person above change their gender ?]
[Has anyone switched from Bard to any other profession yet?]
[ > Reply: Most people pairing Bard with long-distance end up as Musicians. Probably no Bard with melee, what, using the instrument to bash the boss's head? LOL.]
[I'm Protesting! They buff Musician too much! Now in PVP, everywhere I go, it's full of Musicians. They attack from afar, cc everything, and before you even get close, you're dead. Where's the balance??]
[ > Reply: So back when you melee classes had all sorts of crowd control, pull skills, and loads of health with many pursuing skills, was that fair? We Bards are finally at the top of society.]